SDL  2.0
SDL_kmsdrmopengles.c
Go to the documentation of this file.
1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4  Atomic KMSDRM backend by Manuel Alfayate Corchete <redwindwanderer@gmail.com>
5 
6  This software is provided 'as-is', without any express or implied
7  warranty. In no event will the authors be held liable for any damages
8  arising from the use of this software.
9 
10  Permission is granted to anyone to use this software for any purpose,
11  including commercial applications, and to alter it and redistribute it
12  freely, subject to the following restrictions:
13 
14  1. The origin of this software must not be misrepresented; you must not
15  claim that you wrote the original software. If you use this software
16  in a product, an acknowledgment in the product documentation would be
17  appreciated but is not required.
18  2. Altered source versions must be plainly marked as such, and must not be
19  misrepresented as being the original software.
20  3. This notice may not be removed or altered from any source distribution.
21 */
22 
23 #include "../../SDL_internal.h"
24 
25 #if SDL_VIDEO_DRIVER_KMSDRM && SDL_VIDEO_OPENGL_EGL
26 
27 #include "SDL_kmsdrmvideo.h"
28 #include "SDL_kmsdrmopengles.h"
29 #include "SDL_kmsdrmdyn.h"
30 #include "SDL_hints.h"
31 
32 #ifndef EGL_PLATFORM_GBM_MESA
33 #define EGL_PLATFORM_GBM_MESA 0x31D7
34 #endif
35 
36 #ifndef EGL_SYNC_NATIVE_FENCE_ANDROID
37 #define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144
38 #endif
39 
40 #ifndef EGL_SYNC_NATIVE_FENCE_FD_ANDROID
41 #define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145
42 #endif
43 
44 #ifndef EGL_NO_NATIVE_FENCE_FD_ANDROID
45 #define EGL_NO_NATIVE_FENCE_FD_ANDROID -1
46 #endif
47 
48 /* EGL implementation of SDL OpenGL support */
49 
50 void
51 KMSDRM_GLES_DefaultProfileConfig(_THIS, int *mask, int *major, int *minor)
52 {
53  /* if SDL was _also_ built with the Raspberry Pi driver (so we're
54  definitely a Pi device), default to GLES2. */
55 #if SDL_VIDEO_DRIVER_RPI
57  *major = 2;
58  *minor = 0;
59 #endif
60 }
61 
62 int
63 KMSDRM_GLES_LoadLibrary(_THIS, const char *path) {
64  /* Just pretend you do this here, but don't do it until KMSDRM_CreateWindow(),
65  where we do the same library load we would normally do here.
66  because this gets called by SDL_CreateWindow() before KMSDR_CreateWindow(),
67  so gbm dev isn't yet created when this is called, AND we can't alter the
68  call order in SDL_CreateWindow(). */
69 #if 0
71  return SDL_EGL_LoadLibrary(_this, path, display, EGL_PLATFORM_GBM_MESA);
72 #endif
73  return 0;
74 }
75 
76 void
78  /* As with KMSDRM_GLES_LoadLibrary(), we define our own unloading function so
79  we manually unload the library whenever we want. */
80 }
81 
82 SDL_EGL_CreateContext_impl(KMSDRM)
83 
84 int KMSDRM_GLES_SetSwapInterval(_THIS, int interval) {
85  if (!_this->egl_data) {
86  return SDL_SetError("EGL not initialized");
87  }
88 
89  if (interval == 0 || interval == 1) {
90  _this->egl_data->egl_swapinterval = interval;
91  } else {
92  return SDL_SetError("Only swap intervals of 0 or 1 are supported");
93  }
94 
95  return 0;
96 }
97 
98 /*********************************/
99 /* Atomic functions block */
100 /*********************************/
101 
102 #define VOID2U64(x) ((uint64_t)(unsigned long)(x))
103 
104 static EGLSyncKHR create_fence(int fd, _THIS)
105 {
