SDL  2.0
SDL_bwindow.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #ifndef SDL_BWINDOW_H
23 #define SDL_BWINDOW_H
24 
25 
26 #include "../SDL_sysvideo.h"
27 
28 
30 extern int HAIKU_CreateWindowFrom(_THIS, SDL_Window * window, const void *data);
44 extern int HAIKU_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp);
49  struct SDL_SysWMinfo *info);
50 
51 
52 
53 #endif
54 
55 /* vi: set ts=4 sw=4 expandtab: */
#define _THIS
void HAIKU_SetWindowIcon(_THIS, SDL_Window *window, SDL_Surface *icon)
SDL_bool HAIKU_GetWindowWMInfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
void HAIKU_SetWindowGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
void HAIKU_ShowWindow(_THIS, SDL_Window *window)
void HAIKU_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
int HAIKU_CreateWindowFrom(_THIS, SDL_Window *window, const void *data)
void HAIKU_SetWindowSize(_THIS, SDL_Window *window)
int HAIKU_CreateWindow(_THIS, SDL_Window *window)
void HAIKU_RestoreWindow(_THIS, SDL_Window *window)
int HAIKU_GetWindowGammaRamp(_THIS, SDL_Window *window, Uint16 *ramp)
int HAIKU_SetWindowGammaRamp(_THIS, SDL_Window *window, const Uint16 *ramp)
void HAIKU_HideWindow(_THIS, SDL_Window *window)
void HAIKU_SetWindowPosition(_THIS, SDL_Window *window)
void HAIKU_DestroyWindow(_THIS, SDL_Window *window)
void HAIKU_RaiseWindow(_THIS, SDL_Window *window)
void HAIKU_SetWindowTitle(_THIS, SDL_Window *window)
void HAIKU_SetWindowBordered(_THIS, SDL_Window *window, SDL_bool bordered)
void HAIKU_MaximizeWindow(_THIS, SDL_Window *window)
void HAIKU_MinimizeWindow(_THIS, SDL_Window *window)
void HAIKU_SetWindowResizable(_THIS, SDL_Window *window, SDL_bool resizable)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
uint16_t Uint16
Definition: SDL_stdinc.h:197
SDL_bool
Definition: SDL_stdinc.h:168
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
A collection of pixels used in software blitting.
Definition: SDL_surface.h:71
The type used to identify a window.
Definition: SDL_sysvideo.h:75