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SDL
2.0
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#include <vulkan_core.h>
Data Fields | |
| VkStructureType | sType |
| void * | pNext |
| VkBool32 | taskShader |
| VkBool32 | meshShader |
Definition at line 9916 of file vulkan_core.h.
| VkBool32 VkPhysicalDeviceMeshShaderFeaturesNV::meshShader |
Definition at line 9920 of file vulkan_core.h.
| void* VkPhysicalDeviceMeshShaderFeaturesNV::pNext |
Definition at line 9918 of file vulkan_core.h.
| VkStructureType VkPhysicalDeviceMeshShaderFeaturesNV::sType |
Definition at line 9917 of file vulkan_core.h.
| VkBool32 VkPhysicalDeviceMeshShaderFeaturesNV::taskShader |
Definition at line 9919 of file vulkan_core.h.