106  EGLint attrib_list[] = {
108  EGL_NONE,
109  };
110 
111  EGLSyncKHR fence = _this->egl_data->eglCreateSyncKHR
112  (_this->egl_data->egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attrib_list);
113 
114  assert(fence);
115  return fence;
116 }
117 
118 /***********************************************************************************/
119 /* Comments about buffer access protection mechanism (=fences) are the ones boxed. */
120 /* Also, DON'T remove the asserts: if a fence-related call fails, it's better that */
121 /* program exits immediately, or we could leave KMS waiting for a failed/missing */
122 /* fence forevever. */
123 /***********************************************************************************/
124 int
125 KMSDRM_GLES_SwapWindowFenced(_THIS, SDL_Window * window)
126 {
127  SDL_WindowData *windata = ((SDL_WindowData *) window->driverdata);
129  KMSDRM_FBInfo *fb;
130  KMSDRM_PlaneInfo info = {0};
131 
132  /******************************************************************/
133  /* Create the GPU-side FENCE OBJECT. It will be inserted into the */
134  /* GL CMDSTREAM exactly at the end of the gl commands that form a */
135  /* frame.(KMS will have to wait on it before doing a pageflip.) */
136  /******************************************************************/
137  dispdata->gpu_fence = create_fence(EGL_NO_NATIVE_FENCE_FD_ANDROID, _this);
138  assert(dispdata->gpu_fence);
139 
140  /******************************************************************/
141  /* eglSwapBuffers flushes the fence down the GL CMDSTREAM, so we */
142  /* know for sure it's there now. */
143  /* Also it marks, at EGL level, the buffer that we want to become */
144  /* the new front buffer. (Remember that won't really happen until */
145  /* we request a pageflip at the KMS level and it completes. */
146  /******************************************************************/
147  if (! _this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, windata->egl_surface)) {
148  return SDL_EGL_SetError("Failed to swap EGL buffers", "eglSwapBuffers");
149  }
150 
151  /******************************************************************/
152  /* EXPORT the GPU-side FENCE OBJECT to the fence INPUT FD, so we */
153  /* can pass it into the kernel. Atomic ioctl will pass the */
154  /* in-fence fd into the kernel, thus telling KMS that it has to */
155  /* wait for GPU to finish rendering the frame (remember where we */
156  /* put the fence in the GL CMDSTREAM) before doing the changes */
157  /* requested in the atomic ioct (the pageflip in this case). */
158  /* (We export the GPU-side FENCE OJECT to the fence INPUT FD now, */
159  /* not sooner, because now we are sure that the GPU-side fence is */
160  /* in the CMDSTREAM to be lifted when the CMDSTREAM to this point */
161  /* is completed). */
162  /******************************************************************/
163  dispdata->kms_in_fence_fd = _this->egl_data->eglDupNativeFenceFDANDROID (_this->egl_data->egl_display,
164  dispdata->gpu_fence);
165 
166  _this->egl_data->eglDestroySyncKHR(_this->egl_data->egl_display, dispdata->gpu_fence);
167  assert(dispdata->kms_in_fence_fd != -1);
168 
169  /* Lock the buffer that is marked by eglSwapBuffers() to become the
170  next front buffer (so it can not be chosen by EGL as back buffer
171  to draw on), and get a handle to it to request the pageflip on it.
