SDL  2.0
SDL_render.h File Reference
#include "SDL_stdinc.h"
#include "SDL_rect.h"
#include "SDL_video.h"
#include "begin_code.h"
#include "close_code.h"
+ Include dependency graph for SDL_render.h:
+ This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Data Structures

struct  SDL_RendererInfo
 Information on the capabilities of a render driver or context. More...
 

Enumerations

enum  SDL_RendererFlags {
  SDL_RENDERER_SOFTWARE = 0x00000001 ,
  SDL_RENDERER_ACCELERATED = 0x00000002 ,
  SDL_RENDERER_PRESENTVSYNC = 0x00000004 ,
  SDL_RENDERER_TARGETTEXTURE = 0x00000008
}
 Flags used when creating a rendering context. More...
 
enum  SDL_ScaleMode {
  SDL_ScaleModeNearest ,
  SDL_ScaleModeLinear ,
  SDL_ScaleModeBest
}
 The scaling mode for a texture. More...
 
enum  SDL_TextureAccess {
  SDL_TEXTUREACCESS_STATIC ,
  SDL_TEXTUREACCESS_STREAMING ,
  SDL_TEXTUREACCESS_TARGET
}
 The access pattern allowed for a texture. More...
 
enum  SDL_TextureModulate {
  SDL_TEXTUREMODULATE_NONE = 0x00000000 ,
  SDL_TEXTUREMODULATE_COLOR = 0x00000001 ,
  SDL_TEXTUREMODULATE_ALPHA = 0x00000002
}
 The texture channel modulation used in SDL_RenderCopy(). More...
 
enum  SDL_RendererFlip {
  SDL_FLIP_NONE = 0x00000000 ,
  SDL_FLIP_HORIZONTAL = 0x00000001 ,
  SDL_FLIP_VERTICAL = 0x00000002
}
 Flip constants for SDL_RenderCopyEx. More...
 

Functions

int SDL_GetNumRenderDrivers (void)
 Get the number of 2D rendering drivers available for the current display. More...
 
int SDL_GetRenderDriverInfo (int index, SDL_RendererInfo *info)
 Get information about a specific 2D rendering driver for the current display. More...
 
int SDL_CreateWindowAndRenderer (int width, int height, Uint32 window_flags, SDL_Window **window, SDL_Renderer **renderer)
 Create a window and default renderer. More...
 
SDL_RendererSDL_CreateRenderer (SDL_Window *window, int index, Uint32 flags)
 Create a 2D rendering context for a window. More...
 
SDL_RendererSDL_CreateSoftwareRenderer (SDL_Surface *surface)
 Create a 2D software rendering context for a surface. More...
 
SDL_RendererSDL_GetRenderer (SDL_Window *window)
 Get the renderer associated with a window. More...
 
int SDL_GetRendererInfo (SDL_Renderer *renderer, SDL_RendererInfo *info)
 Get information about a rendering context. More...
 
int SDL_GetRendererOutputSize (SDL_Renderer *renderer, int *w, int *h)
 Get the output size in pixels of a rendering context. More...
 
SDL_TextureSDL_CreateTexture (SDL_Renderer *renderer, Uint32 format, int access, int w, int h)
 Create a texture for a rendering context. More...
 
SDL_TextureSDL_CreateTextureFromSurface (SDL_Renderer *renderer, SDL_Surface *surface)
 Create a texture from an existing surface. More...
 
int SDL_QueryTexture (SDL_Texture *texture, Uint32 *format, int *access, int *w, int *h)
 Query the attributes of a texture. More...
 
int SDL_SetTextureColorMod (SDL_Texture *texture, Uint8 r, Uint8 g, Uint8 b)
 Set an additional color value used in render copy operations. More...
 
int SDL_GetTextureColorMod (SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b)
 Get the additional color value used in render copy operations. More...
 
int SDL_SetTextureAlphaMod (SDL_Texture *texture, Uint8 alpha)
 Set an additional alpha value used in render copy operations. More...
 
int SDL_GetTextureAlphaMod (SDL_Texture *texture, Uint8 *alpha)
 Get the additional alpha value used in render copy operations. More...
 
int SDL_SetTextureBlendMode (SDL_Texture *texture, SDL_BlendMode blendMode)
 Set the blend mode used for texture copy operations. More...
 
int SDL_GetTextureBlendMode (SDL_Texture *texture, SDL_BlendMode *blendMode)
 Get the blend mode used for texture copy operations. More...
 
int SDL_SetTextureScaleMode (SDL_Texture *texture, SDL_ScaleMode scaleMode)
 Set the scale mode used for texture scale operations. More...
 
int SDL_GetTextureScaleMode (SDL_Texture *texture, SDL_ScaleMode *scaleMode)
 Get the scale mode used for texture scale operations. More...
 
int SDL_UpdateTexture (SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch)
 Update the given texture rectangle with new pixel data. More...
 
int SDL_UpdateYUVTexture (SDL_Texture *texture, const SDL_Rect *rect, const Uint8 *Yplane, int Ypitch, const Uint8 *Uplane, int Upitch, const Uint8 *Vplane, int Vpitch)
 Update a rectangle within a planar YV12 or IYUV texture with new pixel data. More...
 
int SDL_LockTexture (SDL_Texture *texture, const SDL_Rect *rect, void **pixels, int *pitch)
 Lock a portion of the texture for write-only pixel access. More...
 
int SDL_LockTextureToSurface (SDL_Texture *texture, const SDL_Rect *rect, SDL_Surface **surface)
 Lock a portion of the texture for write-only pixel access. Expose it as a SDL surface. More...
 
void SDL_UnlockTexture (SDL_Texture *texture)
 Unlock a texture, uploading the changes to video memory, if needed. If SDL_LockTextureToSurface() was called for locking, the SDL surface is freed. More...
 
SDL_bool SDL_RenderTargetSupported (SDL_Renderer *renderer)
 Determines whether a window supports the use of render targets. More...
 
int SDL_SetRenderTarget (SDL_Renderer *renderer, SDL_Texture *texture)
 Set a texture as the current rendering target. More...
 
SDL_TextureSDL_GetRenderTarget (SDL_Renderer *renderer)
 Get the current render target or NULL for the default render target. More...
 
int SDL_RenderSetLogicalSize (SDL_Renderer *renderer, int w, int h)
 Set device independent resolution for rendering. More...
 
void SDL_RenderGetLogicalSize (SDL_Renderer *renderer, int *w, int *h)
 Get device independent resolution for rendering. More...
 
int SDL_RenderSetIntegerScale (SDL_Renderer *renderer, SDL_bool enable)
 Set whether to force integer scales for resolution-independent rendering. More...
 
SDL_bool SDL_RenderGetIntegerScale (SDL_Renderer *renderer)
 Get whether integer scales are forced for resolution-independent rendering. More...
 
int SDL_RenderSetViewport (SDL_Renderer *renderer, const SDL_Rect *rect)
 Set the drawing area for rendering on the current target. More...
 
void SDL_RenderGetViewport (SDL_Renderer *renderer, SDL_Rect *rect)
 Get the drawing area for the current target. More...
 
int SDL_RenderSetClipRect (SDL_Renderer *renderer, const SDL_Rect *rect)
 Set the clip rectangle for the current target. More...
 
void SDL_RenderGetClipRect (SDL_Renderer *renderer, SDL_Rect *rect)
 Get the clip rectangle for the current target. More...
 
SDL_bool SDL_RenderIsClipEnabled (SDL_Renderer *renderer)
 Get whether clipping is enabled on the given renderer. More...
 
int SDL_RenderSetScale (SDL_Renderer *renderer, float scaleX, float scaleY)
 Set the drawing scale for rendering on the current target. More...
 
void SDL_RenderGetScale (SDL_Renderer *renderer, float *scaleX, float *scaleY)
 Get the drawing scale for the current target. More...
 
int SDL_SetRenderDrawColor (SDL_Renderer *renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 Set the color used for drawing operations (Rect, Line and Clear). More...
 
int SDL_GetRenderDrawColor (SDL_Renderer *renderer, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)
 Get the color used for drawing operations (Rect, Line and Clear). More...
 
int SDL_SetRenderDrawBlendMode (SDL_Renderer *renderer, SDL_BlendMode blendMode)
 Set the blend mode used for drawing operations (Fill and Line). More...
 
int SDL_GetRenderDrawBlendMode (SDL_Renderer *renderer, SDL_BlendMode *blendMode)
 Get the blend mode used for drawing operations. More...
 
int SDL_RenderClear (SDL_Renderer *renderer)
 Clear the current rendering target with the drawing color. More...
 
int SDL_RenderDrawPoint (SDL_Renderer *renderer, int x, int y)
 Draw a point on the current rendering target. More...
 
int SDL_RenderDrawPoints (SDL_Renderer *renderer, const SDL_Point *points, int count)
 Draw multiple points on the current rendering target. More...
 
int SDL_RenderDrawLine (SDL_Renderer *renderer, int x1, int y1, int x2, int y2)
 Draw a line on the current rendering target. More...
 
int SDL_RenderDrawLines (SDL_Renderer *renderer, const SDL_Point *points, int count)
 Draw a series of connected lines on the current rendering target. More...
 
int SDL_RenderDrawRect (SDL_Renderer *renderer, const SDL_Rect *rect)
 Draw a rectangle on the current rendering target. More...
 
int SDL_RenderDrawRects (SDL_Renderer *renderer, const SDL_Rect *rects, int count)
 Draw some number of rectangles on the current rendering target. More...
 
int SDL_RenderFillRect (SDL_Renderer *renderer, const SDL_Rect *rect)
 Fill a rectangle on the current rendering target with the drawing color. More...
 
int SDL_RenderFillRects (SDL_Renderer *renderer, const SDL_Rect *rects, int count)
 Fill some number of rectangles on the current rendering target with the drawing color. More...
 
int SDL_RenderCopy (SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_Rect *dstrect)
 Copy a portion of the texture to the current rendering target. More...
 
int SDL_RenderCopyEx (SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_Rect *dstrect, const double angle, const SDL_Point *center, const SDL_RendererFlip flip)
 Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center. More...
 
int SDL_RenderDrawPointF (SDL_Renderer *renderer, float x, float y)
 Draw a point on the current rendering target. More...
 
int SDL_RenderDrawPointsF (SDL_Renderer *renderer, const SDL_FPoint *points, int count)
 Draw multiple points on the current rendering target. More...
 
int SDL_RenderDrawLineF (SDL_Renderer *renderer, float x1, float y1, float x2, float y2)
 Draw a line on the current rendering target. More...
 
int SDL_RenderDrawLinesF (SDL_Renderer *renderer, const SDL_FPoint *points, int count)
 Draw a series of connected lines on the current rendering target. More...
 
int SDL_RenderDrawRectF (SDL_Renderer *renderer, const SDL_FRect *rect)
 Draw a rectangle on the current rendering target. More...
 
int SDL_RenderDrawRectsF (SDL_Renderer *renderer, const SDL_FRect *rects, int count)
 Draw some number of rectangles on the current rendering target. More...
 
int SDL_RenderFillRectF (SDL_Renderer *renderer, const SDL_FRect *rect)
 Fill a rectangle on the current rendering target with the drawing color. More...
 
int SDL_RenderFillRectsF (SDL_Renderer *renderer, const SDL_FRect *rects, int count)
 Fill some number of rectangles on the current rendering target with the drawing color. More...
 
int SDL_RenderCopyF (SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_FRect *dstrect)
 Copy a portion of the texture to the current rendering target. More...
 
int SDL_RenderCopyExF (SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_FRect *dstrect, const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
 Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center. More...
 
int SDL_RenderReadPixels (SDL_Renderer *renderer, const SDL_Rect *rect, Uint32 format, void *pixels, int pitch)
 Read pixels from the current rendering target. More...
 
void SDL_RenderPresent (SDL_Renderer *renderer)
 Update the screen with rendering performed. More...
 
void SDL_DestroyTexture (SDL_Texture *texture)
 Destroy the specified texture. More...
 
void SDL_DestroyRenderer (SDL_Renderer *renderer)
 Destroy the rendering context for a window and free associated textures. More...
 
int SDL_RenderFlush (SDL_Renderer *renderer)
 Force the rendering context to flush any pending commands to the underlying rendering API. More...
 
int SDL_GL_BindTexture (SDL_Texture *texture, float *texw, float *texh)
 Bind the texture to the current OpenGL/ES/ES2 context for use with OpenGL instructions. More...
 
int SDL_GL_UnbindTexture (SDL_Texture *texture)
 Unbind a texture from the current OpenGL/ES/ES2 context. More...
 
voidSDL_RenderGetMetalLayer (SDL_Renderer *renderer)
 Get the CAMetalLayer associated with the given Metal renderer. More...
 
voidSDL_RenderGetMetalCommandEncoder (SDL_Renderer *renderer)
 Get the Metal command encoder for the current frame. More...
 

Detailed Description

Header file for SDL 2D rendering functions.

This API supports the following features:

  • single pixel points
  • single pixel lines
  • filled rectangles
  • texture images

The primitives may be drawn in opaque, blended, or additive modes.

The texture images may be drawn in opaque, blended, or additive modes. They can have an additional color tint or alpha modulation applied to them, and may also be stretched with linear interpolation.

This API is designed to accelerate simple 2D operations. You may want more functionality such as polygons and particle effects and in that case you should use SDL's OpenGL/Direct3D support or one of the many good 3D engines.

These functions must be called from the main thread. See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995

Definition in file SDL_render.h.

Enumeration Type Documentation

◆ SDL_RendererFlags

Flags used when creating a rendering context.

Enumerator
SDL_RENDERER_SOFTWARE 

The renderer is a software fallback

SDL_RENDERER_ACCELERATED 

The renderer uses hardware acceleration

SDL_RENDERER_PRESENTVSYNC 

Present is synchronized with the refresh rate

SDL_RENDERER_TARGETTEXTURE 

The renderer supports rendering to texture

Definition at line 64 of file SDL_render.h.

65 {
66  SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */
67  SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware
68  acceleration */
69  SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized
70  with the refresh rate */
71  SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports
72  rendering to texture */
SDL_RendererFlags
Flags used when creating a rendering context.
Definition: SDL_render.h:65
@ SDL_RENDERER_SOFTWARE
Definition: SDL_render.h:66
@ SDL_RENDERER_ACCELERATED
Definition: SDL_render.h:67
@ SDL_RENDERER_PRESENTVSYNC
Definition: SDL_render.h:69
@ SDL_RENDERER_TARGETTEXTURE
Definition: SDL_render.h:71

◆ SDL_RendererFlip

enum SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) g int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char return SDL_Window VkInstance VkSurfaceKHR return SDL_malloc_func SDL_calloc_func SDL_realloc_func SDL_free_func return SDL_AudioStream const void int return SDL_AudioStream SDL_AudioStream float return float return float return float return float return float int return float float return return SDL_Renderer return double return int return double return const wchar_t return SDL_Joystick Uint16 Uint16 Uint32 return int return int return int return SDL_Sensor return SDL_Sensor return SDL_Sensor float int return int return SDL_ThreadFunction const char const size_t void return SDL_Joystick return SDL_Renderer return SDL_Renderer const SDL_FPoint int return SDL_Renderer const SDL_FPoint int return SDL_Renderer const SDL_FRect int return SDL_Renderer const SDL_FRect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_FRect const double const SDL_FPoint const SDL_RendererFlip

Flip constants for SDL_RenderCopyEx.

Enumerator
SDL_FLIP_NONE 

Do not flip

SDL_FLIP_HORIZONTAL 

flip horizontally

SDL_FLIP_VERTICAL 

flip vertically

Definition at line 121 of file SDL_render.h.

122 {
123  SDL_FLIP_NONE = 0x00000000, /**< Do not flip */
124  SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */
125  SDL_FLIP_VERTICAL = 0x00000002 /**< flip vertically */
SDL_RendererFlip
Flip constants for SDL_RenderCopyEx.
Definition: SDL_render.h:122
@ SDL_FLIP_VERTICAL
Definition: SDL_render.h:125
@ SDL_FLIP_NONE
Definition: SDL_render.h:123
@ SDL_FLIP_HORIZONTAL
Definition: SDL_render.h:124

◆ SDL_ScaleMode

enum SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) b int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char return SDL_Window VkInstance VkSurfaceKHR return SDL_malloc_func SDL_calloc_func SDL_realloc_func SDL_free_func return SDL_AudioStream const void int return SDL_AudioStream SDL_AudioStream float return float return float return float return float return float int return float float return return SDL_Renderer return double return int return double return const wchar_t return SDL_Joystick Uint16 Uint16 Uint32 return int return int return int return SDL_Sensor return SDL_Sensor return SDL_Sensor float int return int return SDL_ThreadFunction const char const size_t void return SDL_Joystick return SDL_Renderer return SDL_Renderer const SDL_FPoint int return SDL_Renderer const SDL_FPoint int return SDL_Renderer const SDL_FRect int return SDL_Renderer const SDL_FRect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_FRect const double const SDL_FPoint const SDL_RendererFlip return return void SDL_RWops Sint64 int return SDL_RWops void size_t size_t return SDL_RWops return SDL_Window return SDL_Texture const SDL_Rect SDL_Surface return char const char char return const wchar_t const wchar_t size_t return SDL_GameController return SDL_GameController int SDL_Joystick int SDL_Texture SDL_ScaleMode

The scaling mode for a texture.

Enumerator
SDL_ScaleModeNearest 

nearest pixel sampling

SDL_ScaleModeLinear 

linear filtering

SDL_ScaleModeBest 

anisotropic filtering

Definition at line 91 of file SDL_render.h.

92 {
93  SDL_ScaleModeNearest, /**< nearest pixel sampling */
94  SDL_ScaleModeLinear, /**< linear filtering */
95  SDL_ScaleModeBest /**< anisotropic filtering */
SDL_ScaleMode
The scaling mode for a texture.
Definition: SDL_render.h:92
@ SDL_ScaleModeLinear
Definition: SDL_render.h:94
@ SDL_ScaleModeBest
Definition: SDL_render.h:95
@ SDL_ScaleModeNearest
Definition: SDL_render.h:93

◆ SDL_TextureAccess

The access pattern allowed for a texture.

