SDL  2.0
SDL_audio.c File Reference
#include "../SDL_internal.h"
#include "SDL.h"
#include "SDL_audio.h"
#include "SDL_audio_c.h"
#include "SDL_sysaudio.h"
#include "../thread/SDL_systhread.h"
+ Include dependency graph for SDL_audio.c:

Go to the source code of this file.

Macros

#define _THIS   SDL_AudioDevice *_this
 
#define FILL_STUB(x)
 
#define CHECK_FMT_STRING(x)   if (SDL_strcmp(string, #x) == 0) return AUDIO_##x
 
#define NUM_FORMATS   10
 

Functions

static SDL_AudioDeviceget_audio_device (SDL_AudioDeviceID id)
 
static void SDL_AudioDetectDevices_Default (void)
 
static void SDL_AudioThreadInit_Default (_THIS)
 
static void SDL_AudioThreadDeinit_Default (_THIS)
 
static void SDL_AudioBeginLoopIteration_Default (_THIS)
 
static void SDL_AudioWaitDevice_Default (_THIS)
 
static void SDL_AudioPlayDevice_Default (_THIS)
 
static Uint8SDL_AudioGetDeviceBuf_Default (_THIS)
 
static int SDL_AudioCaptureFromDevice_Default (_THIS, void *buffer, int buflen)
 
static void SDL_AudioFlushCapture_Default (_THIS)
 
static void SDL_AudioPrepareToClose_Default (_THIS)
 
static void SDL_AudioCloseDevice_Default (_THIS)
 
static void SDL_AudioDeinitialize_Default (void)
 
static void SDL_AudioFreeDeviceHandle_Default (void *handle)
 
static int SDL_AudioOpenDevice_Default (_THIS, void *handle, const char *devname, int iscapture)
 
static SDL_INLINE SDL_bool is_in_audio_device_thread (SDL_AudioDevice *device)
 
static void SDL_AudioLockDevice_Default (SDL_AudioDevice *device)
 
static void SDL_AudioUnlockDevice_Default (SDL_AudioDevice *device)
 
static void SDL_AudioLockOrUnlockDeviceWithNoMixerLock (SDL_AudioDevice *device)
 
static void finish_audio_entry_points_init (void)
 
static int add_audio_device (const char *name, void *handle, SDL_AudioDeviceItem **devices, int *devCount)
 
static SDL_INLINE int add_capture_device (const char *name, void *handle)
 
static SDL_INLINE int add_output_device (const char *name, void *handle)
 
static void free_device_list (SDL_AudioDeviceItem **devices, int *devCount)
 
void SDL_AddAudioDevice (const int iscapture, const char *name, void *handle)
 
void SDL_OpenedAudioDeviceDisconnected (SDL_AudioDevice *device)
 
static void mark_device_removed (void *handle, SDL_AudioDeviceItem *devices, SDL_bool *removedFlag)
 
void SDL_RemoveAudioDevice (const int iscapture, void *handle)
 
static void SDL_BufferQueueDrainCallback (void *userdata, Uint8 *stream, int len)
 
static void SDL_BufferQueueFillCallback (void *userdata, Uint8 *stream, int len)
 
int SDL_QueueAudio (SDL_AudioDeviceID devid, const void *data, Uint32 len)
 
Uint32 SDL_DequeueAudio (SDL_AudioDeviceID devid, void *data, Uint32 len)
 
Uint32 SDL_GetQueuedAudioSize (SDL_AudioDeviceID devid)
 
void SDL_ClearQueuedAudio (SDL_AudioDeviceID devid)
 
static int SDL_RunAudio (void *devicep)
 
static int SDL_CaptureAudio (void *devicep)
 
static SDL_AudioFormat SDL_ParseAudioFormat (const char *string)
 
int SDL_GetNumAudioDrivers (void)
 
const char * SDL_GetAudioDriver (int index)
 
int SDL_AudioInit (const char *driver_name)
 
const char * SDL_GetCurrentAudioDriver ()
 
static void clean_out_device_list (SDL_AudioDeviceItem **devices, int *devCount, SDL_bool *removedFlag)
 
int SDL_GetNumAudioDevices (int iscapture)
 
const char * SDL_GetAudioDeviceName (int index, int iscapture)
 
static void close_audio_device (SDL_AudioDevice *device)
 
static int prepare_audiospec (const SDL_AudioSpec *orig, SDL_AudioSpec *prepared)
 
static SDL_AudioDeviceID open_audio_device (const char *devname, int iscapture, const SDL_AudioSpec *desired, SDL_AudioSpec *obtained, int allowed_changes, int min_id)
 
int SDL_OpenAudio (SDL_AudioSpec *desired, SDL_AudioSpec *obtained)
 
SDL_AudioDeviceID SDL_OpenAudioDevice (const char *device, int iscapture, const SDL_AudioSpec *desired, SDL_AudioSpec *obtained, int allowed_changes)
 
SDL_AudioStatus SDL_GetAudioDeviceStatus (SDL_AudioDeviceID devid)
 
SDL_AudioStatus SDL_GetAudioStatus (void)
 
void SDL_PauseAudioDevice (SDL_AudioDeviceID devid, int pause_on)
 
void SDL_PauseAudio (int pause_on)
 
void SDL_LockAudioDevice (SDL_AudioDeviceID devid)
 
void SDL_LockAudio (void)
 
void SDL_UnlockAudioDevice (SDL_AudioDeviceID devid)
 
void SDL_UnlockAudio (void)
 
void SDL_CloseAudioDevice (SDL_AudioDeviceID devid)
 
void SDL_CloseAudio (void)
 
void SDL_AudioQuit (void)
 
SDL_AudioFormat SDL_FirstAudioFormat (SDL_AudioFormat format)
 
SDL_AudioFormat SDL_NextAudioFormat (void)
 
Uint8 SDL_SilenceValueForFormat (const SDL_AudioFormat format)
 
void SDL_CalculateAudioSpec (SDL_AudioSpec *spec)
 
void SDL_MixAudio (Uint8 *dst, const Uint8 *src, Uint32 len, int volume)
 

Variables

static SDL_AudioDriver current_audio
 
static SDL_AudioDeviceopen_devices [16]
 
static const AudioBootStrap *const bootstrap []
 
static int format_idx
 
static int format_idx_sub
 
static SDL_AudioFormat format_list [NUM_FORMATS][NUM_FORMATS]
 

Macro Definition Documentation

◆ _THIS

#define _THIS   SDL_AudioDevice *_this

Definition at line 31 of file SDL_audio.c.

◆ CHECK_FMT_STRING

#define CHECK_FMT_STRING (   x)    if (SDL_strcmp(string, #x) == 0) return AUDIO_##x

◆ FILL_STUB

#define FILL_STUB (   x)
Value:
if (current_audio.impl.x == NULL) { \
current_audio.impl.x = SDL_Audio##x##_Default; \
}
static SDL_AudioDriver current_audio
Definition: SDL_audio.c:33
GLint GLint GLint GLint GLint x
Definition: SDL_opengl.h:1574
#define NULL
Definition: begin_code.h:163
SDL_AudioDriverImpl impl
Definition: SDL_sysaudio.h:117

◆ NUM_FORMATS

#define NUM_FORMATS   10

Definition at line 1623 of file SDL_audio.c.

Function Documentation

◆ add_audio_device()

static int add_audio_device ( const char *  name,
void handle,
SDL_AudioDeviceItem **  devices,
int devCount 
)
static

Definition at line 377 of file SDL_audio.c.

378 {
379  int retval = -1;
380  SDL_AudioDeviceItem *item;
381  const SDL_AudioDeviceItem *i;
382  int dupenum = 0;
383 
384  SDL_assert(handle != NULL); /* we reserve NULL, audio backends can't use it. */
385  SDL_assert(name != NULL);
386 
388  if (!item) {
389  return SDL_OutOfMemory();
390  }
391 
392  item->original_name = SDL_strdup(name);
393  if (!item->original_name) {
394  SDL_free(item);
395  return SDL_OutOfMemory();
396  }
397 
398  item->dupenum = 0;
399  item->name = item->original_name;
400  item->handle = handle;
401 
403 
404  for (i = *devices; i != NULL; i = i->next) {
405  if (SDL_strcmp(name, i->original_name) == 0) {
406  dupenum = i->dupenum + 1;
407  break; /* stop at the highest-numbered dupe. */
408  }
409  }
410 
411  if (dupenum) {
412  const size_t len = SDL_strlen(name) + 16;
413  char *replacement = (char *) SDL_malloc(len);
414  if (!replacement) {
416  SDL_free(item->original_name);
417  SDL_free(item);
418  SDL_OutOfMemory();
419  return -1;
420  }
421 
422  SDL_snprintf(replacement, len, "%s (%d)", name, dupenum + 1);
423  item->dupenum = dupenum;
424  item->name = replacement;
425  }
426 
427  item->next = *devices;
428  *devices = item;
429  retval = (*devCount)++; /* !!! FIXME: this should be an atomic increment */
430 
432 
433  return retval;
434 }
#define SDL_assert(condition)
Definition: SDL_assert.h:171
#define SDL_LockMutex
#define SDL_malloc
#define SDL_strlen
#define SDL_free
#define SDL_strdup
#define SDL_strcmp
#define SDL_snprintf
#define SDL_UnlockMutex
#define SDL_OutOfMemory()
Definition: SDL_error.h:88
GLenum GLsizei len
GLuint const GLchar * name
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
Definition: SDL_x11sym.h:50
EGLDeviceEXT * devices
Definition: eglext.h:621
EGLImageKHR EGLint EGLint * handle
Definition: eglext.h:937
struct SDL_AudioDeviceItem * next
Definition: SDL_sysaudio.h:103
SDL_mutex * detectionLock
Definition: SDL_sysaudio.h:120
SDL_bool retval

References current_audio, SDL_AudioDriver::detectionLock, SDL_AudioDeviceItem::dupenum, SDL_AudioDeviceItem::handle, i, SDL_AudioDeviceItem::name, SDL_AudioDeviceItem::next, NULL, SDL_AudioDeviceItem::original_name, retval, SDL_assert, SDL_free, SDL_LockMutex, SDL_malloc, SDL_OutOfMemory, SDL_snprintf, SDL_strcmp, SDL_strdup, SDL_strlen, and SDL_UnlockMutex.

