Introduction
Units
Class Hierarchy
Classes, Interfaces, Objects and Records
Types
Variables
Constants
Functions and Procedures
Identifiers
X3DNodes
type TMatrix4VertexAttributeNode = class(TAbstractVertexAttributeNode)
Per-vertex 4x4 matrix attributes, available to shaders.
procedure CreateNode; override;
class function ClassX3DType: string; override;
class function URNMatching(const URN: string): boolean; override;
property FdValue: TMFMatrix4f read FFdValue;