21 #include "../../SDL_internal.h"
23 #ifndef SDL_uikitmodes_h_
24 #define SDL_uikitmodes_h_
30 - (instancetype)initWithScreen:(UIScreen*)screen;
32 @property (nonatomic, strong) UIScreen *
uiscreen;
void UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
void UIKit_QuitModes(_THIS)
int UIKit_AddDisplay(UIScreen *uiscreen, SDL_bool send_event)
int UIKit_GetDisplayDPI(_THIS, SDL_VideoDisplay *display, float *ddpi, float *hdpi, float *vdpi)
void UIKit_DelDisplay(UIScreen *uiscreen)
int UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
SDL_bool UIKit_IsDisplayLandscape(UIScreen *uiscreen)
int UIKit_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect)
int UIKit_InitModes(_THIS)
UIScreenMode * uiscreenmode
The structure that defines a display mode.
A rectangle, with the origin at the upper left (integer).