Enumerator
SDL_TEXTUREACCESS_STATIC 

Changes rarely, not lockable

SDL_TEXTUREACCESS_STREAMING 

Changes frequently, lockable

SDL_TEXTUREACCESS_TARGET 

Texture can be used as a render target

Definition at line 101 of file SDL_render.h.

102 {
103  SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */
104  SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */
105  SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */
SDL_TextureAccess
The access pattern allowed for a texture.
Definition: SDL_render.h:102
@ SDL_TEXTUREACCESS_STATIC
Definition: SDL_render.h:103
@ SDL_TEXTUREACCESS_STREAMING
Definition: SDL_render.h:104
@ SDL_TEXTUREACCESS_TARGET
Definition: SDL_render.h:105

◆ SDL_TextureModulate

The texture channel modulation used in SDL_RenderCopy().

Enumerator
SDL_TEXTUREMODULATE_NONE 

No modulation

SDL_TEXTUREMODULATE_COLOR 

srcC = srcC * color

SDL_TEXTUREMODULATE_ALPHA 

srcA = srcA * alpha

Definition at line 111 of file SDL_render.h.

112 {
113  SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */
114  SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */
115  SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */
SDL_TextureModulate
The texture channel modulation used in SDL_RenderCopy().
Definition: SDL_render.h:112
@ SDL_TEXTUREMODULATE_NONE
Definition: SDL_render.h:113
@ SDL_TEXTUREMODULATE_ALPHA
Definition: SDL_render.h:115
@ SDL_TEXTUREMODULATE_COLOR
Definition: SDL_render.h:114

Function Documentation

◆ SDL_CreateRenderer()

SDL_Renderer* SDL_CreateRenderer ( SDL_Window window,
int  index,
Uint32  flags 
)

Create a 2D rendering context for a window.

Parameters
windowThe window where rendering is displayed.
indexThe index of the rendering driver to initialize, or -1 to initialize the first one supporting the requested flags.
flagsSDL_RendererFlags.
Returns
A valid rendering context or NULL if there was an error.
See also
SDL_CreateSoftwareRenderer()
SDL_GetRendererInfo()
SDL_DestroyRenderer()

Definition at line 786 of file SDL_render.c.

787 {
788 #if !SDL_RENDER_DISABLED
790  int n = SDL_GetNumRenderDrivers();
791  SDL_bool batching = SDL_TRUE;
792  const char *hint;
793 
794 #if defined(__ANDROID__)
796 #endif
797 
798  if (!window) {
799  SDL_SetError("Invalid window");
800  goto error;
801  }
802 
803  if (SDL_GetRenderer(window)) {
804  SDL_SetError("Renderer already associated with window");
805  goto error;
806  }
807 
811  } else {
813  }
814  }
815 
816  if (index < 0) {
818  if (hint) {
819  for (index = 0; index < n; ++index) {
820  const SDL_RenderDriver *driver = render_drivers[index];
821 
822  if (SDL_strcasecmp(hint, driver->info.name) == 0) {
823  /* Create a new renderer instance */
824  renderer = driver->CreateRenderer(window, flags);
825  if (renderer) {
826  batching = SDL_FALSE;
827  }
828  break;
829  }
830  }
831  }
832 
833  if (!renderer) {
834  for (index = 0; index < n; ++index) {
835  const SDL_RenderDriver *driver = render_drivers[index];
836 
837  if ((driver->info.flags & flags) == flags) {
838  /* Create a new renderer instance */
839  renderer = driver->CreateRenderer(window, flags);
840  if (renderer) {
841  /* Yay, we got one! */
842  break;
843  }
844  }
845  }
846  }
847  if (index == n) {
848  SDL_SetError("Couldn't find matching render driver");
849  goto error;
850  }
851  } else {
852  if (index >= SDL_GetNumRenderDrivers()) {
853  SDL_SetError("index must be -1 or in the range of 0 - %d",
855  goto error;
856  }
857  /* Create a new renderer instance */
859  batching = SDL_FALSE;
860  }
861 
862  if (!renderer) {
863  goto error;
864  }
865 
867 
868  /* let app/user override batching decisions. */
869  if (renderer->always_batch) {
870  batching = SDL_TRUE;
873  }
874 
875  renderer->batching = batching;
879  renderer->scale.x = 1.0f;
880  renderer->scale.y = 1.0f;
881  renderer->dpi_scale.x = 1.0f;
882  renderer->dpi_scale.y = 1.0f;
883 
884  /* new textures start at zero, so we start at 1 so first render doesn't flush by accident. */
886 
887  if (window && renderer->GetOutputSize) {
888  int window_w, window_h;
889  int output_w, output_h;
890  if (renderer->GetOutputSize(renderer, &output_w, &output_h) == 0) {
892  renderer->dpi_scale.x = (float)window_w / output_w;
893  renderer->dpi_scale.y = (float)window_h / output_h;
894  }
895  }
896 
898 
901  } else {
903  }
904 
906 
908 
910 
912  "Created renderer: %s", renderer->info.name);
913 
914 #if defined(__ANDROID__)
916 #endif
917  return renderer;
918 
919 error:
920 
921 #if defined(__ANDROID__)
923 #endif
924  return NULL;
925 
926 #else
927  SDL_SetError("SDL not built with rendering support");
928  return NULL;
929 #endif
930 }
void Android_ActivityMutex_Unlock(void)
void Android_ActivityMutex_Lock_Running(void)
#define SDL_SetError
#define SDL_GetWindowSize
#define SDL_GetWindowFlags
#define SDL_AddEventWatch
#define SDL_strcasecmp
#define SDL_CreateMutex
#define SDL_SetWindowData
#define SDL_GetHintBoolean
#define SDL_LogInfo
#define SDL_GetHint
#define SDL_HINT_RENDER_DRIVER
A variable specifying which render driver to use.
Definition: SDL_hints.h:85
#define SDL_HINT_MOUSE_RELATIVE_SCALING
A variable controlling whether relative mouse motion is affected by renderer scaling.
Definition: SDL_hints.h:326
#define SDL_HINT_RENDER_VSYNC
A variable controlling whether updates to the SDL screen surface should be synchronized with the vert...
Definition: SDL_hints.h:154
#define SDL_HINT_RENDER_BATCHING
A variable controlling whether the 2D render API is compatible or efficient.
Definition: SDL_hints.h:1302
@ SDL_LOG_CATEGORY_RENDER
Definition: SDL_log.h:72
GLuint index
GLbitfield flags
GLdouble n
static const SDL_RenderDriver * render_drivers[]
Definition: SDL_render.c:82
int SDL_GetNumRenderDrivers(void)
Get the number of 2D rendering drivers available for the current display.
Definition: SDL_render.c:552
#define SDL_WINDOWRENDERDATA
Definition: SDL_render.c:35
int SDL_RenderSetViewport(SDL_Renderer *renderer, const SDL_Rect *rect)
Set the drawing area for rendering on the current target.
Definition: SDL_render.c:2122
static int SDL_RendererEventWatch(void *userdata, SDL_Event *event)
Definition: SDL_render.c:587
static SDL_INLINE void VerifyDrawQueueFunctions(const SDL_Renderer *renderer)
Definition: SDL_render.c:772
SDL_Renderer * SDL_GetRenderer(SDL_Window *window)
Get the renderer associated with a window.
Definition: SDL_render.c:960
static char renderer_magic
Definition: SDL_render.c:113
SDL_bool
Definition: SDL_stdinc.h:168
@ SDL_TRUE
Definition: SDL_stdinc.h:170
@ SDL_FALSE
Definition: SDL_stdinc.h:169
@ SDL_WINDOW_MINIMIZED
Definition: SDL_video.h:105
@ SDL_WINDOW_HIDDEN
Definition: SDL_video.h:102
#define NULL
Definition: begin_code.h:163
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
float x
Definition: SDL_rect.h:62
float y
Definition: SDL_rect.h:63
SDL_RendererInfo info
SDL_Renderer *(* CreateRenderer)(SDL_Window *window, Uint32 flags)
SDL_Window * window
const void * magic
SDL_bool always_batch
SDL_bool batching
SDL_mutex * target_mutex
int(* GetOutputSize)(SDL_Renderer *renderer, int *w, int *h)
SDL_FPoint scale
SDL_bool hidden
SDL_RendererInfo info
Uint32 render_command_generation
SDL_FPoint dpi_scale
SDL_bool relative_scaling
const char * name
Definition: SDL_render.h:80
static SDL_Renderer * renderer
int window_w
Definition: testoverlay2.c:145
int window_h
Definition: testoverlay2.c:146

References SDL_Renderer::always_batch, Android_ActivityMutex_Lock_Running(), Android_ActivityMutex_Unlock(), SDL_Renderer::batching, SDL_RenderDriver::CreateRenderer, SDL_Renderer::dpi_scale, SDL_RendererInfo::flags, SDL_Renderer::GetOutputSize, SDL_Renderer::hidden, SDL_Renderer::info, SDL_RenderDriver::info, SDL_Renderer::magic, SDL_RendererInfo::name, NULL, SDL_Renderer::relative_scaling, SDL_Renderer::render_command_generation, render_drivers, renderer, renderer_magic, SDL_Renderer::scale, SDL_AddEventWatch, SDL_CreateMutex, SDL_FALSE, SDL_GetHint, SDL_GetHintBoolean, SDL_GetNumRenderDrivers(), SDL_GetRenderer(), SDL_GetWindowFlags, SDL_GetWindowSize, SDL_HINT_MOUSE_RELATIVE_SCALING, SDL_HINT_RENDER_BATCHING, SDL_HINT_RENDER_DRIVER, SDL_HINT_RENDER_VSYNC, SDL_LOG_CATEGORY_RENDER, SDL_LogInfo, SDL_RENDERER_PRESENTVSYNC, SDL_RendererEventWatch(), SDL_RenderSetViewport(), SDL_SetError, SDL_SetWindowData, SDL_strcasecmp, SDL_TRUE, SDL_WINDOW_HIDDEN, SDL_WINDOW_MINIMIZED, SDL_WINDOWRENDERDATA, SDL_Renderer::target_mutex, VerifyDrawQueueFunctions(), SDL_Renderer::window, window_h, window_w, SDL_FPoint::x, and SDL_FPoint::y.

Referenced by SDL_CreateWindowAndRenderer().

◆ SDL_CreateSoftwareRenderer()

SDL_Renderer* SDL_CreateSoftwareRenderer ( SDL_Surface surface)

Create a 2D software rendering context for a surface.

Parameters
surfaceThe surface where rendering is done.
Returns
A valid rendering context or NULL if there was an error.
See also
SDL_CreateRenderer()
SDL_DestroyRenderer()

Definition at line 933 of file SDL_render.c.

934 {
935 #if !SDL_RENDER_DISABLED && SDL_VIDEO_RENDER_SW
937 
939 
940  if (renderer) {
944  renderer->scale.x = 1.0f;
945  renderer->scale.y = 1.0f;
946 
947  /* new textures start at zero, so we start at 1 so first render doesn't flush by accident. */
949 
951  }
952  return renderer;
953 #else
954  SDL_SetError("SDL not built with rendering support");
955  return NULL;
956 #endif /* !SDL_RENDER_DISABLED */
957 }
SDL_Renderer * SW_CreateRendererForSurface(SDL_Surface *surface)
EGLSurface surface
Definition: eglext.h:248

References SDL_Renderer::magic, NULL, SDL_Renderer::render_command_generation, renderer, renderer_magic, SDL_Renderer::scale, SDL_CreateMutex, SDL_RenderSetViewport(), SDL_SetError, SW_CreateRendererForSurface(), SDL_Renderer::target_mutex, VerifyDrawQueueFunctions(), SDL_FPoint::x, and SDL_FPoint::y.

◆ SDL_CreateTexture()

SDL_Texture* SDL_CreateTexture ( SDL_Renderer renderer,
Uint32  format,
int  access,
int  w,
int  h 
)

Create a texture for a rendering context.

Parameters
rendererThe renderer.
formatThe format of the texture.
accessOne of the enumerated values in SDL_TextureAccess.
wThe width of the texture in pixels.
hThe height of the texture in pixels.
Returns
The created texture is returned, or NULL if no rendering context was active, the format was unsupported, or the width or height were out of range.
Note
The contents of the texture are not defined at creation.
See also
SDL_QueryTexture()
SDL_UpdateTexture()
SDL_DestroyTexture()

Definition at line 1066 of file SDL_render.c.

1067 {
1069 
1071 
1072  if (!format) {
1074  }
1075  if (SDL_BYTESPERPIXEL(format) == 0) {
1076  SDL_SetError("Invalid texture format");
1077  return NULL;
1078  }
1080  SDL_SetError("Palettized textures are not supported");
1081  return NULL;
1082  }
1083  if (w <= 0 || h <= 0) {
1084  SDL_SetError("Texture dimensions can't be 0");
1085  return NULL;
1086  }
1089  SDL_SetError("Texture dimensions are limited to %dx%d", renderer->info.max_texture_width, renderer->info.max_texture_height);
1090  return NULL;
1091  }
1092  texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture));
1093  if (!texture) {
1094  SDL_OutOfMemory();
1095  return NULL;
1096  }
1097  texture->magic = &texture_magic;
1098  texture->format = format;
1099  texture->access = access;
1100  texture->w = w;
1101  texture->h = h;
1102  texture->r = 255;
1103  texture->g = 255;
1104  texture->b = 255;
1105  texture->a = 255;
1106  texture->scaleMode = SDL_GetScaleMode();
1107  texture->renderer = renderer;
1108  texture->next = renderer->textures;
1109  if (renderer->textures) {
1111  }
1113 
1115  if (renderer->CreateTexture(renderer, texture) < 0) {
1117  return NULL;
1118  }
1119  } else {
1122  access, w, h);
1123  if (!texture->native) {
1125  return NULL;
1126  }
1127 
1128  /* Swap textures to have texture before texture->native in the list */
1129  texture->native->next = texture->next;
1130  if (texture->native->next) {
1131  texture->native->next->prev = texture->native;
1132  }
1133  texture->prev = texture->native->prev;
1134  if (texture->prev) {
1135  texture->prev->next = texture;
1136  }
1137  texture->native->prev = texture;
1138  texture->next = texture->native;
1140 
1141  if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
1142 #if SDL_HAVE_YUV
1144 #else
1145  SDL_SetError("SDL not built with YUV support");
1146 #endif
1147  if (!texture->yuv) {
1149  return NULL;
1150  }
1151  } else if (access == SDL_TEXTUREACCESS_STREAMING) {
1152  /* The pitch is 4 byte aligned */
1153  texture->pitch = (((w * SDL_BYTESPERPIXEL(format)) + 3) & ~3);
1154  texture->pixels = SDL_calloc(1, texture->pitch * h);
1155  if (!texture->pixels) {
1157  return NULL;
1158  }
1159  }
1160  }
1161  return texture;
1162 }
#define SDL_calloc
#define SDL_OutOfMemory()
Definition: SDL_error.h:88
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
Definition: SDL_opengl.h:1572
GLuint GLint GLboolean GLint GLenum access
GLenum GLenum GLuint texture
GLfloat GLfloat GLfloat GLfloat h
GLubyte GLubyte GLubyte GLubyte w
#define SDL_BYTESPERPIXEL(X)
Definition: SDL_pixels.h:128
#define SDL_ISPIXELFORMAT_INDEXED(format)
Definition: SDL_pixels.h:134
#define SDL_ISPIXELFORMAT_FOURCC(format)
Definition: SDL_pixels.h:167
void SDL_DestroyTexture(SDL_Texture *texture)
Destroy the specified texture.
Definition: SDL_render.c:3184
SDL_Texture * SDL_CreateTexture(SDL_Renderer *renderer, Uint32 format, int access, int w, int h)
Create a texture for a rendering context.
Definition: SDL_render.c:1066
static Uint32 GetClosestSupportedFormat(SDL_Renderer *renderer, Uint32 format)
Definition: SDL_render.c:1024
static SDL_bool IsSupportedFormat(SDL_Renderer *renderer, Uint32 format)
Definition: SDL_render.c:1011
#define CHECK_RENDERER_MAGIC(renderer, retval)
Definition: SDL_render.c:37
static SDL_ScaleMode SDL_GetScaleMode(void)
Definition: SDL_render.c:1050
static char texture_magic
Definition: SDL_render.c:114
SDL_SW_YUVTexture * SDL_SW_CreateYUVTexture(Uint32 format, int w, int h)
Definition: SDL_yuv_sw.c:32
SDL_Texture * textures
int(* CreateTexture)(SDL_Renderer *renderer, SDL_Texture *texture)
int max_texture_height
Definition: SDL_render.h:85
Uint32 texture_formats[16]
Definition: SDL_render.h:83
SDL_Texture * prev
Definition: SDL_sysrender.h:62

References CHECK_RENDERER_MAGIC, SDL_Renderer::CreateTexture, GetClosestSupportedFormat(), SDL_Renderer::info, IsSupportedFormat(), SDL_RendererInfo::max_texture_height, SDL_RendererInfo::max_texture_width, NULL, SDL_Texture::prev, renderer, SDL_BYTESPERPIXEL, SDL_calloc, SDL_CreateTexture(), SDL_DestroyTexture(), SDL_GetScaleMode(), SDL_ISPIXELFORMAT_FOURCC, SDL_ISPIXELFORMAT_INDEXED, SDL_OutOfMemory, SDL_SetError, SDL_SW_CreateYUVTexture(), SDL_TEXTUREACCESS_STREAMING, SDL_RendererInfo::texture_formats, texture_magic, and SDL_Renderer::textures.

Referenced by SDL_CreateTexture(), and SDL_CreateTextureFromSurface().

◆ SDL_CreateTextureFromSurface()

SDL_Texture* SDL_CreateTextureFromSurface ( SDL_Renderer renderer,
SDL_Surface surface 
)

Create a texture from an existing surface.

Parameters
rendererThe renderer.
surfaceThe surface containing pixel data used to fill the texture.
Returns
The created texture is returned, or NULL on error.
Note
The surface is not modified or freed by this function.
See also
SDL_QueryTexture()
SDL_DestroyTexture()

Definition at line 1165 of file SDL_render.c.

