SDL  2.0
SDL_mouse.h File Reference
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include "begin_code.h"
#include "close_code.h"
+ Include dependency graph for SDL_mouse.h:
+ This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Macros

#define SDL_BUTTON(X)   (1 << ((X)-1))
 
#define SDL_BUTTON_LEFT   1
 
#define SDL_BUTTON_MIDDLE   2
 
#define SDL_BUTTON_RIGHT   3
 
#define SDL_BUTTON_X1   4
 
#define SDL_BUTTON_X2   5
 
#define SDL_BUTTON_LMASK   SDL_BUTTON(SDL_BUTTON_LEFT)
 
#define SDL_BUTTON_MMASK   SDL_BUTTON(SDL_BUTTON_MIDDLE)
 
#define SDL_BUTTON_RMASK   SDL_BUTTON(SDL_BUTTON_RIGHT)
 
#define SDL_BUTTON_X1MASK   SDL_BUTTON(SDL_BUTTON_X1)
 
#define SDL_BUTTON_X2MASK   SDL_BUTTON(SDL_BUTTON_X2)
 

Enumerations

enum  SDL_SystemCursor {
  SDL_SYSTEM_CURSOR_ARROW ,
  SDL_SYSTEM_CURSOR_IBEAM ,
  SDL_SYSTEM_CURSOR_WAIT ,
  SDL_SYSTEM_CURSOR_CROSSHAIR ,
  SDL_SYSTEM_CURSOR_WAITARROW ,
  SDL_SYSTEM_CURSOR_SIZENWSE ,
  SDL_SYSTEM_CURSOR_SIZENESW ,
  SDL_SYSTEM_CURSOR_SIZEWE ,
  SDL_SYSTEM_CURSOR_SIZENS ,
  SDL_SYSTEM_CURSOR_SIZEALL ,
  SDL_SYSTEM_CURSOR_NO ,
  SDL_SYSTEM_CURSOR_HAND ,
  SDL_NUM_SYSTEM_CURSORS
}
 Cursor types for SDL_CreateSystemCursor(). More...
 
enum  SDL_MouseWheelDirection {
  SDL_MOUSEWHEEL_NORMAL ,
  SDL_MOUSEWHEEL_FLIPPED
}
 Scroll direction types for the Scroll event. More...
 

Functions

SDL_WindowSDL_GetMouseFocus (void)
 Get the window which currently has mouse focus. More...
 
Uint32 SDL_GetMouseState (int *x, int *y)
 Retrieve the current state of the mouse. More...
 
Uint32 SDL_GetGlobalMouseState (int *x, int *y)
 Get the current state of the mouse, in relation to the desktop. More...
 
Uint32 SDL_GetRelativeMouseState (int *x, int *y)
 Retrieve the relative state of the mouse. More...
 
void SDL_WarpMouseInWindow (SDL_Window *window, int x, int y)
 Moves the mouse to the given position within the window. More...
 
int SDL_WarpMouseGlobal (int x, int y)
 Moves the mouse to the given position in global screen space. More...
 
int SDL_SetRelativeMouseMode (SDL_bool enabled)
 Set relative mouse mode. More...
 
int SDL_CaptureMouse (SDL_bool enabled)
 Capture the mouse, to track input outside an SDL window. More...
 
SDL_bool SDL_GetRelativeMouseMode (void)
 Query whether relative mouse mode is enabled. More...
 
SDL_CursorSDL_CreateCursor (const Uint8 *data, const Uint8 *mask, int w, int h, int hot_x, int hot_y)
 Create a cursor, using the specified bitmap data and mask (in MSB format). More...
 
SDL_CursorSDL_CreateColorCursor (SDL_Surface *surface, int hot_x, int hot_y)
 Create a color cursor. More...
 
SDL_CursorSDL_CreateSystemCursor (SDL_SystemCursor id)
 Create a system cursor. More...
 
void SDL_SetCursor (SDL_Cursor *cursor)
 Set the active cursor. More...
 
SDL_CursorSDL_GetCursor (void)
 Return the active cursor. More...
 
SDL_CursorSDL_GetDefaultCursor (void)
 Return the default cursor. More...
 
void SDL_FreeCursor (SDL_Cursor *cursor)
 Frees a cursor created with SDL_CreateCursor() or similar functions. More...
 
int SDL_ShowCursor (int toggle)
 Toggle whether or not the cursor is shown. More...
 

Detailed Description

Include file for SDL mouse event handling.

Definition in file SDL_mouse.h.

Macro Definition Documentation

◆ SDL_BUTTON

#define SDL_BUTTON (   X)    (1 << ((X)-1))

Used as a mask when testing buttons in buttonstate.

  • Button 1: Left mouse button
  • Button 2: Middle mouse button
  • Button 3: Right mouse button

Definition at line 281 of file SDL_mouse.h.

