Unit CastleShaders
Description
Shaders types. Independent from OpenGL and X3D.
Overview
Types
Constants
Description
Types
TShaderType = (...); |
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If defined, the compiled code will have embedded all the variations of basic fonts for the X3D Text node (see [http://castle-engine.sourceforge.net/x3d_implementation_text.php]). This is comfortable (the FontStyle font works, with 3 * 4 font variations, out of the box), but it increases your exe size — possibly without a reason, if you don't use FontStyle X3D node.
Undefine this to conserve around 0.7 MB in exe size. All the Text X3D nodes will use standard sans non-bold, non-italic font.
Values
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stVertex:
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stGeometry:
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stFragment:
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Constants
ShaderTypeName: array [TShaderType] of string =
( 'Vertex', 'Geometry', 'Fragment' ); |
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ShaderTypeNameX3D: array [TShaderType] of string =
( 'VERTEX', 'GEOMETRY', 'FRAGMENT' ); |
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