1166 {
1167  const SDL_PixelFormat *fmt;
1168  SDL_bool needAlpha;
1169  SDL_bool direct_update;
1170  int i;
1173 
1175 
1176  if (!surface) {
1177  SDL_SetError("SDL_CreateTextureFromSurface() passed NULL surface");
1178  return NULL;
1179  }
1180 
1181  /* See what the best texture format is */
1182  fmt = surface->format;
1183  if (fmt->Amask || SDL_HasColorKey(surface)) {
1184  needAlpha = SDL_TRUE;
1185  } else {
1186  needAlpha = SDL_FALSE;
1187  }
1188 
1189  /* If Palette contains alpha values, promotes to alpha format */
1190  if (fmt->palette) {
1191  SDL_bool is_opaque, has_alpha_channel;
1192  SDL_DetectPalette(fmt->palette, &is_opaque, &has_alpha_channel);
1193  if (!is_opaque) {
1194  needAlpha = SDL_TRUE;
1195  }
1196  }
1197 
1198  /* Try to have the best pixel format for the texture */
1199  /* No alpha, but a colorkey => promote to alpha */
1200  if (!fmt->Amask && SDL_HasColorKey(surface)) {
1201  if (fmt->format == SDL_PIXELFORMAT_RGB888) {
1202  for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) {
1205  break;
1206  }
1207  }
1208  } else if (fmt->format == SDL_PIXELFORMAT_BGR888) {
1209  for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) {
1212  break;
1213  }
1214  }
1215  }
1216  } else {
1217  /* Exact match would be fine */
1218  for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) {
1219  if (renderer->info.texture_formats[i] == fmt->format) {
1220  format = fmt->format;
1221  break;
1222  }
1223  }
1224  }
1225 
1226  /* Fallback, choose a valid pixel format */
1229  for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) {
1233  break;
1234  }
1235  }
1236  }
1237 
1239  surface->w, surface->h);
1240  if (!texture) {
1241  return NULL;
1242  }
1243 
1244  if (format == surface->format->format) {
1245  if (surface->format->Amask && SDL_HasColorKey(surface)) {
1246  /* Surface and Renderer formats are identicals.
1247  * Intermediate conversion is needed to convert color key to alpha (SDL_ConvertColorkeyToAlpha()). */
1248  direct_update = SDL_FALSE;
1249  } else {
1250  /* Update Texture directly */
1251  direct_update = SDL_TRUE;
1252  }
1253  } else {
1254  /* Surface and Renderer formats are differents, it needs an intermediate conversion. */
1255  direct_update = SDL_FALSE;
1256  }
1257 
1258  if (direct_update) {
1259  if (SDL_MUSTLOCK(surface)) {
1261  SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch);
1263  } else {
1264  SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch);
1265  }
1266  } else {
1267  SDL_PixelFormat *dst_fmt;
1268  SDL_Surface *temp = NULL;
1269 
1270  /* Set up a destination surface for the texture update */
1271  dst_fmt = SDL_AllocFormat(format);
1272  if (!dst_fmt) {
1274  return NULL;
1275  }
1276  temp = SDL_ConvertSurface(surface, dst_fmt, 0);
1277  SDL_FreeFormat(dst_fmt);
1278  if (temp) {
1279  SDL_UpdateTexture(texture, NULL, temp->pixels, temp->pitch);
1280  SDL_FreeSurface(temp);
1281  } else {
1283  return NULL;
1284  }
1285  }
1286 
1287  {
1288  Uint8 r, g, b, a;
1290 
1293 
1296 
1297  if (SDL_HasColorKey(surface)) {
1298  /* We converted to a texture with alpha format */
1300  } else {
1303  }
1304  }
1305  return texture;
1306 }
SDL_BlendMode
The blend mode used in SDL_RenderCopy() and drawing operations.
Definition: SDL_blendmode.h:41
@ SDL_BLENDMODE_BLEND
Definition: SDL_blendmode.h:44
#define SDL_GetSurfaceBlendMode
#define SDL_FreeFormat
#define SDL_GetSurfaceAlphaMod
#define SDL_AllocFormat
#define SDL_UnlockSurface
#define SDL_HasColorKey
#define SDL_LockSurface
#define SDL_GetSurfaceColorMod
#define SDL_FreeSurface
#define SDL_ConvertSurface
GLdouble GLdouble GLdouble r
Definition: SDL_opengl.h:2079
GLboolean GLboolean GLboolean b
GLboolean GLboolean GLboolean GLboolean a
GLboolean GLboolean g
void SDL_DetectPalette(SDL_Palette *pal, SDL_bool *is_opaque, SDL_bool *has_alpha_channel)
Definition: SDL_pixels.c:806
#define SDL_ISPIXELFORMAT_ALPHA(format)
Definition: SDL_pixels.h:154
@ SDL_PIXELFORMAT_BGR888
Definition: SDL_pixels.h:253
@ SDL_PIXELFORMAT_RGB888
Definition: SDL_pixels.h:246
@ SDL_PIXELFORMAT_ABGR8888
Definition: SDL_pixels.h:263
@ SDL_PIXELFORMAT_ARGB8888
Definition: SDL_pixels.h:257
@ SDL_PIXELFORMAT_UNKNOWN
Definition: SDL_pixels.h:173
int SDL_SetTextureAlphaMod(SDL_Texture *texture, Uint8 alpha)
Set an additional alpha value used in render copy operations.
Definition: SDL_render.c:1367
int SDL_SetTextureColorMod(SDL_Texture *texture, Uint8 r, Uint8 g, Uint8 b)
Set an additional color value used in render copy operations.
Definition: SDL_render.c:1330
int SDL_UpdateTexture(SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch)
Update the given texture rectangle with new pixel data.
Definition: SDL_render.c:1540
int SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode)
Set the blend mode used for texture copy operations.
Definition: SDL_render.c:1395
uint8_t Uint8
Definition: SDL_stdinc.h:185
uint32_t Uint32
Definition: SDL_stdinc.h:209
#define SDL_MUSTLOCK(S)
Definition: SDL_surface.h:62
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
Definition: SDL_x11sym.h:50
SDL_Palette * palette
Definition: SDL_pixels.h:327
Uint32 num_texture_formats
Definition: SDL_render.h:82
A collection of pixels used in software blitting.
Definition: SDL_surface.h:71
void * pixels
Definition: SDL_surface.h:76
static SDL_BlendMode blendMode
Definition: testdraw2.c:34
typedef int(__stdcall *FARPROC)()

References SDL_PixelFormat::Amask, blendMode, CHECK_RENDERER_MAGIC, SDL_PixelFormat::format, i, SDL_Renderer::info, int(), NULL, SDL_RendererInfo::num_texture_formats, SDL_PixelFormat::palette, SDL_Surface::pitch, SDL_Surface::pixels, renderer, SDL_AllocFormat, SDL_BLENDMODE_BLEND, SDL_ConvertSurface, SDL_CreateTexture(), SDL_DestroyTexture(), SDL_DetectPalette(), SDL_FALSE, SDL_FreeFormat, SDL_FreeSurface, SDL_GetSurfaceAlphaMod, SDL_GetSurfaceBlendMode, SDL_GetSurfaceColorMod, SDL_HasColorKey, SDL_ISPIXELFORMAT_ALPHA, SDL_ISPIXELFORMAT_FOURCC, SDL_LockSurface, SDL_MUSTLOCK, SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_UNKNOWN, SDL_SetError, SDL_SetTextureAlphaMod(), SDL_SetTextureBlendMode(), SDL_SetTextureColorMod(), SDL_TEXTUREACCESS_STATIC, SDL_TRUE, SDL_UnlockSurface, SDL_UpdateTexture(), and SDL_RendererInfo::texture_formats.

◆ SDL_CreateWindowAndRenderer()

int SDL_CreateWindowAndRenderer ( int  width,
int  height,
Uint32  window_flags,
SDL_Window **  window,
SDL_Renderer **  renderer 
)

Create a window and default renderer.

Parameters
widthThe width of the window
heightThe height of the window
window_flagsThe flags used to create the window
windowA pointer filled with the window, or NULL on error
rendererA pointer filled with the renderer, or NULL on error
Returns
0 on success, or -1 on error

Definition at line 752 of file SDL_render.c.

754 {
757  width, height, window_flags);
758  if (!*window) {
759  *renderer = NULL;
760  return -1;
761  }
762 
763  *renderer = SDL_CreateRenderer(*window, -1, 0);
764  if (!*renderer) {
765  return -1;
766  }
767 
768  return 0;
769 }
#define SDL_CreateWindow
GLint GLint GLsizei width
Definition: SDL_opengl.h:1572
GLint GLint GLsizei GLsizei height
Definition: SDL_opengl.h:1572
SDL_Renderer * SDL_CreateRenderer(SDL_Window *window, int index, Uint32 flags)
Create a 2D rendering context for a window.
Definition: SDL_render.c:786
#define SDL_WINDOWPOS_UNDEFINED
Definition: SDL_video.h:130

References NULL, renderer, SDL_CreateRenderer(), SDL_CreateWindow, and SDL_WINDOWPOS_UNDEFINED.

◆ SDL_DestroyRenderer()

void SDL_DestroyRenderer ( SDL_Renderer renderer)

Destroy the rendering context for a window and free associated textures.

See also
SDL_CreateRenderer()

Definition at line 3227 of file SDL_render.c.

3228 {
3229  SDL_RenderCommand *cmd;
3230 
3232 
3234 
3237  cmd = renderer->render_commands;
3238  } else {
3240  }
3241 
3245 
3246  while (cmd != NULL) {
3247  SDL_RenderCommand *next = cmd->next;
3248  SDL_free(cmd);
3249  cmd = next;
3250  }
3251 
3253 
3254  /* Free existing textures for this renderer */
3255  while (renderer->textures) {
3256  SDL_Texture *tex = renderer->textures; (void) tex;
3258  SDL_assert(tex != renderer->textures); /* satisfy static analysis. */
3259  }
3260 
3261  if (renderer->window) {
3263  }
3264 
3265  /* It's no longer magical... */
3266  renderer->magic = NULL;
3267 
3268  /* Free the target mutex */
3271 
3272  /* Free the renderer instance */
3274 }
#define SDL_assert(condition)
Definition: SDL_assert.h:171
#define SDL_DelEventWatch
#define SDL_free
#define SDL_DestroyMutex
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 void
struct SDL_RenderCommand * next
SDL_RenderCommand * render_commands
void(* DestroyRenderer)(SDL_Renderer *renderer)
SDL_RenderCommand * render_commands_tail
void * vertex_data
SDL_RenderCommand * render_commands_pool

References CHECK_RENDERER_MAGIC, SDL_Renderer::DestroyRenderer, SDL_Renderer::magic, SDL_RenderCommand::next, NULL, SDL_Renderer::render_commands, SDL_Renderer::render_commands_pool, SDL_Renderer::render_commands_tail, renderer, SDL_assert, SDL_DelEventWatch, SDL_DestroyMutex, SDL_DestroyTexture(), SDL_free, SDL_RendererEventWatch(), SDL_SetWindowData, SDL_WINDOWRENDERDATA, SDL_Renderer::target_mutex, SDL_Renderer::textures, SDL_Renderer::vertex_data, void, and SDL_Renderer::window.

◆ SDL_DestroyTexture()

void SDL_DestroyTexture ( SDL_Texture texture)

Destroy the specified texture.

See also
SDL_CreateTexture()
SDL_CreateTextureFromSurface()

Definition at line 3184 of file SDL_render.c.

3185 {
3187 
3189 
3190  renderer = texture->renderer;
3191  if (texture == renderer->target) {
3192  SDL_SetRenderTarget(renderer, NULL); /* implies command queue flush */
3193  } else {
3195  }
3196 
3197  texture->magic = NULL;
3198 
3199  if (texture->next) {
3200  texture->next->prev = texture->prev;
3201  }
3202  if (texture->prev) {
3203  texture->prev->next = texture->next;
3204  } else {
3206  }
3207 
3208  if (texture->native) {
3209  SDL_DestroyTexture(texture->native);
3210  }
3211 #if SDL_HAVE_YUV
3212  if (texture->yuv) {
3214  }
3215 #endif
3216  SDL_free(texture->pixels);
3217 
3219 
3220  SDL_FreeSurface(texture->locked_surface);
3221  texture->locked_surface = NULL;
3222 
3223  SDL_free(texture);
3224 }
int SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
Set a texture as the current rendering target.
Definition: SDL_render.c:1876
#define CHECK_TEXTURE_MAGIC(texture, retval)
Definition: SDL_render.c:44
static int FlushRenderCommandsIfTextureNeeded(SDL_Texture *texture)
Definition: SDL_render.c:239
void SDL_SW_DestroyYUVTexture(SDL_SW_YUVTexture *swdata)
Definition: SDL_yuv_sw.c:405
void(* DestroyTexture)(SDL_Renderer *renderer, SDL_Texture *texture)
SDL_Texture * target
SDL_Texture * next
Definition: SDL_sysrender.h:63

References CHECK_TEXTURE_MAGIC, SDL_Renderer::DestroyTexture, FlushRenderCommandsIfTextureNeeded(), SDL_Texture::next, NULL, renderer, SDL_DestroyTexture(), SDL_free, SDL_FreeSurface, SDL_SetRenderTarget(), SDL_SW_DestroyYUVTexture(), SDL_Renderer::target, and SDL_Renderer::textures.

Referenced by SDL_CreateTexture(), SDL_CreateTextureFromSurface(), SDL_DestroyRenderer(), and SDL_DestroyTexture().

◆ SDL_GetNumRenderDrivers()

int SDL_GetNumRenderDrivers ( void  )

Get the number of 2D rendering drivers available for the current display.

A render driver is a set of code that handles rendering and texture management on a particular display. Normally there is only one, but some drivers may have several available with different capabilities.

See also
SDL_GetRenderDriverInfo()
SDL_CreateRenderer()

Definition at line 329 of file SDL_dynapi_procs.h.

References render_drivers, and SDL_arraysize.

Referenced by SDL_CreateRenderer(), and SDL_GetRenderDriverInfo().

◆ SDL_GetRenderDrawBlendMode()

int SDL_GetRenderDrawBlendMode ( SDL_Renderer renderer,
SDL_BlendMode blendMode 
)

Get the blend mode used for drawing operations.

Parameters
rendererThe renderer from which blend mode should be queried.
blendModeA pointer filled in with the current blend mode.
Returns
0 on success, or -1 on error
See also
SDL_SetRenderDrawBlendMode()

Definition at line 2267 of file SDL_render.c.

2268 {
2270 
2272  return 0;
2273 }
SDL_BlendMode blendMode

References SDL_Renderer::blendMode, blendMode, CHECK_RENDERER_MAGIC, and renderer.

◆ SDL_GetRenderDrawColor()

int SDL_GetRenderDrawColor ( SDL_Renderer renderer,
Uint8 r,
Uint8 g,
Uint8 b,
Uint8 a 
)

Get the color used for drawing operations (Rect, Line and Clear).

Parameters
rendererThe renderer from which drawing color should be queried.
rA pointer to the red value used to draw on the rendering target.
gA pointer to the green value used to draw on the rendering target.
bA pointer to the blue value used to draw on the rendering target.
aA pointer to the alpha value used to draw on the rendering target, usually SDL_ALPHA_OPAQUE (255).
Returns
0 on success, or -1 on error

Definition at line 2234 of file SDL_render.c.

2236 {
2238 
2239  if (r) {
2240  *r = renderer->r;
2241  }
2242  if (g) {
2243  *g = renderer->g;
2244  }
2245  if (b) {
2246  *b = renderer->b;
2247  }
2248  if (a) {
2249  *a = renderer->a;
2250  }
2251  return 0;
2252 }

References SDL_Renderer::a, SDL_Renderer::b, CHECK_RENDERER_MAGIC, SDL_Renderer::g, SDL_Renderer::r, and renderer.

◆ SDL_GetRenderDriverInfo()

int SDL_GetRenderDriverInfo ( int  index,
SDL_RendererInfo info 
)

Get information about a specific 2D rendering driver for the current display.

Parameters
indexThe index of the driver to query information about.
infoA pointer to an SDL_RendererInfo struct to be filled with information on the rendering driver.
Returns
0 on success, -1 if the index was out of range.
See also
SDL_CreateRenderer()

Definition at line 562 of file SDL_render.c.

563 {
564 #if !SDL_RENDER_DISABLED
566  return SDL_SetError("index must be in the range of 0 - %d",
568  }
569  *info = render_drivers[index]->info;
570  return 0;
571 #else
572  return SDL_SetError("SDL not built with rendering support");
573 #endif
574 }

References SDL_RenderDriver::info, render_drivers, SDL_GetNumRenderDrivers(), and SDL_SetError.

◆ SDL_GetRenderer()

SDL_Renderer* SDL_GetRenderer ( SDL_Window window)

Get the renderer associated with a window.

Definition at line 960 of file SDL_render.c.

961 {
963 }
#define SDL_GetWindowData

References SDL_GetWindowData, and SDL_WINDOWRENDERDATA.

Referenced by SDL_CreateRenderer().

◆ SDL_GetRendererInfo()

int SDL_GetRendererInfo ( SDL_Renderer renderer,
SDL_RendererInfo info 
)

Get information about a rendering context.

Definition at line 966 of file SDL_render.c.

967 {
969 
970  *info = renderer->info;
971  return 0;
972 }

References CHECK_RENDERER_MAGIC, SDL_Renderer::info, and renderer.

◆ SDL_GetRendererOutputSize()

int SDL_GetRendererOutputSize ( SDL_Renderer renderer,
int w,
int h 
)

Get the output size in pixels of a rendering context.

Definition at line 975 of file SDL_render.c.

976 {
978 
979  if (renderer->target) {
980  return SDL_QueryTexture(renderer->target, NULL, NULL, w, h);
981  } else if (renderer->GetOutputSize) {
982  return renderer->GetOutputSize(renderer, w, h);
983  } else if (renderer->window) {
985  return 0;
986  } else {
987  SDL_assert(0 && "This should never happen");
988  return SDL_SetError("Renderer doesn't support querying output size");
989  }
990 }
int SDL_QueryTexture(SDL_Texture *texture, Uint32 *format, int *access, int *w, int *h)
Query the attributes of a texture.
Definition: SDL_render.c:1309

References CHECK_RENDERER_MAGIC, SDL_Renderer::GetOutputSize, NULL, renderer, SDL_assert, SDL_GetWindowSize, SDL_QueryTexture(), SDL_SetError, SDL_Renderer::target, and SDL_Renderer::window.