Referenced by add_capture_device(), and add_output_device().

◆ add_capture_device()

static SDL_INLINE int add_capture_device ( const char *  name,
void handle 
)
static

Definition at line 437 of file SDL_audio.c.

438 {
441 }
static int add_audio_device(const char *name, void *handle, SDL_AudioDeviceItem **devices, int *devCount)
Definition: SDL_audio.c:377
SDL_AudioDeviceItem * inputDevices
Definition: SDL_sysaudio.h:126

References add_audio_device(), current_audio, SDL_AudioDriverImpl::HasCaptureSupport, SDL_AudioDriver::impl, SDL_AudioDriver::inputDeviceCount, SDL_AudioDriver::inputDevices, and SDL_assert.

Referenced by SDL_AddAudioDevice().

◆ add_output_device()

static SDL_INLINE int add_output_device ( const char *  name,
void handle 
)
static

◆ clean_out_device_list()

static void clean_out_device_list ( SDL_AudioDeviceItem **  devices,
int devCount,
SDL_bool removedFlag 
)
static

Definition at line 1015 of file SDL_audio.c.

1016 {
1017  SDL_AudioDeviceItem *item = *devices;
1018  SDL_AudioDeviceItem *prev = NULL;
1019  int total = 0;
1020 
1021  while (item) {
1022  SDL_AudioDeviceItem *next = item->next;
1023  if (item->handle != NULL) {
1024  total++;
1025  prev = item;
1026  } else {
1027  if (prev) {
1028  prev->next = next;
1029  } else {
1030  *devices = next;
1031  }
1032  /* these two pointers are the same if not a duplicate devname */
1033  if (item->name != item->original_name) {
1034  SDL_free(item->name);
1035  }
1036  SDL_free(item->original_name);
1037  SDL_free(item);
1038  }
1039  item = next;
1040  }
1041 
1042  *devCount = total;
1043  *removedFlag = SDL_FALSE;
1044 }
@ SDL_FALSE
Definition: SDL_stdinc.h:169

References SDL_AudioDeviceItem::handle, SDL_AudioDeviceItem::name, SDL_AudioDeviceItem::next, NULL, SDL_AudioDeviceItem::original_name, SDL_FALSE, and SDL_free.

Referenced by SDL_GetNumAudioDevices().

◆ close_audio_device()

static void close_audio_device ( SDL_AudioDevice device)
static

Definition at line 1113 of file SDL_audio.c.

1114 {
1115  if (!device) {
1116  return;
1117  }
1118 
1119  /* make sure the device is paused before we do anything else, so the
1120  audio callback definitely won't fire again. */
1122  SDL_AtomicSet(&device->paused, 1);
1123  SDL_AtomicSet(&device->shutdown, 1);
1124  SDL_AtomicSet(&device->enabled, 0);
1126 
1127  if (device->thread != NULL) {
1128  SDL_WaitThread(device->thread, NULL);
1129  }
1130  if (device->mixer_lock != NULL) {
1131  SDL_DestroyMutex(device->mixer_lock);
1132  }
1133 
1134  SDL_free(device->work_buffer);
1135  SDL_FreeAudioStream(device->stream);
1136 
1137  if (device->id > 0) {
1138  SDL_AudioDevice *opendev = open_devices[device->id - 1];
1139  SDL_assert((opendev == device) || (opendev == NULL));
1140  if (opendev == device) {
1141  open_devices[device->id - 1] = NULL;
1142  }
1143  }
1144 
1145  if (device->hidden != NULL) {
1147  }
1148 
1149  SDL_FreeDataQueue(device->buffer_queue);
1150 
1151  SDL_free(device);
1152 }
static SDL_AudioDevice * open_devices[16]
Definition: SDL_audio.c:34
void SDL_FreeDataQueue(SDL_DataQueue *queue)
Definition: SDL_dataqueue.c:87
#define SDL_AtomicSet
#define SDL_FreeAudioStream
#define SDL_WaitThread
#define SDL_DestroyMutex
static SDL_AudioDeviceID device
Definition: loopwave.c:37
void(* CloseDevice)(_THIS)
Definition: SDL_sysaudio.h:78
void(* UnlockDevice)(_THIS)
Definition: SDL_sysaudio.h:80
void(* LockDevice)(_THIS)
Definition: SDL_sysaudio.h:79

References SDL_AudioDriverImpl::CloseDevice, current_audio, device, SDL_AudioDriver::impl, SDL_AudioDriverImpl::LockDevice, NULL, open_devices, SDL_assert, SDL_AtomicSet, SDL_DestroyMutex, SDL_free, SDL_FreeAudioStream, SDL_FreeDataQueue(), SDL_WaitThread, and SDL_AudioDriverImpl::UnlockDevice.

Referenced by open_audio_device(), SDL_AudioQuit(), and SDL_CloseAudioDevice().

◆ finish_audio_entry_points_init()

static void finish_audio_entry_points_init ( void  )
static

Definition at line 334 of file SDL_audio.c.

335 {
336  /*
337  * Fill in stub functions for unused driver entry points. This lets us
338  * blindly call them without having to check for validity first.
339  */
340 
344  }
347  }
348  }
349 
350 #define FILL_STUB(x) \
351  if (current_audio.impl.x == NULL) { \
352  current_audio.impl.x = SDL_Audio##x##_Default; \
353  }
354  FILL_STUB(DetectDevices);
355  FILL_STUB(OpenDevice);
356  FILL_STUB(ThreadInit);
357  FILL_STUB(ThreadDeinit);
358  FILL_STUB(BeginLoopIteration);
359  FILL_STUB(WaitDevice);
360  FILL_STUB(PlayDevice);
361  FILL_STUB(GetDeviceBuf);
362  FILL_STUB(CaptureFromDevice);
363  FILL_STUB(FlushCapture);
364  FILL_STUB(PrepareToClose);
365  FILL_STUB(CloseDevice);
366  FILL_STUB(LockDevice);
367  FILL_STUB(UnlockDevice);
368  FILL_STUB(FreeDeviceHandle);
369  FILL_STUB(Deinitialize);
370 #undef FILL_STUB
371 }
static void SDL_AudioLockOrUnlockDeviceWithNoMixerLock(SDL_AudioDevice *device)
Definition: SDL_audio.c:329
#define FILL_STUB(x)

References current_audio, FILL_STUB, SDL_AudioDriver::impl, SDL_AudioDriverImpl::LockDevice, NULL, SDL_AudioLockOrUnlockDeviceWithNoMixerLock(), SDL_AudioDriverImpl::SkipMixerLock, and SDL_AudioDriverImpl::UnlockDevice.

Referenced by SDL_AudioInit().

◆ free_device_list()

static void free_device_list ( SDL_AudioDeviceItem **  devices,
int devCount 
)
static

Definition at line 450 of file SDL_audio.c.

451 {
452  SDL_AudioDeviceItem *item, *next;
453  for (item = *devices; item != NULL; item = next) {
454  next = item->next;
455  if (item->handle != NULL) {
457  }
458  /* these two pointers are the same if not a duplicate devname */
459  if (item->name != item->original_name) {
460  SDL_free(item->name);
461  }
462  SDL_free(item->original_name);
463  SDL_free(item);
464  }
465  *devices = NULL;
466  *devCount = 0;
467 }
void(* FreeDeviceHandle)(void *handle)
Definition: SDL_sysaudio.h:81

References current_audio, SDL_AudioDriverImpl::FreeDeviceHandle, SDL_AudioDeviceItem::handle, SDL_AudioDriver::impl, SDL_AudioDeviceItem::name, SDL_AudioDeviceItem::next, NULL, SDL_AudioDeviceItem::original_name, and SDL_free.

Referenced by SDL_AudioQuit().

◆ get_audio_device()

static SDL_AudioDevice* get_audio_device ( SDL_AudioDeviceID  id)
static

Definition at line 203 of file SDL_audio.c.

204 {
205  id--;
206  if ((id >= SDL_arraysize(open_devices)) || (open_devices[id] == NULL)) {
207  SDL_SetError("Invalid audio device ID");
208  return NULL;
209  }
210 
211  return open_devices[id];
212 }
#define SDL_SetError
GLuint id
#define SDL_arraysize(array)
Definition: SDL_stdinc.h:121

References NULL, open_devices, SDL_arraysize, and SDL_SetError.

