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SDL
2.0
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Collaboration diagram for ControllerMapping_t:Data Fields | |
| SDL_JoystickGUID | guid |
| char * | name |
| char * | mapping |
| SDL_ControllerMappingPriority | priority |
| struct _ControllerMapping_t * | next |
Definition at line 96 of file SDL_gamecontroller.c.
| SDL_JoystickGUID ControllerMapping_t::guid |
Definition at line 98 of file SDL_gamecontroller.c.
Referenced by SDL_PrivateAddMappingForGUID(), and SDL_PrivateGameControllerRefreshMapping().
| char* ControllerMapping_t::mapping |
Definition at line 100 of file SDL_gamecontroller.c.
Referenced by SDL_GameControllerOpen(), SDL_GameControllerQuitMappings(), SDL_PrivateAddMappingForGUID(), and SDL_PrivateGameControllerRefreshMapping().
| char* ControllerMapping_t::name |
Definition at line 99 of file SDL_gamecontroller.c.
Referenced by SDL_GameControllerNameForIndex(), SDL_GameControllerOpen(), SDL_GameControllerQuitMappings(), SDL_PrivateAddMappingForGUID(), and SDL_PrivateGameControllerRefreshMapping().
| struct _ControllerMapping_t* ControllerMapping_t::next |
Definition at line 102 of file SDL_gamecontroller.c.
Referenced by SDL_GameControllerQuitMappings(), and SDL_PrivateAddMappingForGUID().
| SDL_ControllerMappingPriority ControllerMapping_t::priority |
Definition at line 101 of file SDL_gamecontroller.c.
Referenced by SDL_PrivateAddMappingForGUID().