Referenced by SDL_RenderSetViewport(), and UpdateLogicalSize().

◆ SDL_GetRenderTarget()

SDL_Texture* SDL_GetRenderTarget ( SDL_Renderer renderer)

Get the current render target or NULL for the default render target.

Returns
The current render target
See also
SDL_SetRenderTarget()

Definition at line 1956 of file SDL_render.c.

1957 {
1958  return renderer->target;
1959 }

References renderer, and SDL_Renderer::target.

Referenced by SDL_RendererEventWatch().

◆ SDL_GetTextureAlphaMod()

int SDL_GetTextureAlphaMod ( SDL_Texture texture,
Uint8 alpha 
)

Get the additional alpha value used in render copy operations.

Parameters
textureThe texture to query.
alphaA pointer filled in with the current alpha value.
Returns
0 on success, or -1 if the texture is not valid.
See also
SDL_SetTextureAlphaMod()

Definition at line 1384 of file SDL_render.c.

1385 {
1387 
1388  if (alpha) {
1389  *alpha = texture->a;
1390  }
1391  return 0;
1392 }
GLfloat GLfloat GLfloat alpha

References CHECK_TEXTURE_MAGIC.

◆ SDL_GetTextureBlendMode()

int SDL_GetTextureBlendMode ( SDL_Texture texture,
SDL_BlendMode blendMode 
)

Get the blend mode used for texture copy operations.

Parameters
textureThe texture to query.
blendModeA pointer filled in with the current blend mode.
Returns
0 on success, or -1 if the texture is not valid.
See also
SDL_SetTextureBlendMode()

Definition at line 1413 of file SDL_render.c.

1414 {
1416 
1417  if (blendMode) {
1418  *blendMode = texture->blendMode;
1419  }
1420  return 0;
1421 }

References blendMode, and CHECK_TEXTURE_MAGIC.

◆ SDL_GetTextureColorMod()

int SDL_GetTextureColorMod ( SDL_Texture texture,
Uint8 r,
Uint8 g,
Uint8 b 
)

Get the additional color value used in render copy operations.

Parameters
textureThe texture to query.
rA pointer filled in with the current red color value.
gA pointer filled in with the current green color value.
bA pointer filled in with the current blue color value.
Returns
0 on success, or -1 if the texture is not valid.
See also
SDL_SetTextureColorMod()

Definition at line 1349 of file SDL_render.c.

1351 {
1353 
1354  if (r) {
1355  *r = texture->r;
1356  }
1357  if (g) {
1358  *g = texture->g;
1359  }
1360  if (b) {
1361  *b = texture->b;
1362  }
1363  return 0;
1364 }

References CHECK_TEXTURE_MAGIC.

◆ SDL_GetTextureScaleMode()

int SDL_GetTextureScaleMode ( SDL_Texture texture,
SDL_ScaleMode scaleMode 
)

Get the scale mode used for texture scale operations.

Parameters
textureThe texture to query.
scaleModeA pointer filled in with the current scale mode.
Returns
0 on success, or -1 if the texture is not valid.
See also
SDL_SetTextureScaleMode()

Definition at line 1440 of file SDL_render.c.

1441 {
1443 
1444  if (scaleMode) {
1445  *scaleMode = texture->scaleMode;
1446  }
1447  return 0;
1448 }

References CHECK_TEXTURE_MAGIC.

◆ SDL_GL_BindTexture()

int SDL_GL_BindTexture ( SDL_Texture texture,
float *  texw,
float *  texh 
)

Bind the texture to the current OpenGL/ES/ES2 context for use with OpenGL instructions.

Parameters
textureThe SDL texture to bind
texwA pointer to a float that will be filled with the texture width
texhA pointer to a float that will be filled with the texture height
Returns
0 on success, or -1 if the operation is not supported

Definition at line 3276 of file SDL_render.c.

3277 {
3279 
3281  renderer = texture->renderer;
3282  if (texture->native) {
3283  return SDL_GL_BindTexture(texture->native, texw, texh);
3284  } else if (renderer && renderer->GL_BindTexture) {
3285  FlushRenderCommandsIfTextureNeeded(texture); /* in case the app is going to mess with it. */
3286  return renderer->GL_BindTexture(renderer, texture, texw, texh);
3287  } else {
3288  return SDL_Unsupported();
3289  }
3290 }
#define SDL_Unsupported()
Definition: SDL_error.h:89
int SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh)
Bind the texture to the current OpenGL/ES/ES2 context for use with OpenGL instructions.
Definition: SDL_render.c:3276
int(* GL_BindTexture)(SDL_Renderer *renderer, SDL_Texture *texture, float *texw, float *texh)

References CHECK_TEXTURE_MAGIC, FlushRenderCommandsIfTextureNeeded(), SDL_Renderer::GL_BindTexture, renderer, SDL_GL_BindTexture(), and SDL_Unsupported.

Referenced by SDL_GL_BindTexture().

◆ SDL_GL_UnbindTexture()

int SDL_GL_UnbindTexture ( SDL_Texture texture)

Unbind a texture from the current OpenGL/ES/ES2 context.

Parameters
textureThe SDL texture to unbind
Returns
0 on success, or -1 if the operation is not supported

Definition at line 3292 of file SDL_render.c.

3293 {
3295 
3297  renderer = texture->renderer;
3298  if (texture->native) {
3299  return SDL_GL_UnbindTexture(texture->native);
3300  } else if (renderer && renderer->GL_UnbindTexture) {
3301  FlushRenderCommandsIfTextureNeeded(texture); /* in case the app messed with it. */
3303  }
3304 
3305  return SDL_Unsupported();
3306 }
int SDL_GL_UnbindTexture(SDL_Texture *texture)
Unbind a texture from the current OpenGL/ES/ES2 context.
Definition: SDL_render.c:3292
int(* GL_UnbindTexture)(SDL_Renderer *renderer, SDL_Texture *texture)

References CHECK_TEXTURE_MAGIC, FlushRenderCommandsIfTextureNeeded(), SDL_Renderer::GL_UnbindTexture, renderer, SDL_GL_UnbindTexture(), and SDL_Unsupported.

Referenced by SDL_GL_UnbindTexture().

◆ SDL_LockTexture()

int SDL_LockTexture ( SDL_Texture texture,
const SDL_Rect rect,
void **  pixels,
int pitch 
)

Lock a portion of the texture for write-only pixel access.

Parameters
textureThe texture to lock for access, which was created with SDL_TEXTUREACCESS_STREAMING.
rectA pointer to the rectangle to lock for access. If the rect is NULL, the entire texture will be locked.
pixelsThis is filled in with a pointer to the locked pixels, appropriately offset by the locked area.
pitchThis is filled in with the pitch of the locked pixels.
Returns
0 on success, or -1 if the texture is not valid or was not created with SDL_TEXTUREACCESS_STREAMING.
See also
SDL_UnlockTexture()

Definition at line 1722 of file SDL_render.c.

1724 {
1725  SDL_Rect full_rect;
1726 
1728 
1729  if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
1730  return SDL_SetError("SDL_LockTexture(): texture must be streaming");
1731  }
1732 
1733  if (!rect) {
1734  full_rect.x = 0;
1735  full_rect.y = 0;
1736  full_rect.w = texture->w;
1737  full_rect.h = texture->h;
1738  rect = &full_rect;
1739  }
1740 
1741 #if SDL_HAVE_YUV
1742  if (texture->yuv) {
1744  return -1;
1745  }
1746  return SDL_LockTextureYUV(texture, rect, pixels, pitch);
1747  } else
1748 #endif
1749  if (texture->native) {
1750  /* Calls a real SDL_LockTexture/SDL_UnlockTexture on unlock, flushing then. */
1751  return SDL_LockTextureNative(texture, rect, pixels, pitch);
1752  } else {
1753  SDL_Renderer *renderer = texture->renderer;
1755  return -1;
1756  }
1757  return renderer->LockTexture(renderer, texture, rect, pixels, pitch);
1758  }
1759 }
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
Definition: SDL_opengl.h:1572
static int SDL_LockTextureYUV(SDL_Texture *texture, const SDL_Rect *rect, void **pixels, int *pitch)
Definition: SDL_render.c:1702
static int SDL_LockTextureNative(SDL_Texture *texture, const SDL_Rect *rect, void **pixels, int *pitch)
Definition: SDL_render.c:1710
A rectangle, with the origin at the upper left (integer).
Definition: SDL_rect.h:78
int h
Definition: SDL_rect.h:80
int w
Definition: SDL_rect.h:80
int y
Definition: SDL_rect.h:79
int x
Definition: SDL_rect.h:79
int(* LockTexture)(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect, void **pixels, int *pitch)
SDL_Rect rect
Definition: testrelative.c:27

References CHECK_TEXTURE_MAGIC, FlushRenderCommandsIfTextureNeeded(), SDL_Rect::h, SDL_Renderer::LockTexture, rect, renderer, SDL_LockTextureNative(), SDL_LockTextureYUV(), SDL_SetError, SDL_TEXTUREACCESS_STREAMING, SDL_Rect::w, SDL_Rect::x, and SDL_Rect::y.

Referenced by SDL_LockTextureToSurface(), SDL_UnlockTextureNative(), SDL_UnlockTextureYUV(), SDL_UpdateTextureNative(), SDL_UpdateTextureYUV(), and SDL_UpdateTextureYUVPlanar().

◆ SDL_LockTextureToSurface()

int SDL_LockTextureToSurface ( SDL_Texture texture,
const SDL_Rect rect,
SDL_Surface **  surface 
)

Lock a portion of the texture for write-only pixel access. Expose it as a SDL surface.

Parameters
textureThe texture to lock for access, which was created with SDL_TEXTUREACCESS_STREAMING.
rectA pointer to the rectangle to lock for access. If the rect is NULL, the entire texture will be locked.
surfaceThis is filled in with a SDL surface representing the locked area Surface is freed internally after calling SDL_UnlockTexture or SDL_DestroyTexture.
Returns
0 on success, or -1 if the texture is not valid or was not created with SDL_TEXTUREACCESS_STREAMING.
See also
SDL_UnlockTexture()

Definition at line 1762 of file SDL_render.c.

1764 {
1765  SDL_Rect real_rect;
1766  void *pixels = NULL;
1767  int pitch = 0; /* fix static analysis */
1768  int ret;
1769 
1770  if (texture == NULL || surface == NULL) {
1771  return -1;
1772  }
1773 
1774  real_rect.x = 0;
1775  real_rect.y = 0;
1776  real_rect.w = texture->w;
1777  real_rect.h = texture->h;
1778 
1779  if (rect) {
1780  SDL_IntersectRect(rect, &real_rect, &real_rect);
1781  }
1782 
1783  ret = SDL_LockTexture(texture, &real_rect, &pixels, &pitch);
1784  if (ret < 0) {
1785  return ret;
1786  }
1787 
1788  texture->locked_surface = SDL_CreateRGBSurfaceWithFormatFrom(pixels, real_rect.w, real_rect.h, 0, pitch, texture->format);
1789  if (texture->locked_surface == NULL) {
1791  return -1;
1792  }
1793 
1794  *surface = texture->locked_surface;
1795  return 0;
1796 }
#define SDL_IntersectRect
#define SDL_CreateRGBSurfaceWithFormatFrom
void SDL_UnlockTexture(SDL_Texture *texture)
Unlock a texture, uploading the changes to video memory, if needed. If SDL_LockTextureToSurface() was...
Definition: SDL_render.c:1843
int SDL_LockTexture(SDL_Texture *texture, const SDL_Rect *rect, void **pixels, int *pitch)
Lock a portion of the texture for write-only pixel access.
Definition: SDL_render.c:1722

References SDL_Rect::h, NULL, rect, SDL_CreateRGBSurfaceWithFormatFrom, SDL_IntersectRect, SDL_LockTexture(), SDL_UnlockTexture(), SDL_Rect::w, SDL_Rect::x, and SDL_Rect::y.

◆ SDL_QueryTexture()

int SDL_QueryTexture ( SDL_Texture texture,
Uint32 format,
int access,
int w,
int h 
)

Query the attributes of a texture.

Parameters
textureA texture to be queried.
formatA pointer filled in with the raw format of the texture. The actual format may differ, but pixel transfers will use this format.
accessA pointer filled in with the actual access to the texture.
wA pointer filled in with the width of the texture in pixels.
hA pointer filled in with the height of the texture in pixels.
Returns
0 on success, or -1 if the texture is not valid.

Definition at line 1309 of file SDL_render.c.

1311 {
1313 
1314  if (format) {
1315  *format = texture->format;
1316  }
1317  if (access) {
1318  *access = texture->access;
1319  }
1320  if (w) {
1321  *w = texture->w;
1322  }
1323  if (h) {
1324  *h = texture->h;
1325  }
1326  return 0;
1327 }

References CHECK_TEXTURE_MAGIC.

Referenced by SDL_GetRendererOutputSize().

◆ SDL_RenderClear()

int SDL_RenderClear ( SDL_Renderer renderer)

Clear the current rendering target with the drawing color.

This function clears the entire rendering target, ignoring the viewport and the clip rectangle.

Returns
0 on success, or -1 on error

Definition at line 2276 of file SDL_render.c.

2277 {
2278  int retval;
2282 }
static SDL_INLINE int FlushRenderCommandsIfNotBatching(SDL_Renderer *renderer)
Definition: SDL_render.c:250
static int QueueCmdClear(SDL_Renderer *renderer)
Definition: SDL_render.c:399
SDL_bool retval

References CHECK_RENDERER_MAGIC, FlushRenderCommandsIfNotBatching(), QueueCmdClear(), renderer, and retval.

◆ SDL_RenderCopy()

int SDL_RenderCopy ( SDL_Renderer renderer,
SDL_Texture texture,
const SDL_Rect srcrect,
const SDL_Rect dstrect 
)

Copy a portion of the texture to the current rendering target.

Parameters
rendererThe renderer which should copy parts of a texture.
textureThe source texture.
srcrectA pointer to the source rectangle, or NULL for the entire texture.
dstrectA pointer to the destination rectangle, or NULL for the entire rendering target.
Returns
0 on success, or -1 on error

Definition at line 2952 of file SDL_render.c.

2954 {
2955  SDL_FRect dstfrect;
2956  SDL_FRect *pdstfrect = NULL;
2957  if (dstrect) {
2958  dstfrect.x = (float) dstrect->x;
2959  dstfrect.y = (float) dstrect->y;
2960  dstfrect.w = (float) dstrect->w;
2961  dstfrect.h = (float) dstrect->h;
2962  pdstfrect = &dstfrect;
2963  }
2964  return SDL_RenderCopyF(renderer, texture, srcrect, pdstfrect);
2965 }
int SDL_RenderCopyF(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_FRect *dstrect)
Copy a portion of the texture to the current rendering target.
Definition: SDL_render.c:2968
A rectangle, with the origin at the upper left (floating point).
Definition: SDL_rect.h:88
float h
Definition: SDL_rect.h:92
float x
Definition: SDL_rect.h:89
float w
Definition: SDL_rect.h:91
float y
Definition: SDL_rect.h:90

References SDL_Rect::h, SDL_FRect::h, NULL, renderer, SDL_RenderCopyF(), SDL_Rect::w, SDL_FRect::w, SDL_Rect::x, SDL_FRect::x, SDL_Rect::y, and SDL_FRect::y.

◆ SDL_RenderCopyEx()

int SDL_RenderCopyEx ( SDL_Renderer renderer,
SDL_Texture texture,
const SDL_Rect srcrect,
const SDL_Rect dstrect,
const double  angle,
const SDL_Point center,
const SDL_RendererFlip  flip 
)

Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center.

Parameters
rendererThe renderer which should copy parts of a texture.
textureThe source texture.
srcrectA pointer to the source rectangle, or NULL for the entire texture.
dstrectA pointer to the destination rectangle, or NULL for the entire rendering target.
angleAn angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction
centerA pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
flipAn SDL_RendererFlip value stating which flipping actions should be performed on the texture
Returns
0 on success, or -1 on error

Definition at line 3027 of file SDL_render.c.

3030 {
3031  SDL_FRect dstfrect;
3032  SDL_FRect *pdstfrect = NULL;
3033  SDL_FPoint fcenter;
3034  SDL_FPoint *pfcenter = NULL;
3035 
3036  if (dstrect) {
3037  dstfrect.x = (float) dstrect->x;
3038  dstfrect.y = (float) dstrect->y;
3039  dstfrect.w = (float) dstrect->w;
3040  dstfrect.h = (float) dstrect->h;
3041  pdstfrect = &dstfrect;
3042  }
3043 
3044  if (center) {
3045  fcenter.x = (float) center->x;
3046  fcenter.y = (float) center->y;
3047  pfcenter = &fcenter;
3048  }
3049 
3050  return SDL_RenderCopyExF(renderer, texture, srcrect, pdstfrect, angle, pfcenter, flip);
3051 }
GLfloat angle
int SDL_RenderCopyExF(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_FRect *dstrect, const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
Copy a portion of the source texture to the current rendering target, rotating it by angle around the...
Definition: SDL_render.c:3054
The structure that defines a point (floating point)
Definition: SDL_rect.h:61
int x
Definition: SDL_rect.h:50
int y
Definition: SDL_rect.h:51

References SDL_Rect::h, SDL_FRect::h, NULL, renderer, SDL_RenderCopyExF(), SDL_Rect::w, SDL_FRect::w, SDL_Point::x, SDL_FPoint::x, SDL_Rect::x, SDL_FRect::x, SDL_Point::y, SDL_FPoint::y, SDL_Rect::y, and SDL_FRect::y.

◆ SDL_RenderCopyExF()

int SDL_RenderCopyExF ( SDL_Renderer renderer,
SDL_Texture texture,
const SDL_Rect srcrect,
const SDL_FRect dstrect,
const double  angle,
const SDL_FPoint center,
const SDL_RendererFlip  flip 
)

Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center.

Parameters
rendererThe renderer which should copy parts of a texture.
textureThe source texture.
srcrectA pointer to the source rectangle, or NULL for the entire texture.
dstrectA pointer to the destination rectangle, or NULL for the entire rendering target.
angleAn angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction
centerA pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
flipAn SDL_RendererFlip value stating which flipping actions should be performed on the texture
Returns
0 on success, or -1 on error

Definition at line 3054 of file SDL_render.c.

