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SDL
2.0
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#include <vulkan_core.h>
Data Fields | |
| VkStructureType | sType |
| void * | pNext |
| VkBool32 | shaderFloat16 |
| VkBool32 | shaderInt8 |
Definition at line 5267 of file vulkan_core.h.
| void* VkPhysicalDeviceShaderFloat16Int8Features::pNext |
Definition at line 5269 of file vulkan_core.h.
| VkBool32 VkPhysicalDeviceShaderFloat16Int8Features::shaderFloat16 |
Definition at line 5270 of file vulkan_core.h.
| VkBool32 VkPhysicalDeviceShaderFloat16Int8Features::shaderInt8 |
Definition at line 5271 of file vulkan_core.h.
| VkStructureType VkPhysicalDeviceShaderFloat16Int8Features::sType |
Definition at line 5268 of file vulkan_core.h.