Referenced by SDL_ClearQueuedAudio(), SDL_CloseAudioDevice(), SDL_DequeueAudio(), SDL_GetAudioDeviceStatus(), SDL_GetQueuedAudioSize(), SDL_LockAudioDevice(), SDL_MixAudio(), SDL_OpenedAudioDeviceDisconnected(), SDL_PauseAudioDevice(), SDL_QueueAudio(), and SDL_UnlockAudioDevice().

◆ is_in_audio_device_thread()

static SDL_INLINE SDL_bool is_in_audio_device_thread ( SDL_AudioDevice device)
static

Definition at line 299 of file SDL_audio.c.

300 {
301  /* The device thread locks the same mutex, but not through the public API.
302  This check is in case the application, in the audio callback,
303  tries to lock the thread that we've already locked from the
304  device thread...just in case we only have non-recursive mutexes. */
305  if (device->thread && (SDL_ThreadID() == device->threadid)) {
306  return SDL_TRUE;
307  }
308 
309  return SDL_FALSE;
310 }
#define SDL_ThreadID
@ SDL_TRUE
Definition: SDL_stdinc.h:170

References device, SDL_FALSE, SDL_ThreadID, and SDL_TRUE.

Referenced by SDL_AudioLockDevice_Default(), and SDL_AudioUnlockDevice_Default().

◆ mark_device_removed()

static void mark_device_removed ( void handle,
SDL_AudioDeviceItem devices,
SDL_bool removedFlag 
)
static

Definition at line 519 of file SDL_audio.c.

520 {
521  SDL_AudioDeviceItem *item;
522  SDL_assert(handle != NULL);
523  for (item = devices; item != NULL; item = item->next) {
524  if (item->handle == handle) {
525  item->handle = NULL;
526  *removedFlag = SDL_TRUE;
527  return;
528  }
529  }
530 }

References SDL_AudioDeviceItem::handle, SDL_AudioDeviceItem::next, NULL, SDL_assert, and SDL_TRUE.

Referenced by SDL_RemoveAudioDevice().

◆ open_audio_device()

static SDL_AudioDeviceID open_audio_device ( const char *  devname,
int  iscapture,
const SDL_AudioSpec desired,
SDL_AudioSpec obtained,
int  allowed_changes,
int  min_id 
)
static

Definition at line 1219 of file SDL_audio.c.

1222 {
1223  const SDL_bool is_internal_thread = (desired->callback == NULL);
1224  SDL_AudioDeviceID id = 0;
1225  SDL_AudioSpec _obtained;
1227  SDL_bool build_stream;
1228  void *handle = NULL;
1229  int i = 0;
1230 
1231  if (!SDL_WasInit(SDL_INIT_AUDIO)) {
1232  SDL_SetError("Audio subsystem is not initialized");
1233  return 0;
1234  }
1235 
1236  if (iscapture && !current_audio.impl.HasCaptureSupport) {
1237  SDL_SetError("No capture support");
1238  return 0;
1239  }
1240 
1241  /* !!! FIXME: there is a race condition here if two devices open from two threads at once. */
1242  /* Find an available device ID... */
1243  for (id = min_id - 1; id < SDL_arraysize(open_devices); id++) {
1244  if (open_devices[id] == NULL) {
1245  break;
1246  }
1247  }
1248 
1249  if (id == SDL_arraysize(open_devices)) {
1250  SDL_SetError("Too many open audio devices");
1251  return 0;
1252  }
1253 
1254  if (!obtained) {
1255  obtained = &_obtained;
1256  }
1257  if (!prepare_audiospec(desired, obtained)) {
1258  return 0;
1259  }
1260 
1261  /* If app doesn't care about a specific device, let the user override. */
1262  if (devname == NULL) {
1263  devname = SDL_getenv("SDL_AUDIO_DEVICE_NAME");
1264  }
1265 
1266  /*
1267  * Catch device names at the high level for the simple case...
1268  * This lets us have a basic "device enumeration" for systems that
1269  * don't have multiple devices, but makes sure the device name is
1270  * always NULL when it hits the low level.
1271  *
1272  * Also make sure that the simple case prevents multiple simultaneous
1273  * opens of the default system device.
1274  */
1275 
1276  if ((iscapture) && (current_audio.impl.OnlyHasDefaultCaptureDevice)) {
1277  if ((devname) && (SDL_strcmp(devname, DEFAULT_INPUT_DEVNAME) != 0)) {
1278  SDL_SetError("No such device");
1279  return 0;
1280  }
1281  devname = NULL;
1282 
1283  for (i = 0; i < SDL_arraysize(open_devices); i++) {
1284  if ((open_devices[i]) && (open_devices[i]->iscapture)) {
1285  SDL_SetError("Audio device already open");
1286  return 0;
1287  }
1288  }
1289  } else if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) {
1290  if ((devname) && (SDL_strcmp(devname, DEFAULT_OUTPUT_DEVNAME) != 0)) {
1291  SDL_SetError("No such device");
1292  return 0;
1293  }
1294  devname = NULL;
1295 
1296  for (i = 0; i < SDL_arraysize(open_devices); i++) {
1297  if ((open_devices[i]) && (!open_devices[i]->iscapture)) {
1298  SDL_SetError("Audio device already open");
1299  return 0;
1300  }
1301  }
1302  } else if (devname != NULL) {
1303  /* if the app specifies an exact string, we can pass the backend
1304  an actual device handle thingey, which saves them the effort of
1305  figuring out what device this was (such as, reenumerating
1306  everything again to find the matching human-readable name).
1307  It might still need to open a device based on the string for,
1308  say, a network audio server, but this optimizes some cases. */
1309  SDL_AudioDeviceItem *item;
1311  for (item = iscapture ? current_audio.inputDevices : current_audio.outputDevices; item; item = item->next) {
1312  if ((item->handle != NULL) && (SDL_strcmp(item->name, devname) == 0)) {
1313  handle = item->handle;
1314  break;
1315  }
1316  }
1318  }
1319 
1321  /* has to be in our device list, or the default device. */
1322  if ((handle == NULL) && (devname != NULL)) {
1323  SDL_SetError("No such device.");
1324  return 0;
1325  }
1326  }
1327 
1328  device = (SDL_AudioDevice *) SDL_calloc(1, sizeof (SDL_AudioDevice));
1329  if (device == NULL) {
1330  SDL_OutOfMemory();
1331  return 0;
1332  }
1333  device->id = id + 1;
1334  device->spec = *obtained;
1335  device->iscapture = iscapture ? SDL_TRUE : SDL_FALSE;
1336  device->handle = handle;
1337 
1338  SDL_AtomicSet(&device->shutdown, 0); /* just in case. */
1339  SDL_AtomicSet(&device->paused, 1);
1340  SDL_AtomicSet(&device->enabled, 1);
1341 
1342  /* Create a mutex for locking the sound buffers */
1344  device->mixer_lock = SDL_CreateMutex();
1345  if (device->mixer_lock == NULL) {
1347  SDL_SetError("Couldn't create mixer lock");
1348  return 0;
1349  }
1350  }
1351 
1352  if (current_audio.impl.OpenDevice(device, handle, devname, iscapture) < 0) {
1354  return 0;
1355  }
1356 
1357  /* if your target really doesn't need it, set it to 0x1 or something. */
1358  /* otherwise, close_audio_device() won't call impl.CloseDevice(). */
1359  SDL_assert(device->hidden != NULL);
1360 
1361  /* See if we need to do any conversion */
1362  build_stream = SDL_FALSE;
1363  if (obtained->freq != device->spec.freq) {
1364  if (allowed_changes & SDL_AUDIO_ALLOW_FREQUENCY_CHANGE) {
1365  obtained->freq = device->spec.freq;
1366  } else {
1367  build_stream = SDL_TRUE;
1368  }
1369  }
1370  if (obtained->format != device->spec.format) {
1371  if (allowed_changes & SDL_AUDIO_ALLOW_FORMAT_CHANGE) {
1372  obtained->format = device->spec.format;
1373  } else {
1374  build_stream = SDL_TRUE;
1375  }
1376  }
1377  if (obtained->channels != device->spec.channels) {
1378  if (allowed_changes & SDL_AUDIO_ALLOW_CHANNELS_CHANGE) {
1379  obtained->channels = device->spec.channels;
1380  } else {
1381  build_stream = SDL_TRUE;
1382  }
1383  }
1384  if (device->spec.samples != obtained->samples) {
1385  if (allowed_changes & SDL_AUDIO_ALLOW_SAMPLES_CHANGE) {
1386  obtained->samples = device->spec.samples;
1387  } else {
1388  build_stream = SDL_TRUE;
1389  }
1390  }
1391 
1392  SDL_CalculateAudioSpec(obtained); /* recalc after possible changes. */
1393 
1394  device->callbackspec = *obtained;
1395 
1396  if (build_stream) {
1397  if (iscapture) {
1398  device->stream = SDL_NewAudioStream(device->spec.format,
1399  device->spec.channels, device->spec.freq,
1400  obtained->format, obtained->channels, obtained->freq);
1401  } else {
1402  device->stream = SDL_NewAudioStream(obtained->format, obtained->channels,
1403  obtained->freq, device->spec.format,
1404  device->spec.channels, device->spec.freq);
1405  }
1406 
1407  if (!device->stream) {
1409  return 0;
1410  }
1411  }
1412 
1413  if (device->spec.callback == NULL) { /* use buffer queueing? */
1414  /* pool a few packets to start. Enough for two callbacks. */
1415  device->buffer_queue = SDL_NewDataQueue(SDL_AUDIOBUFFERQUEUE_PACKETLEN, obtained->size * 2);
1416  if (!device->buffer_queue) {
1418  SDL_SetError("Couldn't create audio buffer queue");
1419  return 0;
1420  }
1421  device->callbackspec.callback = iscapture ? SDL_BufferQueueFillCallback : SDL_BufferQueueDrainCallback;
1422  device->callbackspec.userdata = device;
1423  }
1424 
1425  /* Allocate a scratch audio buffer */
1426  device->work_buffer_len = build_stream ? device->callbackspec.size : 0;
1427  if (device->spec.size > device->work_buffer_len) {
1428  device->work_buffer_len = device->spec.size;
1429  }
1430  SDL_assert(device->work_buffer_len > 0);
1431 
1432  device->work_buffer = (Uint8 *) SDL_malloc(device->work_buffer_len);
1433  if (device->work_buffer == NULL) {
1435  SDL_OutOfMemory();
1436  return 0;
1437  }
1438 
1439  open_devices[id] = device; /* add it to our list of open devices. */
1440 
1441  /* Start the audio thread if necessary */
1443  /* Start the audio thread */
1444  /* !!! FIXME: we don't force the audio thread stack size here if it calls into user code, but maybe we should? */
1445  /* buffer queueing callback only needs a few bytes, so make the stack tiny. */
1446  const size_t stacksize = is_internal_thread ? 64 * 1024 : 0;
1447  char threadname[64];
1448 
1449  SDL_snprintf(threadname, sizeof (threadname), "SDLAudio%c%d", (iscapture) ? 'C' : 'P', (int) device->id);
1450  device->thread = SDL_CreateThreadInternal(iscapture ? SDL_CaptureAudio : SDL_RunAudio, threadname, stacksize, device);
1451 
1452  if (device->thread == NULL) {
1454  SDL_SetError("Couldn't create audio thread");
1455  return 0;
1456  }
1457  }
1458 
1459  return device->id;
1460 }
#define SDL_INIT_AUDIO
Definition: SDL.h:81
static int SDL_RunAudio(void *devicep)
Definition: SDL_audio.c:685
static void SDL_BufferQueueFillCallback(void *userdata, Uint8 *stream, int len)
Definition: SDL_audio.c:585
void SDL_CalculateAudioSpec(SDL_AudioSpec *spec)
Definition: SDL_audio.c:1689
static void close_audio_device(SDL_AudioDevice *device)
Definition: SDL_audio.c:1113
static int prepare_audiospec(const SDL_AudioSpec *orig, SDL_AudioSpec *prepared)
Definition: SDL_audio.c:1161
static void SDL_BufferQueueDrainCallback(void *userdata, Uint8 *stream, int len)
Definition: SDL_audio.c:564
static int SDL_CaptureAudio(void *devicep)
Definition: SDL_audio.c:788
#define SDL_AUDIO_ALLOW_SAMPLES_CHANGE
Definition: SDL_audio.h:143
#define SDL_AUDIO_ALLOW_FORMAT_CHANGE
Definition: SDL_audio.h:141
#define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE
Definition: SDL_audio.h:140
#define SDL_AUDIO_ALLOW_CHANNELS_CHANGE
Definition: SDL_audio.h:142
Uint32 SDL_AudioDeviceID
Definition: SDL_audio.h:330
SDL_DataQueue * SDL_NewDataQueue(const size_t _packetlen, const size_t initialslack)
Definition: SDL_dataqueue.c:57
#define SDL_NewAudioStream
#define SDL_WasInit
#define SDL_getenv
#define SDL_CreateMutex
#define SDL_calloc
SDL_bool
Definition: SDL_stdinc.h:168
uint8_t Uint8
Definition: SDL_stdinc.h:185
#define DEFAULT_OUTPUT_DEVNAME
Definition: SDL_sysaudio.h:32
#define DEFAULT_INPUT_DEVNAME
Definition: SDL_sysaudio.h:33
#define SDL_AUDIOBUFFERQUEUE_PACKETLEN
Definition: SDL_sysaudio.h:63
SDL_Thread * SDL_CreateThreadInternal(int(*fn)(void *), const char *name, const size_t stacksize, void *data)
Definition: SDL_thread.c:391
SDL_bool iscapture
Definition: SDL_sysaudio.h:150
int(* OpenDevice)(_THIS, void *handle, const char *devname, int iscapture)
Definition: SDL_sysaudio.h:68
Uint32 size
Definition: SDL_audio.h:186
SDL_AudioCallback callback
Definition: SDL_audio.h:187
Uint16 samples
Definition: SDL_audio.h:184
Uint8 channels
Definition: SDL_audio.h:182
SDL_AudioFormat format
Definition: SDL_audio.h:181

