SDL  2.0
SDL_audio.h File Reference
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_endian.h"
#include "SDL_mutex.h"
#include "SDL_thread.h"
#include "SDL_rwops.h"
#include "begin_code.h"
#include "close_code.h"
+ Include dependency graph for SDL_audio.h:
+ This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Data Structures

struct  SDL_AudioSpec
 
struct  SDL_AudioCVT
 A structure to hold a set of audio conversion filters and buffers. More...
 

Macros

Audio flags
#define SDL_AUDIO_MASK_BITSIZE   (0xFF)
 
#define SDL_AUDIO_MASK_DATATYPE   (1<<8)
 
#define SDL_AUDIO_MASK_ENDIAN   (1<<12)
 
#define SDL_AUDIO_MASK_SIGNED   (1<<15)
 
#define SDL_AUDIO_BITSIZE(x)   (x & SDL_AUDIO_MASK_BITSIZE)
 
#define SDL_AUDIO_ISFLOAT(x)   (x & SDL_AUDIO_MASK_DATATYPE)
 
#define SDL_AUDIO_ISBIGENDIAN(x)   (x & SDL_AUDIO_MASK_ENDIAN)
 
#define SDL_AUDIO_ISSIGNED(x)   (x & SDL_AUDIO_MASK_SIGNED)
 
#define SDL_AUDIO_ISINT(x)   (!SDL_AUDIO_ISFLOAT(x))
 
#define SDL_AUDIO_ISLITTLEENDIAN(x)   (!SDL_AUDIO_ISBIGENDIAN(x))
 
#define SDL_AUDIO_ISUNSIGNED(x)   (!SDL_AUDIO_ISSIGNED(x))
 
Audio format flags

Defaults to LSB byte order.

#define AUDIO_U8   0x0008
 
#define AUDIO_S8   0x8008
 
#define AUDIO_U16LSB   0x0010
 
#define AUDIO_S16LSB   0x8010
 
#define AUDIO_U16MSB   0x1010
 
#define AUDIO_S16MSB   0x9010
 
#define AUDIO_U16   AUDIO_U16LSB
 
#define AUDIO_S16   AUDIO_S16LSB
 
int32 support
#define AUDIO_S32LSB   0x8020
 
#define AUDIO_S32MSB   0x9020
 
#define AUDIO_S32   AUDIO_S32LSB
 
float32 support
#define AUDIO_F32LSB   0x8120
 
#define AUDIO_F32MSB   0x9120
 
#define AUDIO_F32   AUDIO_F32LSB
 
Native audio byte ordering
#define AUDIO_U16SYS   AUDIO_U16LSB
 
#define AUDIO_S16SYS   AUDIO_S16LSB
 
#define AUDIO_S32SYS   AUDIO_S32LSB
 
#define AUDIO_F32SYS   AUDIO_F32LSB
 

Typedefs

typedef Uint16 SDL_AudioFormat
 Audio format flags. More...
 

Functions

Driver discovery functions

These functions return the list of built in audio drivers, in the order that they are normally initialized by default.

int SDL_GetNumAudioDrivers (void)
 
const char * SDL_GetAudioDriver (int index)
 
Audio lock functions

The lock manipulated by these functions protects the callback function. During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that the callback function is not running. Do not call these from the callback function or you will cause deadlock.

void SDL_LockAudio (void)
 
void SDL_LockAudioDevice (SDL_AudioDeviceID dev)
 
void SDL_UnlockAudio (void)
 
void SDL_UnlockAudioDevice (SDL_AudioDeviceID dev)
 
void SDL_CloseAudio (void)
 
void SDL_CloseAudioDevice (SDL_AudioDeviceID dev)
 

Allow change flags

Which audio format changes are allowed when opening a device.

#define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE   0x00000001
 
#define SDL_AUDIO_ALLOW_FORMAT_CHANGE   0x00000002
 
#define SDL_AUDIO_ALLOW_CHANNELS_CHANGE   0x00000004
 
#define SDL_AUDIO_ALLOW_SAMPLES_CHANGE   0x00000008
 
#define SDL_AUDIO_ALLOW_ANY_CHANGE   (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE|SDL_AUDIO_ALLOW_SAMPLES_CHANGE)
 
#define SDL_AUDIOCVT_MAX_FILTERS   9
 Upper limit of filters in SDL_AudioCVT. More...
 
#define SDL_AUDIOCVT_PACKED
 
typedef void(* SDL_AudioCallback) (void *userdata, Uint8 *stream, int len)
 
typedef void(* SDL_AudioFilter) (struct SDL_AudioCVT *cvt, SDL_AudioFormat format)
 

Pause audio functions

These functions pause and unpause the audio callback processing. They should be called with a parameter of 0 after opening the audio device to start playing sound. This is so you can safely initialize data for your callback function after opening the audio device. Silence will be written to the audio device during the pause.

#define SDL_LoadWAV(file, spec, audio_buf, audio_len)    SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len)
 
#define SDL_MIX_MAXVOLUME   128
 
void SDL_PauseAudio (int pause_on)
 
void SDL_PauseAudioDevice (SDL_AudioDeviceID dev, int pause_on)
 
SDL_AudioSpecSDL_LoadWAV_RW (SDL_RWops *src, int freesrc, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len)
 Load the audio data of a WAVE file into memory. More...
 
void SDL_FreeWAV (Uint8 *audio_buf)
 
int SDL_BuildAudioCVT (SDL_AudioCVT *cvt, SDL_AudioFormat src_format, Uint8 src_channels, int src_rate, SDL_AudioFormat dst_format, Uint8 dst_channels, int dst_rate)
 
int SDL_ConvertAudio (SDL_AudioCVT *cvt)
 
SDL_AudioStream * SDL_NewAudioStream (const SDL_AudioFormat src_format, const Uint8 src_channels, const int src_rate, const SDL_AudioFormat dst_format, const Uint8 dst_channels, const int dst_rate)
 
int SDL_AudioStreamPut (SDL_AudioStream *stream, const void *buf, int len)
 
int SDL_AudioStreamGet (SDL_AudioStream *stream, void *buf, int len)
 
int SDL_AudioStreamAvailable (SDL_AudioStream *stream)
 
int SDL_AudioStreamFlush (SDL_AudioStream *stream)
 
void SDL_AudioStreamClear (SDL_AudioStream *stream)
 
void SDL_FreeAudioStream (SDL_AudioStream *stream)
 
void SDL_MixAudio (Uint8 *dst, const Uint8 *src, Uint32 len, int volume)
 
void SDL_MixAudioFormat (Uint8 *dst, const Uint8 *src, SDL_AudioFormat format, Uint32 len, int volume)
 
int SDL_QueueAudio (SDL_AudioDeviceID dev, const void *data, Uint32 len)
 
Uint32 SDL_DequeueAudio (SDL_AudioDeviceID dev, void *data, Uint32 len)
 
Uint32 SDL_GetQueuedAudioSize (SDL_AudioDeviceID dev)
 
void SDL_ClearQueuedAudio (SDL_AudioDeviceID dev)
 

Audio state

Get the current audio state.

enum  SDL_AudioStatus {
  SDL_AUDIO_STOPPED = 0 ,
  SDL_AUDIO_PLAYING ,
  SDL_AUDIO_PAUSED
}
 
SDL_AudioStatus SDL_GetAudioStatus (void)
 
SDL_AudioStatus SDL_GetAudioDeviceStatus (SDL_AudioDeviceID dev)
 

Initialization and cleanup

These functions are used internally, and should not be used unless you have a specific need to specify the audio driver you want to use. You should normally use SDL_Init() or SDL_InitSubSystem().

typedef Uint32 SDL_AudioDeviceID
 
int SDL_AudioInit (const char *driver_name)
 
void SDL_AudioQuit (void)
 
const char * SDL_GetCurrentAudioDriver (void)
 
int SDL_OpenAudio (SDL_AudioSpec *desired, SDL_AudioSpec *obtained)
 
int SDL_GetNumAudioDevices (int iscapture)
 
const char * SDL_GetAudioDeviceName (int index, int iscapture)
 
SDL_AudioDeviceID SDL_OpenAudioDevice (const char *device, int iscapture, const SDL_AudioSpec *desired, SDL_AudioSpec *obtained, int allowed_changes)
 

Detailed Description

Access to the raw audio mixing buffer for the SDL library.

Definition in file SDL_audio.h.

Macro Definition Documentation

◆ AUDIO_F32

#define AUDIO_F32   AUDIO_F32LSB

Definition at line 114 of file SDL_audio.h.

◆ AUDIO_F32LSB

#define AUDIO_F32LSB   0x8120

32-bit floating point samples

Definition at line 112 of file SDL_audio.h.

◆ AUDIO_F32MSB

#define AUDIO_F32MSB   0x9120

As above, but big-endian byte order

Definition at line 113 of file SDL_audio.h.

◆ AUDIO_F32SYS

#define AUDIO_F32SYS   AUDIO_F32LSB

Definition at line 125 of file SDL_audio.h.

◆ AUDIO_S16

#define AUDIO_S16   AUDIO_S16LSB

Definition at line 96 of file SDL_audio.h.

◆ AUDIO_S16LSB

#define AUDIO_S16LSB   0x8010

Signed 16-bit samples

Definition at line 92 of file SDL_audio.h.

◆ AUDIO_S16MSB

#define AUDIO_S16MSB   0x9010

As above, but big-endian byte order

Definition at line 94 of file SDL_audio.h.

◆ AUDIO_S16SYS

#define AUDIO_S16SYS   AUDIO_S16LSB

Definition at line 123 of file SDL_audio.h.

◆ AUDIO_S32

#define AUDIO_S32   AUDIO_S32LSB

Definition at line 105 of file SDL_audio.h.

◆ AUDIO_S32LSB

#define AUDIO_S32LSB   0x8020

32-bit integer samples

Definition at line 103 of file SDL_audio.h.

◆ AUDIO_S32MSB

#define AUDIO_S32MSB   0x9020

As above, but big-endian byte order

Definition at line 104 of file SDL_audio.h.

◆ AUDIO_S32SYS

#define AUDIO_S32SYS   AUDIO_S32LSB

Definition at line 124 of file SDL_audio.h.

◆ AUDIO_S8

#define AUDIO_S8   0x8008

Signed 8-bit samples

Definition at line 90 of file SDL_audio.h.

◆ AUDIO_U16

#define AUDIO_U16   AUDIO_U16LSB

Definition at line 95 of file SDL_audio.h.

◆ AUDIO_U16LSB

#define AUDIO_U16LSB   0x0010

Unsigned 16-bit samples

Definition at line 91 of file SDL_audio.h.

◆ AUDIO_U16MSB

#define AUDIO_U16MSB   0x1010

As above, but big-endian byte order

Definition at line 93 of file SDL_audio.h.

◆ AUDIO_U16SYS

#define AUDIO_U16SYS   AUDIO_U16LSB

Definition at line 122 of file SDL_audio.h.

◆ AUDIO_U8

#define AUDIO_U8   0x0008

Unsigned 8-bit samples

Definition at line 89 of file SDL_audio.h.

◆ SDL_AUDIO_ALLOW_ANY_CHANGE

◆ SDL_AUDIO_ALLOW_CHANNELS_CHANGE

#define SDL_AUDIO_ALLOW_CHANNELS_CHANGE   0x00000004

Definition at line 142 of file SDL_audio.h.

◆ SDL_AUDIO_ALLOW_FORMAT_CHANGE

#define SDL_AUDIO_ALLOW_FORMAT_CHANGE   0x00000002

Definition at line 141 of file SDL_audio.h.

◆ SDL_AUDIO_ALLOW_FREQUENCY_CHANGE

#define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE   0x00000001

Definition at line 140 of file SDL_audio.h.

◆ SDL_AUDIO_ALLOW_SAMPLES_CHANGE

#define SDL_AUDIO_ALLOW_SAMPLES_CHANGE   0x00000008

Definition at line 143 of file SDL_audio.h.

◆ SDL_AUDIO_BITSIZE

#define SDL_AUDIO_BITSIZE (   x)    (x & SDL_AUDIO_MASK_BITSIZE)

Definition at line 75 of file SDL_audio.h.

◆ SDL_AUDIO_ISBIGENDIAN

#define SDL_AUDIO_ISBIGENDIAN (   x)    (x & SDL_AUDIO_MASK_ENDIAN)

Definition at line 77 of file SDL_audio.h.