◆ SDL_BUTTON_LEFT

#define SDL_BUTTON_LEFT   1

Definition at line 282 of file SDL_mouse.h.

◆ SDL_BUTTON_LMASK

#define SDL_BUTTON_LMASK   SDL_BUTTON(SDL_BUTTON_LEFT)

Definition at line 287 of file SDL_mouse.h.

◆ SDL_BUTTON_MIDDLE

#define SDL_BUTTON_MIDDLE   2

Definition at line 283 of file SDL_mouse.h.

◆ SDL_BUTTON_MMASK

#define SDL_BUTTON_MMASK   SDL_BUTTON(SDL_BUTTON_MIDDLE)

Definition at line 288 of file SDL_mouse.h.

◆ SDL_BUTTON_RIGHT

#define SDL_BUTTON_RIGHT   3

Definition at line 284 of file SDL_mouse.h.

◆ SDL_BUTTON_RMASK

#define SDL_BUTTON_RMASK   SDL_BUTTON(SDL_BUTTON_RIGHT)

Definition at line 289 of file SDL_mouse.h.

◆ SDL_BUTTON_X1

#define SDL_BUTTON_X1   4

Definition at line 285 of file SDL_mouse.h.

◆ SDL_BUTTON_X1MASK

#define SDL_BUTTON_X1MASK   SDL_BUTTON(SDL_BUTTON_X1)

Definition at line 290 of file SDL_mouse.h.

◆ SDL_BUTTON_X2

#define SDL_BUTTON_X2   5

Definition at line 286 of file SDL_mouse.h.

◆ SDL_BUTTON_X2MASK

#define SDL_BUTTON_X2MASK   SDL_BUTTON(SDL_BUTTON_X2)

Definition at line 291 of file SDL_mouse.h.

Enumeration Type Documentation

◆ SDL_MouseWheelDirection

Scroll direction types for the Scroll event.

Enumerator
SDL_MOUSEWHEEL_NORMAL 

The scroll direction is normal

SDL_MOUSEWHEEL_FLIPPED 

The scroll direction is flipped / natural

Definition at line 66 of file SDL_mouse.h.

67 {
68  SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */
69  SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */
SDL_MouseWheelDirection
Scroll direction types for the Scroll event.
Definition: SDL_mouse.h:67
@ SDL_MOUSEWHEEL_NORMAL
Definition: SDL_mouse.h:68
@ SDL_MOUSEWHEEL_FLIPPED
Definition: SDL_mouse.h:69

◆ SDL_SystemCursor

Cursor types for SDL_CreateSystemCursor().

Enumerator
SDL_SYSTEM_CURSOR_ARROW 

Arrow

SDL_SYSTEM_CURSOR_IBEAM 

I-beam

SDL_SYSTEM_CURSOR_WAIT 

Wait

SDL_SYSTEM_CURSOR_CROSSHAIR 

Crosshair

SDL_SYSTEM_CURSOR_WAITARROW 

Small wait cursor (or Wait if not available)

SDL_SYSTEM_CURSOR_SIZENWSE 

Double arrow pointing northwest and southeast

SDL_SYSTEM_CURSOR_SIZENESW 

Double arrow pointing northeast and southwest

SDL_SYSTEM_CURSOR_SIZEWE 

Double arrow pointing west and east

SDL_SYSTEM_CURSOR_SIZENS 

Double arrow pointing north and south

SDL_SYSTEM_CURSOR_SIZEALL 

Four pointed arrow pointing north, south, east, and west

SDL_SYSTEM_CURSOR_NO 

Slashed circle or crossbones

SDL_SYSTEM_CURSOR_HAND 

Hand

SDL_NUM_SYSTEM_CURSORS 

Definition at line 46 of file SDL_mouse.h.