3057 {
3058  SDL_Rect real_srcrect;
3059  SDL_FRect real_dstrect;
3060  SDL_FPoint real_center;
3061  int retval;
3062 
3063  if (flip == SDL_FLIP_NONE && (int)(angle/360) == angle/360) { /* fast path when we don't need rotation or flipping */
3064  return SDL_RenderCopyF(renderer, texture, srcrect, dstrect);
3065  }
3066 
3069 
3070  if (renderer != texture->renderer) {
3071  return SDL_SetError("Texture was not created with this renderer");
3072  }
3073  if (!renderer->QueueCopyEx) {
3074  return SDL_SetError("Renderer does not support RenderCopyEx");
3075  }
3076 
3077  /* Don't draw while we're hidden */
3078  if (renderer->hidden) {
3079  return 0;
3080  }
3081 
3082  real_srcrect.x = 0;
3083  real_srcrect.y = 0;
3084  real_srcrect.w = texture->w;
3085  real_srcrect.h = texture->h;
3086  if (srcrect) {
3087  if (!SDL_IntersectRect(srcrect, &real_srcrect, &real_srcrect)) {
3088  return 0;
3089  }
3090  }
3091 
3092  /* We don't intersect the dstrect with the viewport as RenderCopy does because of potential rotation clipping issues... TODO: should we? */
3093  if (dstrect) {
3094  real_dstrect = *dstrect;
3095  } else {
3096  SDL_Rect r;
3097  SDL_zero(r);
3099  real_dstrect.x = 0.0f;
3100  real_dstrect.y = 0.0f;
3101  real_dstrect.w = (float) r.w;
3102  real_dstrect.h = (float) r.h;
3103  }
3104 
3105  if (texture->native) {
3106  texture = texture->native;
3107  }
3108 
3109  if (center) {
3110  real_center = *center;
3111  } else {
3112  real_center.x = real_dstrect.w / 2.0f;
3113  real_center.y = real_dstrect.h / 2.0f;
3114  }
3115 
3116  real_dstrect.x *= renderer->scale.x;
3117  real_dstrect.y *= renderer->scale.y;
3118  real_dstrect.w *= renderer->scale.x;
3119  real_dstrect.h *= renderer->scale.y;
3120 
3121  real_center.x *= renderer->scale.x;
3122  real_center.y *= renderer->scale.y;
3123 
3124  texture->last_command_generation = renderer->render_command_generation;
3125 
3126  retval = QueueCmdCopyEx(renderer, texture, &real_srcrect, &real_dstrect, angle, &real_center, flip);
3128 }
void SDL_RenderGetViewport(SDL_Renderer *renderer, SDL_Rect *rect)
Get the drawing area for the current target.
Definition: SDL_render.c:2144
static int QueueCmdCopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcquad, const SDL_FRect *dstrect, const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
Definition: SDL_render.c:532
#define SDL_zero(x)
Definition: SDL_stdinc.h:426
int(* QueueCopyEx)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture, const SDL_Rect *srcquad, const SDL_FRect *dstrect, const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)

References CHECK_RENDERER_MAGIC, CHECK_TEXTURE_MAGIC, FlushRenderCommandsIfNotBatching(), SDL_Rect::h, SDL_FRect::h, SDL_Renderer::hidden, QueueCmdCopyEx(), SDL_Renderer::QueueCopyEx, SDL_Renderer::render_command_generation, renderer, retval, SDL_Renderer::scale, SDL_FLIP_NONE, SDL_IntersectRect, SDL_RenderCopyF(), SDL_RenderGetViewport(), SDL_SetError, SDL_zero, SDL_Rect::w, SDL_FRect::w, SDL_FPoint::x, SDL_Rect::x, SDL_FRect::x, SDL_FPoint::y, SDL_Rect::y, and SDL_FRect::y.

Referenced by SDL_RenderCopyEx().

◆ SDL_RenderCopyF()

int SDL_RenderCopyF ( SDL_Renderer renderer,
SDL_Texture texture,
const SDL_Rect srcrect,
const SDL_FRect dstrect 
)

Copy a portion of the texture to the current rendering target.

Parameters
rendererThe renderer which should copy parts of a texture.
textureThe source texture.
srcrectA pointer to the source rectangle, or NULL for the entire texture.
dstrectA pointer to the destination rectangle, or NULL for the entire rendering target.
Returns
0 on success, or -1 on error

Definition at line 2968 of file SDL_render.c.

2970 {
2971  SDL_Rect real_srcrect;
2972  SDL_FRect real_dstrect;
2973  SDL_Rect r;
2974  int retval;
2975 
2978 
2979  if (renderer != texture->renderer) {
2980  return SDL_SetError("Texture was not created with this renderer");
2981  }
2982 
2983  /* Don't draw while we're hidden */
2984  if (renderer->hidden) {
2985  return 0;
2986  }
2987 
2988  real_srcrect.x = 0;
2989  real_srcrect.y = 0;
2990  real_srcrect.w = texture->w;
2991  real_srcrect.h = texture->h;
2992  if (srcrect) {
2993  if (!SDL_IntersectRect(srcrect, &real_srcrect, &real_srcrect)) {
2994  return 0;
2995  }
2996  }
2997 
2998  SDL_zero(r);
3000  real_dstrect.x = 0.0f;
3001  real_dstrect.y = 0.0f;
3002  real_dstrect.w = (float) r.w;
3003  real_dstrect.h = (float) r.h;
3004  if (dstrect) {
3005  if (!SDL_HasIntersectionF(dstrect, &real_dstrect)) {
3006  return 0;
3007  }
3008  real_dstrect = *dstrect;
3009  }
3010 
3011  if (texture->native) {
3012  texture = texture->native;
3013  }
3014 
3015  real_dstrect.x *= renderer->scale.x;
3016  real_dstrect.y *= renderer->scale.y;
3017  real_dstrect.w *= renderer->scale.x;
3018  real_dstrect.h *= renderer->scale.y;
3019 
3020  texture->last_command_generation = renderer->render_command_generation;
3021 
3022  retval = QueueCmdCopy(renderer, texture, &real_srcrect, &real_dstrect);
3024 }
static SDL_bool SDL_HasIntersectionF(const SDL_FRect *A, const SDL_FRect *B)
Definition: SDL_render.c:2905
static int QueueCmdCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_FRect *dstrect)
Definition: SDL_render.c:518

References CHECK_RENDERER_MAGIC, CHECK_TEXTURE_MAGIC, FlushRenderCommandsIfNotBatching(), SDL_Rect::h, SDL_FRect::h, SDL_Renderer::hidden, QueueCmdCopy(), SDL_Renderer::render_command_generation, renderer, retval, SDL_Renderer::scale, SDL_HasIntersectionF(), SDL_IntersectRect, SDL_RenderGetViewport(), SDL_SetError, SDL_zero, SDL_Rect::w, SDL_FRect::w, SDL_FPoint::x, SDL_Rect::x, SDL_FRect::x, SDL_FPoint::y, SDL_Rect::y, and SDL_FRect::y.

Referenced by SDL_RenderCopy(), and SDL_RenderCopyExF().

◆ SDL_RenderDrawLine()

int SDL_RenderDrawLine ( SDL_Renderer renderer,
int  x1,
int  y1,
int  x2,
int  y2 
)

Draw a line on the current rendering target.

Parameters
rendererThe renderer which should draw a line.
x1The x coordinate of the start point.
y1The y coordinate of the start point.
x2The x coordinate of the end point.
y2The y coordinate of the end point.
Returns
0 on success, or -1 on error

Definition at line 2447 of file SDL_render.c.

2448 {
2449  SDL_FPoint points[2];
2450  points[0].x = (float) x1;
2451  points[0].y = (float) y1;
2452  points[1].x = (float) x2;
2453  points[1].y = (float) y2;
2454  return SDL_RenderDrawLinesF(renderer, points, 2);
2455 }
GLfixed GLfixed GLint GLint GLfixed points
GLfixed GLfixed GLfixed y2
GLfixed y1
GLuint GLfloat GLfloat GLfloat x1
GLfixed GLfixed x2
int SDL_RenderDrawLinesF(SDL_Renderer *renderer, const SDL_FPoint *points, int count)
Draw a series of connected lines on the current rendering target.
Definition: SDL_render.c:2622

References renderer, SDL_RenderDrawLinesF(), and SDL_FPoint::x.

◆ SDL_RenderDrawLineF()

int SDL_RenderDrawLineF ( SDL_Renderer renderer,
float  x1,
float  y1,
float  x2,
float  y2 
)

Draw a line on the current rendering target.

Parameters
rendererThe renderer which should draw a line.
x1The x coordinate of the start point.
y1The y coordinate of the start point.
x2The x coordinate of the end point.
y2The y coordinate of the end point.
Returns
0 on success, or -1 on error

Definition at line 2458 of file SDL_render.c.

2459 {
2460  SDL_FPoint points[2];
2461  points[0].x = x1;
2462  points[0].y = y1;
2463  points[1].x = x2;
2464  points[1].y = y2;
2465  return SDL_RenderDrawLinesF(renderer, points, 2);
2466 }

References renderer, SDL_RenderDrawLinesF(), and SDL_FPoint::x.

◆ SDL_RenderDrawLines()

int SDL_RenderDrawLines ( SDL_Renderer renderer,
const SDL_Point points,
int  count 
)

Draw a series of connected lines on the current rendering target.

Parameters
rendererThe renderer which should draw multiple lines.
pointsThe points along the lines
countThe number of points, drawing count-1 lines
Returns
0 on success, or -1 on error

Definition at line 2579 of file SDL_render.c.

2581 {
2582  SDL_FPoint *fpoints;
2583  int i;
2584  int retval;
2585  SDL_bool isstack;
2586 
2588 
2589  if (!points) {
2590  return SDL_SetError("SDL_RenderDrawLines(): Passed NULL points");
2591  }
2592  if (count < 2) {
2593  return 0;
2594  }
2595 
2596  /* Don't draw while we're hidden */
2597  if (renderer->hidden) {
2598  return 0;
2599  }
2600 
2601  if (renderer->scale.x != 1.0f || renderer->scale.y != 1.0f) {
2603  }
2604 
2605  fpoints = SDL_small_alloc(SDL_FPoint, count, &isstack);
2606  if (!fpoints) {
2607  return SDL_OutOfMemory();
2608  }
2609  for (i = 0; i < count; ++i) {
2610  fpoints[i].x = points[i].x * renderer->scale.x;
2611  fpoints[i].y = points[i].y * renderer->scale.y;
2612  }
2613 
2614  retval = QueueCmdDrawLines(renderer, fpoints, count);
2615 
2616  SDL_small_free(fpoints, isstack);
2617 
2619 }
#define SDL_small_alloc(type, count, pisstack)
Definition: SDL_internal.h:39
#define SDL_small_free(ptr, isstack)
Definition: SDL_internal.h:40
GLuint GLuint GLsizei count
Definition: SDL_opengl.h:1571
static int QueueCmdDrawLines(SDL_Renderer *renderer, const SDL_FPoint *points, const int count)
Definition: SDL_render.c:468
static int RenderDrawLinesWithRects(SDL_Renderer *renderer, const SDL_Point *points, const int count)
Definition: SDL_render.c:2469

References CHECK_RENDERER_MAGIC, FlushRenderCommandsIfNotBatching(), SDL_Renderer::hidden, i, QueueCmdDrawLines(), RenderDrawLinesWithRects(), renderer, retval, SDL_Renderer::scale, SDL_OutOfMemory, SDL_SetError, SDL_small_alloc, SDL_small_free, SDL_FPoint::x, and SDL_FPoint::y.

◆ SDL_RenderDrawLinesF()

int SDL_RenderDrawLinesF ( SDL_Renderer renderer,
const SDL_FPoint points,
int  count 
)

Draw a series of connected lines on the current rendering target.

Parameters
rendererThe renderer which should draw multiple lines.
pointsThe points along the lines
countThe number of points, drawing count-1 lines
Returns
0 on success, or -1 on error

Definition at line 2622 of file SDL_render.c.

2624 {
2625  SDL_FPoint *fpoints;
2626  int i;
2627  int retval;
2628  SDL_bool isstack;
2629 
2631 
2632  if (!points) {
2633  return SDL_SetError("SDL_RenderDrawLines(): Passed NULL points");
2634  }
2635  if (count < 2) {
2636  return 0;
2637  }
2638 
2639  /* Don't draw while we're hidden */
2640  if (renderer->hidden) {
2641  return 0;
2642  }
2643 
2644  if (renderer->scale.x != 1.0f || renderer->scale.y != 1.0f) {
2646  }
2647 
2648  fpoints = SDL_small_alloc(SDL_FPoint, count, &isstack);
2649  if (!fpoints) {
2650  return SDL_OutOfMemory();
2651  }
2652  for (i = 0; i < count; ++i) {
2653  fpoints[i].x = points[i].x * renderer->scale.x;
2654  fpoints[i].y = points[i].y * renderer->scale.y;
2655  }
2656 
2657  retval = QueueCmdDrawLines(renderer, fpoints, count);
2658 
2659  SDL_small_free(fpoints, isstack);
2660 
2662 }
static int RenderDrawLinesWithRectsF(SDL_Renderer *renderer, const SDL_FPoint *points, const int count)
Definition: SDL_render.c:2524

References CHECK_RENDERER_MAGIC, FlushRenderCommandsIfNotBatching(), SDL_Renderer::hidden, i, QueueCmdDrawLines(), RenderDrawLinesWithRectsF(), renderer, retval, SDL_Renderer::scale, SDL_OutOfMemory, SDL_SetError, SDL_small_alloc, SDL_small_free, SDL_FPoint::x, and SDL_FPoint::y.

Referenced by SDL_RenderDrawLine(), SDL_RenderDrawLineF(), and SDL_RenderDrawRectF().

◆ SDL_RenderDrawPoint()

int SDL_RenderDrawPoint ( SDL_Renderer renderer,
int  x,
int  y 
)

Draw a point on the current rendering target.

Parameters
rendererThe renderer which should draw a point.
xThe x coordinate of the point.
yThe y coordinate of the point.
Returns
0 on success, or -1 on error

Definition at line 2289 of file SDL_render.c.

2290 {
2291  SDL_FPoint fpoint;
2292  fpoint.x = (float) x;
2293  fpoint.y = (float) y;
2294  return SDL_RenderDrawPointsF(renderer, &fpoint, 1);
2295 }
GLint GLint GLint GLint GLint GLint y
Definition: SDL_opengl.h:1574
GLint GLint GLint GLint GLint x
Definition: SDL_opengl.h:1574
int SDL_RenderDrawPointsF(SDL_Renderer *renderer, const SDL_FPoint *points, int count)
Draw multiple points on the current rendering target.
Definition: SDL_render.c:2404

References renderer, SDL_RenderDrawPointsF(), SDL_FPoint::x, and SDL_FPoint::y.

◆ SDL_RenderDrawPointF()

int SDL_RenderDrawPointF ( SDL_Renderer renderer,
float  x,
float  y 
)

Draw a point on the current rendering target.

Parameters
rendererThe renderer which should draw a point.
xThe x coordinate of the point.
yThe y coordinate of the point.
Returns
0 on success, or -1 on error

Definition at line 2298 of file SDL_render.c.

2299 {
2300  SDL_FPoint fpoint;
2301  fpoint.x = x;
2302  fpoint.y = y;
2303  return SDL_RenderDrawPointsF(renderer, &fpoint, 1);
2304 }

References renderer, SDL_RenderDrawPointsF(), SDL_FPoint::x, and SDL_FPoint::y.

◆ SDL_RenderDrawPoints()

int SDL_RenderDrawPoints ( SDL_Renderer renderer,
const SDL_Point points,
int  count 
)

Draw multiple points on the current rendering target.

Parameters
rendererThe renderer which should draw multiple points.
pointsThe points to draw
countThe number of points to draw
Returns
0 on success, or -1 on error

Definition at line 2334 of file SDL_render.c.

2336 {
2337  SDL_FPoint *fpoints;
2338  int i;
2339  int retval;
2340  SDL_bool isstack;
2341 
2343 
2344  if (!points) {
2345  return SDL_SetError("SDL_RenderDrawPoints(): Passed NULL points");
2346  }
2347  if (count < 1) {
2348  return 0;
2349  }
2350 
2351  /* Don't draw while we're hidden */
2352  if (renderer->hidden) {
2353  return 0;
2354  }
2355 
2356  if (renderer->scale.x != 1.0f || renderer->scale.y != 1.0f) {
2358  }
2359 
2360  fpoints = SDL_small_alloc(SDL_FPoint, count, &isstack);
2361  if (!fpoints) {
2362  return SDL_OutOfMemory();
2363  }
2364  for (i = 0; i < count; ++i) {
2365  fpoints[i].x = points[i].x * renderer->scale.x;
2366  fpoints[i].y = points[i].y * renderer->scale.y;
2367  }
2368 
2369  retval = QueueCmdDrawPoints(renderer, fpoints, count);
2370 
2371  SDL_small_free(fpoints, isstack);
2372 
2374 }
static int RenderDrawPointsWithRects(SDL_Renderer *renderer, const SDL_Point *points, const int count)
Definition: SDL_render.c:2307
static int QueueCmdDrawPoints(SDL_Renderer *renderer, const SDL_FPoint *points, const int count)
Definition: SDL_render.c:454

References CHECK_RENDERER_MAGIC, FlushRenderCommandsIfNotBatching(), SDL_Renderer::hidden, i, QueueCmdDrawPoints(), RenderDrawPointsWithRects(), renderer, retval, SDL_Renderer::scale, SDL_OutOfMemory, SDL_SetError, SDL_small_alloc, SDL_small_free, SDL_FPoint::x, and SDL_FPoint::y.

◆ SDL_RenderDrawPointsF()

int SDL_RenderDrawPointsF ( SDL_Renderer renderer,
const SDL_FPoint points,
int  count 
)

Draw multiple points on the current rendering target.

Parameters
rendererThe renderer which should draw multiple points.
pointsThe points to draw
countThe number of points to draw
Returns
0 on success, or -1 on error

Definition at line 2404 of file SDL_render.c.