◆ SDL_AUDIO_ISFLOAT

#define SDL_AUDIO_ISFLOAT (   x)    (x & SDL_AUDIO_MASK_DATATYPE)

Definition at line 76 of file SDL_audio.h.

◆ SDL_AUDIO_ISINT

#define SDL_AUDIO_ISINT (   x)    (!SDL_AUDIO_ISFLOAT(x))

Definition at line 79 of file SDL_audio.h.

◆ SDL_AUDIO_ISLITTLEENDIAN

#define SDL_AUDIO_ISLITTLEENDIAN (   x)    (!SDL_AUDIO_ISBIGENDIAN(x))

Definition at line 80 of file SDL_audio.h.

◆ SDL_AUDIO_ISSIGNED

#define SDL_AUDIO_ISSIGNED (   x)    (x & SDL_AUDIO_MASK_SIGNED)

Definition at line 78 of file SDL_audio.h.

◆ SDL_AUDIO_ISUNSIGNED

#define SDL_AUDIO_ISUNSIGNED (   x)    (!SDL_AUDIO_ISSIGNED(x))

Definition at line 81 of file SDL_audio.h.

◆ SDL_AUDIO_MASK_BITSIZE

#define SDL_AUDIO_MASK_BITSIZE   (0xFF)

Definition at line 71 of file SDL_audio.h.

◆ SDL_AUDIO_MASK_DATATYPE

#define SDL_AUDIO_MASK_DATATYPE   (1<<8)

Definition at line 72 of file SDL_audio.h.

◆ SDL_AUDIO_MASK_ENDIAN

#define SDL_AUDIO_MASK_ENDIAN   (1<<12)

Definition at line 73 of file SDL_audio.h.

◆ SDL_AUDIO_MASK_SIGNED

#define SDL_AUDIO_MASK_SIGNED   (1<<15)

Definition at line 74 of file SDL_audio.h.

◆ SDL_AUDIOCVT_MAX_FILTERS

#define SDL_AUDIOCVT_MAX_FILTERS   9

Upper limit of filters in SDL_AudioCVT.

The maximum number of SDL_AudioFilter functions in SDL_AudioCVT is currently limited to 9. The SDL_AudioCVT.filters array has 10 pointers, one of which is the terminating NULL pointer.

Definition at line 203 of file SDL_audio.h.

◆ SDL_AUDIOCVT_PACKED

#define SDL_AUDIOCVT_PACKED

Definition at line 223 of file SDL_audio.h.

◆ SDL_LoadWAV

#define SDL_LoadWAV (   file,
  spec,
  audio_buf,
  audio_len 
)     SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len)

Loads a WAV from a file. Compatibility convenience function.

Definition at line 484 of file SDL_audio.h.

◆ SDL_MIX_MAXVOLUME

#define SDL_MIX_MAXVOLUME   128

Definition at line 649 of file SDL_audio.h.

Typedef Documentation

◆ SDL_AudioCallback

typedef void( * SDL_AudioCallback) (void *userdata, Uint8 *stream, int len)

This function is called when the audio device needs more data.

Parameters
userdataAn application-specific parameter saved in the SDL_AudioSpec structure
streamA pointer to the audio data buffer.
lenThe length of that buffer in bytes.

Once the callback returns, the buffer will no longer be valid. Stereo samples are stored in a LRLRLR ordering.

You can choose to avoid callbacks and use SDL_QueueAudio() instead, if you like. Just open your audio device with a NULL callback.

Definition at line 163 of file SDL_audio.h.

◆ SDL_AudioDeviceID

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) a int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID

SDL Audio Device IDs.

A successful call to SDL_OpenAudio() is always device id 1, and legacy SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls always returns devices >= 2 on success. The legacy calls are good both for backwards compatibility and when you don't care about multiple, specific, or capture devices.

Definition at line 330 of file SDL_audio.h.

◆ SDL_AudioFilter

typedef void( * SDL_AudioFilter) (struct SDL_AudioCVT *cvt, SDL_AudioFormat format)

Definition at line 193 of file SDL_audio.h.

◆ SDL_AudioFormat

Audio format flags.

These are what the 16 bits in SDL_AudioFormat currently mean... (Unspecified bits are always zero).

++-----------------------sample is signed if set
||
||       ++-----------sample is bigendian if set
||       ||
||       ||          ++---sample is float if set
||       ||          ||
||       ||          || +---sample bit size---+
||       ||          || |                     |
15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

There are macros in SDL 2.0 and later to query these bits.

Definition at line 64 of file SDL_audio.h.

Enumeration Type Documentation

◆ SDL_AudioStatus

Enumerator
SDL_AUDIO_STOPPED 
SDL_AUDIO_PLAYING 
SDL_AUDIO_PAUSED 

Definition at line 395 of file SDL_audio.h.

396 {
397  SDL_AUDIO_STOPPED = 0,
SDL_AudioStatus
Definition: SDL_audio.h:396
@ SDL_AUDIO_STOPPED
Definition: SDL_audio.h:397
@ SDL_AUDIO_PLAYING
Definition: SDL_audio.h:398
@ SDL_AUDIO_PAUSED
Definition: SDL_audio.h:399

Function Documentation

◆ SDL_AudioInit()

int SDL_AudioInit ( const char *  driver_name)

Definition at line 943 of file SDL_audio.c.

944 {
945  int i = 0;
946  int initialized = 0;
947  int tried_to_init = 0;
948 
950  SDL_AudioQuit(); /* shutdown driver if already running. */
951  }
952 
955 
956  /* Select the proper audio driver */
957  if (driver_name == NULL) {
958  driver_name = SDL_getenv("SDL_AUDIODRIVER");
959  }
960 
961  for (i = 0; (!initialized) && (bootstrap[i]); ++i) {
962  /* make sure we should even try this driver before doing so... */
963  const AudioBootStrap *backend = bootstrap[i];
964  if ((driver_name && (SDL_strncasecmp(backend->name, driver_name, SDL_strlen(driver_name)) != 0)) ||
965  (!driver_name && backend->demand_only)) {
966  continue;
967  }
968 
969  tried_to_init = 1;
971  current_audio.name = backend->name;
972  current_audio.desc = backend->desc;
973  initialized = backend->init(&current_audio.impl);
974  }
975 
976  if (!initialized) {
977  /* specific drivers will set the error message if they fail... */
978  if (!tried_to_init) {
979  if (driver_name) {
980  SDL_SetError("Audio target '%s' not available", driver_name);
981  } else {
982  SDL_SetError("No available audio device");
983  }
984  }
985 
987  return -1; /* No driver was available, so fail. */
988  }
989 
991 
993 
994  /* Make sure we have a list of devices available at startup. */
996 
997 #ifdef HAVE_LIBSAMPLERATE_H
998  LoadLibSampleRate();
999 #endif
1000 
1001  return 0;
1002 }
#define SDL_INIT_AUDIO
Definition: SDL.h:81
void SDL_AudioQuit(void)
Definition: SDL_audio.c:1593
static void finish_audio_entry_points_init(void)
Definition: SDL_audio.c:334
static SDL_AudioDriver current_audio
Definition: SDL_audio.c:33
static SDL_AudioDevice * open_devices[16]
Definition: SDL_audio.c:34
static const AudioBootStrap *const bootstrap[]
Definition: SDL_audio.c:37
#define SDL_SetError
#define SDL_WasInit
#define SDL_getenv
#define SDL_strlen
#define SDL_CreateMutex
#define SDL_strncasecmp
#define SDL_zero(x)
Definition: SDL_stdinc.h:426
#define SDL_zeroa(x)
Definition: SDL_stdinc.h:428
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
Definition: SDL_x11sym.h:50
#define NULL
Definition: begin_code.h:163
const char * name
Definition: SDL_sysaudio.h:178
const char * desc
Definition: SDL_sysaudio.h:179
int(* init)(SDL_AudioDriverImpl *impl)
Definition: SDL_sysaudio.h:180
const char * name
Definition: SDL_sysaudio.h:111
SDL_mutex * detectionLock
Definition: SDL_sysaudio.h:120
const char * desc
Definition: SDL_sysaudio.h:115
SDL_AudioDriverImpl impl
Definition: SDL_sysaudio.h:117
void(* DetectDevices)(void)
Definition: SDL_sysaudio.h:67

References bootstrap, current_audio, AudioBootStrap::demand_only, SDL_AudioDriver::desc, AudioBootStrap::desc, SDL_AudioDriverImpl::DetectDevices, SDL_AudioDriver::detectionLock, finish_audio_entry_points_init(), i, SDL_AudioDriver::impl, AudioBootStrap::init, SDL_AudioDriver::name, AudioBootStrap::name, NULL, open_devices, SDL_AudioQuit(), SDL_CreateMutex, SDL_getenv, SDL_INIT_AUDIO, SDL_SetError, SDL_strlen, SDL_strncasecmp, SDL_WasInit, SDL_zero, and SDL_zeroa.

◆ SDL_AudioQuit()

◆ SDL_AudioStreamAvailable()

int SDL_AudioStreamAvailable ( SDL_AudioStream *  stream)

Get the number of converted/resampled bytes available. The stream may be buffering data behind the scenes until it has enough to resample correctly, so this number might be lower than what you expect, or even be zero. Add more data or flush the stream if you need the data now.

See also
SDL_NewAudioStream
SDL_AudioStreamPut
SDL_AudioStreamGet
SDL_AudioStreamFlush
SDL_AudioStreamClear
SDL_FreeAudioStream

Definition at line 1645 of file SDL_audiocvt.c.

1646 {
1647  return stream ? (int) SDL_CountDataQueue(stream->queue) : 0;
1648 }
size_t SDL_CountDataQueue(SDL_DataQueue *queue)
GLuint GLuint stream
typedef int(__stdcall *FARPROC)()

References int(), and SDL_CountDataQueue().

◆ SDL_AudioStreamClear()

void SDL_AudioStreamClear ( SDL_AudioStream *  stream)

Clear any pending data in the stream without converting it

See also
SDL_NewAudioStream
SDL_AudioStreamPut
SDL_AudioStreamGet
SDL_AudioStreamAvailable
SDL_AudioStreamFlush
SDL_FreeAudioStream

Definition at line 1651 of file SDL_audiocvt.c.

1652 {
1653  if (!stream) {
1654  SDL_InvalidParamError("stream");
1655  } else {
1656  SDL_ClearDataQueue(stream->queue, stream->packetlen * 2);
1657  if (stream->reset_resampler_func) {
1658  stream->reset_resampler_func(stream);
1659  }
1660  stream->first_run = SDL_TRUE;
1661  stream->staging_buffer_filled = 0;
1662  }
1663 }
void SDL_ClearDataQueue(SDL_DataQueue *queue, const size_t slack)
Definition: SDL_dataqueue.c:97
#define SDL_InvalidParamError(param)
Definition: SDL_error.h:90
@ SDL_TRUE
Definition: SDL_stdinc.h:170

References SDL_ClearDataQueue(), SDL_InvalidParamError, and SDL_TRUE.

◆ SDL_AudioStreamFlush()

int SDL_AudioStreamFlush ( SDL_AudioStream *  stream)

Tell the stream that you're done sending data, and anything being buffered should be converted/resampled and made available immediately.

It is legal to add more data to a stream after flushing, but there will be audio gaps in the output. Generally this is intended to signal the end of input, so the complete output becomes available.

See also
SDL_NewAudioStream
SDL_AudioStreamPut
SDL_AudioStreamGet
SDL_AudioStreamAvailable
SDL_AudioStreamClear
SDL_FreeAudioStream

Definition at line 1570 of file SDL_audiocvt.c.

