Class TDebug3DCustomTransform
Unit
CastleCreatures
Declaration
type TDebug3DCustomTransform = class(TCastleScene)
Description
A scene that can be added as T3DCustomTransform child to visualize it's parameters (bounding volumes and such).
After constructing it, you must always Attach it to some parent T3DCustomTransform instance. It will insert this scene as a child of indicated parent, and also it will follow the parent parameters then (updating itself in every Update, looking at parent properties).
Hierarchy
Overview
Methods
Properties
Description
Methods
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constructor Create(AOwner: TComponent); override; |
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procedure Update(const SecondsPassed: Single; var RemoveMe: TRemoveType); override; |
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Properties
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property RootTransform: TTransformNode read FTransform; |
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Add things that are expressed in world-space under this transform.
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