References SDL_AudioDriverImpl::AllowsArbitraryDeviceNames, SDL_AudioSpec::callback, SDL_AudioSpec::channels, close_audio_device(), current_audio, DEFAULT_INPUT_DEVNAME, DEFAULT_OUTPUT_DEVNAME, SDL_AudioDriver::detectionLock, device, SDL_AudioSpec::format, SDL_AudioSpec::freq, SDL_AudioDeviceItem::handle, SDL_AudioDriverImpl::HasCaptureSupport, i, SDL_AudioDriver::impl, SDL_AudioDriver::inputDevices, SDL_AudioDevice::iscapture, SDL_AudioDeviceItem::name, SDL_AudioDeviceItem::next, NULL, SDL_AudioDriverImpl::OnlyHasDefaultCaptureDevice, SDL_AudioDriverImpl::OnlyHasDefaultOutputDevice, open_devices, SDL_AudioDriverImpl::OpenDevice, SDL_AudioDriver::outputDevices, prepare_audiospec(), SDL_AudioDriverImpl::ProvidesOwnCallbackThread, SDL_AudioSpec::samples, SDL_arraysize, SDL_assert, SDL_AtomicSet, SDL_AUDIO_ALLOW_CHANNELS_CHANGE, SDL_AUDIO_ALLOW_FORMAT_CHANGE, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE, SDL_AUDIO_ALLOW_SAMPLES_CHANGE, SDL_AUDIOBUFFERQUEUE_PACKETLEN, SDL_BufferQueueDrainCallback(), SDL_BufferQueueFillCallback(), SDL_CalculateAudioSpec(), SDL_calloc, SDL_CaptureAudio(), SDL_CreateMutex, SDL_CreateThreadInternal(), SDL_FALSE, SDL_getenv, SDL_INIT_AUDIO, SDL_LockMutex, SDL_malloc, SDL_NewAudioStream, SDL_NewDataQueue(), SDL_OutOfMemory, SDL_RunAudio(), SDL_SetError, SDL_snprintf, SDL_strcmp, SDL_TRUE, SDL_UnlockMutex, SDL_WasInit, SDL_AudioSpec::size, and SDL_AudioDriverImpl::SkipMixerLock.

Referenced by SDL_OpenAudio(), and SDL_OpenAudioDevice().

◆ prepare_audiospec()

static int prepare_audiospec ( const SDL_AudioSpec orig,
SDL_AudioSpec prepared 
)
static

Definition at line 1161 of file SDL_audio.c.

1162 {
1163  SDL_memcpy(prepared, orig, sizeof(SDL_AudioSpec));
1164 
1165  if (orig->freq == 0) {
1166  const char *env = SDL_getenv("SDL_AUDIO_FREQUENCY");
1167  if ((!env) || ((prepared->freq = SDL_atoi(env)) == 0)) {
1168  prepared->freq = 22050; /* a reasonable default */
1169  }
1170  }
1171 
1172  if (orig->format == 0) {
1173  const char *env = SDL_getenv("SDL_AUDIO_FORMAT");
1174  if ((!env) || ((prepared->format = SDL_ParseAudioFormat(env)) == 0)) {
1175  prepared->format = AUDIO_S16; /* a reasonable default */
1176  }
1177  }
1178 
1179  switch (orig->channels) {
1180  case 0:{
1181  const char *env = SDL_getenv("SDL_AUDIO_CHANNELS");
1182  if ((!env) || ((prepared->channels = (Uint8) SDL_atoi(env)) == 0)) {
1183  prepared->channels = 2; /* a reasonable default */
1184  }
1185  break;
1186  }
1187  case 1: /* Mono */
1188  case 2: /* Stereo */
1189  case 4: /* Quadrophonic */
1190  case 6: /* 5.1 surround */
1191  case 8: /* 7.1 surround */
1192  break;
1193  default:
1194  SDL_SetError("Unsupported number of audio channels.");
1195  return 0;
1196  }
1197 
1198  if (orig->samples == 0) {
1199  const char *env = SDL_getenv("SDL_AUDIO_SAMPLES");
1200  if ((!env) || ((prepared->samples = (Uint16) SDL_atoi(env)) == 0)) {
1201  /* Pick a default of ~46 ms at desired frequency */
1202  /* !!! FIXME: remove this when the non-Po2 resampling is in. */
1203  const int samples = (prepared->freq / 1000) * 46;
1204  int power2 = 1;
1205  while (power2 < samples) {
1206  power2 *= 2;
1207  }
1208  prepared->samples = power2;
1209  }
1210  }
1211 
1212  /* Calculate the silence and size of the audio specification */
1213  SDL_CalculateAudioSpec(prepared);
1214 
1215  return 1;
1216 }
static SDL_AudioFormat SDL_ParseAudioFormat(const char *string)
Definition: SDL_audio.c:902
#define AUDIO_S16
Definition: SDL_audio.h:96
#define SDL_memcpy
#define SDL_atoi
GLsizei samples
uint16_t Uint16
Definition: SDL_stdinc.h:197

References AUDIO_S16, SDL_AudioSpec::channels, SDL_AudioSpec::format, SDL_AudioSpec::freq, SDL_AudioSpec::samples, SDL_atoi, SDL_CalculateAudioSpec(), SDL_getenv, SDL_memcpy, SDL_ParseAudioFormat(), and SDL_SetError.

