SDL  2.0
SDL_uikitmodes.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22 
23 #ifndef SDL_uikitmodes_h_
24 #define SDL_uikitmodes_h_
25 
26 #include "SDL_uikitvideo.h"
27 
28 @interface SDL_DisplayData : NSObject
29 
30 - (instancetype)initWithScreen:(UIScreen*)screen;
31 
32 @property (nonatomic, strong) UIScreen *uiscreen;
33 @property (nonatomic) float screenDPI;
34 
35 @end
36 
37 @interface SDL_DisplayModeData : NSObject
38 
39 @property (nonatomic, strong) UIScreenMode *uiscreenmode;
40 
41 @end
42 
43 extern SDL_bool UIKit_IsDisplayLandscape(UIScreen *uiscreen);
44 
45 extern int UIKit_InitModes(_THIS);
46 extern int UIKit_AddDisplay(UIScreen *uiscreen, SDL_bool send_event);
47 extern void UIKit_DelDisplay(UIScreen *uiscreen);
49 extern int UIKit_GetDisplayDPI(_THIS, SDL_VideoDisplay * display, float * ddpi, float * hdpi, float * vdpi);
51 extern void UIKit_QuitModes(_THIS);
53 
54 #endif /* SDL_uikitmodes_h_ */
55 
56 /* vi: set ts=4 sw=4 expandtab: */
#define _THIS
GLenum mode
SDL_bool
Definition: SDL_stdinc.h:168
void UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
void UIKit_QuitModes(_THIS)
int UIKit_AddDisplay(UIScreen *uiscreen, SDL_bool send_event)
int UIKit_GetDisplayDPI(_THIS, SDL_VideoDisplay *display, float *ddpi, float *hdpi, float *vdpi)
void UIKit_DelDisplay(UIScreen *uiscreen)
int UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
SDL_bool UIKit_IsDisplayLandscape(UIScreen *uiscreen)
int UIKit_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect)
int UIKit_InitModes(_THIS)
UIScreen * uiscreen
UIScreenMode * uiscreenmode
The structure that defines a display mode.
Definition: SDL_video.h:54
A rectangle, with the origin at the upper left (integer).
Definition: SDL_rect.h:78
SDL_Rect rect
Definition: testrelative.c:27