2406 {
2407  SDL_FPoint *fpoints;
2408  int i;
2409  int retval;
2410  SDL_bool isstack;
2411 
2413 
2414  if (!points) {
2415  return SDL_SetError("SDL_RenderDrawFPoints(): Passed NULL points");
2416  }
2417  if (count < 1) {
2418  return 0;
2419  }
2420 
2421  /* Don't draw while we're hidden */
2422  if (renderer->hidden) {
2423  return 0;
2424  }
2425 
2426  if (renderer->scale.x != 1.0f || renderer->scale.y != 1.0f) {
2428  }
2429 
2430  fpoints = SDL_small_alloc(SDL_FPoint, count, &isstack);
2431  if (!fpoints) {
2432  return SDL_OutOfMemory();
2433  }
2434  for (i = 0; i < count; ++i) {
2435  fpoints[i].x = points[i].x * renderer->scale.x;
2436  fpoints[i].y = points[i].y * renderer->scale.y;
2437  }
2438 
2439  retval = QueueCmdDrawPoints(renderer, fpoints, count);
2440 
2441  SDL_small_free(fpoints, isstack);
2442 
2444 }
static int RenderDrawPointsWithRectsF(SDL_Renderer *renderer, const SDL_FPoint *fpoints, const int count)
Definition: SDL_render.c:2377

References CHECK_RENDERER_MAGIC, FlushRenderCommandsIfNotBatching(), SDL_Renderer::hidden, i, QueueCmdDrawPoints(), RenderDrawPointsWithRectsF(), renderer, retval, SDL_Renderer::scale, SDL_OutOfMemory, SDL_SetError, SDL_small_alloc, SDL_small_free, SDL_FPoint::x, and SDL_FPoint::y.

Referenced by SDL_RenderDrawPoint(), and SDL_RenderDrawPointF().

◆ SDL_RenderDrawRect()

int SDL_RenderDrawRect ( SDL_Renderer renderer,
const SDL_Rect rect 
)

Draw a rectangle on the current rendering target.

Parameters
rendererThe renderer which should draw a rectangle.
rectA pointer to the destination rectangle, or NULL to outline the entire rendering target.
Returns
0 on success, or -1 on error

Definition at line 2665 of file SDL_render.c.

2666 {
2667  SDL_FRect frect;
2668  SDL_FRect *prect = NULL;
2669 
2670  if (rect) {
2671  frect.x = (float) rect->x;
2672  frect.y = (float) rect->y;
2673  frect.w = (float) rect->w;
2674  frect.h = (float) rect->h;
2675  prect = &frect;
2676  }
2677 
2678  return SDL_RenderDrawRectF(renderer, prect);
2679 }
int SDL_RenderDrawRectF(SDL_Renderer *renderer, const SDL_FRect *rect)
Draw a rectangle on the current rendering target.
Definition: SDL_render.c:2682

References SDL_Rect::h, SDL_FRect::h, NULL, rect, renderer, SDL_RenderDrawRectF(), SDL_Rect::w, SDL_FRect::w, SDL_Rect::x, SDL_FRect::x, SDL_Rect::y, and SDL_FRect::y.

Referenced by SDL_RenderDrawRects().

◆ SDL_RenderDrawRectF()

int SDL_RenderDrawRectF ( SDL_Renderer renderer,
const SDL_FRect rect 
)

Draw a rectangle on the current rendering target.

Parameters
rendererThe renderer which should draw a rectangle.
rectA pointer to the destination rectangle, or NULL to outline the entire rendering target.
Returns
0 on success, or -1 on error

Definition at line 2682 of file SDL_render.c.

2683 {
2684  SDL_FRect frect;
2685  SDL_FPoint points[5];
2686 
2688 
2689  /* If 'rect' == NULL, then outline the whole surface */
2690  if (!rect) {
2691  SDL_Rect r;
2693  frect.x = 0.0f;
2694  frect.y = 0.0f;
2695  frect.w = (float) r.w;
2696  frect.h = (float) r.h;
2697  rect = &frect;
2698  }
2699 
2700  points[0].x = rect->x;
2701  points[0].y = rect->y;
2702  points[1].x = rect->x+rect->w-1;
2703  points[1].y = rect->y;
2704  points[2].x = rect->x+rect->w-1;
2705  points[2].y = rect->y+rect->h-1;
2706  points[3].x = rect->x;
2707  points[3].y = rect->y+rect->h-1;
2708  points[4].x = rect->x;
2709  points[4].y = rect->y;
2710  return SDL_RenderDrawLinesF(renderer, points, 5);
2711 }

References CHECK_RENDERER_MAGIC, SDL_Rect::h, SDL_FRect::h, rect, renderer, SDL_RenderDrawLinesF(), SDL_RenderGetViewport(), SDL_Rect::w, SDL_FRect::w, SDL_Rect::x, SDL_FRect::x, SDL_Rect::y, and SDL_FRect::y.

Referenced by SDL_RenderDrawRect(), and SDL_RenderDrawRectsF().

◆ SDL_RenderDrawRects()

int SDL_RenderDrawRects ( SDL_Renderer renderer,
const SDL_Rect rects,
int  count 
)

Draw some number of rectangles on the current rendering target.

Parameters
rendererThe renderer which should draw multiple rectangles.
rectsA pointer to an array of destination rectangles.
countThe number of rectangles.
Returns
0 on success, or -1 on error

Definition at line 2714 of file SDL_render.c.

2716 {
2717  int i;
2718 
2720 
2721  if (!rects) {
2722  return SDL_SetError("SDL_RenderDrawRects(): Passed NULL rects");
2723  }
2724  if (count < 1) {
2725  return 0;
2726  }
2727 
2728  /* Don't draw while we're hidden */
2729  if (renderer->hidden) {
2730  return 0;
2731  }
2732 
2733  for (i = 0; i < count; ++i) {
2734  if (SDL_RenderDrawRect(renderer, &rects[i]) < 0) {
2735  return -1;
2736  }
2737  }
2738  return 0;
2739 }
int SDL_RenderDrawRect(SDL_Renderer *renderer, const SDL_Rect *rect)
Draw a rectangle on the current rendering target.
Definition: SDL_render.c:2665
EGLSurface EGLint * rects
Definition: eglext.h:282

References CHECK_RENDERER_MAGIC, SDL_Renderer::hidden, i, renderer, SDL_RenderDrawRect(), and SDL_SetError.

◆ SDL_RenderDrawRectsF()

int SDL_RenderDrawRectsF ( SDL_Renderer renderer,
const SDL_FRect rects,
int  count 
)

Draw some number of rectangles on the current rendering target.

Parameters
rendererThe renderer which should draw multiple rectangles.
rectsA pointer to an array of destination rectangles.
countThe number of rectangles.
Returns
0 on success, or -1 on error

Definition at line 2742 of file SDL_render.c.

2744 {
2745  int i;
2746 
2748 
2749  if (!rects) {
2750  return SDL_SetError("SDL_RenderDrawRects(): Passed NULL rects");
2751  }
2752  if (count < 1) {
2753  return 0;
2754  }
2755 
2756  /* Don't draw while we're hidden */
2757  if (renderer->hidden) {
2758  return 0;
2759  }
2760 
2761  for (i = 0; i < count; ++i) {
2762  if (SDL_RenderDrawRectF(renderer, &rects[i]) < 0) {
2763  return -1;
2764  }
2765  }
2766  return 0;
2767 }

References CHECK_RENDERER_MAGIC, SDL_Renderer::hidden, i, renderer, SDL_RenderDrawRectF(), and SDL_SetError.

◆ SDL_RenderFillRect()

int SDL_RenderFillRect ( SDL_Renderer renderer,
const SDL_Rect rect 
)

Fill a rectangle on the current rendering target with the drawing color.

Parameters
rendererThe renderer which should fill a rectangle.
rectA pointer to the destination rectangle, or NULL for the entire rendering target.
Returns
0 on success, or -1 on error

Definition at line 2770 of file SDL_render.c.

2771 {
2772  SDL_FRect frect;
2773 
2775 
2776  /* If 'rect' == NULL, then outline the whole surface */
2777  if (rect) {
2778  frect.x = (float) rect->x;
2779  frect.y = (float) rect->y;
2780  frect.w = (float) rect->w;
2781  frect.h = (float) rect->h;
2782  } else {
2783  SDL_Rect r;
2784  SDL_zero(r);
2786  frect.x = 0.0f;
2787  frect.y = 0.0f;
2788  frect.w = (float) r.w;
2789  frect.h = (float) r.h;
2790  }
2791  return SDL_RenderFillRectsF(renderer, &frect, 1);
2792 }
int SDL_RenderFillRectsF(SDL_Renderer *renderer, const SDL_FRect *rects, int count)
Fill some number of rectangles on the current rendering target with the drawing color.
Definition: SDL_render.c:2857

References CHECK_RENDERER_MAGIC, SDL_Rect::h, SDL_FRect::h, rect, renderer, SDL_RenderFillRectsF(), SDL_RenderGetViewport(), SDL_zero, SDL_Rect::w, SDL_FRect::w, SDL_Rect::x, SDL_FRect::x, SDL_Rect::y, and SDL_FRect::y.

◆ SDL_RenderFillRectF()

int SDL_RenderFillRectF ( SDL_Renderer renderer,
const SDL_FRect rect 
)

Fill a rectangle on the current rendering target with the drawing color.

Parameters
rendererThe renderer which should fill a rectangle.
rectA pointer to the destination rectangle, or NULL for the entire rendering target.
Returns
0 on success, or -1 on error

Definition at line 2795 of file SDL_render.c.

2796 {
2797  SDL_FRect frect;
2798 
2800 
2801  /* If 'rect' == NULL, then outline the whole surface */
2802  if (!rect) {
2803  SDL_Rect r;
2804  SDL_zero(r);
2806  frect.x = 0.0f;
2807  frect.y = 0.0f;
2808  frect.w = (float) r.w;
2809  frect.h = (float) r.h;
2810  rect = &frect;
2811  }
2812  return SDL_RenderFillRectsF(renderer, rect, 1);
2813 }

References CHECK_RENDERER_MAGIC, SDL_FRect::h, rect, renderer, SDL_RenderFillRectsF(), SDL_RenderGetViewport(), SDL_zero, SDL_FRect::w, SDL_FRect::x, and SDL_FRect::y.

◆ SDL_RenderFillRects()

int SDL_RenderFillRects ( SDL_Renderer renderer,
const SDL_Rect rects,
int  count 
)

Fill some number of rectangles on the current rendering target with the drawing color.

Parameters
rendererThe renderer which should fill multiple rectangles.
rectsA pointer to an array of destination rectangles.
countThe number of rectangles.
Returns
0 on success, or -1 on error

Definition at line 2816 of file SDL_render.c.

2818 {
2819  SDL_FRect *frects;
2820  int i;
2821  int retval;
2822  SDL_bool isstack;
2823 
2825 
2826  if (!rects) {
2827  return SDL_SetError("SDL_RenderFillRects(): Passed NULL rects");
2828  }
2829  if (count < 1) {
2830  return 0;
2831  }
2832 
2833  /* Don't draw while we're hidden */
2834  if (renderer->hidden) {
2835  return 0;
2836  }
2837 
2838  frects = SDL_small_alloc(SDL_FRect, count, &isstack);
2839  if (!frects) {
2840  return SDL_OutOfMemory();
2841  }
2842  for (i = 0; i < count; ++i) {
2843  frects[i].x = rects[i].x * renderer->scale.x;
2844  frects[i].y = rects[i].y * renderer->scale.y;
2845  frects[i].w = rects[i].w * renderer->scale.x;
2846  frects[i].h = rects[i].h * renderer->scale.y;
2847  }
2848 
2849  retval = QueueCmdFillRects(renderer, frects, count);
2850 
2851  SDL_small_free(frects, isstack);
2852 
2854 }
static int QueueCmdFillRects(SDL_Renderer *renderer, const SDL_FRect *rects, const int count)
Definition: SDL_render.c:482

References CHECK_RENDERER_MAGIC, FlushRenderCommandsIfNotBatching(), SDL_FRect::h, SDL_Renderer::hidden, i, QueueCmdFillRects(), renderer, retval, SDL_Renderer::scale, SDL_OutOfMemory, SDL_SetError, SDL_small_alloc, SDL_small_free, SDL_FRect::w, SDL_FPoint::x, SDL_FRect::x, SDL_FPoint::y, and SDL_FRect::y.

◆ SDL_RenderFillRectsF()

int SDL_RenderFillRectsF ( SDL_Renderer renderer,
const SDL_FRect rects,
int  count 
)

Fill some number of rectangles on the current rendering target with the drawing color.

Parameters
rendererThe renderer which should fill multiple rectangles.
rectsA pointer to an array of destination rectangles.
countThe number of rectangles.
Returns
0 on success, or -1 on error

Definition at line 2857 of file SDL_render.c.

2859 {
2860  SDL_FRect *frects;
2861  int i;
2862  int retval;
2863  SDL_bool isstack;
2864 
2866 
2867  if (!rects) {
2868  return SDL_SetError("SDL_RenderFillFRects(): Passed NULL rects");
2869  }
2870  if (count < 1) {
2871  return 0;
2872  }
2873 
2874  /* Don't draw while we're hidden */
2875  if (renderer->hidden) {
2876  return 0;
2877  }
2878 
2879  frects = SDL_small_alloc(SDL_FRect, count, &isstack);
2880  if (!frects) {
2881  return SDL_OutOfMemory();
2882  }
2883  for (i = 0; i < count; ++i) {
2884  frects[i].x = rects[i].x * renderer->scale.x;
2885  frects[i].y = rects[i].y * renderer->scale.y;
2886  frects[i].w = rects[i].w * renderer->scale.x;
2887  frects[i].h = rects[i].h * renderer->scale.y;
2888  }
2889 
2890  retval = QueueCmdFillRects(renderer, frects, count);
2891 
2892  SDL_small_free(frects, isstack);
2893 
2895 }

References CHECK_RENDERER_MAGIC, FlushRenderCommandsIfNotBatching(), SDL_FRect::h, SDL_Renderer::hidden, i, QueueCmdFillRects(), renderer, retval, SDL_Renderer::scale, SDL_OutOfMemory, SDL_SetError, SDL_small_alloc, SDL_small_free, SDL_FRect::w, SDL_FPoint::x, SDL_FRect::x, SDL_FPoint::y, and SDL_FRect::y.

Referenced by SDL_RenderFillRect(), and SDL_RenderFillRectF().

◆ SDL_RenderFlush()

int SDL_RenderFlush ( SDL_Renderer renderer)

Force the rendering context to flush any pending commands to the underlying rendering API.

You do not need to (and in fact, shouldn't) call this function unless you are planning to call into OpenGL/Direct3D/Metal/whatever directly in addition to using an SDL_Renderer.

This is for a very-specific case: if you are using SDL's render API, you asked for a specific renderer backend (OpenGL, Direct3D, etc), you set SDL_HINT_RENDER_BATCHING to "1", and you plan to make OpenGL/D3D/whatever calls in addition to SDL render API calls. If all of this applies, you should call SDL_RenderFlush() between calls to SDL's render API and the low-level API you're using in cooperation.

In all other cases, you can ignore this function. This is only here to get maximum performance out of a specific situation. In all other cases, SDL will do the right thing, perhaps at a performance loss.

This function is first available in SDL 2.0.10, and is not needed in 2.0.9 and earlier, as earlier versions did not queue rendering commands at all, instead flushing them to the OS immediately.

Definition at line 256 of file SDL_render.c.

257 {
259 }
static int FlushRenderCommands(SDL_Renderer *renderer)
Definition: SDL_render.c:208

References FlushRenderCommands(), and renderer.

◆ SDL_RenderGetClipRect()

void SDL_RenderGetClipRect ( SDL_Renderer renderer,
SDL_Rect rect 
)

Get the clip rectangle for the current target.

Parameters
rendererThe renderer from which clip rectangle should be queried.
rectA pointer filled in with the current clip rectangle, or an empty rectangle if clipping is disabled.
See also
SDL_RenderSetClipRect()

Definition at line 2178 of file SDL_render.c.

2179 {
2181 
2182  if (rect) {
2183  rect->x = (int)(renderer->clip_rect.x / renderer->scale.x);
2184  rect->y = (int)(renderer->clip_rect.y / renderer->scale.y);
2185  rect->w = (int)(renderer->clip_rect.w / renderer->scale.x);
2186  rect->h = (int)(renderer->clip_rect.h / renderer->scale.y);
2187  }
2188 }
set set set set set set set macro pixldst1 abits if abits op else op endif endm macro pixldst2 abits if abits op else op endif endm macro pixldst4 abits if abits op else op endif endm macro pixldst0 abits op endm macro pixldst3 mem_operand op endm macro pixldst30 mem_operand op endm macro pixldst abits if abits elseif abits elseif abits elseif abits elseif abits pixldst0 abits else pixldst0 abits pixldst0 abits pixldst0 abits pixldst0 abits endif elseif abits else pixldst0 abits pixldst0 abits endif elseif abits else error unsupported bpp *numpix else pixst endif endm macro pixld1_s mem_operand if asr adds SRC_WIDTH_FIXED bpl add asl mov asr adds SRC_WIDTH_FIXED bpl add asl mov asr adds SRC_WIDTH_FIXED bpl add asl mov asr adds SRC_WIDTH_FIXED bpl add asl elseif asr adds SRC_WIDTH_FIXED bpl add asl mov asr adds SRC_WIDTH_FIXED bpl add asl else error unsupported endif endm macro pixld2_s mem_operand if mov asr add asl add asl mov asr sub UNIT_X add asl mov asr add asl add asl mov asr add UNIT_X add asl else pixld1_s mem_operand pixld1_s mem_operand endif endm macro pixld0_s mem_operand if asr adds SRC_WIDTH_FIXED bpl add asl elseif asr adds SRC_WIDTH_FIXED bpl add asl endif endm macro pixld_s_internal mem_operand if mem_operand pixld2_s mem_operand pixdeinterleave basereg elseif mem_operand elseif mem_operand elseif mem_operand elseif mem_operand pixld0_s mem_operand else pixld0_s mem_operand pixld0_s mem_operand pixld0_s mem_operand pixld0_s mem_operand endif elseif mem_operand else pixld0_s mem_operand pixld0_s mem_operand endif elseif mem_operand else error unsupported mem_operand if bpp mem_operand endif endm macro vuzp8 reg2 vuzp d d &reg2 endm macro vzip8 reg2 vzip d d &reg2 endm macro pixdeinterleave basereg basereg basereg basereg basereg endif endm macro pixinterleave basereg basereg basereg basereg basereg endif endm macro PF boost_increment endif if endif PF tst PF addne PF subne PF cmp ORIG_W if endif if endif if endif PF subge ORIG_W PF subges if endif if endif if endif endif endm macro cache_preload_simple endif if dst_r_bpp pld[DST_R, #(PREFETCH_DISTANCE_SIMPLE *dst_r_bpp/8)] endif if mask_bpp pld if[MASK, #(PREFETCH_DISTANCE_SIMPLE *mask_bpp/8)] endif endif endm macro fetch_mask_pixblock pixld mask_basereg pixblock_size MASK endm macro ensure_destination_ptr_alignment process_pixblock_tail_head if beq irp skip1(dst_w_bpp<=(lowbit *8)) &&((lowbit *8)<(pixblock_size *dst_w_bpp)) .if lowbit< 16 tst DST_R
SDL_Rect clip_rect

References CHECK_RENDERER_MAGIC, SDL_Renderer::clip_rect, SDL_Rect::h, int(), rect, renderer, SDL_Renderer::scale, SDL_Rect::w, SDL_FPoint::x, SDL_Rect::x, SDL_FPoint::y, and SDL_Rect::y.