Referenced by open_audio_device().

◆ SDL_AddAudioDevice()

void SDL_AddAudioDevice ( const int  iscapture,
const char *  name,
void handle 
)

Definition at line 472 of file SDL_audio.c.

473 {
474  const int device_index = iscapture ? add_capture_device(name, handle) : add_output_device(name, handle);
475  if (device_index != -1) {
476  /* Post the event, if desired */
479  SDL_zero(event);
480  event.adevice.type = SDL_AUDIODEVICEADDED;
481  event.adevice.which = device_index;
482  event.adevice.iscapture = iscapture;
484  }
485  }
486 }
static SDL_INLINE int add_capture_device(const char *name, void *handle)
Definition: SDL_audio.c:437
static SDL_INLINE int add_output_device(const char *name, void *handle)
Definition: SDL_audio.c:444
#define SDL_PushEvent
@ SDL_AUDIODEVICEADDED
Definition: SDL_events.h:153
#define SDL_GetEventState(type)
Definition: SDL_events.h:808
#define SDL_ENABLE
Definition: SDL_events.h:795
struct _cl_event * event
#define SDL_zero(x)
Definition: SDL_stdinc.h:426
General event structure.
Definition: SDL_events.h:592

References add_capture_device(), add_output_device(), SDL_AUDIODEVICEADDED, SDL_ENABLE, SDL_GetEventState, SDL_PushEvent, and SDL_zero.

Referenced by SDL_AudioDetectDevices_Default().

◆ SDL_AudioBeginLoopIteration_Default()

static void SDL_AudioBeginLoopIteration_Default ( _THIS  )
static

Definition at line 240 of file SDL_audio.c.

241 { /* no-op. */
242 }

◆ SDL_AudioCaptureFromDevice_Default()

static int SDL_AudioCaptureFromDevice_Default ( _THIS  ,
void buffer,
int  buflen 
)
static

Definition at line 261 of file SDL_audio.c.

262 {
263  return -1; /* just fail immediately. */
264 }

◆ SDL_AudioCloseDevice_Default()

static void SDL_AudioCloseDevice_Default ( _THIS  )
static

Definition at line 277 of file SDL_audio.c.

278 { /* no-op. */
279 }

◆ SDL_AudioDeinitialize_Default()

static void SDL_AudioDeinitialize_Default ( void  )
static

Definition at line 282 of file SDL_audio.c.

283 { /* no-op. */
284 }

◆ SDL_AudioDetectDevices_Default()

static void SDL_AudioDetectDevices_Default ( void  )
static

Definition at line 217 of file SDL_audio.c.

218 {
219  /* you have to write your own implementation if these assertions fail. */
222 
223  SDL_AddAudioDevice(SDL_FALSE, DEFAULT_OUTPUT_DEVNAME, (void *) ((size_t) 0x1));
225  SDL_AddAudioDevice(SDL_TRUE, DEFAULT_INPUT_DEVNAME, (void *) ((size_t) 0x2));
226  }
227 }
void SDL_AddAudioDevice(const int iscapture, const char *name, void *handle)
Definition: SDL_audio.c:472

References current_audio, DEFAULT_INPUT_DEVNAME, DEFAULT_OUTPUT_DEVNAME, SDL_AudioDriverImpl::HasCaptureSupport, SDL_AudioDriver::impl, SDL_AudioDriverImpl::OnlyHasDefaultCaptureDevice, SDL_AudioDriverImpl::OnlyHasDefaultOutputDevice, SDL_AddAudioDevice(), SDL_assert, SDL_FALSE, and SDL_TRUE.

◆ SDL_AudioFlushCapture_Default()

static void SDL_AudioFlushCapture_Default ( _THIS  )
static

Definition at line 267 of file SDL_audio.c.

268 { /* no-op. */
269 }

◆ SDL_AudioFreeDeviceHandle_Default()

static void SDL_AudioFreeDeviceHandle_Default ( void handle)
static

Definition at line 287 of file SDL_audio.c.

288 { /* no-op. */
289 }

◆ SDL_AudioGetDeviceBuf_Default()

static Uint8* SDL_AudioGetDeviceBuf_Default ( _THIS  )
static

Definition at line 255 of file SDL_audio.c.

256 {
257  return NULL;
258 }

References NULL.

◆ SDL_AudioInit()

int SDL_AudioInit ( const char *  driver_name)

Definition at line 943 of file SDL_audio.c.

944 {
945  int i = 0;
946  int initialized = 0;
947  int tried_to_init = 0;
948 
950  SDL_AudioQuit(); /* shutdown driver if already running. */
951  }
952 
955 
956  /* Select the proper audio driver */
957  if (driver_name == NULL) {
958  driver_name = SDL_getenv("SDL_AUDIODRIVER");
959  }
960 
961  for (i = 0; (!initialized) && (bootstrap[i]); ++i) {
962  /* make sure we should even try this driver before doing so... */
963  const AudioBootStrap *backend = bootstrap[i];
964  if ((driver_name && (SDL_strncasecmp(backend->name, driver_name, SDL_strlen(driver_name)) != 0)) ||
965  (!driver_name && backend->demand_only)) {
966  continue;
967  }
968 
969  tried_to_init = 1;
971  current_audio.name = backend->name;
972  current_audio.desc = backend->desc;
973  initialized = backend->init(&current_audio.impl);
974  }
975 
976  if (!initialized) {
977  /* specific drivers will set the error message if they fail... */
978  if (!tried_to_init) {
979  if (driver_name) {
980  SDL_SetError("Audio target '%s' not available", driver_name);
981  } else {
982  SDL_SetError("No available audio device");
983  }
984  }
985 
987  return -1; /* No driver was available, so fail. */
988  }
989 
991 
993 
994  /* Make sure we have a list of devices available at startup. */
996 
997 #ifdef HAVE_LIBSAMPLERATE_H
998  LoadLibSampleRate();
999 #endif
1000 
1001  return 0;
1002 }
void SDL_AudioQuit(void)
Definition: SDL_audio.c:1593
static void finish_audio_entry_points_init(void)
Definition: SDL_audio.c:334
static const AudioBootStrap *const bootstrap[]
Definition: SDL_audio.c:37
#define SDL_strncasecmp
#define SDL_zeroa(x)
Definition: SDL_stdinc.h:428
const char * name
Definition: SDL_sysaudio.h:178
const char * desc
Definition: SDL_sysaudio.h:179
int(* init)(SDL_AudioDriverImpl *impl)
Definition: SDL_sysaudio.h:180
const char * name
Definition: SDL_sysaudio.h:111
const char * desc
Definition: SDL_sysaudio.h:115
void(* DetectDevices)(void)
Definition: SDL_sysaudio.h:67

References bootstrap, current_audio, AudioBootStrap::demand_only, SDL_AudioDriver::desc, AudioBootStrap::desc, SDL_AudioDriverImpl::DetectDevices, SDL_AudioDriver::detectionLock, finish_audio_entry_points_init(), i, SDL_AudioDriver::impl, AudioBootStrap::init, SDL_AudioDriver::name, AudioBootStrap::name, NULL, open_devices, SDL_AudioQuit(), SDL_CreateMutex, SDL_getenv, SDL_INIT_AUDIO, SDL_SetError, SDL_strlen, SDL_strncasecmp, SDL_WasInit, SDL_zero, and SDL_zeroa.

◆ SDL_AudioLockDevice_Default()

static void SDL_AudioLockDevice_Default ( SDL_AudioDevice device)
static

Definition at line 313 of file SDL_audio.c.

314 {
316  SDL_LockMutex(device->mixer_lock);
317  }
318 }
static SDL_INLINE SDL_bool is_in_audio_device_thread(SDL_AudioDevice *device)
Definition: SDL_audio.c:299

References device, is_in_audio_device_thread(), and SDL_LockMutex.

◆ SDL_AudioLockOrUnlockDeviceWithNoMixerLock()

static void SDL_AudioLockOrUnlockDeviceWithNoMixerLock ( SDL_AudioDevice device)
static

Definition at line 329 of file SDL_audio.c.