47 {
48  SDL_SYSTEM_CURSOR_ARROW, /**< Arrow */
49  SDL_SYSTEM_CURSOR_IBEAM, /**< I-beam */
50  SDL_SYSTEM_CURSOR_WAIT, /**< Wait */
51  SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */
52  SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */
53  SDL_SYSTEM_CURSOR_SIZENWSE, /**< Double arrow pointing northwest and southeast */
54  SDL_SYSTEM_CURSOR_SIZENESW, /**< Double arrow pointing northeast and southwest */
55  SDL_SYSTEM_CURSOR_SIZEWE, /**< Double arrow pointing west and east */
56  SDL_SYSTEM_CURSOR_SIZENS, /**< Double arrow pointing north and south */
57  SDL_SYSTEM_CURSOR_SIZEALL, /**< Four pointed arrow pointing north, south, east, and west */
58  SDL_SYSTEM_CURSOR_NO, /**< Slashed circle or crossbones */
59  SDL_SYSTEM_CURSOR_HAND, /**< Hand */
SDL_SystemCursor
Cursor types for SDL_CreateSystemCursor().
Definition: SDL_mouse.h:47
@ SDL_SYSTEM_CURSOR_SIZENS
Definition: SDL_mouse.h:56
@ SDL_SYSTEM_CURSOR_HAND
Definition: SDL_mouse.h:59
@ SDL_SYSTEM_CURSOR_ARROW
Definition: SDL_mouse.h:48
@ SDL_SYSTEM_CURSOR_SIZENWSE
Definition: SDL_mouse.h:53
@ SDL_SYSTEM_CURSOR_SIZENESW
Definition: SDL_mouse.h:54
@ SDL_SYSTEM_CURSOR_IBEAM
Definition: SDL_mouse.h:49
@ SDL_SYSTEM_CURSOR_NO
Definition: SDL_mouse.h:58
@ SDL_SYSTEM_CURSOR_WAITARROW
Definition: SDL_mouse.h:52
@ SDL_SYSTEM_CURSOR_SIZEALL
Definition: SDL_mouse.h:57
@ SDL_SYSTEM_CURSOR_WAIT
Definition: SDL_mouse.h:50
@ SDL_NUM_SYSTEM_CURSORS
Definition: SDL_mouse.h:60
@ SDL_SYSTEM_CURSOR_SIZEWE
Definition: SDL_mouse.h:55
@ SDL_SYSTEM_CURSOR_CROSSHAIR
Definition: SDL_mouse.h:51

Function Documentation

◆ SDL_CaptureMouse()

int SDL_CaptureMouse ( SDL_bool  enabled)

Capture the mouse, to track input outside an SDL window.

Parameters
enabledWhether or not to enable capturing

Capturing enables your app to obtain mouse events globally, instead of just within your window. Not all video targets support this function. When capturing is enabled, the current window will get all mouse events, but unlike relative mode, no change is made to the cursor and it is not restrained to your window.

This function may also deny mouse input to other windows–both those in your application and others on the system–so you should use this function sparingly, and in small bursts. For example, you might want to track the mouse while the user is dragging something, until the user releases a mouse button. It is not recommended that you capture the mouse for long periods of time, such as the entire time your app is running.

While captured, mouse events still report coordinates relative to the current (foreground) window, but those coordinates may be outside the bounds of the window (including negative values). Capturing is only allowed for the foreground window. If the window loses focus while capturing, the capture will be disabled automatically.

While capturing is enabled, the current window will have the SDL_WINDOW_MOUSE_CAPTURE flag set.

Returns
0 on success, or -1 if not supported.

Definition at line 856 of file SDL_mouse.c.

857 {
858  SDL_Mouse *mouse = SDL_GetMouse();
859  SDL_Window *focusWindow;
860  SDL_bool isCaptured;
861 
862  if (!mouse->CaptureMouse) {
863  return SDL_Unsupported();
864  }
865 
866  focusWindow = SDL_GetKeyboardFocus();
867 
868  isCaptured = focusWindow && (focusWindow->flags & SDL_WINDOW_MOUSE_CAPTURE);
869  if (isCaptured == enabled) {
870  return 0; /* already done! */
871  }
872 
873  if (enabled) {
874  if (!focusWindow) {
875  return SDL_SetError("No window has focus");
876  } else if (mouse->CaptureMouse(focusWindow) == -1) {
877  return -1; /* CaptureMouse() should call SetError */
878  }
879  focusWindow->flags |= SDL_WINDOW_MOUSE_CAPTURE;
880  } else {
881  if (mouse->CaptureMouse(NULL) == -1) {
882  return -1; /* CaptureMouse() should call SetError */
883  }
884  focusWindow->flags &= ~SDL_WINDOW_MOUSE_CAPTURE;
885  }
886 
887  return 0;
888 }
#define SDL_SetError
#define SDL_GetKeyboardFocus
#define SDL_Unsupported()
Definition: SDL_error.h:89
SDL_Mouse * SDL_GetMouse(void)
Definition: SDL_mouse.c:175
GLenum GLenum GLsizei const GLuint GLboolean enabled
SDL_bool
Definition: SDL_stdinc.h:168
@ SDL_WINDOW_MOUSE_CAPTURE
Definition: SDL_video.h:115
#define NULL
Definition: begin_code.h:163
int(* CaptureMouse)(SDL_Window *window)
Definition: SDL_mouse_c.h:70
The type used to identify a window.
Definition: SDL_sysvideo.h:75
Uint32 flags
Definition: SDL_sysvideo.h:84

References SDL_Mouse::CaptureMouse, SDL_Window::flags, NULL, SDL_GetKeyboardFocus, SDL_GetMouse(), SDL_SetError, SDL_Unsupported, and SDL_WINDOW_MOUSE_CAPTURE.

