30668 {},
VULKAN_HPP_NAMESPACE::Bool32 fullDrawIndexUint32_ = {},
VULKAN_HPP_NAMESPACE::Bool32 imageCubeArray_ = {},
VULKAN_HPP_NAMESPACE::Bool32 independentBlend_ = {},
VULKAN_HPP_NAMESPACE::Bool32 geometryShader_ = {},
VULKAN_HPP_NAMESPACE::Bool32 tessellationShader_ = {},
VULKAN_HPP_NAMESPACE::Bool32 sampleRateShading_ = {},
VULKAN_HPP_NAMESPACE::Bool32 dualSrcBlend_ = {},
VULKAN_HPP_NAMESPACE::Bool32 logicOp_ = {},
VULKAN_HPP_NAMESPACE::Bool32 multiDrawIndirect_ = {},
VULKAN_HPP_NAMESPACE::Bool32 drawIndirectFirstInstance_ = {},
VULKAN_HPP_NAMESPACE::Bool32 depthClamp_ = {},
VULKAN_HPP_NAMESPACE::Bool32 depthBiasClamp_ = {},
VULKAN_HPP_NAMESPACE::Bool32 fillModeNonSolid_ = {},
VULKAN_HPP_NAMESPACE::Bool32 depthBounds_ = {},
VULKAN_HPP_NAMESPACE::Bool32 wideLines_ = {},
VULKAN_HPP_NAMESPACE::Bool32 largePoints_ = {},
VULKAN_HPP_NAMESPACE::Bool32 alphaToOne_ = {},
VULKAN_HPP_NAMESPACE::Bool32 multiViewport_ = {},
VULKAN_HPP_NAMESPACE::Bool32 samplerAnisotropy_ = {},
VULKAN_HPP_NAMESPACE::Bool32 textureCompressionETC2_ = {},
VULKAN_HPP_NAMESPACE::Bool32 textureCompressionASTC_LDR_ = {},
VULKAN_HPP_NAMESPACE::Bool32 textureCompressionBC_ = {},
VULKAN_HPP_NAMESPACE::Bool32 occlusionQueryPrecise_ = {},
VULKAN_HPP_NAMESPACE::Bool32 pipelineStatisticsQuery_ = {},
VULKAN_HPP_NAMESPACE::Bool32 vertexPipelineStoresAndAtomics_ = {},
VULKAN_HPP_NAMESPACE::Bool32 fragmentStoresAndAtomics_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderTessellationAndGeometryPointSize_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderImageGatherExtended_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderStorageImageExtendedFormats_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderStorageImageMultisample_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderStorageImageReadWithoutFormat_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderStorageImageWriteWithoutFormat_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderUniformBufferArrayDynamicIndexing_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderSampledImageArrayDynamicIndexing_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderStorageBufferArrayDynamicIndexing_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderStorageImageArrayDynamicIndexing_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderClipDistance_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderCullDistance_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderFloat64_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderInt64_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderInt16_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderResourceResidency_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderResourceMinLod_ = {},
VULKAN_HPP_NAMESPACE::Bool32 sparseBinding_ = {},
VULKAN_HPP_NAMESPACE::Bool32 sparseResidencyBuffer_ = {},
VULKAN_HPP_NAMESPACE::Bool32 sparseResidencyImage2D_ = {},
VULKAN_HPP_NAMESPACE::Bool32 sparseResidencyImage3D_ = {},
