SDL  2.0
SDL_cocoawindow.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22 
23 #ifndef SDL_cocoawindow_h_
24 #define SDL_cocoawindow_h_
25 
26 #import <Cocoa/Cocoa.h>
27 
28 #if SDL_VIDEO_OPENGL_EGL
29 #include "../SDL_egl_c.h"
30 #endif
31 
32 typedef struct SDL_WindowData SDL_WindowData;
33 
34 typedef enum
35 {
41 
42 @interface Cocoa_WindowListener : NSResponder <NSWindowDelegate> {
46  BOOL wasVisible;
50  BOOL isMoving;
53 }
54 
55 -(void) listen:(SDL_WindowData *) data;
56 -(void) pauseVisibleObservation;
57 -(void) resumeVisibleObservation;
58 -(BOOL) setFullscreenSpace:(BOOL) state;
59 -(BOOL) isInFullscreenSpace;
60 -(BOOL) isInFullscreenSpaceTransition;
61 -(void) addPendingWindowOperation:(PendingWindowOperation) operation;
62 -(void) close;
63 
64 -(BOOL) isMoving;
65 -(void) setPendingMoveX:(int)x Y:(int)y;
66 -(void) windowDidFinishMoving;
67 
68 /* Window delegate functionality */
69 -(BOOL) windowShouldClose:(id) sender;
70 -(void) windowDidExpose:(NSNotification *) aNotification;
71 -(void) windowDidMove:(NSNotification *) aNotification;
72 -(void) windowDidResize:(NSNotification *) aNotification;
73 -(void) windowDidMiniaturize:(NSNotification *) aNotification;
74 -(void) windowDidDeminiaturize:(NSNotification *) aNotification;
75 -(void) windowDidBecomeKey:(NSNotification *) aNotification;
76 -(void) windowDidResignKey:(NSNotification *) aNotification;
77 -(void) windowDidChangeBackingProperties:(NSNotification *) aNotification;
78 -(void) windowWillEnterFullScreen:(NSNotification *) aNotification;
79 -(void) windowDidEnterFullScreen:(NSNotification *) aNotification;
80 -(void) windowWillExitFullScreen:(NSNotification *) aNotification;
81 -(void) windowDidExitFullScreen:(NSNotification *) aNotification;
82 -(NSApplicationPresentationOptions)window:(NSWindow *)window willUseFullScreenPresentationOptions:(NSApplicationPresentationOptions)proposedOptions;
83 
84 /* See if event is in a drag area, toggle on window dragging. */
85 -(BOOL) processHitTest:(NSEvent *)theEvent;
86 
87 /* Window event handling */
88 -(void) mouseDown:(NSEvent *) theEvent;
89 -(void) rightMouseDown:(NSEvent *) theEvent;
90 -(void) otherMouseDown:(NSEvent *) theEvent;
91 -(void) mouseUp:(NSEvent *) theEvent;
92 -(void) rightMouseUp:(NSEvent *) theEvent;
93 -(void) otherMouseUp:(NSEvent *) theEvent;
94 -(void) mouseMoved:(NSEvent *) theEvent;
95 -(void) mouseDragged:(NSEvent *) theEvent;
96 -(void) rightMouseDragged:(NSEvent *) theEvent;
97 -(void) otherMouseDragged:(NSEvent *) theEvent;
98 -(void) scrollWheel:(NSEvent *) theEvent;
99 -(void) touchesBeganWithEvent:(NSEvent *) theEvent;
100 -(void) touchesMovedWithEvent:(NSEvent *) theEvent;
101 -(void) touchesEndedWithEvent:(NSEvent *) theEvent;
102 -(void) touchesCancelledWithEvent:(NSEvent *) theEvent;
103 
104 /* Touch event handling */
105 -(void) handleTouches:(NSTouchPhase) phase withEvent:(NSEvent*) theEvent;
106 
107 @end
108 /* *INDENT-ON* */
109 
110 @class SDLOpenGLContext;
111 
112 struct SDL_WindowData
113 {
115  NSWindow *nswindow;
116  NSView *sdlContentView;
117  NSMutableArray *nscontexts;
122 #if SDL_VIDEO_OPENGL_EGL
123  EGLSurface egl_surface;
124 #endif
125 };
126 
129  const void *data);
136 extern int Cocoa_SetWindowOpacity(_THIS, SDL_Window * window, float opacity);
153 
154 #endif /* SDL_cocoawindow_h_ */
155 
156 /* vi: set ts=4 sw=4 expandtab: */
#define _THIS
void Cocoa_SetWindowPosition(_THIS, SDL_Window *window)
int Cocoa_SetWindowOpacity(_THIS, SDL_Window *window, float opacity)
void Cocoa_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
void Cocoa_SetWindowGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
void Cocoa_ShowWindow(_THIS, SDL_Window *window)
void Cocoa_SetWindowIcon(_THIS, SDL_Window *window, SDL_Surface *icon)
int Cocoa_GetWindowGammaRamp(_THIS, SDL_Window *window, Uint16 *ramp)
int Cocoa_SetWindowHitTest(SDL_Window *window, SDL_bool enabled)
int Cocoa_CreateWindowFrom(_THIS, SDL_Window *window, const void *data)
void Cocoa_SetWindowSize(_THIS, SDL_Window *window)
PendingWindowOperation
@ PENDING_OPERATION_NONE
@ PENDING_OPERATION_LEAVE_FULLSCREEN
@ PENDING_OPERATION_MINIMIZE
@ PENDING_OPERATION_ENTER_FULLSCREEN
void Cocoa_SetWindowMaximumSize(_THIS, SDL_Window *window)
void Cocoa_MaximizeWindow(_THIS, SDL_Window *window)
void Cocoa_AcceptDragAndDrop(SDL_Window *window, SDL_bool accept)
void Cocoa_SetWindowBordered(_THIS, SDL_Window *window, SDL_bool bordered)
int Cocoa_SetWindowGammaRamp(_THIS, SDL_Window *window, const Uint16 *ramp)
void Cocoa_HideWindow(_THIS, SDL_Window *window)
void Cocoa_SetWindowMinimumSize(_THIS, SDL_Window *window)
void Cocoa_MinimizeWindow(_THIS, SDL_Window *window)
void Cocoa_DestroyWindow(_THIS, SDL_Window *window)
void Cocoa_RestoreWindow(_THIS, SDL_Window *window)
SDL_bool Cocoa_GetWindowWMInfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
void Cocoa_RaiseWindow(_THIS, SDL_Window *window)
void Cocoa_SetWindowResizable(_THIS, SDL_Window *window, SDL_bool resizable)
int Cocoa_CreateWindow(_THIS, SDL_Window *window)
void Cocoa_SetWindowTitle(_THIS, SDL_Window *window)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 void
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
GLenum GLenum GLsizei const GLuint GLboolean enabled
uint16_t Uint16
Definition: SDL_stdinc.h:197
SDL_bool
Definition: SDL_stdinc.h:168
void * EGLSurface
Definition: egl.h:59
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
PendingWindowOperation pendingWindowOperation
SDL_WindowData * _data
A collection of pixels used in software blitting.
Definition: SDL_surface.h:71
struct wl_display * display
NSMutableArray * nscontexts
SDL_Window * window
SDL_bool inWindowFullscreenTransition
NSView * sdlContentView
NSWindow * nswindow
Cocoa_WindowListener * listener
struct SDL_VideoData * videodata
The type used to identify a window.
Definition: SDL_sysvideo.h:75