1571 {
1572  if (!stream) {
1573  return SDL_InvalidParamError("stream");
1574  }
1575 
1576  #if DEBUG_AUDIOSTREAM
1577  printf("AUDIOSTREAM: flushing! staging_buffer_filled=%d bytes\n", stream->staging_buffer_filled);
1578  #endif
1579 
1580  /* shouldn't use a staging buffer if we're not resampling. */
1581  SDL_assert((stream->dst_rate != stream->src_rate) || (stream->staging_buffer_filled == 0));
1582 
1583  if (stream->staging_buffer_filled > 0) {
1584  /* push the staging buffer + silence. We need to flush out not just
1585  the staging buffer, but the piece that the stream was saving off
1586  for right-side resampler padding. */
1587  const SDL_bool first_run = stream->first_run;
1588  const int filled = stream->staging_buffer_filled;
1589  int actual_input_frames = filled / stream->src_sample_frame_size;
1590  if (!first_run)
1591  actual_input_frames += stream->resampler_padding_samples / stream->pre_resample_channels;
1592 
1593  if (actual_input_frames > 0) { /* don't bother if nothing to flush. */
1594  /* This is how many bytes we're expecting without silence appended. */
1595  int flush_remaining = ((int) SDL_ceil(actual_input_frames * stream->rate_incr)) * stream->dst_sample_frame_size;
1596 
1597  #if DEBUG_AUDIOSTREAM
1598  printf("AUDIOSTREAM: flushing with padding to get max %d bytes!\n", flush_remaining);
1599  #endif
1600 
1601  SDL_memset(stream->staging_buffer + filled, '\0', stream->staging_buffer_size - filled);
1602  if (SDL_AudioStreamPutInternal(stream, stream->staging_buffer, stream->staging_buffer_size, &flush_remaining) < 0) {
1603  return -1;
1604  }
1605 
1606  /* we have flushed out (or initially filled) the pending right-side
1607  resampler padding, but we need to push more silence to guarantee
1608  the staging buffer is fully flushed out, too. */
1609  SDL_memset(stream->staging_buffer, '\0', filled);
1610  if (SDL_AudioStreamPutInternal(stream, stream->staging_buffer, stream->staging_buffer_size, &flush_remaining) < 0) {
1611  return -1;
1612  }
1613  }
1614  }
1615 
1616  stream->staging_buffer_filled = 0;
1617  stream->first_run = SDL_TRUE;
1618 
1619  return 0;
1620 }
#define SDL_assert(condition)
Definition: SDL_assert.h:171
static int SDL_AudioStreamPutInternal(SDL_AudioStream *stream, const void *buf, int len, int *maxputbytes)
#define DEBUG_AUDIOSTREAM
Definition: SDL_audiocvt.c:36
#define SDL_memset
#define SDL_ceil
SDL_bool
Definition: SDL_stdinc.h:168

References DEBUG_AUDIOSTREAM, int(), SDL_assert, SDL_AudioStreamPutInternal(), SDL_ceil, SDL_InvalidParamError, SDL_memset, and SDL_TRUE.

◆ SDL_AudioStreamGet()

int SDL_AudioStreamGet ( SDL_AudioStream *  stream,
void buf,
int  len 
)

Get converted/resampled data from the stream

Parameters
streamThe stream the audio is being requested from
bufA buffer to fill with audio data
lenThe maximum number of bytes to fill
Returns
The number of bytes read from the stream, or -1 on error
See also
SDL_NewAudioStream
SDL_AudioStreamPut
SDL_AudioStreamAvailable
SDL_AudioStreamFlush
SDL_AudioStreamClear
SDL_FreeAudioStream

Definition at line 1624 of file SDL_audiocvt.c.

1625 {
1626  #if DEBUG_AUDIOSTREAM
1627  printf("AUDIOSTREAM: want to get %d converted bytes\n", len);
1628  #endif
1629 
1630  if (!stream) {
1631  return SDL_InvalidParamError("stream");
1632  } else if (!buf) {
1633  return SDL_InvalidParamError("buf");
1634  } else if (len <= 0) {
1635  return 0; /* nothing to do. */
1636  } else if ((len % stream->dst_sample_frame_size) != 0) {
1637  return SDL_SetError("Can't request partial sample frames");
1638  }
1639 
1640  return (int) SDL_ReadFromDataQueue(stream->queue, buf, len);
1641 }
size_t SDL_ReadFromDataQueue(SDL_DataQueue *queue, void *_buf, const size_t _len)
GLenum GLsizei len
GLenum GLuint GLenum GLsizei const GLchar * buf

References SDL_InvalidParamError, SDL_ReadFromDataQueue(), and SDL_SetError.

◆ SDL_AudioStreamPut()

int SDL_AudioStreamPut ( SDL_AudioStream *  stream,
const void buf,
int  len 
)

Add data to be converted/resampled to the stream

Parameters
streamThe stream the audio data is being added to
bufA pointer to the audio data to add
lenThe number of bytes to write to the stream
Returns
0 on success, or -1 on error.
See also
SDL_NewAudioStream
SDL_AudioStreamGet
SDL_AudioStreamAvailable
SDL_AudioStreamFlush
SDL_AudioStreamClear
SDL_FreeAudioStream

Definition at line 1506 of file SDL_audiocvt.c.

1507 {
1508  /* !!! FIXME: several converters can take advantage of SIMD, but only
1509  !!! FIXME: if the data is aligned to 16 bytes. EnsureStreamBufferSize()
1510  !!! FIXME: guarantees the buffer will align, but the
1511  !!! FIXME: converters will iterate over the data backwards if
1512  !!! FIXME: the output grows, and this means we won't align if buflen
1513  !!! FIXME: isn't a multiple of 16. In these cases, we should chop off
1514  !!! FIXME: a few samples at the end and convert them separately. */
1515 
1516  #if DEBUG_AUDIOSTREAM
1517  printf("AUDIOSTREAM: wants to put %d preconverted bytes\n", buflen);
1518  #endif
1519 
1520  if (!stream) {
1521  return SDL_InvalidParamError("stream");
1522  } else if (!buf) {
1523  return SDL_InvalidParamError("buf");
1524  } else if (len == 0) {
1525  return 0; /* nothing to do. */
1526  } else if ((len % stream->src_sample_frame_size) != 0) {
1527  return SDL_SetError("Can't add partial sample frames");
1528  }
1529 
1530  if (!stream->cvt_before_resampling.needed &&
1531  (stream->dst_rate == stream->src_rate) &&
1532  !stream->cvt_after_resampling.needed) {
1533  #if DEBUG_AUDIOSTREAM
1534  printf("AUDIOSTREAM: no conversion needed at all, queueing %d bytes.\n", len);
1535  #endif
1536  return SDL_WriteToDataQueue(stream->queue, buf, len);
1537  }
1538 
1539  while (len > 0) {
1540  int amount;
1541 
1542  /* If we don't have a staging buffer or we're given enough data that
1543  we don't need to store it for later, skip the staging process.
1544  */
1545  if (!stream->staging_buffer_filled && len >= stream->staging_buffer_size) {
1547  }
1548 
1549  /* If there's not enough data to fill the staging buffer, just save it */
1550  if ((stream->staging_buffer_filled + len) < stream->staging_buffer_size) {
1551  SDL_memcpy(stream->staging_buffer + stream->staging_buffer_filled, buf, len);
1552  stream->staging_buffer_filled += len;
1553  return 0;
1554  }
1555 
1556  /* Fill the staging buffer, process it, and continue */
1557  amount = (stream->staging_buffer_size - stream->staging_buffer_filled);
1558  SDL_assert(amount > 0);
1559  SDL_memcpy(stream->staging_buffer + stream->staging_buffer_filled, buf, amount);
1560  stream->staging_buffer_filled = 0;
1561  if (SDL_AudioStreamPutInternal(stream, stream->staging_buffer, stream->staging_buffer_size, NULL) < 0) {
1562  return -1;
1563  }
1564  buf = (void *)((Uint8 *)buf + amount);
1565  len -= amount;
1566  }
1567  return 0;
1568 }
int SDL_WriteToDataQueue(SDL_DataQueue *queue, const void *_data, const size_t _len)
#define SDL_memcpy
uint8_t Uint8
Definition: SDL_stdinc.h:185

References NULL, SDL_assert, SDL_AudioStreamPutInternal(), SDL_InvalidParamError, SDL_memcpy, SDL_SetError, and SDL_WriteToDataQueue().

◆ SDL_BuildAudioCVT()

int SDL_BuildAudioCVT ( SDL_AudioCVT cvt,
SDL_AudioFormat  src_format,
Uint8  src_channels,
int  src_rate,
SDL_AudioFormat  dst_format,
Uint8  dst_channels,
int  dst_rate 
)

This function takes a source format and rate and a destination format and rate, and initializes the cvt structure with information needed by SDL_ConvertAudio() to convert a buffer of audio data from one format to the other. An unsupported format causes an error and -1 will be returned.

Returns
0 if no conversion is needed, 1 if the audio filter is set up, or -1 on error.

Definition at line 877 of file SDL_audiocvt.c.