VULKAN_HPP_NAMESPACE::Bool32 sparseResidency2Samples_ = {},
VULKAN_HPP_NAMESPACE::Bool32 sparseResidency4Samples_ = {},
VULKAN_HPP_NAMESPACE::Bool32 sparseResidency8Samples_ = {},
VULKAN_HPP_NAMESPACE::Bool32 sparseResidency16Samples_ = {},
VULKAN_HPP_NAMESPACE::Bool32 sparseResidencyAliased_ = {},
VULKAN_HPP_NAMESPACE::Bool32 variableMultisampleRate_ = {},
VULKAN_HPP_NAMESPACE::Bool32 inheritedQueries_ = {})
VULKAN_HPP_NOEXCEPT
30669 :
robustBufferAccess( robustBufferAccess_ ),
fullDrawIndexUint32( fullDrawIndexUint32_ ),
imageCubeArray( imageCubeArray_ ),
independentBlend( independentBlend_ ),
geometryShader( geometryShader_ ),
tessellationShader( tessellationShader_ ),
sampleRateShading( sampleRateShading_ ),
dualSrcBlend( dualSrcBlend_ ),
logicOp( logicOp_ ),
multiDrawIndirect( multiDrawIndirect_ ),
drawIndirectFirstInstance( drawIndirectFirstInstance_ ),
depthClamp( depthClamp_ ),
depthBiasClamp( depthBiasClamp_ ),
fillModeNonSolid( fillModeNonSolid_ ),
depthBounds( depthBounds_ ),
wideLines( wideLines_ ),
largePoints( largePoints_ ),
alphaToOne( alphaToOne_ ),
multiViewport( multiViewport_ ),
samplerAnisotropy( samplerAnisotropy_ ),
textureCompressionETC2( textureCompressionETC2_ ),
textureCompressionASTC_LDR( textureCompressionASTC_LDR_ ),
textureCompressionBC( textureCompressionBC_ ),
occlusionQueryPrecise( occlusionQueryPrecise_ ),
pipelineStatisticsQuery( pipelineStatisticsQuery_ ),
vertexPipelineStoresAndAtomics( vertexPipelineStoresAndAtomics_ ),
fragmentStoresAndAtomics( fragmentStoresAndAtomics_ ),
shaderTessellationAndGeometryPointSize( shaderTessellationAndGeometryPointSize_ ),
shaderImageGatherExtended( shaderImageGatherExtended_ ),
shaderStorageImageExtendedFormats( shaderStorageImageExtendedFormats_ ),
shaderStorageImageMultisample( shaderStorageImageMultisample_ ),
shaderStorageImageReadWithoutFormat( shaderStorageImageReadWithoutFormat_ ),
shaderStorageImageWriteWithoutFormat( shaderStorageImageWriteWithoutFormat_ ),
shaderUniformBufferArrayDynamicIndexing( shaderUniformBufferArrayDynamicIndexing_ ),
shaderSampledImageArrayDynamicIndexing( shaderSampledImageArrayDynamicIndexing_ ),
shaderStorageBufferArrayDynamicIndexing( shaderStorageBufferArrayDynamicIndexing_ ),
shaderStorageImageArrayDynamicIndexing( shaderStorageImageArrayDynamicIndexing_ ),
shaderClipDistance( shaderClipDistance_ ),
shaderCullDistance( shaderCullDistance_ ),
shaderFloat64( shaderFloat64_ ),
shaderInt64( shaderInt64_ ),
shaderInt16( shaderInt16_ ),
shaderResourceResidency( shaderResourceResidency_ ),
shaderResourceMinLod( shaderResourceMinLod_ ),
sparseBinding( sparseBinding_ ),
sparseResidencyBuffer( sparseResidencyBuffer_ ),
sparseResidencyImage2D( sparseResidencyImage2D_ ),
sparseResidencyImage3D( sparseResidencyImage3D_ ),
sparseResidency2Samples( sparseResidency2Samples_ ),
sparseResidency4Samples( sparseResidency4Samples_ ),
sparseResidency8Samples( sparseResidency8Samples_ ),
sparseResidency16Samples( sparseResidency16Samples_ ),