◆ SDL_RenderGetIntegerScale()

SDL_bool SDL_RenderGetIntegerScale ( SDL_Renderer renderer)

Get whether integer scales are forced for resolution-independent rendering.

Parameters
rendererThe renderer from which integer scaling should be queried.
See also
SDL_RenderSetIntegerScale()

Definition at line 2114 of file SDL_render.c.

2115 {
2117 
2118  return renderer->integer_scale;
2119 }
SDL_bool integer_scale

References CHECK_RENDERER_MAGIC, SDL_Renderer::integer_scale, renderer, and SDL_FALSE.

◆ SDL_RenderGetLogicalSize()

void SDL_RenderGetLogicalSize ( SDL_Renderer renderer,
int w,
int h 
)

Get device independent resolution for rendering.

Parameters
rendererThe renderer from which resolution should be queried.
wA pointer filled with the width of the logical resolution
hA pointer filled with the height of the logical resolution
See also
SDL_RenderSetLogicalSize()

Definition at line 2091 of file SDL_render.c.

2092 {
2094 
2095  if (w) {
2096  *w = renderer->logical_w;
2097  }
2098  if (h) {
2099  *h = renderer->logical_h;
2100  }
2101 }

References CHECK_RENDERER_MAGIC, SDL_Renderer::logical_h, SDL_Renderer::logical_w, and renderer.

◆ SDL_RenderGetMetalCommandEncoder()

void* SDL_RenderGetMetalCommandEncoder ( SDL_Renderer renderer)

Get the Metal command encoder for the current frame.

Parameters
rendererThe renderer to query
Returns
id<MTLRenderCommandEncoder> on success, or NULL if the renderer isn't a Metal renderer
See also
SDL_RenderGetMetalLayer()

Definition at line 3321 of file SDL_render.c.

3322 {
3324 
3326  FlushRenderCommands(renderer); /* in case the app is going to mess with it. */
3328  }
3329  return NULL;
3330 }
void *(* GetMetalCommandEncoder)(SDL_Renderer *renderer)

References CHECK_RENDERER_MAGIC, FlushRenderCommands(), SDL_Renderer::GetMetalCommandEncoder, NULL, and renderer.

◆ SDL_RenderGetMetalLayer()

void* SDL_RenderGetMetalLayer ( SDL_Renderer renderer)

Get the CAMetalLayer associated with the given Metal renderer.

Parameters
rendererThe renderer to query
Returns
CAMetalLayer* on success, or NULL if the renderer isn't a Metal renderer
See also
SDL_RenderGetMetalCommandEncoder()

Definition at line 3309 of file SDL_render.c.

3310 {
3312 
3313  if (renderer->GetMetalLayer) {
3314  FlushRenderCommands(renderer); /* in case the app is going to mess with it. */
3315  return renderer->GetMetalLayer(renderer);
3316  }
3317  return NULL;
3318 }
void *(* GetMetalLayer)(SDL_Renderer *renderer)

References CHECK_RENDERER_MAGIC, FlushRenderCommands(), SDL_Renderer::GetMetalLayer, NULL, and renderer.

◆ SDL_RenderGetScale()

void SDL_RenderGetScale ( SDL_Renderer renderer,
float *  scaleX,
float *  scaleY 
)

Get the drawing scale for the current target.

Parameters
rendererThe renderer from which drawing scale should be queried.
scaleXA pointer filled in with the horizontal scaling factor
scaleYA pointer filled in with the vertical scaling factor
See also
SDL_RenderSetScale()

Definition at line 2208 of file SDL_render.c.

2209 {
2211 
2212  if (scaleX) {
2213  *scaleX = renderer->scale.x;
2214  }
2215  if (scaleY) {
2216  *scaleY = renderer->scale.y;
2217  }
2218 }

References CHECK_RENDERER_MAGIC, renderer, SDL_Renderer::scale, SDL_FPoint::x, and SDL_FPoint::y.

◆ SDL_RenderGetViewport()

void SDL_RenderGetViewport ( SDL_Renderer renderer,
SDL_Rect rect 
)

Get the drawing area for the current target.

See also
SDL_RenderSetViewport()

Definition at line 2144 of file SDL_render.c.

2145 {
2147 
2148  if (rect) {
2149  rect->x = (int)(renderer->viewport.x / renderer->scale.x);
2150  rect->y = (int)(renderer->viewport.y / renderer->scale.y);
2151  rect->w = (int)(renderer->viewport.w / renderer->scale.x);
2152  rect->h = (int)(renderer->viewport.h / renderer->scale.y);
2153  }
2154 }
SDL_Rect viewport

References CHECK_RENDERER_MAGIC, SDL_Rect::h, int(), rect, renderer, SDL_Renderer::scale, SDL_Renderer::viewport, SDL_Rect::w, SDL_FPoint::x, SDL_Rect::x, SDL_FPoint::y, and SDL_Rect::y.

Referenced by SDL_RenderCopyExF(), SDL_RenderCopyF(), SDL_RenderDrawRectF(), SDL_RenderFillRect(), and SDL_RenderFillRectF().

◆ SDL_RenderIsClipEnabled()

SDL_bool SDL_RenderIsClipEnabled ( SDL_Renderer renderer)

Get whether clipping is enabled on the given renderer.

Parameters
rendererThe renderer from which clip state should be queried.
See also
SDL_RenderGetClipRect()

Definition at line 2191 of file SDL_render.c.

2192 {
2194  return renderer->clipping_enabled;
2195 }
SDL_bool clipping_enabled

References CHECK_RENDERER_MAGIC, SDL_Renderer::clipping_enabled, renderer, and SDL_FALSE.

◆ SDL_RenderPresent()

void SDL_RenderPresent ( SDL_Renderer renderer)

Update the screen with rendering performed.

Definition at line 3170 of file SDL_render.c.

3171 {
3173 
3174  FlushRenderCommands(renderer); /* time to send everything to the GPU! */
3175 
3176  /* Don't present while we're hidden */
3177  if (renderer->hidden) {
3178  return;
3179  }
3181 }
void(* RenderPresent)(SDL_Renderer *renderer)

References CHECK_RENDERER_MAGIC, FlushRenderCommands(), SDL_Renderer::hidden, renderer, and SDL_Renderer::RenderPresent.

◆ SDL_RenderReadPixels()

int SDL_RenderReadPixels ( SDL_Renderer renderer,
const SDL_Rect rect,
Uint32  format,
void pixels,
int  pitch 
)

Read pixels from the current rendering target.

Parameters
rendererThe renderer from which pixels should be read.
rectA pointer to the rectangle to read, or NULL for the entire render target.
formatThe desired format of the pixel data, or 0 to use the format of the rendering target
pixelsA pointer to be filled in with the pixel data
pitchThe pitch of the pixels parameter.
Returns
0 on success, or -1 if pixel reading is not supported.
Warning
This is a very slow operation, and should not be used frequently.

Definition at line 3131 of file SDL_render.c.

3133 {
3134  SDL_Rect real_rect;
3135 
3137 
3138  if (!renderer->RenderReadPixels) {
3139  return SDL_Unsupported();
3140  }
3141 
3142  FlushRenderCommands(renderer); /* we need to render before we read the results. */
3143 
3144  if (!format) {
3146  }
3147 
3148  real_rect.x = renderer->viewport.x;
3149  real_rect.y = renderer->viewport.y;
3150  real_rect.w = renderer->viewport.w;
3151  real_rect.h = renderer->viewport.h;
3152  if (rect) {
3153  if (!SDL_IntersectRect(rect, &real_rect, &real_rect)) {
3154  return 0;
3155  }
3156  if (real_rect.y > rect->y) {
3157  pixels = (Uint8 *)pixels + pitch * (real_rect.y - rect->y);
3158  }
3159  if (real_rect.x > rect->x) {
3160  int bpp = SDL_BYTESPERPIXEL(format);
3161  pixels = (Uint8 *)pixels + bpp * (real_rect.x - rect->x);
3162  }
3163  }
3164 
3165  return renderer->RenderReadPixels(renderer, &real_rect,
3166  format, pixels, pitch);
3167 }
#define SDL_GetWindowPixelFormat
set set set set set set set macro pixldst1 abits if abits op else op endif endm macro pixldst2 abits if abits op else op endif endm macro pixldst4 abits if abits op else op endif endm macro pixldst0 abits op endm macro pixldst3 mem_operand op endm macro pixldst30 mem_operand op endm macro pixldst abits if abits elseif abits elseif abits elseif abits elseif abits pixldst0 abits else pixldst0 abits pixldst0 abits pixldst0 abits pixldst0 abits endif elseif abits else pixldst0 abits pixldst0 abits endif elseif abits else error unsupported bpp
int(* RenderReadPixels)(SDL_Renderer *renderer, const SDL_Rect *rect, Uint32 format, void *pixels, int pitch)

References bpp, CHECK_RENDERER_MAGIC, FlushRenderCommands(), SDL_Rect::h, rect, renderer, SDL_Renderer::RenderReadPixels, SDL_BYTESPERPIXEL, SDL_GetWindowPixelFormat, SDL_IntersectRect, SDL_Unsupported, SDL_Renderer::viewport, SDL_Rect::w, SDL_Renderer::window, SDL_Rect::x, and SDL_Rect::y.

◆ SDL_RenderSetClipRect()

int SDL_RenderSetClipRect ( SDL_Renderer renderer,
const SDL_Rect rect 
)

Set the clip rectangle for the current target.

Parameters
rendererThe renderer for which clip rectangle should be set.
rectA pointer to the rectangle to set as the clip rectangle, relative to the viewport, or NULL to disable clipping.
Returns
0 on success, or -1 on error
See also
SDL_RenderGetClipRect()

Definition at line 2157 of file SDL_render.c.

2158 {
2159  int retval;
2161 
2162  if (rect) {
2168  } else {
2171  }
2172 
2175 }
#define SDL_floor
#define SDL_ceil
static int QueueCmdSetClipRect(SDL_Renderer *renderer)
Definition: SDL_render.c:348

References CHECK_RENDERER_MAGIC, SDL_Renderer::clip_rect, SDL_Renderer::clipping_enabled, FlushRenderCommandsIfNotBatching(), SDL_Rect::h, int(), QueueCmdSetClipRect(), rect, renderer, retval, SDL_Renderer::scale, SDL_ceil, SDL_FALSE, SDL_floor, SDL_TRUE, SDL_zero, SDL_Rect::w, SDL_FPoint::x, SDL_Rect::x, SDL_FPoint::y, and SDL_Rect::y.

◆ SDL_RenderSetIntegerScale()

int SDL_RenderSetIntegerScale ( SDL_Renderer renderer,
SDL_bool  enable 
)

Set whether to force integer scales for resolution-independent rendering.

Parameters
rendererThe renderer for which integer scaling should be set.
enableEnable or disable integer scaling

This function restricts the logical viewport to integer values - that is, when a resolution is between two multiples of a logical size, the viewport size is rounded down to the lower multiple.

See also
SDL_RenderSetLogicalSize()

Definition at line 2104 of file SDL_render.c.

2105 {
2107 
2109 
2110  return UpdateLogicalSize(renderer);
2111 }
GLboolean enable
static int UpdateLogicalSize(SDL_Renderer *renderer)
Definition: SDL_render.c:1962

References CHECK_RENDERER_MAGIC, SDL_Renderer::integer_scale, renderer, and UpdateLogicalSize().

◆ SDL_RenderSetLogicalSize()

int SDL_RenderSetLogicalSize ( SDL_Renderer renderer,
int  w,
int  h 
)

Set device independent resolution for rendering.

Parameters
rendererThe renderer for which resolution should be set.
wThe width of the logical resolution
hThe height of the logical resolution

This function uses the viewport and scaling functionality to allow a fixed logical resolution for rendering, regardless of the actual output resolution. If the actual output resolution doesn't have the same aspect ratio the output rendering will be centered within the output display.

If the output display is a window, mouse events in the window will be filtered and scaled so they seem to arrive within the logical resolution.

Note
If this function results in scaling or subpixel drawing by the rendering backend, it will be handled using the appropriate quality hints.
See also
SDL_RenderGetLogicalSize()
SDL_RenderSetScale()
SDL_RenderSetViewport()

Definition at line 2071 of file SDL_render.c.

2072 {
2074 
2075  if (!w || !h) {
2076  /* Clear any previous logical resolution */
2077  renderer->logical_w = 0;
2078  renderer->logical_h = 0;
2080  SDL_RenderSetScale(renderer, 1.0f, 1.0f);
2081  return 0;
2082  }
2083 
2084  renderer->logical_w = w;
2085  renderer->logical_h = h;
2086 
2087  return UpdateLogicalSize(renderer);
2088 }
int SDL_RenderSetScale(SDL_Renderer *renderer, float scaleX, float scaleY)
Set the drawing scale for rendering on the current target.
Definition: SDL_render.c:2198

References CHECK_RENDERER_MAGIC, SDL_Renderer::logical_h, SDL_Renderer::logical_w, NULL, renderer, SDL_RenderSetScale(), SDL_RenderSetViewport(), and UpdateLogicalSize().

◆ SDL_RenderSetScale()

int SDL_RenderSetScale ( SDL_Renderer renderer,
float  scaleX,
float  scaleY 
)

Set the drawing scale for rendering on the current target.

Parameters
rendererThe renderer for which the drawing scale should be set.
scaleXThe horizontal scaling factor
scaleYThe vertical scaling factor

The drawing coordinates are scaled by the x/y scaling factors before they are used by the renderer. This allows resolution independent drawing with a single coordinate system.

Note
If this results in scaling or subpixel drawing by the rendering backend, it will be handled using the appropriate quality hints. For best results use integer scaling factors.
See also
SDL_RenderGetScale()
SDL_RenderSetLogicalSize()

Definition at line 2198 of file SDL_render.c.

2199 {
2201 
2202  renderer->scale.x = scaleX;
2203  renderer->scale.y = scaleY;
2204  return 0;
2205 }

References CHECK_RENDERER_MAGIC, renderer, SDL_Renderer::scale, SDL_FPoint::x, and SDL_FPoint::y.

Referenced by SDL_RenderSetLogicalSize(), and UpdateLogicalSize().

◆ SDL_RenderSetViewport()

int SDL_RenderSetViewport ( SDL_Renderer renderer,
const SDL_Rect rect 
)

Set the drawing area for rendering on the current target.

Parameters
rendererThe renderer for which the drawing area should be set.
rectThe rectangle representing the drawing area, or NULL to set the viewport to the entire target.

The x,y of the viewport rect represents the origin for rendering.

Returns
0 on success, or -1 on error
Note
If the window associated with the renderer is resized, the viewport is automatically reset.
See also
SDL_RenderGetViewport()
SDL_RenderSetLogicalSize()

Definition at line 2122 of file SDL_render.c.

2123 {
2124  int retval;
2126 
2127  if (rect) {
2132  } else {
2133  renderer->viewport.x = 0;
2134  renderer->viewport.y = 0;
2136  return -1;
2137  }
2138  }
2141 }
static int QueueCmdSetViewport(SDL_Renderer *renderer)
Definition: SDL_render.c:325
int SDL_GetRendererOutputSize(SDL_Renderer *renderer, int *w, int *h)
Get the output size in pixels of a rendering context.
Definition: SDL_render.c:975

References CHECK_RENDERER_MAGIC, FlushRenderCommandsIfNotBatching(), SDL_Rect::h, int(), QueueCmdSetViewport(), rect, renderer, retval, SDL_Renderer::scale, SDL_ceil, SDL_floor, SDL_GetRendererOutputSize(), SDL_Renderer::viewport, SDL_Rect::w, SDL_FPoint::x, SDL_Rect::x, SDL_FPoint::y, and SDL_Rect::y.

Referenced by SDL_CreateRenderer(), SDL_CreateSoftwareRenderer(), SDL_RenderSetLogicalSize(), and UpdateLogicalSize().

◆ SDL_RenderTargetSupported()

SDL_bool SDL_RenderTargetSupported ( SDL_Renderer renderer)

Determines whether a window supports the use of render targets.

Parameters
rendererThe renderer that will be checked
Returns
SDL_TRUE if supported, SDL_FALSE if not.

Definition at line 1867 of file SDL_render.c.

1868 {
1869  if (!renderer || !renderer->SetRenderTarget) {
1870  return SDL_FALSE;
1871  }
1872  return (renderer->info.flags & SDL_RENDERER_TARGETTEXTURE) != 0;
1873 }
int(* SetRenderTarget)(SDL_Renderer *renderer, SDL_Texture *texture)

References SDL_RendererInfo::flags, SDL_Renderer::info, renderer, SDL_FALSE, SDL_RENDERER_TARGETTEXTURE, and SDL_Renderer::SetRenderTarget.

Referenced by SDL_SetRenderTarget().

