Object TTextureCompressionInfo
Unit
CastleImages
Declaration
type TTextureCompressionInfo = object(TObject)
Description
Hierarchy
- TObject
- TTextureCompressionInfo
Overview
Fields
Description
Fields
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Name: string; |
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RequiresPowerOf2: boolean; |
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DDSFlipped: boolean; |
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When generating to DDS (that has reverted row order with respect to OpenGL), most of the compressed textures should flipped before. When reading, we except them to be already flipped. The exceptions are DXT* formats, that are read correctly (unflipped) from DDS.
This is only a limitation of the DDS format, irrelevant for future KTX.
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