172  REMEMBER that gbm_surface_lock_front_buffer() ALWAYS has to be
173  called after eglSwapBuffers(). */
174  windata->next_bo = KMSDRM_gbm_surface_lock_front_buffer(windata->gs);
175  if (!windata->next_bo) {
176  return SDL_SetError("Failed to lock frontbuffer");
177  }
178  fb = KMSDRM_FBFromBO(_this, windata->next_bo);
179  if (!fb) {
180  return SDL_SetError("Failed to get a new framebuffer from BO");
181  }
182 
183  /* Add the pageflip to the request list. */
184  info.plane = dispdata->display_plane;
185  info.crtc_id = dispdata->crtc->crtc->crtc_id;
186  info.fb_id = fb->fb_id;
187 
188  info.src_w = windata->src_w;
189  info.src_h = windata->src_h;
190  info.crtc_w = windata->output_w;
191  info.crtc_h = windata->output_h;
192  info.crtc_x = windata->output_x;
193 
195 
196  /*****************************************************************/
197  /* Tell the display (KMS) that it will have to wait on the fence */
198  /* for the GPU-side FENCE. */
199  /* */
200  /* Since KMS is a kernel thing, we have to pass an FD into */
201  /* the kernel, and get another FD out of the kernel. */
202  /* */
203  /* 1) To pass the GPU-side fence into the kernel, we set the */
204  /* INPUT FD as the IN_FENCE_FD prop of the PRIMARY PLANE. */
205  /* This FD tells KMS (the kernel) to wait for the GPU-side fence.*/
206  /* */
207  /* 2) To get the KMS-side fence out of the kernel, we set the */
208  /* OUTPUT FD as the OUT_FEWNCE_FD prop of the CRTC. */
209  /* This FD will be later imported as a FENCE OBJECT which will be*/
210  /* used to tell the GPU to wait for KMS to complete the changes */
211  /* requested in atomic_commit (the pageflip in this case). */
212  /*****************************************************************/
213  if (dispdata->kms_in_fence_fd != -1)
214  {
215  add_plane_property(dispdata->atomic_req, dispdata->display_plane,
216  "IN_FENCE_FD", dispdata->kms_in_fence_fd);
217  add_crtc_property(dispdata->atomic_req, dispdata->crtc,
218  "OUT_FENCE_PTR", VOID2U64(&dispdata->kms_out_fence_fd));
219  }
220 
221  /* Do we have a pending modesetting? If so, set the necessary
222  props so it's included in the incoming atomic commit. */
223  if (dispdata->modeset_pending) {
224  uint32_t blob_id;
226 
227  dispdata->atomic_flags |= DRM_MODE_ATOMIC_ALLOW_MODESET;
228  add_connector_property(dispdata->atomic_req, dispdata->connector, "CRTC_ID", dispdata->crtc->crtc->crtc_id);
229  KMSDRM_drmModeCreatePropertyBlob(viddata->drm_fd, &dispdata->mode, sizeof(dispdata->mode), &blob_id);
230  add_crtc_property(dispdata->atomic_req, dispdata->crtc, "MODE_ID", blob_id);
231  add_crtc_property(dispdata->atomic_req, dispdata->crtc, "ACTIVE", 1);
232  dispdata->modeset_pending = SDL_FALSE;
233  }
234 
235  /*****************************************************************/
236  /* Issue a non-blocking atomic commit: for triple buffering, */
237  /* this must not block so the game can start building another */
238  /* frame, even if the just-requested pageflip hasnt't completed. */
239  /*****************************************************************/
241  return SDL_SetError("Failed to issue atomic commit on pageflip");
242  }
243 
244  /* Release the previous front buffer so EGL can chose it as back buffer
245  and render on it again. */
246  if (windata->bo) {
247  KMSDRM_gbm_surface_release_buffer(windata->gs, windata->bo);
248  }
249 
250  /* Take note of the buffer about to become front buffer, so next
251  time we come here we can free it like we just did with the previous
252  front buffer. */
253  windata->bo = windata->next_bo;
254 
255  /****************************************************************/
256  /* Import the KMS-side FENCE OUTPUT FD from the kernel to the */
257  /* KMS-side FENCE OBJECT so we can use use it to fence the GPU. */
258  /****************************************************************/
259  dispdata->kms_fence = create_fence(dispdata->kms_out_fence_fd, _this);
260  assert(dispdata->kms_fence);
261 
262  /****************************************************************/
263  /* "Delete" the fence OUTPUT FD, because we already have the */
264  /* KMS FENCE OBJECT, the fence itself is away from us, on the */
265  /* kernel side. */
266  /****************************************************************/
267  dispdata->kms_out_fence_fd = -1;
268 
269  /*****************************************************************/
270  /* Tell the GPU to wait on the fence for the KMS-side FENCE, */
271  /* which means waiting until the requested pageflip is completed.*/
272  /*****************************************************************/
273  _this->egl_data->eglWaitSyncKHR(_this->egl_data->egl_display, dispdata->kms_fence, 0);
274 
275  return 0;
276 }
277 
278 int
279 KMSDRM_GLES_SwapWindowDoubleBuffered(_THIS, SDL_Window * window)
280 {
281  SDL_WindowData *windata = ((SDL_WindowData *) window->driverdata);
283  KMSDRM_FBInfo *fb;
284  KMSDRM_PlaneInfo info = {0};
285 
286  /****************************************************************************************************/
287  /* In double-buffer mode, atomic_commit will always be synchronous/blocking (ie: won't return until */
288  /* the requested changes are really done). */
289  /* Also, there's no need to fence KMS or the GPU, because we won't be entering game loop again */
290  /* (hence not building or executing a new cmdstring) until pageflip is done, so we don't need to */
291  /* protect the KMS/GPU access to the buffer. */
292  /****************************************************************************************************/
293 
294  /* Mark, at EGL level, the buffer that we want to become the new front buffer.