◆ SDL_SetRenderDrawBlendMode()

int SDL_SetRenderDrawBlendMode ( SDL_Renderer renderer,
SDL_BlendMode  blendMode 
)

Set the blend mode used for drawing operations (Fill and Line).

Parameters
rendererThe renderer for which blend mode should be set.
blendModeSDL_BlendMode to use for blending.
Returns
0 on success, or -1 on error
Note
If the blend mode is not supported, the closest supported mode is chosen.
See also
SDL_GetRenderDrawBlendMode()

Definition at line 2255 of file SDL_render.c.

2256 {
2258 
2260  return SDL_Unsupported();
2261  }
2263  return 0;
2264 }
static SDL_bool IsSupportedBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode)
Definition: SDL_render.c:993

References SDL_Renderer::blendMode, blendMode, CHECK_RENDERER_MAGIC, IsSupportedBlendMode(), renderer, and SDL_Unsupported.

◆ SDL_SetRenderDrawColor()

int SDL_SetRenderDrawColor ( SDL_Renderer renderer,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)

Set the color used for drawing operations (Rect, Line and Clear).

Parameters
rendererThe renderer for which drawing color should be set.
rThe red value used to draw on the rendering target.
gThe green value used to draw on the rendering target.
bThe blue value used to draw on the rendering target.
aThe alpha value used to draw on the rendering target, usually SDL_ALPHA_OPAQUE (255).
Returns
0 on success, or -1 on error

Definition at line 2221 of file SDL_render.c.

2223 {
2225 
2226  renderer->r = r;
2227  renderer->g = g;
2228  renderer->b = b;
2229  renderer->a = a;
2230  return 0;
2231 }

References SDL_Renderer::a, SDL_Renderer::b, CHECK_RENDERER_MAGIC, SDL_Renderer::g, SDL_Renderer::r, and renderer.

◆ SDL_SetRenderTarget()

int SDL_SetRenderTarget ( SDL_Renderer renderer,
SDL_Texture texture 
)

Set a texture as the current rendering target.

Parameters
rendererThe renderer.
textureThe targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target
Returns
0 on success, or -1 on error
See also
SDL_GetRenderTarget()

Definition at line 1876 of file SDL_render.c.

1877 {
1879  return SDL_Unsupported();
1880  }
1881 
1882  /* texture == NULL is valid and means reset the target to the window */
1883  if (texture) {
1885  if (renderer != texture->renderer) {
1886  return SDL_SetError("Texture was not created with this renderer");
1887  }
1888  if (texture->access != SDL_TEXTUREACCESS_TARGET) {
1889  return SDL_SetError("Texture not created with SDL_TEXTUREACCESS_TARGET");
1890  }
1891  if (texture->native) {
1892  /* Always render to the native texture */
1893  texture = texture->native;
1894  }
1895  }
1896 
1897  if (texture == renderer->target) {
1898  /* Nothing to do! */
1899  return 0;
1900  }
1901 
1902  FlushRenderCommands(renderer); /* time to send everything to the GPU! */
1903 
1905 
1906  if (texture && !renderer->target) {
1907  /* Make a backup of the viewport */
1914  }
1915  renderer->target = texture;
1916 
1919  return -1;
1920  }
1921 
1922  if (texture) {
1923  renderer->viewport.x = 0;
1924  renderer->viewport.y = 0;
1925  renderer->viewport.w = texture->w;
1926  renderer->viewport.h = texture->h;
1929  renderer->scale.x = 1.0f;
1930  renderer->scale.y = 1.0f;
1931  renderer->logical_w = texture->w;
1932  renderer->logical_h = texture->h;
1933  } else {
1940  }
1941 
1943 
1944  if (QueueCmdSetViewport(renderer) < 0) {
1945  return -1;
1946  }
1947  if (QueueCmdSetClipRect(renderer) < 0) {
1948  return -1;
1949  }
1950 
1951  /* All set! */
1953 }
#define SDL_LockMutex
#define SDL_UnlockMutex
SDL_bool SDL_RenderTargetSupported(SDL_Renderer *renderer)
Determines whether a window supports the use of render targets.
Definition: SDL_render.c:1867
SDL_Rect clip_rect_backup
SDL_FPoint scale_backup
SDL_bool clipping_enabled_backup
SDL_Rect viewport_backup

References CHECK_TEXTURE_MAGIC, SDL_Renderer::clip_rect, SDL_Renderer::clip_rect_backup, SDL_Renderer::clipping_enabled, SDL_Renderer::clipping_enabled_backup, FlushRenderCommands(), FlushRenderCommandsIfNotBatching(), SDL_Rect::h, SDL_Renderer::logical_h, SDL_Renderer::logical_h_backup, SDL_Renderer::logical_w, SDL_Renderer::logical_w_backup, QueueCmdSetClipRect(), QueueCmdSetViewport(), renderer, SDL_Renderer::scale, SDL_Renderer::scale_backup, SDL_FALSE, SDL_LockMutex, SDL_RenderTargetSupported(), SDL_SetError, SDL_TEXTUREACCESS_TARGET, SDL_UnlockMutex, SDL_Unsupported, SDL_zero, SDL_Renderer::SetRenderTarget, SDL_Renderer::target, SDL_Renderer::target_mutex, SDL_Renderer::viewport, SDL_Renderer::viewport_backup, SDL_Rect::w, SDL_FPoint::x, SDL_Rect::x, SDL_FPoint::y, and SDL_Rect::y.

Referenced by SDL_DestroyTexture(), and SDL_RendererEventWatch().

◆ SDL_SetTextureAlphaMod()

int SDL_SetTextureAlphaMod ( SDL_Texture texture,
Uint8  alpha 
)

Set an additional alpha value used in render copy operations.

Parameters
textureThe texture to update.
alphaThe alpha value multiplied into copy operations.
Returns
0 on success, or -1 if the texture is not valid or alpha modulation is not supported.
See also
SDL_GetTextureAlphaMod()

Definition at line 1367 of file SDL_render.c.

1368 {
1370 
1371  if (alpha < 255) {
1372  texture->modMode |= SDL_TEXTUREMODULATE_ALPHA;
1373  } else {
1374  texture->modMode &= ~SDL_TEXTUREMODULATE_ALPHA;
1375  }
1376  texture->a = alpha;
1377  if (texture->native) {
1378  return SDL_SetTextureAlphaMod(texture->native, alpha);
1379  }
1380  return 0;
1381 }

References CHECK_TEXTURE_MAGIC, SDL_SetTextureAlphaMod(), and SDL_TEXTUREMODULATE_ALPHA.

Referenced by SDL_CreateTextureFromSurface(), and SDL_SetTextureAlphaMod().

◆ SDL_SetTextureBlendMode()

int SDL_SetTextureBlendMode ( SDL_Texture texture,
SDL_BlendMode  blendMode 
)

Set the blend mode used for texture copy operations.

Parameters
textureThe texture to update.
blendModeSDL_BlendMode to use for texture blending.
Returns
0 on success, or -1 if the texture is not valid or the blend mode is not supported.
Note
If the blend mode is not supported, the closest supported mode is chosen.
See also
SDL_GetTextureBlendMode()

Definition at line 1395 of file SDL_render.c.

1396 {
1398 
1400 
1401  renderer = texture->renderer;
1403  return SDL_Unsupported();
1404  }
1405  texture->blendMode = blendMode;
1406  if (texture->native) {
1407  return SDL_SetTextureBlendMode(texture->native, blendMode);
1408  }
1409  return 0;
1410 }

References blendMode, CHECK_TEXTURE_MAGIC, IsSupportedBlendMode(), renderer, SDL_SetTextureBlendMode(), and SDL_Unsupported.

Referenced by SDL_CreateTextureFromSurface(), and SDL_SetTextureBlendMode().

◆ SDL_SetTextureColorMod()

int SDL_SetTextureColorMod ( SDL_Texture texture,
Uint8  r,
Uint8  g,
Uint8  b 
)

Set an additional color value used in render copy operations.

Parameters
textureThe texture to update.
rThe red color value multiplied into copy operations.
gThe green color value multiplied into copy operations.
bThe blue color value multiplied into copy operations.
Returns
0 on success, or -1 if the texture is not valid or color modulation is not supported.
See also
SDL_GetTextureColorMod()

Definition at line 1330 of file SDL_render.c.

1331 {
1333 
1334  if (r < 255 || g < 255 || b < 255) {
1335  texture->modMode |= SDL_TEXTUREMODULATE_COLOR;
1336  } else {
1337  texture->modMode &= ~SDL_TEXTUREMODULATE_COLOR;
1338  }
1339  texture->r = r;
1340  texture->g = g;
1341  texture->b = b;
1342  if (texture->native) {
1343  return SDL_SetTextureColorMod(texture->native, r, g, b);
1344  }
1345  return 0;
1346 }

References CHECK_TEXTURE_MAGIC, SDL_SetTextureColorMod(), and SDL_TEXTUREMODULATE_COLOR.

Referenced by SDL_CreateTextureFromSurface(), and SDL_SetTextureColorMod().

◆ SDL_SetTextureScaleMode()

int SDL_SetTextureScaleMode ( SDL_Texture texture,
SDL_ScaleMode  scaleMode 
)

Set the scale mode used for texture scale operations.

Parameters
textureThe texture to update.
scaleModeSDL_ScaleMode to use for texture scaling.
Returns
0 on success, or -1 if the texture is not valid.
Note
If the scale mode is not supported, the closest supported mode is chosen.
See also
SDL_GetTextureScaleMode()

Definition at line 1424 of file SDL_render.c.

1425 {
1427 
1429 
1430  renderer = texture->renderer;
1432  texture->scaleMode = scaleMode;
1433  if (texture->native) {
1434  return SDL_SetTextureScaleMode(texture->native, scaleMode);
1435  }
1436  return 0;
1437 }
int SDL_SetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode scaleMode)
Set the scale mode used for texture scale operations.
Definition: SDL_render.c:1424
void(* SetTextureScaleMode)(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)

References CHECK_TEXTURE_MAGIC, renderer, SDL_SetTextureScaleMode(), and SDL_Renderer::SetTextureScaleMode.

Referenced by SDL_SetTextureScaleMode().

◆ SDL_UnlockTexture()

void SDL_UnlockTexture ( SDL_Texture texture)

Unlock a texture, uploading the changes to video memory, if needed. If SDL_LockTextureToSurface() was called for locking, the SDL surface is freed.

See also
SDL_LockTexture()
SDL_LockTextureToSurface()

Definition at line 1843 of file SDL_render.c.

1844 {
1846 
1847  if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
1848  return;
1849  }
1850 #if SDL_HAVE_YUV
1851  if (texture->yuv) {
1853  } else
1854 #endif
1855  if (texture->native) {
1857  } else {
1858  SDL_Renderer *renderer = texture->renderer;
1860  }
1861 
1862  SDL_FreeSurface(texture->locked_surface);
1863  texture->locked_surface = NULL;
1864 }
static void SDL_UnlockTextureNative(SDL_Texture *texture)
Definition: SDL_render.c:1822
static void SDL_UnlockTextureYUV(SDL_Texture *texture)
Definition: SDL_render.c:1800
void(* UnlockTexture)(SDL_Renderer *renderer, SDL_Texture *texture)

References CHECK_TEXTURE_MAGIC, NULL, renderer, SDL_FreeSurface, SDL_TEXTUREACCESS_STREAMING, SDL_UnlockTextureNative(), SDL_UnlockTextureYUV(), and SDL_Renderer::UnlockTexture.

Referenced by SDL_LockTextureToSurface(), SDL_UnlockTextureNative(), SDL_UnlockTextureYUV(), SDL_UpdateTextureNative(), SDL_UpdateTextureYUV(), and SDL_UpdateTextureYUVPlanar().

◆ SDL_UpdateTexture()

int SDL_UpdateTexture ( SDL_Texture texture,
const SDL_Rect rect,
const void pixels,
int  pitch 
)

Update the given texture rectangle with new pixel data.

Parameters
textureThe texture to update
rectA pointer to the rectangle of pixels to update, or NULL to update the entire texture.
pixelsThe raw pixel data in the format of the texture.
pitchThe number of bytes in a row of pixel data, including padding between lines.

The pixel data must be in the format of the texture. The pixel format can be queried with SDL_QueryTexture.

Returns
0 on success, or -1 if the texture is not valid.
Note
This is a fairly slow function.

Definition at line 1540 of file SDL_render.c.

1542 {
1543  SDL_Rect full_rect;
1544 
1546 
1547  if (!pixels) {
1548  return SDL_InvalidParamError("pixels");
1549  }
1550  if (!pitch) {
1551  return SDL_InvalidParamError("pitch");
1552  }
1553 
1554  if (!rect) {
1555  full_rect.x = 0;
1556  full_rect.y = 0;
1557  full_rect.w = texture->w;
1558  full_rect.h = texture->h;
1559  rect = &full_rect;
1560  }
1561 
1562  if ((rect->w == 0) || (rect->h == 0)) {
1563  return 0; /* nothing to do. */
1564 #if SDL_HAVE_YUV
1565  } else if (texture->yuv) {
1566  return SDL_UpdateTextureYUV(texture, rect, pixels, pitch);
1567 #endif
1568  } else if (texture->native) {
1569  return SDL_UpdateTextureNative(texture, rect, pixels, pitch);
1570  } else {
1571  SDL_Renderer *renderer = texture->renderer;
1573  return -1;
1574  }
1575  return renderer->UpdateTexture(renderer, texture, rect, pixels, pitch);
1576  }
1577 }
#define SDL_InvalidParamError(param)
Definition: SDL_error.h:90
static int SDL_UpdateTextureNative(SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch)
Definition: SDL_render.c:1499
static int SDL_UpdateTextureYUV(SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch)
Definition: SDL_render.c:1452
int(* UpdateTexture)(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch)

References CHECK_TEXTURE_MAGIC, FlushRenderCommandsIfTextureNeeded(), SDL_Rect::h, rect, renderer, SDL_InvalidParamError, SDL_UpdateTextureNative(), SDL_UpdateTextureYUV(), SDL_Renderer::UpdateTexture, SDL_Rect::w, SDL_Rect::x, and SDL_Rect::y.

Referenced by SDL_CreateTextureFromSurface(), SDL_UpdateTextureNative(), SDL_UpdateTextureYUV(), and SDL_UpdateTextureYUVPlanar().

◆ SDL_UpdateYUVTexture()

int SDL_UpdateYUVTexture ( SDL_Texture texture,
const SDL_Rect rect,
const Uint8 Yplane,
int  Ypitch,
const Uint8 Uplane,
int  Upitch,
const Uint8 Vplane,
int  Vpitch 
)

Update a rectangle within a planar YV12 or IYUV texture with new pixel data.

Parameters
textureThe texture to update
rectA pointer to the rectangle of pixels to update, or NULL to update the entire texture.
YplaneThe raw pixel data for the Y plane.
YpitchThe number of bytes between rows of pixel data for the Y plane.
UplaneThe raw pixel data for the U plane.
UpitchThe number of bytes between rows of pixel data for the U plane.
VplaneThe raw pixel data for the V plane.
VpitchThe number of bytes between rows of pixel data for the V plane.
Returns
0 on success, or -1 if the texture is not valid.
Note
You can use SDL_UpdateTexture() as long as your pixel data is a contiguous block of Y and U/V planes in the proper order, but this function is available if your pixel data is not contiguous.

Definition at line 1633 of file SDL_render.c.

1637 {
1638 #if SDL_HAVE_YUV
1640  SDL_Rect full_rect;
1641 
1643 
1644  if (!Yplane) {
1645  return SDL_InvalidParamError("Yplane");
1646  }
1647  if (!Ypitch) {
1648  return SDL_InvalidParamError("Ypitch");
1649  }
1650  if (!Uplane) {
1651  return SDL_InvalidParamError("Uplane");
1652  }
1653  if (!Upitch) {
1654  return SDL_InvalidParamError("Upitch");
1655  }
1656  if (!Vplane) {
1657  return SDL_InvalidParamError("Vplane");
1658  }
1659  if (!Vpitch) {
1660  return SDL_InvalidParamError("Vpitch");
1661  }
1662 
1663  if (texture->format != SDL_PIXELFORMAT_YV12 &&
1664  texture->format != SDL_PIXELFORMAT_IYUV) {
1665  return SDL_SetError("Texture format must by YV12 or IYUV");
1666  }
1667 
1668  if (!rect) {
1669  full_rect.x = 0;
1670  full_rect.y = 0;
1671  full_rect.w = texture->w;
1672  full_rect.h = texture->h;
1673  rect = &full_rect;
1674  }
1675 
1676  if (!rect->w || !rect->h) {
1677  return 0; /* nothing to do. */
1678  }
1679 
1680  if (texture->yuv) {
1681  return SDL_UpdateTextureYUVPlanar(texture, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch);
1682  } else {
1683  SDL_assert(!texture->native);
1684  renderer = texture->renderer;
1686  if (renderer->UpdateTextureYUV) {
1688  return -1;
1689  }
1690  return renderer->UpdateTextureYUV(renderer, texture, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch);
1691  } else {
1692  return SDL_Unsupported();
1693  }
1694  }
1695 #else
1696  return -1;
1697 #endif
1698 }
@ SDL_PIXELFORMAT_YV12
Definition: SDL_pixels.h:286
@ SDL_PIXELFORMAT_IYUV
Definition: SDL_pixels.h:288
static int SDL_UpdateTextureYUVPlanar(SDL_Texture *texture, const SDL_Rect *rect, const Uint8 *Yplane, int Ypitch, const Uint8 *Uplane, int Upitch, const Uint8 *Vplane, int Vpitch)
Definition: SDL_render.c:1581
int(* UpdateTextureYUV)(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect, const Uint8 *Yplane, int Ypitch, const Uint8 *Uplane, int Upitch, const Uint8 *Vplane, int Vpitch)

References CHECK_TEXTURE_MAGIC, FlushRenderCommandsIfTextureNeeded(), SDL_Rect::h, rect, renderer, SDL_assert, SDL_InvalidParamError, SDL_PIXELFORMAT_IYUV, SDL_PIXELFORMAT_YV12, SDL_SetError, SDL_Unsupported, SDL_UpdateTextureYUVPlanar(), SDL_Renderer::UpdateTextureYUV, SDL_Rect::w, SDL_Rect::x, and SDL_Rect::y.