Introduction
Units
Class Hierarchy
Classes, Interfaces, Objects and Records
Types
Variables
Constants
Functions and Procedures
Identifiers
CastleCreatures
type TDebugAxis = class(TComponent)
3D axis, as an X3D node, to easily visualize debug things.
constructor Create(const AOwner: TComponent; const Color: TCastleColorRGB); reintroduce;
property Root: TTransformNode read FTransform;
property Render: boolean write SetRender;
property Position: TVector3Single write SetPosition;
property ScaleFromBox: TBox3D write SetScaleFromBox;