330 {
331 }

Referenced by finish_audio_entry_points_init().

◆ SDL_AudioOpenDevice_Default()

static int SDL_AudioOpenDevice_Default ( _THIS  ,
void handle,
const char *  devname,
int  iscapture 
)
static

Definition at line 293 of file SDL_audio.c.

294 {
295  return SDL_Unsupported();
296 }
#define SDL_Unsupported()
Definition: SDL_error.h:89

References SDL_Unsupported.

◆ SDL_AudioPlayDevice_Default()

static void SDL_AudioPlayDevice_Default ( _THIS  )
static

Definition at line 250 of file SDL_audio.c.

251 { /* no-op. */
252 }

◆ SDL_AudioPrepareToClose_Default()

static void SDL_AudioPrepareToClose_Default ( _THIS  )
static

Definition at line 272 of file SDL_audio.c.

273 { /* no-op. */
274 }

◆ SDL_AudioQuit()

void SDL_AudioQuit ( void  )

Definition at line 1593 of file SDL_audio.c.

1594 {
1596 
1597  if (!current_audio.name) { /* not initialized?! */
1598  return;
1599  }
1600 
1601  for (i = 0; i < SDL_arraysize(open_devices); i++) {
1603  }
1604 
1607 
1608  /* Free the driver data */
1610 
1612 
1615 
1616 #ifdef HAVE_LIBSAMPLERATE_H
1617  UnloadLibSampleRate();
1618 #endif
1619 
1621 }
static void free_device_list(SDL_AudioDeviceItem **devices, int *devCount)
Definition: SDL_audio.c:450
void SDL_FreeResampleFilter(void)
Definition: SDL_audiocvt.c:463
void(* Deinitialize)(void)
Definition: SDL_sysaudio.h:82

References close_audio_device(), current_audio, SDL_AudioDriverImpl::Deinitialize, SDL_AudioDriver::detectionLock, free_device_list(), i, SDL_AudioDriver::impl, SDL_AudioDriver::inputDeviceCount, SDL_AudioDriver::inputDevices, SDL_AudioDriver::name, open_devices, SDL_AudioDriver::outputDeviceCount, SDL_AudioDriver::outputDevices, SDL_arraysize, SDL_DestroyMutex, SDL_FreeResampleFilter(), SDL_zero, and SDL_zeroa.

Referenced by SDL_AudioInit().

◆ SDL_AudioThreadDeinit_Default()

static void SDL_AudioThreadDeinit_Default ( _THIS  )
static

Definition at line 235 of file SDL_audio.c.

236 { /* no-op. */
237 }

◆ SDL_AudioThreadInit_Default()

static void SDL_AudioThreadInit_Default ( _THIS  )
static

Definition at line 230 of file SDL_audio.c.

231 { /* no-op. */
232 }

◆ SDL_AudioUnlockDevice_Default()

static void SDL_AudioUnlockDevice_Default ( SDL_AudioDevice device)
static

Definition at line 321 of file SDL_audio.c.

322 {
324  SDL_UnlockMutex(device->mixer_lock);
325  }
326 }

References device, is_in_audio_device_thread(), and SDL_UnlockMutex.

◆ SDL_AudioWaitDevice_Default()

static void SDL_AudioWaitDevice_Default ( _THIS  )
static

Definition at line 245 of file SDL_audio.c.

246 { /* no-op. */
247 }

◆ SDL_BufferQueueDrainCallback()

static void SDL_BufferQueueDrainCallback ( void userdata,
Uint8 stream,
int  len 
)
static

Definition at line 564 of file SDL_audio.c.

565 {
566  /* this function always holds the mixer lock before being called. */
567  SDL_AudioDevice *device = (SDL_AudioDevice *) userdata;
568  size_t dequeued;
569 
570  SDL_assert(device != NULL); /* this shouldn't ever happen, right?! */
571  SDL_assert(!device->iscapture); /* this shouldn't ever happen, right?! */
572  SDL_assert(len >= 0); /* this shouldn't ever happen, right?! */
573 
574  dequeued = SDL_ReadFromDataQueue(device->buffer_queue, stream, len);
575  stream += dequeued;
576  len -= (int) dequeued;
577 
578  if (len > 0) { /* fill any remaining space in the stream with silence. */
579  SDL_assert(SDL_CountDataQueue(device->buffer_queue) == 0);
580  SDL_memset(stream, device->callbackspec.silence, len);
581  }
582 }
size_t SDL_CountDataQueue(SDL_DataQueue *queue)
size_t SDL_ReadFromDataQueue(SDL_DataQueue *queue, void *_buf, const size_t _len)
#define SDL_memset
GLuint GLuint stream
typedef int(__stdcall *FARPROC)()

References device, int(), NULL, SDL_assert, SDL_CountDataQueue(), SDL_memset, and SDL_ReadFromDataQueue().

Referenced by open_audio_device(), SDL_GetQueuedAudioSize(), and SDL_QueueAudio().

◆ SDL_BufferQueueFillCallback()

static void SDL_BufferQueueFillCallback ( void userdata,
Uint8 stream,
int  len 
)
static

Definition at line 585 of file SDL_audio.c.

586 {
587  /* this function always holds the mixer lock before being called. */
588  SDL_AudioDevice *device = (SDL_AudioDevice *) userdata;
589 
590  SDL_assert(device != NULL); /* this shouldn't ever happen, right?! */
591  SDL_assert(device->iscapture); /* this shouldn't ever happen, right?! */
592  SDL_assert(len >= 0); /* this shouldn't ever happen, right?! */
593 
594  /* note that if this needs to allocate more space and run out of memory,
595  we have no choice but to quietly drop the data and hope it works out
596  later, but you probably have bigger problems in this case anyhow. */
597  SDL_WriteToDataQueue(device->buffer_queue, stream, len);
598 }
int SDL_WriteToDataQueue(SDL_DataQueue *queue, const void *_data, const size_t _len)

References device, NULL, SDL_assert, and SDL_WriteToDataQueue().

Referenced by open_audio_device(), SDL_DequeueAudio(), and SDL_GetQueuedAudioSize().

◆ SDL_CalculateAudioSpec()

void SDL_CalculateAudioSpec ( SDL_AudioSpec spec)

Definition at line 1689 of file SDL_audio.c.

1690 {
1693  spec->size *= spec->channels;
1694  spec->size *= spec->samples;
1695 }
Uint8 SDL_SilenceValueForFormat(const SDL_AudioFormat format)
Definition: SDL_audio.c:1671
#define SDL_AUDIO_BITSIZE(x)
Definition: SDL_audio.h:75
SDL_AudioSpec spec
Definition: loopwave.c:31
Uint8 silence
Definition: SDL_audio.h:183

References SDL_AudioSpec::channels, SDL_AudioSpec::format, SDL_AudioSpec::samples, SDL_AUDIO_BITSIZE, SDL_SilenceValueForFormat(), SDL_AudioSpec::silence, SDL_AudioSpec::size, and spec.

Referenced by open_audio_device(), and prepare_audiospec().

◆ SDL_CaptureAudio()

static int SDL_CaptureAudio ( void devicep)
static

Definition at line 788 of file SDL_audio.c.