880 {
881  /* Sanity check target pointer */
882  if (cvt == NULL) {
883  return SDL_InvalidParamError("cvt");
884  }
885 
886  /* Make sure we zero out the audio conversion before error checking */
887  SDL_zerop(cvt);
888 
889  if (!SDL_SupportedAudioFormat(src_fmt)) {
890  return SDL_SetError("Invalid source format");
891  } else if (!SDL_SupportedAudioFormat(dst_fmt)) {
892  return SDL_SetError("Invalid destination format");
893  } else if (!SDL_SupportedChannelCount(src_channels)) {
894  return SDL_SetError("Invalid source channels");
895  } else if (!SDL_SupportedChannelCount(dst_channels)) {
896  return SDL_SetError("Invalid destination channels");
897  } else if (src_rate <= 0) {
898  return SDL_SetError("Source rate is equal to or less than zero");
899  } else if (dst_rate <= 0) {
900  return SDL_SetError("Destination rate is equal to or less than zero");
901  } else if (src_rate >= SDL_MAX_SINT32 / RESAMPLER_SAMPLES_PER_ZERO_CROSSING) {
902  return SDL_SetError("Source rate is too high");
903  } else if (dst_rate >= SDL_MAX_SINT32 / RESAMPLER_SAMPLES_PER_ZERO_CROSSING) {
904  return SDL_SetError("Destination rate is too high");
905  }
906 
907 #if DEBUG_CONVERT
908  printf("Build format %04x->%04x, channels %u->%u, rate %d->%d\n",
909  src_fmt, dst_fmt, src_channels, dst_channels, src_rate, dst_rate);
910 #endif
911 
912  /* Start off with no conversion necessary */
913  cvt->src_format = src_fmt;
914  cvt->dst_format = dst_fmt;
915  cvt->needed = 0;
916  cvt->filter_index = 0;
917  SDL_zeroa(cvt->filters);
918  cvt->len_mult = 1;
919  cvt->len_ratio = 1.0;
920  cvt->rate_incr = ((double) dst_rate) / ((double) src_rate);
921 
922  /* Make sure we've chosen audio conversion functions (MMX, scalar, etc.) */
924 
925  /* Type conversion goes like this now:
926  - byteswap to CPU native format first if necessary.
927  - convert to native Float32 if necessary.
928  - resample and change channel count if necessary.
929  - convert back to native format.
930  - byteswap back to foreign format if necessary.
931 
932  The expectation is we can process data faster in float32
933  (possibly with SIMD), and making several passes over the same
934  buffer is likely to be CPU cache-friendly, avoiding the
935  biggest performance hit in modern times. Previously we had
936  (script-generated) custom converters for every data type and
937  it was a bloat on SDL compile times and final library size. */
938 
939  /* see if we can skip float conversion entirely. */
940  if (src_rate == dst_rate && src_channels == dst_channels) {
941  if (src_fmt == dst_fmt) {
942  return 0;
943  }
944 
945  /* just a byteswap needed? */
946  if ((src_fmt & ~SDL_AUDIO_MASK_ENDIAN) == (dst_fmt & ~SDL_AUDIO_MASK_ENDIAN)) {
948  return -1;
949  }
950  cvt->needed = 1;
951  return 1;
952  }
953  }
954 
955  /* Convert data types, if necessary. Updates (cvt). */
956  if (SDL_BuildAudioTypeCVTToFloat(cvt, src_fmt) < 0) {
957  return -1; /* shouldn't happen, but just in case... */
958  }
959 
960  /* Channel conversion */
961  if (src_channels < dst_channels) {
962  /* Upmixing */
963  /* Mono -> Stereo [-> ...] */
964  if ((src_channels == 1) && (dst_channels > 1)) {
966  return -1;
967  }
968  cvt->len_mult *= 2;
969  src_channels = 2;
970  cvt->len_ratio *= 2;
971  }
972  /* [Mono ->] Stereo -> 5.1 [-> 7.1] */
973  if ((src_channels == 2) && (dst_channels >= 6)) {
975  return -1;
976  }
977  src_channels = 6;
978  cvt->len_mult *= 3;
979  cvt->len_ratio *= 3;
980  }
981  /* Quad -> 5.1 [-> 7.1] */
982  if ((src_channels == 4) && (dst_channels >= 6)) {
984  return -1;
985  }
986  src_channels = 6;
987  cvt->len_mult = (cvt->len_mult * 3 + 1) / 2;
988  cvt->len_ratio *= 1.5;
989  }
990  /* [[Mono ->] Stereo ->] 5.1 -> 7.1 */
991  if ((src_channels == 6) && (dst_channels == 8)) {
993  return -1;
994  }
995  src_channels = 8;
996  cvt->len_mult = (cvt->len_mult * 4 + 2) / 3;
997  /* Should be numerically exact with every valid input to this
998  function */
999  cvt->len_ratio = cvt->len_ratio * 4 / 3;
1000  }
1001  /* [Mono ->] Stereo -> Quad */
1002  if ((src_channels == 2) && (dst_channels == 4)) {
1004  return -1;
1005  }
1006  src_channels = 4;
1007  cvt->len_mult *= 2;
1008  cvt->len_ratio *= 2;
1009  }
1010  } else if (src_channels > dst_channels) {
1011  /* Downmixing */
1012  /* 7.1 -> 5.1 [-> Stereo [-> Mono]] */
1013  /* 7.1 -> 5.1 [-> Quad] */
1014  if ((src_channels == 8) && (dst_channels <= 6)) {
1015  if (SDL_AddAudioCVTFilter(cvt, SDL_Convert71To51) < 0) {
1016  return -1;
1017  }
1018  src_channels = 6;
1019  cvt->len_ratio *= 0.75;
1020  }
1021  /* [7.1 ->] 5.1 -> Stereo [-> Mono] */
1022  if ((src_channels == 6) && (dst_channels <= 2)) {
1024  return -1;
1025  }
1026  src_channels = 2;
1027  cvt->len_ratio /= 3;
1028  }
1029  /* 5.1 -> Quad */
1030  if ((src_channels == 6) && (dst_channels == 4)) {
1032  return -1;
1033  }
1034  src_channels = 4;
1035  cvt->len_ratio = cvt->len_ratio * 2 / 3;
1036  }
1037  /* Quad -> Stereo [-> Mono] */
1038  if ((src_channels == 4) && (dst_channels <= 2)) {
1040  return -1;
1041  }
1042  src_channels = 2;
1043  cvt->len_ratio /= 2;
1044  }
1045  /* [... ->] Stereo -> Mono */
1046  if ((src_channels == 2) && (dst_channels == 1)) {
1048 
1049  #if HAVE_SSE3_INTRINSICS
1050  if (SDL_HasSSE3()) {
1051  filter = SDL_ConvertStereoToMono_SSE3;
1052  }
1053  #endif
1054 
1055  if (!filter) {
1057  }
1058 
1059  if (SDL_AddAudioCVTFilter(cvt, filter) < 0) {
1060  return -1;
1061  }
1062 
1063  src_channels = 1;
1064  cvt->len_ratio /= 2;
1065  }
1066  }
1067 
1068  if (src_channels != dst_channels) {
1069  /* All combinations of supported channel counts should have been
1070  handled by now, but let's be defensive */
1071  return SDL_SetError("Invalid channel combination");
1072  }
1073 
1074  /* Do rate conversion, if necessary. Updates (cvt). */
1075  if (SDL_BuildAudioResampleCVT(cvt, dst_channels, src_rate, dst_rate) < 0) {
1076  return -1; /* shouldn't happen, but just in case... */
1077  }
1078 
1079  /* Move to final data type. */
1080  if (SDL_BuildAudioTypeCVTFromFloat(cvt, dst_fmt) < 0) {
1081  return -1; /* shouldn't happen, but just in case... */
1082  }
1083 
1084  cvt->needed = (cvt->filter_index != 0);
1085  return (cvt->needed);
1086 }
void(* SDL_AudioFilter)(struct SDL_AudioCVT *cvt, SDL_AudioFormat format)
Definition: SDL_audio.h:193
#define SDL_AUDIO_MASK_ENDIAN
Definition: SDL_audio.h:73
void SDL_ChooseAudioConverters(void)
static int SDL_BuildAudioTypeCVTFromFloat(SDL_AudioCVT *cvt, const SDL_AudioFormat dst_fmt)
Definition: SDL_audiocvt.c:661
static void SDL_Convert51To71(SDL_AudioCVT *cvt, SDL_AudioFormat format)
Definition: SDL_audiocvt.c:334
#define RESAMPLER_SAMPLES_PER_ZERO_CROSSING
Definition: SDL_audiocvt.c:381
static void SDL_Convert71To51(SDL_AudioCVT *cvt, SDL_AudioFormat format)
Definition: SDL_audiocvt.c:150
static SDL_bool SDL_SupportedAudioFormat(const SDL_AudioFormat fmt)
Definition: SDL_audiocvt.c:830
static int SDL_BuildAudioTypeCVTToFloat(SDL_AudioCVT *cvt, const SDL_AudioFormat src_fmt)
Definition: SDL_audiocvt.c:614
static void SDL_ConvertStereoToQuad(SDL_AudioCVT *cvt, SDL_AudioFormat format)
Definition: SDL_audiocvt.c:304
static SDL_bool SDL_SupportedChannelCount(const int channels)
Definition: SDL_audiocvt.c:853
static void SDL_Convert_Byteswap(SDL_AudioCVT *cvt, SDL_AudioFormat format)
Definition: SDL_audiocvt.c:562
static void SDL_Convert51ToQuad(SDL_AudioCVT *cvt, SDL_AudioFormat format)
Definition: SDL_audiocvt.c:180
static void SDL_ConvertStereoTo51(SDL_AudioCVT *cvt, SDL_AudioFormat format)
Definition: SDL_audiocvt.c:233
static void SDL_Convert51ToStereo(SDL_AudioCVT *cvt, SDL_AudioFormat format)
Definition: SDL_audiocvt.c:102
static int SDL_AddAudioCVTFilter(SDL_AudioCVT *cvt, const SDL_AudioFilter filter)
Definition: SDL_audiocvt.c:600
static void SDL_ConvertStereoToMono(SDL_AudioCVT *cvt, SDL_AudioFormat format)
Definition: SDL_audiocvt.c:80
static void SDL_ConvertQuadTo51(SDL_AudioCVT *cvt, SDL_AudioFormat format)
Definition: SDL_audiocvt.c:267
static int SDL_BuildAudioResampleCVT(SDL_AudioCVT *cvt, const int dst_channels, const int src_rate, const int dst_rate)
Definition: SDL_audiocvt.c:781
static void SDL_ConvertMonoToStereo(SDL_AudioCVT *cvt, SDL_AudioFormat format)
Definition: SDL_audiocvt.c:209
static void SDL_ConvertQuadToStereo(SDL_AudioCVT *cvt, SDL_AudioFormat format)
Definition: SDL_audiocvt.c:127
#define SDL_HasSSE3
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
#define SDL_zerop(x)
Definition: SDL_stdinc.h:427
#define SDL_MAX_SINT32
A signed 32-bit integer type.
Definition: SDL_stdinc.h:201
int filter_index
Definition: SDL_audio.h:238
double len_ratio
Definition: SDL_audio.h:236
SDL_AudioFormat src_format
Definition: SDL_audio.h:229
SDL_AudioFormat dst_format
Definition: SDL_audio.h:230
double rate_incr
Definition: SDL_audio.h:231
SDL_AudioFilter filters[SDL_AUDIOCVT_MAX_FILTERS+1]
Definition: SDL_audio.h:237

References SDL_AudioCVT::dst_format, SDL_AudioCVT::filter_index, SDL_AudioCVT::filters, SDL_AudioCVT::len_mult, SDL_AudioCVT::len_ratio, SDL_AudioCVT::needed, NULL, SDL_AudioCVT::rate_incr, RESAMPLER_SAMPLES_PER_ZERO_CROSSING, SDL_AddAudioCVTFilter(), SDL_AUDIO_MASK_ENDIAN, SDL_BuildAudioResampleCVT(), SDL_BuildAudioTypeCVTFromFloat(), SDL_BuildAudioTypeCVTToFloat(), SDL_ChooseAudioConverters(), SDL_Convert51To71(), SDL_Convert51ToQuad(), SDL_Convert51ToStereo(), SDL_Convert71To51(), SDL_Convert_Byteswap(), SDL_ConvertMonoToStereo(), SDL_ConvertQuadTo51(), SDL_ConvertQuadToStereo(), SDL_ConvertStereoTo51(), SDL_ConvertStereoToMono(), SDL_ConvertStereoToQuad(), SDL_HasSSE3, SDL_InvalidParamError, SDL_MAX_SINT32, SDL_SetError, SDL_SupportedAudioFormat(), SDL_SupportedChannelCount(), SDL_zeroa, SDL_zerop, and SDL_AudioCVT::src_format.

Referenced by SDL_NewAudioStream().

◆ SDL_ClearQueuedAudio()

void SDL_ClearQueuedAudio ( SDL_AudioDeviceID  dev)

Drop any queued audio data. For playback devices, this is any queued data still waiting to be submitted to the hardware. For capture devices, this is any data that was queued by the device that hasn't yet been dequeued by the application.

Immediately after this call, SDL_GetQueuedAudioSize() will return 0. For playback devices, the hardware will start playing silence if more audio isn't queued. Unpaused capture devices will start filling the queue again as soon as they have more data available (which, depending on the state of the hardware and the thread, could be before this function call returns!).

This will not prevent playback of queued audio that's already been sent to the hardware, as we can not undo that, so expect there to be some fraction of a second of audio that might still be heard. This can be useful if you want to, say, drop any pending music during a level change in your game.

You may not queue audio on a device that is using an application-supplied callback; calling this function on such a device is always a no-op. You have to queue audio with SDL_QueueAudio()/SDL_DequeueAudio(), or use the audio callback, but not both.

You should not call SDL_LockAudio() on the device before clearing the queue; SDL handles locking internally for this function.

This function always succeeds and thus returns void.

Parameters
devThe device ID of which to clear the audio queue.
See also
SDL_QueueAudio
SDL_GetQueuedAudioSize

Definition at line 665 of file SDL_audio.c.

666 {
668 
669  if (!device) {
670  return; /* nothing to do. */
671  }
672 
673  /* Blank out the device and release the mutex. Free it afterwards. */
675 
676  /* Keep up to two packets in the pool to reduce future malloc pressure. */
678 
680 }
static SDL_AudioDevice * get_audio_device(SDL_AudioDeviceID id)
Definition: SDL_audio.c:203
#define SDL_AUDIOBUFFERQUEUE_PACKETLEN
Definition: SDL_sysaudio.h:63
static SDL_AudioDeviceID device
Definition: loopwave.c:37
void(* UnlockDevice)(_THIS)
Definition: SDL_sysaudio.h:80
void(* LockDevice)(_THIS)
Definition: SDL_sysaudio.h:79

References current_audio, device, get_audio_device(), SDL_AudioDriver::impl, SDL_AudioDriverImpl::LockDevice, SDL_AUDIOBUFFERQUEUE_PACKETLEN, SDL_ClearDataQueue(), and SDL_AudioDriverImpl::UnlockDevice.

◆ SDL_CloseAudio()

void SDL_CloseAudio ( void  )

This function shuts down audio processing and closes the audio device.

Definition at line 127 of file SDL_dynapi_procs.h.

References SDL_CloseAudioDevice().

◆ SDL_CloseAudioDevice()

void SDL_CloseAudioDevice ( SDL_AudioDeviceID  dev)

Definition at line 1581 of file SDL_audio.c.

1582 {
1584 }
static void close_audio_device(SDL_AudioDevice *device)
Definition: SDL_audio.c:1113

References close_audio_device(), and get_audio_device().

Referenced by SDL_CloseAudio().

◆ SDL_ConvertAudio()

int SDL_ConvertAudio ( SDL_AudioCVT cvt)

Once you have initialized the cvt structure using SDL_BuildAudioCVT(), created an audio buffer cvt->buf, and filled it with cvt->len bytes of audio data in the source format, this function will convert it in-place to the desired format.

The data conversion may expand the size of the audio data, so the buffer cvt->buf should be allocated after the cvt structure is initialized by SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long.