Referenced by SDL_MouseQuit().

◆ SDL_CreateColorCursor()

SDL_Cursor* SDL_CreateColorCursor ( SDL_Surface surface,
int  hot_x,
int  hot_y 
)

Create a color cursor.

See also
SDL_FreeCursor()

Definition at line 940 of file SDL_mouse.c.

941 {
942  SDL_Mouse *mouse = SDL_GetMouse();
943  SDL_Surface *temp = NULL;
945 
946  if (!surface) {
947  SDL_SetError("Passed NULL cursor surface");
948  return NULL;
949  }
950 
951  if (!mouse->CreateCursor) {
952  SDL_SetError("Cursors are not currently supported");
953  return NULL;
954  }
955 
956  /* Sanity check the hot spot */
957  if ((hot_x < 0) || (hot_y < 0) ||
958  (hot_x >= surface->w) || (hot_y >= surface->h)) {
959  SDL_SetError("Cursor hot spot doesn't lie within cursor");
960  return NULL;
961  }
962 
963  if (surface->format->format != SDL_PIXELFORMAT_ARGB8888) {
965  if (!temp) {
966  return NULL;
967  }
968  surface = temp;
969  }
970 
971  cursor = mouse->CreateCursor(surface, hot_x, hot_y);
972  if (cursor) {
973  cursor->next = mouse->cursors;
974  mouse->cursors = cursor;
975  }
976 
977  SDL_FreeSurface(temp);
978 
979  return cursor;
980 }
#define SDL_ConvertSurfaceFormat
#define SDL_FreeSurface
int uint32_t uint32_t uint32_t uint32_t uint32_t int drmModeModeInfoPtr mode int uint32_t uint32_t uint32_t uint32_t int32_t hot_x
@ SDL_PIXELFORMAT_ARGB8888
Definition: SDL_pixels.h:257
EGLSurface surface
Definition: eglext.h:248
struct SDL_Cursor * next
Definition: SDL_mouse_c.h:32
SDL_Cursor *(* CreateCursor)(SDL_Surface *surface, int hot_x, int hot_y)
Definition: SDL_mouse_c.h:46
SDL_Cursor * cursors
Definition: SDL_mouse_c.h:103
A collection of pixels used in software blitting.
Definition: SDL_surface.h:71
SDL_Cursor * cursor
Definition: testwm2.c:40

References SDL_Mouse::CreateCursor, cursor, SDL_Mouse::cursors, hot_x, SDL_Cursor::next, NULL, SDL_ConvertSurfaceFormat, SDL_FreeSurface, SDL_GetMouse(), SDL_PIXELFORMAT_ARGB8888, and SDL_SetError.

Referenced by SDL_CreateCursor().

◆ SDL_CreateCursor()

SDL_Cursor* SDL_CreateCursor ( const Uint8 data,
const Uint8 mask,
int  w,
int  h,
int  hot_x,
int  hot_y 
)

Create a cursor, using the specified bitmap data and mask (in MSB format).

The cursor width must be a multiple of 8 bits.

The cursor is created in black and white according to the following:

data mask resulting pixel on screen
0 1 White
1 1 Black
0 0 Transparent
1 0 Inverted color if possible, black if not.
See also
SDL_FreeCursor()

Definition at line 891 of file SDL_mouse.c.

893 {
896  int x, y;
897  Uint32 *pixel;
898  Uint8 datab = 0, maskb = 0;
899  const Uint32 black = 0xFF000000;
900  const Uint32 white = 0xFFFFFFFF;
901  const Uint32 transparent = 0x00000000;
902 
903  /* Make sure the width is a multiple of 8 */
904  w = ((w + 7) & ~7);
905 
906  /* Create the surface from a bitmap */
907  surface = SDL_CreateRGBSurface(0, w, h, 32,
908  0x00FF0000,
909  0x0000FF00,
910  0x000000FF,
911  0xFF000000);
912  if (!surface) {
913  return NULL;
914  }
915  for (y = 0; y < h; ++y) {
916  pixel = (Uint32 *) ((Uint8 *) surface->pixels + y * surface->pitch);
917  for (x = 0; x < w; ++x) {
918  if ((x % 8) == 0) {
919  datab = *data++;
920  maskb = *mask++;
921  }
922  if (maskb & 0x80) {
923  *pixel++ = (datab & 0x80) ? black : white;
924  } else {
925  *pixel++ = (datab & 0x80) ? black : transparent;
926  }
927  datab <<= 1;
928  maskb <<= 1;
929  }
930  }
931 
933 
935 
936  return cursor;
937 }
#define SDL_CreateRGBSurface
SDL_Cursor * SDL_CreateColorCursor(SDL_Surface *surface, int hot_x, int hot_y)
Create a color cursor.
Definition: SDL_mouse.c:940
GLint GLint GLint GLint GLint GLint y
Definition: SDL_opengl.h:1574
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
GLint GLint GLint GLint GLint x
Definition: SDL_opengl.h:1574
GLenum GLint GLuint mask
GLfloat GLfloat GLfloat GLfloat h
GLubyte GLubyte GLubyte GLubyte w
uint8_t Uint8
Definition: SDL_stdinc.h:185
uint32_t Uint32
Definition: SDL_stdinc.h:209