789 {
790  SDL_AudioDevice *device = (SDL_AudioDevice *) devicep;
791  const int silence = (int) device->spec.silence;
792  const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq);
793  const int data_len = device->spec.size;
794  Uint8 *data;
795  void *udata = device->callbackspec.userdata;
796  SDL_AudioCallback callback = device->callbackspec.callback;
797 
798  SDL_assert(device->iscapture);
799 
800 #if SDL_AUDIO_DRIVER_ANDROID
801  {
802  /* Set thread priority to THREAD_PRIORITY_AUDIO */
803  extern void Android_JNI_AudioSetThreadPriority(int, int);
805  }
806 #else
807  /* The audio mixing is always a high priority thread */
809 #endif
810 
811  /* Perform any thread setup */
812  device->threadid = SDL_ThreadID();
814 
815  /* Loop, filling the audio buffers */
816  while (!SDL_AtomicGet(&device->shutdown)) {
817  int still_need;
818  Uint8 *ptr;
819 
821 
822  if (SDL_AtomicGet(&device->paused)) {
823  SDL_Delay(delay); /* just so we don't cook the CPU. */
824  if (device->stream) {
825  SDL_AudioStreamClear(device->stream);
826  }
827  current_audio.impl.FlushCapture(device); /* dump anything pending. */
828  continue;
829  }
830 
831  /* Fill the current buffer with sound */
832  still_need = data_len;
833 
834  /* Use the work_buffer to hold data read from the device. */
835  data = device->work_buffer;
836  SDL_assert(data != NULL);
837 
838  ptr = data;
839 
840  /* We still read from the device when "paused" to keep the state sane,
841  and block when there isn't data so this thread isn't eating CPU.
842  But we don't process it further or call the app's callback. */
843 
844  if (!SDL_AtomicGet(&device->enabled)) {
845  SDL_Delay(delay); /* try to keep callback firing at normal pace. */
846  } else {
847  while (still_need > 0) {
848  const int rc = current_audio.impl.CaptureFromDevice(device, ptr, still_need);
849  SDL_assert(rc <= still_need); /* device should not overflow buffer. :) */
850  if (rc > 0) {
851  still_need -= rc;
852  ptr += rc;
853  } else { /* uhoh, device failed for some reason! */
855  break;
856  }
857  }
858  }
859 
860  if (still_need > 0) {
861  /* Keep any data we already read, silence the rest. */
862  SDL_memset(ptr, silence, still_need);
863  }
864 
865  if (device->stream) {
866  /* if this fails...oh well. */
867  SDL_AudioStreamPut(device->stream, data, data_len);
868 
869  while (SDL_AudioStreamAvailable(device->stream) >= ((int) device->callbackspec.size)) {
870  const int got = SDL_AudioStreamGet(device->stream, device->work_buffer, device->callbackspec.size);
871  SDL_assert((got < 0) || (got == device->callbackspec.size));
872  if (got != device->callbackspec.size) {
873  SDL_memset(device->work_buffer, device->spec.silence, device->callbackspec.size);
874  }
875 
876  /* !!! FIXME: this should be LockDevice. */
877  SDL_LockMutex(device->mixer_lock);
878  if (!SDL_AtomicGet(&device->paused)) {
879  callback(udata, device->work_buffer, device->callbackspec.size);
880  }
881  SDL_UnlockMutex(device->mixer_lock);
882  }
883  } else { /* feeding user callback directly without streaming. */
884  /* !!! FIXME: this should be LockDevice. */
885  SDL_LockMutex(device->mixer_lock);
886  if (!SDL_AtomicGet(&device->paused)) {
887  callback(udata, data, device->callbackspec.size);
888  }
889  SDL_UnlockMutex(device->mixer_lock);
890  }
891  }
892 
894 
896 
897  return 0;
898 }
void Android_JNI_AudioSetThreadPriority(int iscapture, int device_id)
void SDL_OpenedAudioDeviceDisconnected(SDL_AudioDevice *device)
Definition: SDL_audio.c:489
void(* SDL_AudioCallback)(void *userdata, Uint8 *stream, int len)
Definition: SDL_audio.h:163
#define SDL_AudioStreamGet
#define SDL_SetThreadPriority
#define SDL_AudioStreamClear
#define SDL_AudioStreamAvailable
#define SDL_AudioStreamPut
#define SDL_Delay
#define SDL_AtomicGet
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
uint32_t Uint32
Definition: SDL_stdinc.h:209
@ SDL_THREAD_PRIORITY_HIGH
Definition: SDL_thread.h:67
set set set set set set set set set set set set set set set set set set set set *set set set macro pixldst op &r &cond WK op &r &cond WK op &r &cond WK else op &m &cond &ia op &r &cond WK else op &m &cond &ia elseif elseif else error unsupported base if elseif elseif else error unsupported unaligned pixldst unaligned endm macro pixst base base else pixldst base endif endm macro PF ptr
void(* FlushCapture)(_THIS)
Definition: SDL_sysaudio.h:76
void(* ThreadDeinit)(_THIS)
Definition: SDL_sysaudio.h:70
void(* BeginLoopIteration)(_THIS)
Definition: SDL_sysaudio.h:71
void(* ThreadInit)(_THIS)
Definition: SDL_sysaudio.h:69
int(* CaptureFromDevice)(_THIS, void *buffer, int buflen)
Definition: SDL_sysaudio.h:75
static Uint32 callback(Uint32 interval, void *param)
Definition: testtimer.c:34

References Android_JNI_AudioSetThreadPriority(), SDL_AudioDriverImpl::BeginLoopIteration, callback(), SDL_AudioDriverImpl::CaptureFromDevice, current_audio, device, SDL_AudioDriverImpl::FlushCapture, SDL_AudioDriver::impl, int(), NULL, ptr, SDL_assert, SDL_AtomicGet, SDL_AudioStreamAvailable, SDL_AudioStreamClear, SDL_AudioStreamGet, SDL_AudioStreamPut, SDL_Delay, SDL_LockMutex, SDL_memset, SDL_OpenedAudioDeviceDisconnected(), SDL_SetThreadPriority, SDL_THREAD_PRIORITY_HIGH, SDL_ThreadID, SDL_UnlockMutex, SDL_AudioDriverImpl::ThreadDeinit, and SDL_AudioDriverImpl::ThreadInit.

Referenced by open_audio_device().

◆ SDL_ClearQueuedAudio()

void SDL_ClearQueuedAudio ( SDL_AudioDeviceID  dev)

Drop any queued audio data. For playback devices, this is any queued data still waiting to be submitted to the hardware. For capture devices, this is any data that was queued by the device that hasn't yet been dequeued by the application.

Immediately after this call, SDL_GetQueuedAudioSize() will return 0. For playback devices, the hardware will start playing silence if more audio isn't queued. Unpaused capture devices will start filling the queue again as soon as they have more data available (which, depending on the state of the hardware and the thread, could be before this function call returns!).

This will not prevent playback of queued audio that's already been sent to the hardware, as we can not undo that, so expect there to be some fraction of a second of audio that might still be heard. This can be useful if you want to, say, drop any pending music during a level change in your game.

You may not queue audio on a device that is using an application-supplied callback; calling this function on such a device is always a no-op. You have to queue audio with SDL_QueueAudio()/SDL_DequeueAudio(), or use the audio callback, but not both.

You should not call SDL_LockAudio() on the device before clearing the queue; SDL handles locking internally for this function.

This function always succeeds and thus returns void.

Parameters
devThe device ID of which to clear the audio queue.
See also
SDL_QueueAudio
SDL_GetQueuedAudioSize

Definition at line 665 of file SDL_audio.c.

666 {
668 
669  if (!device) {
670  return; /* nothing to do. */
671  }
672 
673  /* Blank out the device and release the mutex. Free it afterwards. */
675 
676  /* Keep up to two packets in the pool to reduce future malloc pressure. */
678 
680 }
static SDL_AudioDevice * get_audio_device(SDL_AudioDeviceID id)
Definition: SDL_audio.c:203
void SDL_ClearDataQueue(SDL_DataQueue *queue, const size_t slack)
Definition: SDL_dataqueue.c:97

References current_audio, device, get_audio_device(), SDL_AudioDriver::impl, SDL_AudioDriverImpl::LockDevice, SDL_AUDIOBUFFERQUEUE_PACKETLEN, SDL_ClearDataQueue(), and SDL_AudioDriverImpl::UnlockDevice.

◆ SDL_CloseAudio()

void SDL_CloseAudio ( void  )

This function shuts down audio processing and closes the audio device.

Definition at line 1587 of file SDL_audio.c.

1588 {
1590 }
void SDL_CloseAudioDevice(SDL_AudioDeviceID devid)
Definition: SDL_audio.c:1581

References SDL_CloseAudioDevice().

◆ SDL_CloseAudioDevice()

void SDL_CloseAudioDevice ( SDL_AudioDeviceID  devid)

Definition at line 1581 of file SDL_audio.c.

1582 {
1584 }

References close_audio_device(), and get_audio_device().

Referenced by SDL_CloseAudio().

◆ SDL_DequeueAudio()

Uint32 SDL_DequeueAudio ( SDL_AudioDeviceID  dev,
void data,
Uint32  len 
)

Dequeue more audio on non-callback devices.

(If you are looking to queue audio for output on a non-callback playback device, you want SDL_QueueAudio() instead. This will always return 0 if you use it with playback devices.)

SDL offers two ways to retrieve audio from a capture device: you can either supply a callback that SDL triggers with some frequency as the device records more audio data, (push method), or you can supply no callback, and then SDL will expect you to retrieve data at regular intervals (pull method) with this function.

There are no limits on the amount of data you can queue, short of exhaustion of address space. Data from the device will keep queuing as necessary without further intervention from you. This means you will eventually run out of memory if you aren't routinely dequeueing data.

Capture devices will not queue data when paused; if you are expecting to not need captured audio for some length of time, use SDL_PauseAudioDevice() to stop the capture device from queueing more data. This can be useful during, say, level loading times. When unpaused, capture devices will start queueing data from that point, having flushed any capturable data available while paused.

This function is thread-safe, but dequeueing from the same device from two threads at once does not promise which thread will dequeued data first.

You may not dequeue audio from a device that is using an application-supplied callback; doing so returns an error. You have to use the audio callback, or dequeue audio with this function, but not both.

You should not call SDL_LockAudio() on the device before queueing; SDL handles locking internally for this function.

Parameters
devThe device ID from which we will dequeue audio.
dataA pointer into where audio data should be copied.
lenThe number of bytes (not samples!) to which (data) points.
Returns
number of bytes dequeued, which could be less than requested.
See also
SDL_GetQueuedAudioSize
SDL_ClearQueuedAudio

Definition at line 624 of file SDL_audio.c.

625 {
627  Uint32 rc;
628 
629  if ( (len == 0) || /* nothing to do? */
630  (!device) || /* called with bogus device id */
631  (!device->iscapture) || /* playback devices can't dequeue */
632  (device->callbackspec.callback != SDL_BufferQueueFillCallback) ) { /* not set for queueing */
633  return 0; /* just report zero bytes dequeued. */
634  }
635 
637  rc = (Uint32) SDL_ReadFromDataQueue(device->buffer_queue, data, len);
639  return rc;
640 }

References current_audio, device, get_audio_device(), SDL_AudioDriver::impl, SDL_AudioDriverImpl::LockDevice, SDL_BufferQueueFillCallback(), SDL_ReadFromDataQueue(), and SDL_AudioDriverImpl::UnlockDevice.

