SDL  2.0
SDL_sysfilesystem.m
Go to the documentation of this file.
1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22 
23 #ifdef SDL_FILESYSTEM_COCOA
24 
25 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
26 /* System dependent filesystem routines */
27 
28 #include <Foundation/Foundation.h>
29 #include <sys/stat.h>
30 #include <sys/types.h>
31 
32 #include "SDL_error.h"
33 #include "SDL_stdinc.h"
34 #include "SDL_filesystem.h"
35 
36 char *
37 SDL_GetBasePath(void)
38 { @autoreleasepool
39 {
40  NSBundle *bundle = [NSBundle mainBundle];
41  const char* baseType = [[[bundle infoDictionary] objectForKey:@"SDL_FILESYSTEM_BASE_DIR_TYPE"] UTF8String];
42  const char *base = NULL;
43  char *retval = NULL;
44 
45  if (baseType == NULL) {
46  baseType = "resource";
47  }
48  if (SDL_strcasecmp(baseType, "bundle")==0) {
49  base = [[bundle bundlePath] fileSystemRepresentation];
50  } else if (SDL_strcasecmp(baseType, "parent")==0) {
51  base = [[[bundle bundlePath] stringByDeletingLastPathComponent] fileSystemRepresentation];
52  } else {
53  /* this returns the exedir for non-bundled and the resourceDir for bundled apps */
54  base = [[bundle resourcePath] fileSystemRepresentation];
55  }
56 
57  if (base) {
58  const size_t len = SDL_strlen(base) + 2;
59  retval = (char *) SDL_malloc(len);
60  if (retval == NULL) {
62  } else {
63  SDL_snprintf(retval, len, "%s/", base);
64  }
65  }
66 
67  return retval;
68 }}
69 
70 char *
71 SDL_GetPrefPath(const char *org, const char *app)
72 { @autoreleasepool
73 {
74  if (!app) {
75  SDL_InvalidParamError("app");
76  return NULL;
77  }
78  if (!org) {
79  org = "";
80  }
81 
82  char *retval = NULL;
83 #if !TARGET_OS_TV
84  NSArray *array = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES);
85 #else
86  /* tvOS does not have persistent local storage!
87  * The only place on-device where we can store data is
88  * a cache directory that the OS can empty at any time.
89  *
90  * It's therefore very likely that save data will be erased
91  * between sessions. If you want your app's save data to
92  * actually stick around, you'll need to use iCloud storage.
93  */
94 
95  static SDL_bool shown = SDL_FALSE;
96  if (!shown)
97  {
98  shown = SDL_TRUE;
99  SDL_LogCritical(SDL_LOG_CATEGORY_SYSTEM, "tvOS does not have persistent local storage! Use iCloud storage if you want your data to persist between sessions.\n");
100  }
101 
102  NSArray *array = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES);
103 #endif /* !TARGET_OS_TV */
104 
105  if ([array count] > 0) { /* we only want the first item in the list. */
106  NSString *str = [array objectAtIndex:0];
107  const char *base = [str fileSystemRepresentation];
108  if (base) {
109  const size_t len = SDL_strlen(base) + SDL_strlen(org) + SDL_strlen(app) + 4;
110  retval = (char *) SDL_malloc(len);
111  if (retval == NULL) {
112  SDL_OutOfMemory();
113  } else {
114  char *ptr;
115  if (*org) {
116  SDL_snprintf(retval, len, "%s/%s/%s/", base, org, app);
117  } else {
118  SDL_snprintf(retval, len, "%s/%s/", base, app);
119  }
120  for (ptr = retval+1; *ptr; ptr++) {
121  if (*ptr == '/') {
122  *ptr = '\0';
123  mkdir(retval, 0700);
124  *ptr = '/';
125  }
126  }
127  mkdir(retval, 0700);
128  }
129  }
130  }
131 
132  return retval;
133 }}
134 
135 #endif /* SDL_FILESYSTEM_COCOA */
136 
137 /* vi: set ts=4 sw=4 expandtab: */
#define SDL_GetPrefPath
#define SDL_LogCritical
#define SDL_malloc
#define SDL_strlen
#define SDL_strcasecmp
#define SDL_snprintf
#define SDL_OutOfMemory()
Definition: SDL_error.h:88
#define SDL_InvalidParamError(param)
Definition: SDL_error.h:90
Include file for filesystem SDL API functions.
char * SDL_GetBasePath(void)
Get the path where the application resides.
@ SDL_LOG_CATEGORY_SYSTEM
Definition: SDL_log.h:69
GLuint GLuint GLsizei count
Definition: SDL_opengl.h:1571
GLenum array
GLenum GLsizei len
SDL_bool
Definition: SDL_stdinc.h:168
@ SDL_TRUE
Definition: SDL_stdinc.h:170
@ SDL_FALSE
Definition: SDL_stdinc.h:169
#define NULL
Definition: begin_code.h:163
set set set set set set set set set set set set set set set set set set set set *set set set macro pixldst base
set set set set set set set set set set set set set set set set set set set set *set set set macro pixldst op &r &cond WK op &r &cond WK op &r &cond WK else op &m &cond &ia op &r &cond WK else op &m &cond &ia elseif elseif else error unsupported base if elseif elseif else error unsupported unaligned pixldst unaligned endm macro pixst base base else pixldst base endif endm macro PF ptr
SDL_bool retval