295  However, it won't really happen until we request a pageflip at the KMS level and it completes. */
296  if (! _this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, windata->egl_surface)) {
297  return SDL_EGL_SetError("Failed to swap EGL buffers", "eglSwapBuffers");
298  }
299 
300  /* Lock the buffer that is marked by eglSwapBuffers() to become the next front buffer (so it can not
301  be chosen by EGL as back buffer to draw on), and get a handle to it to request the pageflip on it. */
302  windata->next_bo = KMSDRM_gbm_surface_lock_front_buffer(windata->gs);
303  if (!windata->next_bo) {
304  return SDL_SetError("Failed to lock frontbuffer");
305  }
306  fb = KMSDRM_FBFromBO(_this, windata->next_bo);
307  if (!fb) {
308  return SDL_SetError("Failed to get a new framebuffer BO");
309  }
310 
311  /* Add the pageflip to the request list. */
312  info.plane = dispdata->display_plane;
313  info.crtc_id = dispdata->crtc->crtc->crtc_id;
314  info.fb_id = fb->fb_id;
315 
316  info.src_w = windata->src_w;
317  info.src_h = windata->src_h;
318  info.crtc_w = windata->output_w;
319  info.crtc_h = windata->output_h;
320  info.crtc_x = windata->output_x;
321 
323 
324  /* Do we have a pending modesetting? If so, set the necessary
325  props so it's included in the incoming atomic commit. */
326  if (dispdata->modeset_pending) {
328  uint32_t blob_id;
329  dispdata->atomic_flags |= DRM_MODE_ATOMIC_ALLOW_MODESET;
330  add_connector_property(dispdata->atomic_req, dispdata->connector, "CRTC_ID", dispdata->crtc->crtc->crtc_id);
331  KMSDRM_drmModeCreatePropertyBlob(viddata->drm_fd, &dispdata->mode, sizeof(dispdata->mode), &blob_id);
332  add_crtc_property(dispdata->atomic_req, dispdata->crtc, "MODE_ID", blob_id);
333  add_crtc_property(dispdata->atomic_req, dispdata->crtc, "ACTIVE", 1);
334  dispdata->modeset_pending = SDL_FALSE;
335  }
336 
337  /* Issue the one and only atomic commit where all changes will be requested!.