References cursor, hot_x, NULL, SDL_CreateColorCursor(), SDL_CreateRGBSurface, and SDL_FreeSurface.

◆ SDL_CreateSystemCursor()

SDL_Cursor* SDL_CreateSystemCursor ( SDL_SystemCursor  id)

Create a system cursor.

See also
SDL_FreeCursor()

Definition at line 983 of file SDL_mouse.c.

984 {
985  SDL_Mouse *mouse = SDL_GetMouse();
987 
988  if (!mouse->CreateSystemCursor) {
989  SDL_SetError("CreateSystemCursor is not currently supported");
990  return NULL;
991  }
992 
993  cursor = mouse->CreateSystemCursor(id);
994  if (cursor) {
995  cursor->next = mouse->cursors;
996  mouse->cursors = cursor;
997  }
998 
999  return cursor;
1000 }
SDL_Cursor *(* CreateSystemCursor)(SDL_SystemCursor id)
Definition: SDL_mouse_c.h:49

References SDL_Mouse::CreateSystemCursor, cursor, SDL_Mouse::cursors, SDL_Cursor::next, NULL, SDL_GetMouse(), and SDL_SetError.

◆ SDL_FreeCursor()

void SDL_FreeCursor ( SDL_Cursor cursor)

Frees a cursor created with SDL_CreateCursor() or similar functions.

See also
SDL_CreateCursor()
SDL_CreateColorCursor()
SDL_CreateSystemCursor()

Definition at line 1069 of file SDL_mouse.c.

1070 {
1071  SDL_Mouse *mouse = SDL_GetMouse();
1072  SDL_Cursor *curr, *prev;
1073 
1074  if (!cursor) {
1075  return;
1076  }
1077 
1078  if (cursor == mouse->def_cursor) {
1079  return;
1080  }
1081  if (cursor == mouse->cur_cursor) {
1082  SDL_SetCursor(mouse->def_cursor);
1083  }
1084 
1085  for (prev = NULL, curr = mouse->cursors; curr;
1086  prev = curr, curr = curr->next) {
1087  if (curr == cursor) {
1088  if (prev) {
1089  prev->next = curr->next;
1090  } else {
1091  mouse->cursors = curr->next;
1092  }
1093 
1094  if (mouse->FreeCursor) {
1095  mouse->FreeCursor(curr);
1096  }
1097  return;
1098  }
1099  }
1100 }
void SDL_SetCursor(SDL_Cursor *cursor)
Set the active cursor.
Definition: SDL_mouse.c:1007
SDL_Cursor * cur_cursor
Definition: SDL_mouse_c.h:105
void(* FreeCursor)(SDL_Cursor *cursor)
Definition: SDL_mouse_c.h:58
SDL_Cursor * def_cursor
Definition: SDL_mouse_c.h:104

References SDL_Mouse::cur_cursor, cursor, SDL_Mouse::cursors, SDL_Mouse::def_cursor, SDL_Mouse::FreeCursor, SDL_Cursor::next, NULL, SDL_GetMouse(), and SDL_SetCursor().

Referenced by SDL_MouseQuit().

◆ SDL_GetCursor()

SDL_Cursor* SDL_GetCursor ( void  )

Return the active cursor.

Definition at line 1047 of file SDL_mouse.c.

1048 {
1049  SDL_Mouse *mouse = SDL_GetMouse();
1050 
1051  if (!mouse) {
1052  return NULL;
1053  }
1054  return mouse->cur_cursor;
1055 }

References SDL_Mouse::cur_cursor, NULL, and SDL_GetMouse().

◆ SDL_GetDefaultCursor()

SDL_Cursor* SDL_GetDefaultCursor ( void  )

Return the default cursor.

Definition at line 287 of file SDL_dynapi_procs.h.

References SDL_Mouse::def_cursor, NULL, and SDL_GetMouse().

◆ SDL_GetGlobalMouseState()

Uint32 SDL_GetGlobalMouseState ( int x,
int y 
)

Get the current state of the mouse, in relation to the desktop.