Returns
0 on success or -1 if cvt->buf is NULL.

Definition at line 539 of file SDL_audiocvt.c.

540 {
541  /* !!! FIXME: (cvt) should be const; stack-copy it here. */
542  /* !!! FIXME: (actually, we can't...len_cvt needs to be updated. Grr.) */
543 
544  /* Make sure there's data to convert */
545  if (cvt->buf == NULL) {
546  return SDL_SetError("No buffer allocated for conversion");
547  }
548 
549  /* Return okay if no conversion is necessary */
550  cvt->len_cvt = cvt->len;
551  if (cvt->filters[0] == NULL) {
552  return 0;
553  }
554 
555  /* Set up the conversion and go! */
556  cvt->filter_index = 0;
557  cvt->filters[0] (cvt, cvt->src_format);
558  return 0;
559 }
Uint8 * buf
Definition: SDL_audio.h:232

References SDL_AudioCVT::buf, SDL_AudioCVT::filter_index, SDL_AudioCVT::filters, SDL_AudioCVT::len, SDL_AudioCVT::len_cvt, NULL, SDL_SetError, and SDL_AudioCVT::src_format.

Referenced by SDL_AudioStreamPutInternal().

◆ SDL_DequeueAudio()

Uint32 SDL_DequeueAudio ( SDL_AudioDeviceID  dev,
void data,
Uint32  len 
)

Dequeue more audio on non-callback devices.

(If you are looking to queue audio for output on a non-callback playback device, you want SDL_QueueAudio() instead. This will always return 0 if you use it with playback devices.)

SDL offers two ways to retrieve audio from a capture device: you can either supply a callback that SDL triggers with some frequency as the device records more audio data, (push method), or you can supply no callback, and then SDL will expect you to retrieve data at regular intervals (pull method) with this function.

There are no limits on the amount of data you can queue, short of exhaustion of address space. Data from the device will keep queuing as necessary without further intervention from you. This means you will eventually run out of memory if you aren't routinely dequeueing data.

Capture devices will not queue data when paused; if you are expecting to not need captured audio for some length of time, use SDL_PauseAudioDevice() to stop the capture device from queueing more data. This can be useful during, say, level loading times. When unpaused, capture devices will start queueing data from that point, having flushed any capturable data available while paused.

This function is thread-safe, but dequeueing from the same device from two threads at once does not promise which thread will dequeued data first.

You may not dequeue audio from a device that is using an application-supplied callback; doing so returns an error. You have to use the audio callback, or dequeue audio with this function, but not both.

You should not call SDL_LockAudio() on the device before queueing; SDL handles locking internally for this function.

Parameters
devThe device ID from which we will dequeue audio.
dataA pointer into where audio data should be copied.
lenThe number of bytes (not samples!) to which (data) points.
Returns
number of bytes dequeued, which could be less than requested.
See also
SDL_GetQueuedAudioSize
SDL_ClearQueuedAudio

Definition at line 624 of file SDL_audio.c.

625 {
627  Uint32 rc;
628 
629  if ( (len == 0) || /* nothing to do? */
630  (!device) || /* called with bogus device id */
631  (!device->iscapture) || /* playback devices can't dequeue */
632  (device->callbackspec.callback != SDL_BufferQueueFillCallback) ) { /* not set for queueing */
633  return 0; /* just report zero bytes dequeued. */
634  }
635 
637  rc = (Uint32) SDL_ReadFromDataQueue(device->buffer_queue, data, len);
639  return rc;
640 }
static void SDL_BufferQueueFillCallback(void *userdata, Uint8 *stream, int len)
Definition: SDL_audio.c:585
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
uint32_t Uint32
Definition: SDL_stdinc.h:209

References current_audio, device, get_audio_device(), SDL_AudioDriver::impl, SDL_AudioDriverImpl::LockDevice, SDL_BufferQueueFillCallback(), SDL_ReadFromDataQueue(), and SDL_AudioDriverImpl::UnlockDevice.

◆ SDL_FreeAudioStream()

void SDL_FreeAudioStream ( SDL_AudioStream *  stream)

Free an audio stream

See also
SDL_NewAudioStream
SDL_AudioStreamPut
SDL_AudioStreamGet
SDL_AudioStreamAvailable
SDL_AudioStreamFlush
SDL_AudioStreamClear

Definition at line 1667 of file SDL_audiocvt.c.

1668 {
1669  if (stream) {
1670  if (stream->cleanup_resampler_func) {
1671  stream->cleanup_resampler_func(stream);
1672  }
1673  SDL_FreeDataQueue(stream->queue);
1674  SDL_free(stream->staging_buffer);
1675  SDL_free(stream->work_buffer_base);
1676  SDL_free(stream->resampler_padding);
1677  SDL_free(stream);
1678  }
1679 }
void SDL_FreeDataQueue(SDL_DataQueue *queue)
Definition: SDL_dataqueue.c:87
#define SDL_free

References SDL_free, and SDL_FreeDataQueue().

Referenced by SDL_NewAudioStream().

◆ SDL_FreeWAV()

void SDL_FreeWAV ( Uint8 audio_buf)

This function frees data previously allocated with SDL_LoadWAV_RW()

Definition at line 2150 of file SDL_wave.c.

2151 {
2152  SDL_free(audio_buf);
2153 }

References SDL_free.

◆ SDL_GetAudioDeviceName()

const char* SDL_GetAudioDeviceName ( int  index,
int  iscapture 
)

Get the human-readable name of a specific audio device. Must be a value between 0 and (number of audio devices-1). Only valid after a successfully initializing the audio subsystem. The values returned by this function reflect the latest call to SDL_GetNumAudioDevices(); recall that function to redetect available hardware.

The string returned by this function is UTF-8 encoded, read-only, and managed internally. You are not to free it. If you need to keep the string for any length of time, you should make your own copy of it, as it will be invalid next time any of several other SDL functions is called.

Definition at line 1073 of file SDL_audio.c.

1074 {
1075  const char *retval = NULL;
1076 
1077  if (!SDL_WasInit(SDL_INIT_AUDIO)) {
1078  SDL_SetError("Audio subsystem is not initialized");
1079  return NULL;
1080  }
1081 
1082  if (iscapture && !current_audio.impl.HasCaptureSupport) {
1083  SDL_SetError("No capture support");
1084  return NULL;
1085  }
1086 
1087  if (index >= 0) {
1088  SDL_AudioDeviceItem *item;
1089  int i;
1090 
1094  if (index < i) {
1095  for (i--; i > index; i--, item = item->next) {
1096  SDL_assert(item != NULL);
1097  }
1098  SDL_assert(item != NULL);
1099  retval = item->name;
1100  }
1102  }
1103 
1104  if (retval == NULL) {
1105  SDL_SetError("No such device");
1106  }
1107 
1108  return retval;
1109 }
#define SDL_LockMutex
#define SDL_UnlockMutex
GLuint index
struct SDL_AudioDeviceItem * next
Definition: SDL_sysaudio.h:103
SDL_AudioDeviceItem * inputDevices
Definition: SDL_sysaudio.h:126
SDL_AudioDeviceItem * outputDevices
Definition: SDL_sysaudio.h:125
SDL_bool retval

References current_audio, SDL_AudioDriver::detectionLock, SDL_AudioDriverImpl::HasCaptureSupport, i, SDL_AudioDriver::impl, SDL_AudioDriver::inputDeviceCount, SDL_AudioDriver::inputDevices, SDL_AudioDeviceItem::next, NULL, SDL_AudioDriver::outputDeviceCount, SDL_AudioDriver::outputDevices, retval, SDL_assert, SDL_INIT_AUDIO, SDL_LockMutex, SDL_SetError, SDL_UnlockMutex, and SDL_WasInit.

◆ SDL_GetAudioDeviceStatus()

SDL_AudioStatus SDL_GetAudioDeviceStatus ( SDL_AudioDeviceID  dev)

Definition at line 1509 of file SDL_audio.c.

1510 {
1513  if (device && SDL_AtomicGet(&device->enabled)) {
1514  if (SDL_AtomicGet(&device->paused)) {
1515  status = SDL_AUDIO_PAUSED;
1516  } else {
1517  status = SDL_AUDIO_PLAYING;
1518  }
1519  }
1520  return status;
1521 }
#define SDL_AtomicGet

References device, get_audio_device(), SDL_AtomicGet, SDL_AUDIO_PAUSED, SDL_AUDIO_PLAYING, and SDL_AUDIO_STOPPED.

Referenced by SDL_GetAudioStatus().

◆ SDL_GetAudioDriver()

const char* SDL_GetAudioDriver ( int  index)

Definition at line 934 of file SDL_audio.c.

935 {
936  if (index >= 0 && index < SDL_GetNumAudioDrivers()) {
937  return bootstrap[index]->name;
938  }
939  return NULL;
940 }
int SDL_GetNumAudioDrivers(void)
Definition: SDL_audio.c:928

References bootstrap, AudioBootStrap::name, NULL, and SDL_GetNumAudioDrivers().

◆ SDL_GetAudioStatus()

SDL_AudioStatus SDL_GetAudioStatus ( void  )

Definition at line 113 of file SDL_dynapi_procs.h.

References SDL_GetAudioDeviceStatus().

◆ SDL_GetCurrentAudioDriver()

const char* SDL_GetCurrentAudioDriver ( void  )

This function returns the name of the current audio driver, or NULL if no driver has been initialized.

Definition at line 1008 of file SDL_audio.c.

1009 {
1010  return current_audio.name;
1011 }

References current_audio, and SDL_AudioDriver::name.

◆ SDL_GetNumAudioDevices()

int SDL_GetNumAudioDevices ( int  iscapture)

Get the number of available devices exposed by the current driver. Only valid after a successfully initializing the audio subsystem. Returns -1 if an explicit list of devices can't be determined; this is not an error. For example, if SDL is set up to talk to a remote audio server, it can't list every one available on the Internet, but it will still allow a specific host to be specified to SDL_OpenAudioDevice().

In many common cases, when this function returns a value <= 0, it can still successfully open the default device (NULL for first argument of SDL_OpenAudioDevice()).

Definition at line 1048 of file SDL_audio.c.

1049 {
1050  int retval = 0;
1051 
1052  if (!SDL_WasInit(SDL_INIT_AUDIO)) {
1053  return -1;
1054  }
1055 
1057  if (iscapture && current_audio.captureDevicesRemoved) {
1059  }
1060 
1061  if (!iscapture && current_audio.outputDevicesRemoved) {
1063  }
1064 
1067 
1068  return retval;
1069 }
static void clean_out_device_list(SDL_AudioDeviceItem **devices, int *devCount, SDL_bool *removedFlag)
Definition: SDL_audio.c:1015
SDL_bool captureDevicesRemoved
Definition: SDL_sysaudio.h:121
SDL_bool outputDevicesRemoved
Definition: SDL_sysaudio.h:122

References SDL_AudioDriver::captureDevicesRemoved, clean_out_device_list(), current_audio, SDL_AudioDriver::detectionLock, SDL_AudioDriver::inputDeviceCount, SDL_AudioDriver::inputDevices, SDL_AudioDriver::outputDeviceCount, SDL_AudioDriver::outputDevices, SDL_AudioDriver::outputDevicesRemoved, retval, SDL_INIT_AUDIO, SDL_LockMutex, SDL_UnlockMutex, and SDL_WasInit.

◆ SDL_GetNumAudioDrivers()

int SDL_GetNumAudioDrivers ( void  )

Definition at line 928 of file SDL_audio.c.

929 {
930  return SDL_arraysize(bootstrap) - 1;
931 }
#define SDL_arraysize(array)
Definition: SDL_stdinc.h:121

References bootstrap, and SDL_arraysize.

Referenced by SDL_GetAudioDriver().

◆ SDL_GetQueuedAudioSize()

Uint32 SDL_GetQueuedAudioSize ( SDL_AudioDeviceID  dev)

Get the number of bytes of still-queued audio.

For playback device:

This is the number of bytes that have been queued for playback with SDL_QueueAudio(), but have not yet been sent to the hardware. This number may shrink at any time, so this only informs of pending data.

Once we've sent it to the hardware, this function can not decide the exact byte boundary of what has been played. It's possible that we just gave the hardware several kilobytes right before you called this function, but it hasn't played any of it yet, or maybe half of it, etc.

