SDL  2.0
SDL_windowshaptic_c.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22 
23 #ifndef SDL_windowshaptic_c_h_
24 #define SDL_windowshaptic_c_h_
25 
26 #include "SDL_thread.h"
27 #include "../SDL_syshaptic.h"
28 #include "../../core/windows/SDL_directx.h"
29 #include "../../core/windows/SDL_xinput.h"
30 
31 /*
32  * Haptic system hardware data.
33  */
35 {
36 #if SDL_HAPTIC_DINPUT
37  LPDIRECTINPUTDEVICE8 device;
38 #endif
39  DWORD axes[3]; /* Axes to use. */
40  SDL_bool is_joystick; /* Device is loaded as joystick. */
41  Uint8 bXInputHaptic; /* Supports force feedback via XInput. */
42  Uint8 userid; /* XInput userid index for this joystick */
47 };
48 
49 
50 /*
51  * Haptic system effect data.
52  */
53 #if SDL_HAPTIC_DINPUT || SDL_HAPTIC_XINPUT
54 struct haptic_hweffect
55 {
56 #if SDL_HAPTIC_DINPUT
57  DIEFFECT effect;
58  LPDIRECTINPUTEFFECT ref;
59 #endif
60 #if SDL_HAPTIC_XINPUT
61  XINPUT_VIBRATION vibration;
62 #endif
63 };
64 #endif
65 
66 /*
67 * List of available haptic devices.
68 */
69 typedef struct SDL_hapticlist_item
70 {
71  char *name;
72  SDL_Haptic *haptic;
73 #if SDL_HAPTIC_DINPUT
74  DIDEVICEINSTANCE instance;
75  DIDEVCAPS capabilities;
76 #endif
77  SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */
78  Uint8 userid; /* XInput userid index for this joystick */
81 
83 
86 
87 #endif /* SDL_windowshaptic_c_h_ */
88 
89 /* vi: set ts=4 sw=4 expandtab: */
90 
GLenum GLint ref
SDL_bool
Definition: SDL_stdinc.h:168
uint8_t Uint8
Definition: SDL_stdinc.h:185
uint32_t Uint32
Definition: SDL_stdinc.h:209
int SDL_SYS_AddHapticDevice(SDL_hapticlist_item *item)
SDL_hapticlist_item * SDL_hapticlist
int SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item *prev, SDL_hapticlist_item *item)
static SDL_AudioDeviceID device
Definition: loopwave.c:37
A type representing an atomic integer value. It is a struct so people don't accidentally use numeric ...
Definition: SDL_atomic.h:216
struct SDL_hapticlist_item * next
SDL_atomic_t stopThread
SDL_Thread * thread