|
SDL
2.0
|
#include <vulkan.hpp>
Public Types | |
| enum | : VkFlags { allFlags = VkFlags(ShaderStageFlagBits::eVertex) | VkFlags(ShaderStageFlagBits::eTessellationControl) | VkFlags(ShaderStageFlagBits::eTessellationEvaluation) | VkFlags(ShaderStageFlagBits::eGeometry) | VkFlags(ShaderStageFlagBits::eFragment) | VkFlags(ShaderStageFlagBits::eCompute) | VkFlags(ShaderStageFlagBits::eAllGraphics) | VkFlags(ShaderStageFlagBits::eAll) | VkFlags(ShaderStageFlagBits::eRaygenKHR) | VkFlags(ShaderStageFlagBits::eAnyHitKHR) | VkFlags(ShaderStageFlagBits::eClosestHitKHR) | VkFlags(ShaderStageFlagBits::eMissKHR) | VkFlags(ShaderStageFlagBits::eIntersectionKHR) | VkFlags(ShaderStageFlagBits::eCallableKHR) | VkFlags(ShaderStageFlagBits::eTaskNV) | VkFlags(ShaderStageFlagBits::eMeshNV) } |
Definition at line 13130 of file vulkan.hpp.
| anonymous enum : VkFlags |
| Enumerator | |
|---|---|
| allFlags | |
Definition at line 13132 of file vulkan.hpp.