69142 {},
VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32AtomicAdd_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat64Atomics_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat64AtomicAdd_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat32Atomics_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat32AtomicAdd_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat64Atomics_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat64AtomicAdd_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderImageFloat32Atomics_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderImageFloat32AtomicAdd_ = {},
VULKAN_HPP_NAMESPACE::Bool32 sparseImageFloat32Atomics_ = {},
VULKAN_HPP_NAMESPACE::Bool32 sparseImageFloat32AtomicAdd_ = {})
VULKAN_HPP_NOEXCEPT
69143 :
shaderBufferFloat32Atomics( shaderBufferFloat32Atomics_ ),
shaderBufferFloat32AtomicAdd( shaderBufferFloat32AtomicAdd_ ),
shaderBufferFloat64Atomics( shaderBufferFloat64Atomics_ ),
shaderBufferFloat64AtomicAdd( shaderBufferFloat64AtomicAdd_ ),
shaderSharedFloat32Atomics( shaderSharedFloat32Atomics_ ),
shaderSharedFloat32AtomicAdd( shaderSharedFloat32AtomicAdd_ ),
shaderSharedFloat64Atomics( shaderSharedFloat64Atomics_ ),
shaderSharedFloat64AtomicAdd( shaderSharedFloat64AtomicAdd_ ),
shaderImageFloat32Atomics( shaderImageFloat32Atomics_ ),
shaderImageFloat32AtomicAdd( shaderImageFloat32AtomicAdd_ ),
sparseImageFloat32Atomics( sparseImageFloat32Atomics_ ),
sparseImageFloat32AtomicAdd( sparseImageFloat32AtomicAdd_ )
VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat64Atomics
VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32Atomics
VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat64AtomicAdd
VULKAN_HPP_NAMESPACE::Bool32 shaderImageFloat32AtomicAdd
VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat32AtomicAdd
VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat64AtomicAdd
VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat32Atomics
VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32AtomicAdd
VULKAN_HPP_NAMESPACE::Bool32 shaderImageFloat32Atomics
VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat64Atomics
VULKAN_HPP_NAMESPACE::Bool32 sparseImageFloat32Atomics
VULKAN_HPP_NAMESPACE::Bool32 sparseImageFloat32AtomicAdd
#define VULKAN_HPP_NOEXCEPT