For capture devices:

This is the number of bytes that have been captured by the device and are waiting for you to dequeue. This number may grow at any time, so this only informs of the lower-bound of available data.

You may not queue audio on a device that is using an application-supplied callback; calling this function on such a device always returns 0. You have to queue audio with SDL_QueueAudio()/SDL_DequeueAudio(), or use the audio callback, but not both.

You should not call SDL_LockAudio() on the device before querying; SDL handles locking internally for this function.

Parameters
devThe device ID of which we will query queued audio size.
Returns
Number of bytes (not samples!) of queued audio.
See also
SDL_QueueAudio
SDL_ClearQueuedAudio

Definition at line 643 of file SDL_audio.c.

644 {
645  Uint32 retval = 0;
647 
648  if (!device) {
649  return 0;
650  }
651 
652  /* Nothing to do unless we're set up for queueing. */
653  if (device->callbackspec.callback == SDL_BufferQueueDrainCallback ||
654  device->callbackspec.callback == SDL_BufferQueueFillCallback)
655  {
657  retval = (Uint32) SDL_CountDataQueue(device->buffer_queue);
659  }
660 
661  return retval;
662 }
static void SDL_BufferQueueDrainCallback(void *userdata, Uint8 *stream, int len)
Definition: SDL_audio.c:564

References current_audio, device, get_audio_device(), SDL_AudioDriver::impl, SDL_AudioDriverImpl::LockDevice, retval, SDL_BufferQueueDrainCallback(), SDL_BufferQueueFillCallback(), SDL_CountDataQueue(), and SDL_AudioDriverImpl::UnlockDevice.

◆ SDL_LoadWAV_RW()

SDL_AudioSpec* SDL_LoadWAV_RW ( SDL_RWops src,
int  freesrc,
SDL_AudioSpec spec,
Uint8 **  audio_buf,
Uint32 audio_len 
)

Load the audio data of a WAVE file into memory.

Loading a WAVE file requires src, spec, audio_buf and audio_len to be valid pointers. The entire data portion of the file is then loaded into memory and decoded if necessary.

If freesrc is non-zero, the data source gets automatically closed and freed before the function returns.

Supported are RIFF WAVE files with the formats PCM (8, 16, 24, and 32 bits), IEEE Float (32 bits), Microsoft ADPCM and IMA ADPCM (4 bits), and A-law and µ-law (8 bits). Other formats are currently unsupported and cause an error.

If this function succeeds, the pointer returned by it is equal to spec and the pointer to the audio data allocated by the function is written to audio_buf and its length in bytes to audio_len. The SDL_AudioSpec members freq, channels, and format are set to the values of the audio data in the buffer. The samples member is set to a sane default and all others are set to zero.

It's necessary to use SDL_FreeWAV() to free the audio data returned in audio_buf when it is no longer used.

Because of the underspecification of the Waveform format, there are many problematic files in the wild that cause issues with strict decoders. To provide compatibility with these files, this decoder is lenient in regards to the truncation of the file, the fact chunk, and the size of the RIFF chunk. The hints SDL_HINT_WAVE_RIFF_CHUNK_SIZE, SDL_HINT_WAVE_TRUNCATION, and SDL_HINT_WAVE_FACT_CHUNK can be used to tune the behavior of the loading process.

Any file that is invalid (due to truncation, corruption, or wrong values in the headers), too big, or unsupported causes an error. Additionally, any critical I/O error from the data source will terminate the loading process with an error. The function returns NULL on error and in all cases (with the exception of src being NULL), an appropriate error message will be set.

It is required that the data source supports seeking.

Example:

SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
#define SDL_RWFromFile
#define SDL_LoadWAV_RW
Parameters
srcThe data source with the WAVE data
freesrcA integer value that makes the function close the data source if non-zero
specA pointer filled with the audio format of the audio data
audio_bufA pointer filled with the audio data allocated by the function
audio_lenA pointer filled with the length of the audio data buffer in bytes
Returns
NULL on error, or non-NULL on success.

Definition at line 2097 of file SDL_wave.c.

2098 {
2099  int result;
2100  WaveFile file;
2101 
2102  SDL_zero(file);
2103 
2104  /* Make sure we are passed a valid data source */
2105  if (src == NULL) {
2106  /* Error may come from RWops. */
2107  return NULL;
2108  } else if (spec == NULL) {
2109  SDL_InvalidParamError("spec");
2110  return NULL;
2111  } else if (audio_buf == NULL) {
2112  SDL_InvalidParamError("audio_buf");
2113  return NULL;
2114  } else if (audio_len == NULL) {
2115  SDL_InvalidParamError("audio_len");
2116  return NULL;
2117  }
2118 
2119  *audio_buf = NULL;
2120  *audio_len = 0;
2121 
2122  file.riffhint = WaveGetRiffSizeHint();
2124  file.facthint = WaveGetFactChunkHint();
2125 
2126  result = WaveLoad(src, &file, spec, audio_buf, audio_len);
2127  if (result < 0) {
2128  SDL_free(*audio_buf);
2129  spec = NULL;
2130  audio_buf = NULL;
2131  audio_len = 0;
2132  }
2133 
2134  /* Cleanup */
2135  if (freesrc) {
2136  SDL_RWclose(src);
2137  } else {
2139  }
2140  WaveFreeChunkData(&file.chunk);
2141  SDL_free(file.decoderdata);
2142 
2143  return spec;
2144 }
#define SDL_RWseek
#define SDL_RWclose
GLenum src
GLuint64EXT * result
#define RW_SEEK_SET
Definition: SDL_rwops.h:166
static int WaveLoad(SDL_RWops *src, WaveFile *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len)
Definition: SDL_wave.c:1787
static WaveTruncationHint WaveGetTruncationHint()
Definition: SDL_wave.c:1471
static WaveRiffSizeHint WaveGetRiffSizeHint()
Definition: SDL_wave.c:1451
static void WaveFreeChunkData(WaveChunk *chunk)
Definition: SDL_wave.c:1511
static WaveFactChunkHint WaveGetFactChunkHint()
Definition: SDL_wave.c:1491
SDL_AudioSpec spec
Definition: loopwave.c:31
Sint64 position
Definition: SDL_wave.h:98
WaveChunk chunk
Definition: SDL_wave.h:132
WaveFactChunkHint facthint
Definition: SDL_wave.h:146
void * decoderdata
Definition: SDL_wave.h:142
WaveRiffSizeHint riffhint
Definition: SDL_wave.h:144
WaveTruncationHint trunchint
Definition: SDL_wave.h:145

References WaveFile::chunk, WaveFile::decoderdata, WaveFile::facthint, NULL, WaveChunk::position, WaveFile::riffhint, RW_SEEK_SET, SDL_free, SDL_InvalidParamError, SDL_RWclose, SDL_RWseek, SDL_zero, spec, WaveFile::trunchint, WaveFreeChunkData(), WaveGetFactChunkHint(), WaveGetRiffSizeHint(), WaveGetTruncationHint(), and WaveLoad().

◆ SDL_LockAudio()

void SDL_LockAudio ( void  )

Definition at line 123 of file SDL_dynapi_procs.h.

References SDL_LockAudioDevice().

◆ SDL_LockAudioDevice()

void SDL_LockAudioDevice ( SDL_AudioDeviceID  dev)

Definition at line 1549 of file SDL_audio.c.

1550 {
1551  /* Obtain a lock on the mixing buffers */
1553  if (device) {
1555  }
1556 }

References current_audio, device, get_audio_device(), SDL_AudioDriver::impl, and SDL_AudioDriverImpl::LockDevice.

Referenced by SDL_LockAudio().

◆ SDL_MixAudio()

void SDL_MixAudio ( Uint8 dst,
const Uint8 src,
Uint32  len,
int  volume 
)

This takes two audio buffers of the playing audio format and mixes them, performing addition, volume adjustment, and overflow clipping. The volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME for full audio volume. Note this does not change hardware volume. This is provided for convenience – you can mix your own audio data.

Definition at line 1703 of file SDL_audio.c.

1704 {
1705  /* Mix the user-level audio format */
1707  if (device != NULL) {
1708  SDL_MixAudioFormat(dst, src, device->callbackspec.format, len, volume);
1709  }
1710 }
#define SDL_MixAudioFormat
GLenum GLenum dst

References device, get_audio_device(), NULL, and SDL_MixAudioFormat.

◆ SDL_MixAudioFormat()

void SDL_MixAudioFormat ( Uint8 dst,
const Uint8 src,
SDL_AudioFormat  format,
Uint32  len,
int  volume 
)

This works like SDL_MixAudio(), but you specify the audio format instead of using the format of audio device 1. Thus it can be used when no audio device is open at all.

Definition at line 90 of file SDL_mixer.c.