This works just like SDL_GetMouseState(), but the coordinates will be reported relative to the top-left of the desktop. This can be useful if you need to track the mouse outside of a specific window and SDL_CaptureMouse() doesn't fit your needs. For example, it could be useful if you need to track the mouse while dragging a window, where coordinates relative to a window might not be in sync at all times.

Note
SDL_GetMouseState() returns the mouse position as SDL understands it from the last pump of the event queue. This function, however, queries the OS for the current mouse position, and as such, might be a slightly less efficient function. Unless you know what you're doing and have a good reason to use this function, you probably want SDL_GetMouseState() instead.
Parameters
xReturns the current X coord, relative to the desktop. Can be NULL.
yReturns the current Y coord, relative to the desktop. Can be NULL.
Returns
The current button state as a bitmask, which can be tested using the SDL_BUTTON(X) macros.
See also
SDL_GetMouseState

Definition at line 727 of file SDL_mouse.c.

728 {
729  SDL_Mouse *mouse = SDL_GetMouse();
730 
731  if (mouse->GetGlobalMouseState) {
732  int tmpx, tmpy;
733 
734  /* make sure these are never NULL for the backend implementations... */
735  if (!x) {
736  x = &tmpx;
737  }
738  if (!y) {
739  y = &tmpy;
740  }
741 
742  *x = *y = 0;
743 
744  return mouse->GetGlobalMouseState(x, y);
745  } else {
746  return SDL_GetMouseState(x, y);
747  }
748 }
Uint32 SDL_GetMouseState(int *x, int *y)
Retrieve the current state of the mouse.
Definition: SDL_mouse.c:697
Uint32(* GetGlobalMouseState)(int *x, int *y)
Definition: SDL_mouse_c.h:73

References SDL_Mouse::GetGlobalMouseState, SDL_GetMouse(), and SDL_GetMouseState().

◆ SDL_GetMouseFocus()

SDL_Window* SDL_GetMouseFocus ( void  )

Get the window which currently has mouse focus.

Definition at line 181 of file SDL_mouse.c.

182 {
183  SDL_Mouse *mouse = SDL_GetMouse();
184 
185  return mouse->focus;
186 }
SDL_Window * focus
Definition: SDL_mouse_c.h:77

References SDL_Mouse::focus, and SDL_GetMouse().

◆ SDL_GetMouseState()

Uint32 SDL_GetMouseState ( int x,
int y 
)

Retrieve the current state of the mouse.

The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros, and x and y are set to the mouse cursor position relative to the focus window for the currently selected mouse. You can pass NULL for either x or y.

Definition at line 697 of file SDL_mouse.c.

698 {
699  SDL_Mouse *mouse = SDL_GetMouse();
700 
701  if (x) {
702  *x = mouse->x;
703  }
704  if (y) {
705  *y = mouse->y;
706  }
707  return mouse->buttonstate;
708 }
Uint32 buttonstate
Definition: SDL_mouse_c.h:85

References SDL_Mouse::buttonstate, SDL_GetMouse(), SDL_Mouse::x, and SDL_Mouse::y.

Referenced by SDL_GetGlobalMouseState().

◆ SDL_GetRelativeMouseMode()

SDL_bool SDL_GetRelativeMouseMode ( void  )

Query whether relative mouse mode is enabled.

See also
SDL_SetRelativeMouseMode()

Definition at line 281 of file SDL_dynapi_procs.h.

References SDL_Mouse::relative_mode, and SDL_GetMouse().

◆ SDL_GetRelativeMouseState()

Uint32 SDL_GetRelativeMouseState ( int x,
int y 
)

Retrieve the relative state of the mouse.

The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros, and x and y are set to the mouse deltas since the last call to SDL_GetRelativeMouseState().

Definition at line 711 of file SDL_mouse.c.

712 {
713  SDL_Mouse *mouse = SDL_GetMouse();
714 
715  if (x) {
716  *x = mouse->xdelta;
717  }
718  if (y) {
719  *y = mouse->ydelta;
720  }
721  mouse->xdelta = 0;
722  mouse->ydelta = 0;
723  return mouse->buttonstate;
724 }
int ydelta
Definition: SDL_mouse_c.h:81
int xdelta
Definition: SDL_mouse_c.h:80

References SDL_Mouse::buttonstate, SDL_GetMouse(), SDL_Mouse::xdelta, and SDL_Mouse::ydelta.

◆ SDL_SetCursor()

void SDL_SetCursor ( SDL_Cursor cursor)

Set the active cursor.

Definition at line 1007 of file SDL_mouse.c.

