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SDL
2.0
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#include <vulkan.hpp>
Data Fields | |
| const VULKAN_HPP_NAMESPACE::StructureType | sType = StructureType::ePhysicalDeviceMeshShaderFeaturesNV |
| void * | pNext = {} |
| VULKAN_HPP_NAMESPACE::Bool32 | taskShader = {} |
| VULKAN_HPP_NAMESPACE::Bool32 | meshShader = {} |
Static Public Attributes | |
| static const bool | allowDuplicate = false |
| static VULKAN_HPP_CONST_OR_CONSTEXPR StructureType | structureType = StructureType::ePhysicalDeviceMeshShaderFeaturesNV |
Definition at line 66543 of file vulkan.hpp.
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Definition at line 66549 of file vulkan.hpp.
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default |
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Definition at line 66555 of file vulkan.hpp.
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Definition at line 66597 of file vulkan.hpp.
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Definition at line 66592 of file vulkan.hpp.
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Definition at line 66614 of file vulkan.hpp.
References VULKAN_HPP_NAMESPACE::operator==().
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Definition at line 66567 of file vulkan.hpp.
References memcpy.
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Definition at line 66561 of file vulkan.hpp.
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Definition at line 66606 of file vulkan.hpp.
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Definition at line 66585 of file vulkan.hpp.
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Definition at line 66573 of file vulkan.hpp.
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Definition at line 66579 of file vulkan.hpp.
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Definition at line 66545 of file vulkan.hpp.
| VULKAN_HPP_NAMESPACE::Bool32 VULKAN_HPP_NAMESPACE::PhysicalDeviceMeshShaderFeaturesNV::meshShader = {} |
Definition at line 66626 of file vulkan.hpp.
| void* VULKAN_HPP_NAMESPACE::PhysicalDeviceMeshShaderFeaturesNV::pNext = {} |
Definition at line 66624 of file vulkan.hpp.
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static |
Definition at line 66546 of file vulkan.hpp.
| const VULKAN_HPP_NAMESPACE::StructureType VULKAN_HPP_NAMESPACE::PhysicalDeviceMeshShaderFeaturesNV::sType = StructureType::ePhysicalDeviceMeshShaderFeaturesNV |
Definition at line 66623 of file vulkan.hpp.
| VULKAN_HPP_NAMESPACE::Bool32 VULKAN_HPP_NAMESPACE::PhysicalDeviceMeshShaderFeaturesNV::taskShader = {} |
Definition at line 66625 of file vulkan.hpp.