92 {
93  if (volume == 0) {
94  return;
95  }
96 
97  switch (format) {
98 
99  case AUDIO_U8:
100  {
101 #if defined(__GNUC__) && defined(__M68000__) && !defined(__mcoldfire__) && defined(SDL_ASSEMBLY_ROUTINES)
102  SDL_MixAudio_m68k_U8((char *) dst, (char *) src,
103  (unsigned long) len, (long) volume,
104  (char *) mix8);
105 #else
106  Uint8 src_sample;
107 
108  while (len--) {
109  src_sample = *src;
110  ADJUST_VOLUME_U8(src_sample, volume);
111  *dst = mix8[*dst + src_sample];
112  ++dst;
113  ++src;
114  }
115 #endif
116  }
117  break;
118 
119  case AUDIO_S8:
120  {
121  Sint8 *dst8, *src8;
122  Sint8 src_sample;
123  int dst_sample;
124  const int max_audioval = ((1 << (8 - 1)) - 1);
125  const int min_audioval = -(1 << (8 - 1));
126 
127  src8 = (Sint8 *) src;
128  dst8 = (Sint8 *) dst;
129  while (len--) {
130  src_sample = *src8;
131  ADJUST_VOLUME(src_sample, volume);
132  dst_sample = *dst8 + src_sample;
133  if (dst_sample > max_audioval) {
134  *dst8 = max_audioval;
135  } else if (dst_sample < min_audioval) {
136  *dst8 = min_audioval;
137  } else {
138  *dst8 = dst_sample;
139  }
140  ++dst8;
141  ++src8;
142  }
143  }
144  break;
145 
146  case AUDIO_S16LSB:
147  {
148  Sint16 src1, src2;
149  int dst_sample;
150  const int max_audioval = ((1 << (16 - 1)) - 1);
151  const int min_audioval = -(1 << (16 - 1));
152 
153  len /= 2;
154  while (len--) {
155  src1 = ((src[1]) << 8 | src[0]);
156  ADJUST_VOLUME(src1, volume);
157  src2 = ((dst[1]) << 8 | dst[0]);
158  src += 2;
159  dst_sample = src1 + src2;
160  if (dst_sample > max_audioval) {
161  dst_sample = max_audioval;
162  } else if (dst_sample < min_audioval) {
163  dst_sample = min_audioval;
164  }
165  dst[0] = dst_sample & 0xFF;
166  dst_sample >>= 8;
167  dst[1] = dst_sample & 0xFF;
168  dst += 2;
169  }
170  }
171  break;
172 
173  case AUDIO_S16MSB:
174  {
175 #if defined(__GNUC__) && defined(__M68000__) && !defined(__mcoldfire__) && defined(SDL_ASSEMBLY_ROUTINES)
176  SDL_MixAudio_m68k_S16MSB((short *) dst, (short *) src,
177  (unsigned long) len, (long) volume);
178 #else
179  Sint16 src1, src2;
180  int dst_sample;
181  const int max_audioval = ((1 << (16 - 1)) - 1);
182  const int min_audioval = -(1 << (16 - 1));
183 
184  len /= 2;
185  while (len--) {
186  src1 = ((src[0]) << 8 | src[1]);
187  ADJUST_VOLUME(src1, volume);
188  src2 = ((dst[0]) << 8 | dst[1]);
189  src += 2;
190  dst_sample = src1 + src2;
191  if (dst_sample > max_audioval) {
192  dst_sample = max_audioval;
193  } else if (dst_sample < min_audioval) {
194  dst_sample = min_audioval;
195  }
196  dst[1] = dst_sample & 0xFF;
197  dst_sample >>= 8;
198  dst[0] = dst_sample & 0xFF;
199  dst += 2;
200  }
201 #endif
202  }
203  break;
204 
205  case AUDIO_U16LSB:
206  {
207  Uint16 src1, src2;
208  int dst_sample;
209  const int max_audioval = 0xFFFF;
210 
211  len /= 2;
212  while (len--) {
213  src1 = ((src[1]) << 8 | src[0]);
214  ADJUST_VOLUME(src1, volume);
215  src2 = ((dst[1]) << 8 | dst[0]);
216  src += 2;
217  dst_sample = src1 + src2;
218  if (dst_sample > max_audioval) {
219  dst_sample = max_audioval;
220  }
221  dst[0] = dst_sample & 0xFF;
222  dst_sample >>= 8;
223  dst[1] = dst_sample & 0xFF;
224  dst += 2;
225  }
226  }
227  break;
228 
229  case AUDIO_U16MSB:
230  {
231  Uint16 src1, src2;
232  int dst_sample;
233  const int max_audioval = 0xFFFF;
234 
235  len /= 2;
236  while (len--) {
237  src1 = ((src[0]) << 8 | src[1]);
238  ADJUST_VOLUME(src1, volume);
239  src2 = ((dst[0]) << 8 | dst[1]);
240  src += 2;
241  dst_sample = src1 + src2;
242  if (dst_sample > max_audioval) {
243  dst_sample = max_audioval;
244  }
245  dst[1] = dst_sample & 0xFF;
246  dst_sample >>= 8;
247  dst[0] = dst_sample & 0xFF;
248  dst += 2;
249  }
250  }
251  break;
252 
253  case AUDIO_S32LSB:
254  {
255  const Uint32 *src32 = (Uint32 *) src;
256  Uint32 *dst32 = (Uint32 *) dst;
257  Sint64 src1, src2;
258  Sint64 dst_sample;
259  const Sint64 max_audioval = ((((Sint64) 1) << (32 - 1)) - 1);
260  const Sint64 min_audioval = -(((Sint64) 1) << (32 - 1));
261 
262  len /= 4;
263  while (len--) {
264  src1 = (Sint64) ((Sint32) SDL_SwapLE32(*src32));
265  src32++;
266  ADJUST_VOLUME(src1, volume);
267  src2 = (Sint64) ((Sint32) SDL_SwapLE32(*dst32));
268  dst_sample = src1 + src2;
269  if (dst_sample > max_audioval) {
270  dst_sample = max_audioval;
271  } else if (dst_sample < min_audioval) {
272  dst_sample = min_audioval;
273  }
274  *(dst32++) = SDL_SwapLE32((Uint32) ((Sint32) dst_sample));
275  }
276  }
277  break;
278 
279  case AUDIO_S32MSB:
280  {
281  const Uint32 *src32 = (Uint32 *) src;
282  Uint32 *dst32 = (Uint32 *) dst;
283  Sint64 src1, src2;
284  Sint64 dst_sample;
285  const Sint64 max_audioval = ((((Sint64) 1) << (32 - 1)) - 1);
286  const Sint64 min_audioval = -(((Sint64) 1) << (32 - 1));
287 
288  len /= 4;
289  while (len--) {
290  src1 = (Sint64) ((Sint32) SDL_SwapBE32(*src32));
291  src32++;
292  ADJUST_VOLUME(src1, volume);
293  src2 = (Sint64) ((Sint32) SDL_SwapBE32(*dst32));
294  dst_sample = src1 + src2;
295  if (dst_sample > max_audioval) {
296  dst_sample = max_audioval;
297  } else if (dst_sample < min_audioval) {
298  dst_sample = min_audioval;
299  }
300  *(dst32++) = SDL_SwapBE32((Uint32) ((Sint32) dst_sample));
301  }
302  }
303  break;
304 
305  case AUDIO_F32LSB:
306  {
307  const float fmaxvolume = 1.0f / ((float) SDL_MIX_MAXVOLUME);
308  const float fvolume = (float) volume;
309  const float *src32 = (float *) src;
310  float *dst32 = (float *) dst;
311  float src1, src2;
312  double dst_sample;
313  /* !!! FIXME: are these right? */
314  const double max_audioval = 3.402823466e+38F;
315  const double min_audioval = -3.402823466e+38F;
316 
317  len /= 4;
318  while (len--) {
319  src1 = ((SDL_SwapFloatLE(*src32) * fvolume) * fmaxvolume);
320  src2 = SDL_SwapFloatLE(*dst32);
321  src32++;
322 
323  dst_sample = ((double) src1) + ((double) src2);
324  if (dst_sample > max_audioval) {
325  dst_sample = max_audioval;
326  } else if (dst_sample < min_audioval) {
327  dst_sample = min_audioval;
328  }
329  *(dst32++) = SDL_SwapFloatLE((float) dst_sample);
330  }
331  }
332  break;
333 
334  case AUDIO_F32MSB:
335  {
336  const float fmaxvolume = 1.0f / ((float) SDL_MIX_MAXVOLUME);
337  const float fvolume = (float) volume;
338  const float *src32 = (float *) src;
339  float *dst32 = (float *) dst;
340  float src1, src2;
341  double dst_sample;
342  /* !!! FIXME: are these right? */
343  const double max_audioval = 3.402823466e+38F;
344  const double min_audioval = -3.402823466e+38F;
345 
346  len /= 4;
347  while (len--) {
348  src1 = ((SDL_SwapFloatBE(*src32) * fvolume) * fmaxvolume);
349  src2 = SDL_SwapFloatBE(*dst32);
350  src32++;
351 
352  dst_sample = ((double) src1) + ((double) src2);
353  if (dst_sample > max_audioval) {
354  dst_sample = max_audioval;
355  } else if (dst_sample < min_audioval) {
356  dst_sample = min_audioval;
357  }
358  *(dst32++) = SDL_SwapFloatBE((float) dst_sample);
359  }
360  }
361  break;
362 
363  default: /* If this happens... FIXME! */
364  SDL_SetError("SDL_MixAudioFormat(): unknown audio format");
365  return;
366  }
367 }
#define AUDIO_U16LSB
Definition: SDL_audio.h:91
#define AUDIO_S16LSB
Definition: SDL_audio.h:92
#define AUDIO_F32MSB
Definition: SDL_audio.h:113
#define AUDIO_S32MSB
Definition: SDL_audio.h:104
#define AUDIO_S16MSB
Definition: SDL_audio.h:94
#define AUDIO_U16MSB
Definition: SDL_audio.h:93
#define AUDIO_U8
Definition: SDL_audio.h:89
#define AUDIO_S8
Definition: SDL_audio.h:90
#define AUDIO_S32LSB
Definition: SDL_audio.h:103
#define SDL_MIX_MAXVOLUME
Definition: SDL_audio.h:649
#define AUDIO_F32LSB
Definition: SDL_audio.h:112
#define SDL_SwapFloatBE(X)
Definition: SDL_endian.h:242
#define SDL_SwapLE32(X)
Definition: SDL_endian.h:236
#define SDL_SwapBE32(X)
Definition: SDL_endian.h:240
#define SDL_SwapFloatLE(X)
Definition: SDL_endian.h:238
#define ADJUST_VOLUME_U8(s, v)
Definition: SDL_mixer.c:86
#define ADJUST_VOLUME(s, v)
Definition: SDL_mixer.c:85
static const Uint8 mix8[]
Definition: SDL_mixer.c:34
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
Definition: SDL_opengl.h:1572
uint16_t Uint16
Definition: SDL_stdinc.h:197
int16_t Sint16
Definition: SDL_stdinc.h:191
int8_t Sint8
Definition: SDL_stdinc.h:179
int32_t Sint32
Definition: SDL_stdinc.h:203
int64_t Sint64
Definition: SDL_stdinc.h:216

References ADJUST_VOLUME, ADJUST_VOLUME_U8, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_S8, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, mix8, SDL_MIX_MAXVOLUME, SDL_SetError, SDL_SwapBE32, SDL_SwapFloatBE, SDL_SwapFloatLE, and SDL_SwapLE32.

◆ SDL_NewAudioStream()

SDL_AudioStream* SDL_NewAudioStream ( const SDL_AudioFormat  src_format,
const Uint8  src_channels,
const int  src_rate,
const SDL_AudioFormat  dst_format,
const Uint8  dst_channels,
const int  dst_rate 
)

Create a new audio stream

Parameters
src_formatThe format of the source audio
src_channelsThe number of channels of the source audio
src_rateThe sampling rate of the source audio
dst_formatThe format of the desired audio output
dst_channelsThe number of channels of the desired audio output
dst_rateThe sampling rate of the desired audio output
Returns
0 on success, or -1 on error.
See also
SDL_AudioStreamPut
SDL_AudioStreamGet
SDL_AudioStreamAvailable
SDL_AudioStreamFlush
SDL_AudioStreamClear
SDL_FreeAudioStream

Definition at line 1268 of file SDL_audiocvt.c.

1274 {
1275  const int packetlen = 4096; /* !!! FIXME: good enough for now. */
1276  Uint8 pre_resample_channels;
1277  SDL_AudioStream *retval;
1278 
1279  retval = (SDL_AudioStream *) SDL_calloc(1, sizeof (SDL_AudioStream));
1280  if (!retval) {
1281  return NULL;
1282  }
1283 
1284  /* If increasing channels, do it after resampling, since we'd just
1285  do more work to resample duplicate channels. If we're decreasing, do
1286  it first so we resample the interpolated data instead of interpolating
1287  the resampled data (!!! FIXME: decide if that works in practice, though!). */
1288  pre_resample_channels = SDL_min(src_channels, dst_channels);
1289 
1290  retval->first_run = SDL_TRUE;
1291  retval->src_sample_frame_size = (SDL_AUDIO_BITSIZE(src_format) / 8) * src_channels;
1292  retval->src_format = src_format;
1293  retval->src_channels = src_channels;
1294  retval->src_rate = src_rate;
1295  retval->dst_sample_frame_size = (SDL_AUDIO_BITSIZE(dst_format) / 8) * dst_channels;
1296  retval->dst_format = dst_format;
1297  retval->dst_channels = dst_channels;
1298  retval->dst_rate = dst_rate;
1299  retval->pre_resample_channels = pre_resample_channels;
1300  retval->packetlen = packetlen;
1301  retval->rate_incr = ((double) dst_rate) / ((double) src_rate);
1302  retval->resampler_padding_samples = ResamplerPadding(retval->src_rate, retval->dst_rate) * pre_resample_channels;
1303  retval->resampler_padding = (float *) SDL_calloc(retval->resampler_padding_samples ? retval->resampler_padding_samples : 1, sizeof (float));
1304 
1305  if (retval->resampler_padding == NULL) {
1307  SDL_OutOfMemory();
1308  return NULL;
1309  }
1310 
1311  retval->staging_buffer_size = ((retval->resampler_padding_samples / retval->pre_resample_channels) * retval->src_sample_frame_size);
1312  if (retval->staging_buffer_size > 0) {
1313  retval->staging_buffer = (Uint8 *) SDL_malloc(retval->staging_buffer_size);
1314  if (retval->staging_buffer == NULL) {
1316  SDL_OutOfMemory();
1317  return NULL;
1318  }
1319  }
1320 
1321  /* Not resampling? It's an easy conversion (and maybe not even that!) */
1322  if (src_rate == dst_rate) {
1323  retval->cvt_before_resampling.needed = SDL_FALSE;
1324  if (SDL_BuildAudioCVT(&retval->cvt_after_resampling, src_format, src_channels, dst_rate, dst_format, dst_channels, dst_rate) < 0) {
1326  return NULL; /* SDL_BuildAudioCVT should have called SDL_SetError. */
1327  }
1328  } else {
1329  /* Don't resample at first. Just get us to Float32 format. */
1330  /* !!! FIXME: convert to int32 on devices without hardware float. */
1331  if (SDL_BuildAudioCVT(&retval->cvt_before_resampling, src_format, src_channels, src_rate, AUDIO_F32SYS, pre_resample_channels, src_rate) < 0) {
1333  return NULL; /* SDL_BuildAudioCVT should have called SDL_SetError. */
1334  }
1335 
1336 #ifdef HAVE_LIBSAMPLERATE_H
1337  SetupLibSampleRateResampling(retval);
1338 #endif
1339 
1340  if (!retval->resampler_func) {
1341  retval->resampler_state = SDL_calloc(retval->resampler_padding_samples, sizeof (float));
1342  if (!retval->resampler_state) {
1344  SDL_OutOfMemory();
1345  return NULL;
1346  }
1347 
1348  if (SDL_PrepareResampleFilter() < 0) {
1349  SDL_free(retval->resampler_state);
1350  retval->resampler_state = NULL;
1352  return NULL;
1353  }
1354 
1355  retval->resampler_func = SDL_ResampleAudioStream;
1356  retval->reset_resampler_func = SDL_ResetAudioStreamResampler;
1357  retval->cleanup_resampler_func = SDL_CleanupAudioStreamResampler;
1358  }
1359 
1360  /* Convert us to the final format after resampling. */
1361  if (SDL_BuildAudioCVT(&retval->cvt_after_resampling, AUDIO_F32SYS, pre_resample_channels, dst_rate, dst_format, dst_channels, dst_rate) < 0) {
1363  return NULL; /* SDL_BuildAudioCVT should have called SDL_SetError. */
1364  }
1365  }
1366 
1367  retval->queue = SDL_NewDataQueue(packetlen, packetlen * 2);
1368  if (!retval->queue) {
1370  return NULL; /* SDL_NewDataQueue should have called SDL_SetError. */
1371  }
1372 
1373  return retval;
1374 }
#define SDL_AUDIO_BITSIZE(x)
Definition: SDL_audio.h:75
#define AUDIO_F32SYS
Definition: SDL_audio.h:125
int SDL_BuildAudioCVT(SDL_AudioCVT *cvt, SDL_AudioFormat src_fmt, Uint8 src_channels, int src_rate, SDL_AudioFormat dst_fmt, Uint8 dst_channels, int dst_rate)
Definition: SDL_audiocvt.c:877
int SDL_PrepareResampleFilter(void)
Definition: SDL_audiocvt.c:434
static int SDL_ResampleAudioStream(SDL_AudioStream *stream, const void *_inbuf, const int inbuflen, void *_outbuf, const int outbuflen)
static void SDL_ResetAudioStreamResampler(SDL_AudioStream *stream)
static void SDL_CleanupAudioStreamResampler(SDL_AudioStream *stream)
static int ResamplerPadding(const int inrate, const int outrate)
Definition: SDL_audiocvt.c:472
void SDL_FreeAudioStream(SDL_AudioStream *stream)
SDL_DataQueue * SDL_NewDataQueue(const size_t _packetlen, const size_t initialslack)
Definition: SDL_dataqueue.c:57
#define SDL_malloc
#define SDL_calloc
#define SDL_OutOfMemory()
Definition: SDL_error.h:88
@ SDL_FALSE
Definition: SDL_stdinc.h:169
#define SDL_min(x, y)
Definition: SDL_stdinc.h:412