1008 {
1009  SDL_Mouse *mouse = SDL_GetMouse();
1010 
1011  /* Set the new cursor */
1012  if (cursor) {
1013  /* Make sure the cursor is still valid for this mouse */
1014  if (cursor != mouse->def_cursor) {
1015  SDL_Cursor *found;
1016  for (found = mouse->cursors; found; found = found->next) {
1017  if (found == cursor) {
1018  break;
1019  }
1020  }
1021  if (!found) {
1022  SDL_SetError("Cursor not associated with the current mouse");
1023  return;
1024  }
1025  }
1026  mouse->cur_cursor = cursor;
1027  } else {
1028  if (mouse->focus) {
1029  cursor = mouse->cur_cursor;
1030  } else {
1031  cursor = mouse->def_cursor;
1032  }
1033  }
1034 
1035  if (cursor && mouse->cursor_shown && !mouse->relative_mode) {
1036  if (mouse->ShowCursor) {
1037  mouse->ShowCursor(cursor);
1038  }
1039  } else {
1040  if (mouse->ShowCursor) {
1041  mouse->ShowCursor(NULL);
1042  }
1043  }
1044 }
SDL_bool relative_mode
Definition: SDL_mouse_c.h:87
int(* ShowCursor)(SDL_Cursor *cursor)
Definition: SDL_mouse_c.h:52
SDL_bool cursor_shown
Definition: SDL_mouse_c.h:106

References SDL_Mouse::cur_cursor, cursor, SDL_Mouse::cursor_shown, SDL_Mouse::cursors, SDL_Mouse::def_cursor, SDL_Mouse::focus, SDL_Cursor::next, NULL, SDL_Mouse::relative_mode, SDL_GetMouse(), SDL_SetError, and SDL_Mouse::ShowCursor.

Referenced by SDL_FreeCursor(), SDL_SetDefaultCursor(), SDL_SetMouseFocus(), SDL_SetRelativeMouseMode(), and SDL_ShowCursor().

◆ SDL_SetRelativeMouseMode()

int SDL_SetRelativeMouseMode ( SDL_bool  enabled)

Set relative mouse mode.

Parameters
enabledWhether or not to enable relative mode
Returns
0 on success, or -1 if relative mode is not supported.

While the mouse is in relative mode, the cursor is hidden, and the driver will try to report continuous motion in the current window. Only relative motion events will be delivered, the mouse position will not change.

Note
This function will flush any pending mouse motion.
See also
SDL_GetRelativeMouseMode()

Definition at line 794 of file SDL_mouse.c.

795 {
796  SDL_Mouse *mouse = SDL_GetMouse();
797  SDL_Window *focusWindow = SDL_GetKeyboardFocus();
798 
799  if (enabled == mouse->relative_mode) {
800  return 0;
801  }
802 
803  /* Set the relative mode */
804  if (!enabled && mouse->relative_mode_warp) {
805  mouse->relative_mode_warp = SDL_FALSE;
806  } else if (enabled && ShouldUseRelativeModeWarp(mouse)) {
807  mouse->relative_mode_warp = SDL_TRUE;
808  } else if (!mouse->SetRelativeMouseMode || mouse->SetRelativeMouseMode(enabled) < 0) {
809  if (enabled) {
810  /* Fall back to warp mode if native relative mode failed */
811  if (!mouse->WarpMouse) {
812  return SDL_SetError("No relative mode implementation available");
813  }
814  mouse->relative_mode_warp = SDL_TRUE;
815  }
816  }
817  mouse->relative_mode = enabled;
818  mouse->scale_accum_x = 0.0f;
819  mouse->scale_accum_y = 0.0f;
820 
821  if (enabled && focusWindow) {
822  /* Center it in the focused window to prevent clicks from going through
823  * to background windows.
824  */
825  SDL_SetMouseFocus(focusWindow);
826  SDL_WarpMouseInWindow(focusWindow, focusWindow->w/2, focusWindow->h/2);
827  }
828 
829  if (mouse->focus) {
830  SDL_UpdateWindowGrab(mouse->focus);
831 
832  /* Put the cursor back to where the application expects it */
833  if (!enabled) {
834  SDL_WarpMouseInWindow(mouse->focus, mouse->x, mouse->y);
835  }
836  }
837 
838  /* Flush pending mouse motion - ideally we would pump events, but that's not always safe */
840 
841  /* Update cursor visibility */
843 
844  return 0;
845 }
#define SDL_FlushEvent
@ SDL_MOUSEMOTION
Definition: SDL_events.h:107
static SDL_bool ShouldUseRelativeModeWarp(SDL_Mouse *mouse)
Definition: SDL_mouse.c:783
void SDL_WarpMouseInWindow(SDL_Window *window, int x, int y)
Moves the mouse to the given position within the window.
Definition: SDL_mouse.c:751
void SDL_SetMouseFocus(SDL_Window *window)
Definition: SDL_mouse.c:208
@ SDL_TRUE
Definition: SDL_stdinc.h:170
@ SDL_FALSE
Definition: SDL_stdinc.h:169
void SDL_UpdateWindowGrab(SDL_Window *window)
Definition: SDL_video.c:2636
float scale_accum_x
Definition: SDL_mouse_c.h:91
int(* SetRelativeMouseMode)(SDL_bool enabled)
Definition: SDL_mouse_c.h:67
void(* WarpMouse)(SDL_Window *window, int x, int y)
Definition: SDL_mouse_c.h:61
SDL_bool relative_mode_warp
Definition: SDL_mouse_c.h:88
float scale_accum_y
Definition: SDL_mouse_c.h:92