sparseResidencyAliased( sparseResidencyAliased_ ),
variableMultisampleRate( variableMultisampleRate_ ),
inheritedQueries( inheritedQueries_ )
VULKAN_HPP_NAMESPACE::Bool32 sparseResidencyAliased
VULKAN_HPP_NAMESPACE::Bool32 vertexPipelineStoresAndAtomics
VULKAN_HPP_NAMESPACE::Bool32 sparseResidency8Samples
VULKAN_HPP_NAMESPACE::Bool32 shaderFloat64
VULKAN_HPP_NAMESPACE::Bool32 shaderStorageImageArrayDynamicIndexing
VULKAN_HPP_NAMESPACE::Bool32 dualSrcBlend
VULKAN_HPP_NAMESPACE::Bool32 wideLines
VULKAN_HPP_NAMESPACE::Bool32 shaderResourceMinLod
VULKAN_HPP_NAMESPACE::Bool32 sparseResidencyImage2D
VULKAN_HPP_NAMESPACE::Bool32 independentBlend
VULKAN_HPP_NAMESPACE::Bool32 shaderStorageImageWriteWithoutFormat
VULKAN_HPP_NAMESPACE::Bool32 inheritedQueries
VULKAN_HPP_NAMESPACE::Bool32 shaderInt16
VULKAN_HPP_NAMESPACE::Bool32 pipelineStatisticsQuery
VULKAN_HPP_NAMESPACE::Bool32 fullDrawIndexUint32
VULKAN_HPP_NAMESPACE::Bool32 shaderClipDistance
VULKAN_HPP_NAMESPACE::Bool32 textureCompressionBC
VULKAN_HPP_NAMESPACE::Bool32 shaderStorageBufferArrayDynamicIndexing
VULKAN_HPP_NAMESPACE::Bool32 shaderResourceResidency
VULKAN_HPP_NAMESPACE::Bool32 shaderStorageImageReadWithoutFormat
VULKAN_HPP_NAMESPACE::Bool32 sparseResidencyImage3D
VULKAN_HPP_NAMESPACE::Bool32 shaderStorageImageMultisample
VULKAN_HPP_NAMESPACE::Bool32 largePoints
VULKAN_HPP_NAMESPACE::Bool32 multiDrawIndirect
VULKAN_HPP_NAMESPACE::Bool32 sparseResidency4Samples
VULKAN_HPP_NAMESPACE::Bool32 geometryShader
VULKAN_HPP_NAMESPACE::Bool32 depthClamp
VULKAN_HPP_NAMESPACE::Bool32 textureCompressionASTC_LDR
VULKAN_HPP_NAMESPACE::Bool32 shaderImageGatherExtended
VULKAN_HPP_NAMESPACE::Bool32 textureCompressionETC2
VULKAN_HPP_NAMESPACE::Bool32 sparseResidency2Samples
VULKAN_HPP_NAMESPACE::Bool32 depthBiasClamp
VULKAN_HPP_NAMESPACE::Bool32 tessellationShader
VULKAN_HPP_NAMESPACE::Bool32 drawIndirectFirstInstance
VULKAN_HPP_NAMESPACE::Bool32 multiViewport
VULKAN_HPP_NAMESPACE::Bool32 logicOp
VULKAN_HPP_NAMESPACE::Bool32 shaderCullDistance
VULKAN_HPP_NAMESPACE::Bool32 occlusionQueryPrecise
VULKAN_HPP_NAMESPACE::Bool32 fragmentStoresAndAtomics
VULKAN_HPP_NAMESPACE::Bool32 samplerAnisotropy
VULKAN_HPP_NAMESPACE::Bool32 shaderSampledImageArrayDynamicIndexing
VULKAN_HPP_NAMESPACE::Bool32 shaderStorageImageExtendedFormats
VULKAN_HPP_NAMESPACE::Bool32 sparseResidencyBuffer
VULKAN_HPP_NAMESPACE::Bool32 variableMultisampleRate
VULKAN_HPP_NAMESPACE::Bool32 alphaToOne
VULKAN_HPP_NAMESPACE::Bool32 fillModeNonSolid
VULKAN_HPP_NAMESPACE::Bool32 sampleRateShading
VULKAN_HPP_NAMESPACE::Bool32 robustBufferAccess
VULKAN_HPP_NAMESPACE::Bool32 shaderUniformBufferArrayDynamicIndexing
VULKAN_HPP_NAMESPACE::Bool32 imageCubeArray
VULKAN_HPP_NAMESPACE::Bool32 shaderInt64
VULKAN_HPP_NAMESPACE::Bool32 depthBounds
VULKAN_HPP_NAMESPACE::Bool32 sparseBinding
VULKAN_HPP_NAMESPACE::Bool32 shaderTessellationAndGeometryPointSize
VULKAN_HPP_NAMESPACE::Bool32 sparseResidency16Samples
#define VULKAN_HPP_NOEXCEPT