Object TTextureCompressionInfo

DescriptionHierarchyFieldsMethodsProperties

Unit

Declaration

type TTextureCompressionInfo = object(TObject)

Description

Hierarchy

  • TObject
  • TTextureCompressionInfo

Overview

Fields

Public Name: string;
Public RequiresPowerOf2: boolean;
Public AlphaChannel: TAlphaChannel;
Public DDSFlipped: boolean;

Description

Fields

Public Name: string;
 
Public RequiresPowerOf2: boolean;
 
Public AlphaChannel: TAlphaChannel;
 
Public DDSFlipped: boolean;

When generating to DDS (that has reverted row order with respect to OpenGL), most of the compressed textures should flipped before. When reading, we except them to be already flipped. The exceptions are DXT* formats, that are read correctly (unflipped) from DDS.

This is only a limitation of the DDS format, irrelevant for future KTX.


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