References AUDIO_F32SYS, NULL, ResamplerPadding(), retval, SDL_AUDIO_BITSIZE, SDL_BuildAudioCVT(), SDL_calloc, SDL_CleanupAudioStreamResampler(), SDL_FALSE, SDL_free, SDL_FreeAudioStream(), SDL_malloc, SDL_min, SDL_NewDataQueue(), SDL_OutOfMemory, SDL_PrepareResampleFilter(), SDL_ResampleAudioStream(), SDL_ResetAudioStreamResampler(), and SDL_TRUE.

◆ SDL_OpenAudio()

int SDL_OpenAudio ( SDL_AudioSpec desired,
SDL_AudioSpec obtained 
)

This function opens the audio device with the desired parameters, and returns 0 if successful, placing the actual hardware parameters in the structure pointed to by obtained. If obtained is NULL, the audio data passed to the callback function will be guaranteed to be in the requested format, and will be automatically converted to the hardware audio format if necessary. This function returns -1 if it failed to open the audio device, or couldn't set up the audio thread.

When filling in the desired audio spec structure,

  • desired->freq should be the desired audio frequency in samples-per- second.
  • desired->format should be the desired audio format.
  • desired->samples is the desired size of the audio buffer, in samples. This number should be a power of two, and may be adjusted by the audio driver to a value more suitable for the hardware. Good values seem to range between 512 and 8096 inclusive, depending on the application and CPU speed. Smaller values yield faster response time, but can lead to underflow if the application is doing heavy processing and cannot fill the audio buffer in time. A stereo sample consists of both right and left channels in LR ordering. Note that the number of samples is directly related to time by the following formula:
    ms = (samples*1000)/freq
    GLsizei samples
  • desired->size is the size in bytes of the audio buffer, and is calculated by SDL_OpenAudio().
  • desired->silence is the value used to set the buffer to silence, and is calculated by SDL_OpenAudio().
  • desired->callback should be set to a function that will be called when the audio device is ready for more data. It is passed a pointer to the audio buffer, and the length in bytes of the audio buffer. This function usually runs in a separate thread, and so you should protect data structures that it accesses by calling SDL_LockAudio() and SDL_UnlockAudio() in your code. Alternately, you may pass a NULL pointer here, and call SDL_QueueAudio() with some frequency, to queue more audio samples to be played (or for capture devices, call SDL_DequeueAudio() with some frequency, to obtain audio samples).
  • desired->userdata is passed as the first parameter to your callback function. If you passed a NULL callback, this value is ignored.

The audio device starts out playing silence when it's opened, and should be enabled for playing by calling SDL_PauseAudio(0) when you are ready for your audio callback function to be called. Since the audio driver may modify the requested size of the audio buffer, you should allocate any local mixing buffers after you open the audio device.

Definition at line 1464 of file SDL_audio.c.

1465 {
1466  SDL_AudioDeviceID id = 0;
1467 
1468  /* Start up the audio driver, if necessary. This is legacy behaviour! */
1469  if (!SDL_WasInit(SDL_INIT_AUDIO)) {
1470  if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
1471  return -1;
1472  }
1473  }
1474 
1475  /* SDL_OpenAudio() is legacy and can only act on Device ID #1. */
1476  if (open_devices[0] != NULL) {
1477  SDL_SetError("Audio device is already opened");
1478  return -1;
1479  }
1480 
1481  if (obtained) {
1482  id = open_audio_device(NULL, 0, desired, obtained,
1484  } else {
1485  SDL_AudioSpec _obtained;
1486  SDL_zero(_obtained);
1487  id = open_audio_device(NULL, 0, desired, &_obtained, 0, 1);
1488  /* On successful open, copy calculated values into 'desired'. */
1489  if (id > 0) {
1490  desired->size = _obtained.size;
1491  desired->silence = _obtained.silence;
1492  }
1493  }
1494 
1495  SDL_assert((id == 0) || (id == 1));
1496  return (id == 0) ? -1 : 0;
1497 }
static SDL_AudioDeviceID open_audio_device(const char *devname, int iscapture, const SDL_AudioSpec *desired, SDL_AudioSpec *obtained, int allowed_changes, int min_id)
Definition: SDL_audio.c:1219
#define SDL_AUDIO_ALLOW_ANY_CHANGE
Definition: SDL_audio.h:144
Uint32 SDL_AudioDeviceID
Definition: SDL_audio.h:330
#define SDL_InitSubSystem
Uint32 size
Definition: SDL_audio.h:186
Uint8 silence
Definition: SDL_audio.h:183

References NULL, open_audio_device(), open_devices, SDL_assert, SDL_AUDIO_ALLOW_ANY_CHANGE, SDL_INIT_AUDIO, SDL_InitSubSystem, SDL_SetError, SDL_WasInit, SDL_zero, SDL_AudioSpec::silence, and SDL_AudioSpec::size.

◆ SDL_OpenAudioDevice()

SDL_AudioDeviceID SDL_OpenAudioDevice ( const char *  device,
int  iscapture,
const SDL_AudioSpec desired,
SDL_AudioSpec obtained,
int  allowed_changes 
)

Open a specific audio device. Passing in a device name of NULL requests the most reasonable default (and is equivalent to calling SDL_OpenAudio()).

The device name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but some drivers allow arbitrary and driver-specific strings, such as a hostname/IP address for a remote audio server, or a filename in the diskaudio driver.

Returns
0 on error, a valid device ID that is >= 2 on success.

SDL_OpenAudio(), unlike this function, always acts on device ID 1.

Definition at line 1500 of file SDL_audio.c.

1503 {
1504  return open_audio_device(device, iscapture, desired, obtained,
1505  allowed_changes, 2);
1506 }

References device, and open_audio_device().

◆ SDL_PauseAudio()

void SDL_PauseAudio ( int  pause_on)

Definition at line 1542 of file SDL_audio.c.

1543 {
1544  SDL_PauseAudioDevice(1, pause_on);
1545 }
void SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on)
Definition: SDL_audio.c:1531

References SDL_PauseAudioDevice().

◆ SDL_PauseAudioDevice()

void SDL_PauseAudioDevice ( SDL_AudioDeviceID  dev,
int  pause_on 
)

Definition at line 1531 of file SDL_audio.c.

1532 {
1534  if (device) {
1536  SDL_AtomicSet(&device->paused, pause_on ? 1 : 0);
1538  }
1539 }
#define SDL_AtomicSet

References current_audio, device, get_audio_device(), SDL_AudioDriver::impl, SDL_AudioDriverImpl::LockDevice, SDL_AtomicSet, and SDL_AudioDriverImpl::UnlockDevice.

Referenced by SDL_PauseAudio().

◆ SDL_QueueAudio()

int SDL_QueueAudio ( SDL_AudioDeviceID  dev,
const void data,
Uint32  len 
)

Queue more audio on non-callback devices.

(If you are looking to retrieve queued audio from a non-callback capture device, you want SDL_DequeueAudio() instead. This will return -1 to signify an error if you use it with capture devices.)

SDL offers two ways to feed audio to the device: you can either supply a callback that SDL triggers with some frequency to obtain more audio (pull method), or you can supply no callback, and then SDL will expect you to supply data at regular intervals (push method) with this function.

There are no limits on the amount of data you can queue, short of exhaustion of address space. Queued data will drain to the device as necessary without further intervention from you. If the device needs audio but there is not enough queued, it will play silence to make up the difference. This means you will have skips in your audio playback if you aren't routinely queueing sufficient data.

This function copies the supplied data, so you are safe to free it when the function returns. This function is thread-safe, but queueing to the same device from two threads at once does not promise which buffer will be queued first.

You may not queue audio on a device that is using an application-supplied callback; doing so returns an error. You have to use the audio callback or queue audio with this function, but not both.

You should not call SDL_LockAudio() on the device before queueing; SDL handles locking internally for this function.

Parameters
devThe device ID to which we will queue audio.
dataThe data to queue to the device for later playback.
lenThe number of bytes (not samples!) to which (data) points.
Returns
0 on success, or -1 on error.
See also
SDL_GetQueuedAudioSize
SDL_ClearQueuedAudio

Definition at line 601 of file SDL_audio.c.

602 {
604  int rc = 0;
605 
606  if (!device) {
607  return -1; /* get_audio_device() will have set the error state */
608  } else if (device->iscapture) {
609  return SDL_SetError("This is a capture device, queueing not allowed");
610  } else if (device->callbackspec.callback != SDL_BufferQueueDrainCallback) {
611  return SDL_SetError("Audio device has a callback, queueing not allowed");
612  }
613 
614  if (len > 0) {
616  rc = SDL_WriteToDataQueue(device->buffer_queue, data, len);
618  }
619 
620  return rc;
621 }

References current_audio, device, get_audio_device(), SDL_AudioDriver::impl, SDL_AudioDriverImpl::LockDevice, SDL_BufferQueueDrainCallback(), SDL_SetError, SDL_WriteToDataQueue(), and SDL_AudioDriverImpl::UnlockDevice.

◆ SDL_UnlockAudio()

void SDL_UnlockAudio ( void  )

Definition at line 125 of file SDL_dynapi_procs.h.

References SDL_UnlockAudioDevice().

◆ SDL_UnlockAudioDevice()

void SDL_UnlockAudioDevice ( SDL_AudioDeviceID  dev)

Definition at line 1565 of file SDL_audio.c.

1566 {
1567  /* Obtain a lock on the mixing buffers */
1569  if (device) {
1571  }
1572 }

References current_audio, device, get_audio_device(), SDL_AudioDriver::impl, and SDL_AudioDriverImpl::UnlockDevice.

Referenced by SDL_UnlockAudio().