Unit CastlePrecalculatedAnimation

DescriptionUsesClasses, Interfaces, Objects and RecordsFunctions and ProceduresTypesConstantsVariables

Description

A precalculated 3D animation rendered in OpenGL (TCastlePrecalculatedAnimation).

Uses

Overview

Classes, Interfaces, Objects and Records

Name Description
Class TCastlePrecalculatedAnimation A "precalculated" animation done by interpolating between a number of 3D model states.

Functions and Procedures

function InternalGetAnimationSmoothness: Single;
procedure InternalSetAnimationSmoothness(const Value: Single);
procedure Register;

Constants

DefaultAnimationSmoothness = DefaultBakedAnimationSmoothness deprecated 'instead of this, use DefaultBakedAnimationSmoothness from X3DLoad unit';

Variables

property AnimationSmoothness: Single read InternalGetAnimationSmoothness write InternalSetAnimationSmoothness;

Description

Functions and Procedures

function InternalGetAnimationSmoothness: Single;
 
procedure InternalSetAnimationSmoothness(const Value: Single);
 
procedure Register;
 

Constants

DefaultAnimationSmoothness = DefaultBakedAnimationSmoothness deprecated 'instead of this, use DefaultBakedAnimationSmoothness from X3DLoad unit';

Warning: this symbol is deprecated: instead of this, use DefaultBakedAnimationSmoothness from X3DLoad unit

 

Variables

property AnimationSmoothness: Single read InternalGetAnimationSmoothness write InternalSetAnimationSmoothness;

Warning: this symbol is deprecated.

Use BakedAnimationSmoothness from X3DLoad unit instead of this.


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