Unit CastlePrecalculatedAnimation
Description
A precalculated 3D animation rendered in OpenGL (TCastlePrecalculatedAnimation).
Uses
Overview
Classes, Interfaces, Objects and Records
Functions and Procedures
Constants
Variables
Description
Functions and Procedures
function InternalGetAnimationSmoothness: Single; |
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procedure InternalSetAnimationSmoothness(const Value: Single); |
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Constants
DefaultAnimationSmoothness = DefaultBakedAnimationSmoothness
deprecated 'instead of this, use DefaultBakedAnimationSmoothness from X3DLoad unit'; |
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Warning: this symbol is deprecated: instead of this, use DefaultBakedAnimationSmoothness from X3DLoad unit |
Variables
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