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SDL
2.0
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#include <vulkan.hpp>
Static Public Attributes | |
| static const bool | allowDuplicate = false |
| static VULKAN_HPP_CONST_OR_CONSTEXPR StructureType | structureType = StructureType::ePhysicalDeviceShaderFloat16Int8Features |
Definition at line 69855 of file vulkan.hpp.
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Definition at line 69861 of file vulkan.hpp.
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default |
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Definition at line 69867 of file vulkan.hpp.
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Definition at line 69909 of file vulkan.hpp.
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Definition at line 69904 of file vulkan.hpp.
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Definition at line 69926 of file vulkan.hpp.
References VULKAN_HPP_NAMESPACE::operator==().
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Definition at line 69879 of file vulkan.hpp.
References memcpy.
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Definition at line 69873 of file vulkan.hpp.
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Definition at line 69918 of file vulkan.hpp.
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Definition at line 69885 of file vulkan.hpp.
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Definition at line 69891 of file vulkan.hpp.
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Definition at line 69897 of file vulkan.hpp.
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Definition at line 69857 of file vulkan.hpp.
| void* VULKAN_HPP_NAMESPACE::PhysicalDeviceShaderFloat16Int8Features::pNext = {} |
Definition at line 69936 of file vulkan.hpp.
| VULKAN_HPP_NAMESPACE::Bool32 VULKAN_HPP_NAMESPACE::PhysicalDeviceShaderFloat16Int8Features::shaderFloat16 = {} |
Definition at line 69937 of file vulkan.hpp.
| VULKAN_HPP_NAMESPACE::Bool32 VULKAN_HPP_NAMESPACE::PhysicalDeviceShaderFloat16Int8Features::shaderInt8 = {} |
Definition at line 69938 of file vulkan.hpp.
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Definition at line 69858 of file vulkan.hpp.
| const VULKAN_HPP_NAMESPACE::StructureType VULKAN_HPP_NAMESPACE::PhysicalDeviceShaderFloat16Int8Features::sType = StructureType::ePhysicalDeviceShaderFloat16Int8Features |
Definition at line 69935 of file vulkan.hpp.