References SDL_Mouse::focus, SDL_Window::h, NULL, SDL_Mouse::relative_mode, SDL_Mouse::relative_mode_warp, SDL_Mouse::scale_accum_x, SDL_Mouse::scale_accum_y, SDL_FALSE, SDL_FlushEvent, SDL_GetKeyboardFocus, SDL_GetMouse(), SDL_MOUSEMOTION, SDL_SetCursor(), SDL_SetError, SDL_SetMouseFocus(), SDL_TRUE, SDL_UpdateWindowGrab(), SDL_WarpMouseInWindow(), SDL_Mouse::SetRelativeMouseMode, ShouldUseRelativeModeWarp(), SDL_Window::w, SDL_Mouse::WarpMouse, SDL_Mouse::x, and SDL_Mouse::y.

Referenced by SDL_MouseQuit().

◆ SDL_ShowCursor()

int SDL_ShowCursor ( int  toggle)

Toggle whether or not the cursor is shown.

Parameters
toggle1 to show the cursor, 0 to hide it, -1 to query the current state.
Returns
1 if the cursor is shown, or 0 if the cursor is hidden.

Definition at line 1103 of file SDL_mouse.c.

1104 {
1105  SDL_Mouse *mouse = SDL_GetMouse();
1106  SDL_bool shown;
1107 
1108  if (!mouse) {
1109  return 0;
1110  }
1111 
1112  shown = mouse->cursor_shown;
1113  if (toggle >= 0) {
1114  if (toggle) {
1115  mouse->cursor_shown = SDL_TRUE;
1116  } else {
1117  mouse->cursor_shown = SDL_FALSE;
1118  }
1119  if (mouse->cursor_shown != shown) {
1121  }
1122  }
1123  return shown;
1124 }

References SDL_Mouse::cursor_shown, NULL, SDL_FALSE, SDL_GetMouse(), SDL_SetCursor(), and SDL_TRUE.

Referenced by SDL_MouseQuit().

◆ SDL_WarpMouseGlobal()

int SDL_WarpMouseGlobal ( int  x,
int  y 
)

Moves the mouse to the given position in global screen space.

Parameters
xThe x coordinate
yThe y coordinate
Returns
0 on success, -1 on error (usually: unsupported by a platform).
Note
This function generates a mouse motion event

Definition at line 771 of file SDL_mouse.c.

772 {
773  SDL_Mouse *mouse = SDL_GetMouse();
774 
775  if (mouse->WarpMouseGlobal) {
776  return mouse->WarpMouseGlobal(x, y);
777  }
778 
779  return SDL_Unsupported();
780 }
int(* WarpMouseGlobal)(int x, int y)
Definition: SDL_mouse_c.h:64

References SDL_GetMouse(), SDL_Unsupported, and SDL_Mouse::WarpMouseGlobal.

◆ SDL_WarpMouseInWindow()

void SDL_WarpMouseInWindow ( SDL_Window window,
int  x,
int  y 
)

Moves the mouse to the given position within the window.

Parameters
windowThe window to move the mouse into, or NULL for the current mouse focus
xThe x coordinate within the window
yThe y coordinate within the window
Note
This function generates a mouse motion event

Definition at line 751 of file SDL_mouse.c.

752 {
753  SDL_Mouse *mouse = SDL_GetMouse();
754 
755  if (window == NULL) {
756  window = mouse->focus;
757  }
758 
759  if (window == NULL) {
760  return;
761  }
762 
763  if (mouse->WarpMouse) {
764  mouse->WarpMouse(window, x, y);
765  } else {
766  SDL_SendMouseMotion(window, mouse->mouseID, 0, x, y);
767  }
768 }
int SDL_SendMouseMotion(SDL_Window *window, SDL_MouseID mouseID, int relative, int x, int y)
Definition: SDL_mouse.c:298
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
SDL_MouseID mouseID
Definition: SDL_mouse_c.h:76

References SDL_Mouse::focus, SDL_Mouse::mouseID, NULL, SDL_GetMouse(), SDL_SendMouseMotion(), and SDL_Mouse::WarpMouse.

Referenced by SDL_PrivateSendMouseMotion(), and SDL_SetRelativeMouseMode().