SDL  2.0
testaudiocapture.c
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1 /*
2  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
3 
4  This software is provided 'as-is', without any express or implied
5  warranty. In no event will the authors be held liable for any damages
6  arising from the use of this software.
7 
8  Permission is granted to anyone to use this software for any purpose,
9  including commercial applications, and to alter it and redistribute it
10  freely.
11 */
12 #include "SDL.h"
13 
14 #include <stdlib.h>
15 
16 #ifdef __EMSCRIPTEN__
17 #include <emscripten/emscripten.h>
18 #endif
19 
25 
26 static void
28 {
29  SDL_bool please_quit = SDL_FALSE;
30  SDL_Event e;
31 
32  while (SDL_PollEvent(&e)) {
33  if (e.type == SDL_QUIT) {
34  please_quit = SDL_TRUE;
35  } else if (e.type == SDL_KEYDOWN) {
36  if (e.key.keysym.sym == SDLK_ESCAPE) {
37  please_quit = SDL_TRUE;
38  }
39  } else if (e.type == SDL_MOUSEBUTTONDOWN) {
40  if (e.button.button == 1) {
43  }
44  } else if (e.type == SDL_MOUSEBUTTONUP) {
45  if (e.button.button == 1) {
48  }
49  }
50  }
51 
53  SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
54  } else {
55  SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
56  }
59 
60  if (please_quit) {
61  /* stop playing back, quit. */
62  SDL_Log("Shutting down.\n");
69  SDL_Quit();
70  #ifdef __EMSCRIPTEN__
71  emscripten_cancel_main_loop();
72  #endif
73  exit(0);
74  }
75 
76  /* Note that it would be easier to just have a one-line function that
77  calls SDL_QueueAudio() as a capture device callback, but we're
78  trying to test the API, so we use SDL_DequeueAudio() here. */
79  while (SDL_TRUE) {
80  Uint8 buf[1024];
81  const Uint32 br = SDL_DequeueAudio(devid_in, buf, sizeof (buf));
83  if (br < sizeof (buf)) {
84  break;
85  }
86  }
87 }
88 
89 int
90 main(int argc, char **argv)
91 {
92  /* (argv[1] == NULL means "open default device.") */
93  const char *devname = argv[1];
94  SDL_AudioSpec wanted;
95  int devcount;
96  int i;
97 
98  /* Enable standard application logging */
100 
101  /* Load the SDL library */
103  SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
104  return (1);
105  }
106 
107  window = SDL_CreateWindow("testaudiocapture", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 320, 240, 0);
109  SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
112 
113  SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
114 
115  devcount = SDL_GetNumAudioDevices(SDL_TRUE);
116  for (i = 0; i < devcount; i++) {
117  SDL_Log(" Capture device #%d: '%s'\n", i, SDL_GetAudioDeviceName(i, SDL_TRUE));
118  }
119 
120  SDL_zero(wanted);
121  wanted.freq = 44100;
122  wanted.format = AUDIO_F32SYS;
123  wanted.channels = 1;
124  wanted.samples = 4096;
125  wanted.callback = NULL;
126 
127  SDL_zero(spec);
128 
129  /* DirectSound can fail in some instances if you open the same hardware
130  for both capture and output and didn't open the output end first,
131  according to the docs, so if you're doing something like this, always
132  open your capture devices second in case you land in those bizarre
133  circumstances. */
134 
135  SDL_Log("Opening default playback device...\n");
137  if (!devid_out) {
138  SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for playback: %s!\n", SDL_GetError());
139  SDL_Quit();
140  exit(1);
141  }
142 
143  SDL_Log("Opening capture device %s%s%s...\n",
144  devname ? "'" : "",
145  devname ? devname : "[[default]]",
146  devname ? "'" : "");
147 
148  devid_in = SDL_OpenAudioDevice(argv[1], SDL_TRUE, &spec, &spec, 0);
149  if (!devid_in) {
150  SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for capture: %s!\n", SDL_GetError());
151  SDL_Quit();
152  exit(1);
153  }
154 
155  SDL_Log("Ready! Hold down mouse or finger to record!\n");
156 
157 #ifdef __EMSCRIPTEN__
158  emscripten_set_main_loop(loop, 0, 1);
159 #else
160  while (1) { loop(); SDL_Delay(16); }
161 #endif
162 
163  return 0;
164 }
165 
#define SDL_INIT_AUDIO
Definition: SDL.h:81
#define SDL_INIT_VIDEO
Definition: SDL.h:82
@ SDL_AUDIO_PLAYING
Definition: SDL_audio.h:398
#define SDL_AUDIO_ALLOW_ANY_CHANGE
Definition: SDL_audio.h:144
#define AUDIO_F32SYS
Definition: SDL_audio.h:125
Uint32 SDL_AudioDeviceID
Definition: SDL_audio.h:330
#define SDL_RenderPresent
#define SDL_DestroyWindow
#define SDL_GetError
#define SDL_PollEvent
#define SDL_DestroyRenderer
#define SDL_DequeueAudio
#define SDL_SetRenderDrawColor
#define SDL_CreateWindow
#define SDL_GetAudioDeviceName
#define SDL_CreateRenderer
#define SDL_GetCurrentAudioDriver
#define SDL_LogSetPriority
#define SDL_OpenAudioDevice
#define SDL_RenderClear
#define SDL_LogError
#define SDL_QueueAudio
#define SDL_PauseAudioDevice
#define SDL_GetAudioDeviceStatus
#define SDL_Delay
#define SDL_Quit
#define SDL_Init
#define SDL_CloseAudioDevice
#define SDL_GetNumAudioDevices
#define SDL_Log
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 * e
@ SDL_QUIT
Definition: SDL_events.h:60
@ SDL_MOUSEBUTTONUP
Definition: SDL_events.h:109
@ SDL_MOUSEBUTTONDOWN
Definition: SDL_events.h:108
@ SDL_KEYDOWN
Definition: SDL_events.h:98
@ SDLK_ESCAPE
Definition: SDL_keycode.h:55
@ SDL_LOG_PRIORITY_INFO
Definition: SDL_log.h:106
@ SDL_LOG_CATEGORY_APPLICATION
Definition: SDL_log.h:66
GLenum GLuint GLenum GLsizei const GLchar * buf
#define SDL_zero(x)
Definition: SDL_stdinc.h:426
SDL_bool
Definition: SDL_stdinc.h:168
@ SDL_TRUE
Definition: SDL_stdinc.h:170
@ SDL_FALSE
Definition: SDL_stdinc.h:169
uint8_t Uint8
Definition: SDL_stdinc.h:185
uint32_t Uint32
Definition: SDL_stdinc.h:209
#define SDL_WINDOWPOS_CENTERED
Definition: SDL_video.h:139
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
Definition: SDL_x11sym.h:50
#define NULL
Definition: begin_code.h:163
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
SDL_AudioCallback callback
Definition: SDL_audio.h:187
Uint16 samples
Definition: SDL_audio.h:184
Uint8 channels
Definition: SDL_audio.h:182
SDL_AudioFormat format
Definition: SDL_audio.h:181
The type used to identify a window.
Definition: SDL_sysvideo.h:75
static void loop()
int main(int argc, char **argv)
static SDL_AudioSpec spec
static SDL_AudioDeviceID devid_in
static SDL_AudioDeviceID devid_out
static SDL_Renderer * renderer
General event structure.
Definition: SDL_events.h:592