338  Blocking for double buffering: won't return until completed. */
340  return SDL_SetError("Failed to issue atomic commit");
341  }
342 
343  /* Release last front buffer so EGL can chose it as back buffer and render on it again. */
344  if (windata->bo) {
345  KMSDRM_gbm_surface_release_buffer(windata->gs, windata->bo);
346  }
347 
348  /* Take note of current front buffer, so we can free it next time we come here. */
349  windata->bo = windata->next_bo;
350 
351  return 0;
352 }
353 
354 int
356 {
357  SDL_WindowData *windata = ((SDL_WindowData *) window->driverdata);
358 
359  if (windata->swap_window == NULL) {
360  /* We want the fenced version by default, but it needs extensions. */
362  (!SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_ANDROID_native_fence_sync")) )
363  {
364  windata->swap_window = KMSDRM_GLES_SwapWindowDoubleBuffered;
365  } else {
366  windata->swap_window = KMSDRM_GLES_SwapWindowFenced;
367  }
368  }
369 
370  return windata->swap_window(_this, window);
371 }
372 
373 /***************************************/
374 /* End of Atomic functions block */
375 /***************************************/
376 
377 SDL_EGL_MakeCurrent_impl(KMSDRM)
378 
379 #endif /* SDL_VIDEO_DRIVER_KMSDRM && SDL_VIDEO_OPENGL_EGL */
380 
381 /* vi: set ts=4 sw=4 expandtab: */
#define _THIS
unsigned int uint32_t
#define SDL_SetError
#define SDL_GetHintBoolean
#define SDL_HINT_VIDEO_DOUBLE_BUFFER
Tell the video driver that we only want a double buffer.
Definition: SDL_hints.h:1208
int KMSDRM_GLES_SetSwapInterval(_THIS, int interval)
int KMSDRM_GLES_LoadLibrary(_THIS, const char *path)
int drm_atomic_commit(_THIS, SDL_bool blocking)
int add_crtc_property(drmModeAtomicReq *req, struct crtc *crtc, const char *name, uint64_t value)
void drm_atomic_set_plane_props(struct KMSDRM_PlaneInfo *info)
void KMSDRM_GLES_UnloadLibrary(_THIS)
int add_plane_property(drmModeAtomicReq *req, struct plane *plane, const char *name, uint64_t value)
int add_connector_property(drmModeAtomicReq *req, struct connector *connector, const char *name, uint64_t value)
KMSDRM_FBInfo * KMSDRM_FBFromBO(_THIS, struct gbm_bo *bo)
int KMSDRM_GLES_SwapWindow(_THIS, SDL_Window *window)
#define assert(x)
Definition: SDL_malloc.c:1227
GLsizei const GLchar *const * path
GLenum GLint GLuint mask
@ SDL_TRUE
Definition: SDL_stdinc.h:170
@ SDL_FALSE
Definition: SDL_stdinc.h:169
SDL_VideoDisplay * SDL_GetDisplayForWindow(SDL_Window *window)
Definition: SDL_video.c:1130
static SDL_VideoDevice * _this
Definition: SDL_video.c:126
@ SDL_GL_CONTEXT_PROFILE_ES
Definition: SDL_video.h:235
#define NULL
Definition: begin_code.h:163
#define EGL_NONE
Definition: egl.h:95
void * EGLSyncKHR
Definition: eglext.h:61
#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID
Definition: eglext.h:506
#define EGL_PLATFORM_GBM_MESA
Definition: eglext.h:956
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
EGLenum const EGLAttribKHR * attrib_list
Definition: eglext.h:63
#define EGL_NO_NATIVE_FENCE_FD_ANDROID
Definition: eglext.h:508
#define EGL_SYNC_NATIVE_FENCE_ANDROID
Definition: eglext.h:505
khronos_int32_t EGLint
Definition: eglplatform.h:122
EGLNativeDisplayType NativeDisplayType
Definition: eglplatform.h:110
GLuint64 GLenum GLint fd
Definition: gl2ext.h:1508
struct plane * plane
EGLSyncKHR gpu_fence
drmModeModeInfo mode
drmModeAtomicReq * atomic_req
EGLSyncKHR kms_fence
connector * connector
uint32_t atomic_flags
SDL_bool modeset_pending
int(* swap_window)(_THIS, SDL_Window *window)
EGLSurface egl_surface
struct gbm_bo * next_bo
struct gbm_bo * bo
struct gbm_surface * gs
The type used to identify a window.
Definition: SDL_sysvideo.h:75
drmModeCrtc * crtc