◆ SDL_FirstAudioFormat()

SDL_AudioFormat SDL_FirstAudioFormat ( SDL_AudioFormat  format)

Definition at line 1650 of file SDL_audio.c.

1651 {
1652  for (format_idx = 0; format_idx < NUM_FORMATS; ++format_idx) {
1653  if (format_list[format_idx][0] == format) {
1654  break;
1655  }
1656  }
1657  format_idx_sub = 0;
1658  return SDL_NextAudioFormat();
1659 }
static int format_idx_sub
Definition: SDL_audio.c:1625
static SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS]
Definition: SDL_audio.c:1626
#define NUM_FORMATS
Definition: SDL_audio.c:1623
static int format_idx
Definition: SDL_audio.c:1624
SDL_AudioFormat SDL_NextAudioFormat(void)
Definition: SDL_audio.c:1662
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
Definition: SDL_opengl.h:1572

References format_idx, format_idx_sub, format_list, NUM_FORMATS, and SDL_NextAudioFormat().

◆ SDL_GetAudioDeviceName()

const char* SDL_GetAudioDeviceName ( int  index,
int  iscapture 
)

Get the human-readable name of a specific audio device. Must be a value between 0 and (number of audio devices-1). Only valid after a successfully initializing the audio subsystem. The values returned by this function reflect the latest call to SDL_GetNumAudioDevices(); recall that function to redetect available hardware.

The string returned by this function is UTF-8 encoded, read-only, and managed internally. You are not to free it. If you need to keep the string for any length of time, you should make your own copy of it, as it will be invalid next time any of several other SDL functions is called.

Definition at line 1073 of file SDL_audio.c.

1074 {
1075  const char *retval = NULL;
1076 
1077  if (!SDL_WasInit(SDL_INIT_AUDIO)) {
1078  SDL_SetError("Audio subsystem is not initialized");
1079  return NULL;
1080  }
1081 
1082  if (iscapture && !current_audio.impl.HasCaptureSupport) {
1083  SDL_SetError("No capture support");
1084  return NULL;
1085  }
1086 
1087  if (index >= 0) {
1088  SDL_AudioDeviceItem *item;
1089  int i;
1090 
1094  if (index < i) {
1095  for (i--; i > index; i--, item = item->next) {
1096  SDL_assert(item != NULL);
1097  }
1098  SDL_assert(item != NULL);
1099  retval = item->name;
1100  }
1102  }
1103 
1104  if (retval == NULL) {
1105  SDL_SetError("No such device");
1106  }
1107 
1108  return retval;
1109 }
GLuint index

References current_audio, SDL_AudioDriver::detectionLock, SDL_AudioDriverImpl::HasCaptureSupport, i, SDL_AudioDriver::impl, SDL_AudioDriver::inputDeviceCount, SDL_AudioDriver::inputDevices, SDL_AudioDeviceItem::next, NULL, SDL_AudioDriver::outputDeviceCount, SDL_AudioDriver::outputDevices, retval, SDL_assert, SDL_INIT_AUDIO, SDL_LockMutex, SDL_SetError, SDL_UnlockMutex, and SDL_WasInit.

◆ SDL_GetAudioDeviceStatus()

SDL_AudioStatus SDL_GetAudioDeviceStatus ( SDL_AudioDeviceID  devid)

Definition at line 1509 of file SDL_audio.c.

1510 {
1513  if (device && SDL_AtomicGet(&device->enabled)) {
1514  if (SDL_AtomicGet(&device->paused)) {
1515  status = SDL_AUDIO_PAUSED;
1516  } else {
1517  status = SDL_AUDIO_PLAYING;
1518  }
1519  }
1520  return status;
1521 }
SDL_AudioStatus
Definition: SDL_audio.h:396
@ SDL_AUDIO_STOPPED
Definition: SDL_audio.h:397
@ SDL_AUDIO_PLAYING
Definition: SDL_audio.h:398
@ SDL_AUDIO_PAUSED
Definition: SDL_audio.h:399

References device, get_audio_device(), SDL_AtomicGet, SDL_AUDIO_PAUSED, SDL_AUDIO_PLAYING, and SDL_AUDIO_STOPPED.

Referenced by SDL_GetAudioStatus().

◆ SDL_GetAudioDriver()

const char* SDL_GetAudioDriver ( int  index)

Definition at line 934 of file SDL_audio.c.

935 {
936  if (index >= 0 && index < SDL_GetNumAudioDrivers()) {
937  return bootstrap[index]->name;
938  }
939  return NULL;
940 }
int SDL_GetNumAudioDrivers(void)
Definition: SDL_audio.c:928

References bootstrap, AudioBootStrap::name, NULL, and SDL_GetNumAudioDrivers().

◆ SDL_GetAudioStatus()

SDL_AudioStatus SDL_GetAudioStatus ( void  )

Definition at line 1525 of file SDL_audio.c.

1526 {
1527  return SDL_GetAudioDeviceStatus(1);
1528 }
SDL_AudioStatus SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid)
Definition: SDL_audio.c:1509

References SDL_GetAudioDeviceStatus().

◆ SDL_GetCurrentAudioDriver()

const char* SDL_GetCurrentAudioDriver ( void  )

This function returns the name of the current audio driver, or NULL if no driver has been initialized.

Definition at line 1008 of file SDL_audio.c.

1009 {
1010  return current_audio.name;
1011 }

References current_audio, and SDL_AudioDriver::name.

◆ SDL_GetNumAudioDevices()

int SDL_GetNumAudioDevices ( int  iscapture)

Get the number of available devices exposed by the current driver. Only valid after a successfully initializing the audio subsystem. Returns -1 if an explicit list of devices can't be determined; this is not an error. For example, if SDL is set up to talk to a remote audio server, it can't list every one available on the Internet, but it will still allow a specific host to be specified to SDL_OpenAudioDevice().

In many common cases, when this function returns a value <= 0, it can still successfully open the default device (NULL for first argument of SDL_OpenAudioDevice()).

Definition at line 1048 of file SDL_audio.c.

1049 {
1050  int retval = 0;
1051 
1052  if (!SDL_WasInit(SDL_INIT_AUDIO)) {
1053  return -1;
1054  }
1055 
1057  if (iscapture && current_audio.captureDevicesRemoved) {
1059  }
1060 
1061  if (!iscapture && current_audio.outputDevicesRemoved) {
1063  }
1064 
1067 
1068  return retval;
1069 }
static void clean_out_device_list(SDL_AudioDeviceItem **devices, int *devCount, SDL_bool *removedFlag)
Definition: SDL_audio.c:1015
SDL_bool captureDevicesRemoved
Definition: SDL_sysaudio.h:121
SDL_bool outputDevicesRemoved
Definition: SDL_sysaudio.h:122

References SDL_AudioDriver::captureDevicesRemoved, clean_out_device_list(), current_audio, SDL_AudioDriver::detectionLock, SDL_AudioDriver::inputDeviceCount, SDL_AudioDriver::inputDevices, SDL_AudioDriver::outputDeviceCount, SDL_AudioDriver::outputDevices, SDL_AudioDriver::outputDevicesRemoved, retval, SDL_INIT_AUDIO, SDL_LockMutex, SDL_UnlockMutex, and SDL_WasInit.

◆ SDL_GetNumAudioDrivers()

int SDL_GetNumAudioDrivers ( void  )

Definition at line 928 of file SDL_audio.c.

929 {
930  return SDL_arraysize(bootstrap) - 1;
931 }

References bootstrap, and SDL_arraysize.

Referenced by SDL_GetAudioDriver().

◆ SDL_GetQueuedAudioSize()

Uint32 SDL_GetQueuedAudioSize ( SDL_AudioDeviceID  dev)

Get the number of bytes of still-queued audio.

For playback device:

This is the number of bytes that have been queued for playback with SDL_QueueAudio(), but have not yet been sent to the hardware. This number may shrink at any time, so this only informs of pending data.

Once we've sent it to the hardware, this function can not decide the exact byte boundary of what has been played. It's possible that we just gave the hardware several kilobytes right before you called this function, but it hasn't played any of it yet, or maybe half of it, etc.

For capture devices:

This is the number of bytes that have been captured by the device and are waiting for you to dequeue. This number may grow at any time, so this only informs of the lower-bound of available data.

You may not queue audio on a device that is using an application-supplied callback; calling this function on such a device always returns 0. You have to queue audio with SDL_QueueAudio()/SDL_DequeueAudio(), or use the audio callback, but not both.

You should not call SDL_LockAudio() on the device before querying; SDL handles locking internally for this function.

Parameters
devThe device ID of which we will query queued audio size.
Returns
Number of bytes (not samples!) of queued audio.
See also
SDL_QueueAudio
SDL_ClearQueuedAudio

Definition at line 643 of file SDL_audio.c.

644 {
645  Uint32 retval = 0;
647 
648  if (!device) {
649  return 0;
650  }
651 
652  /* Nothing to do unless we're set up for queueing. */
653  if (device->callbackspec.callback == SDL_BufferQueueDrainCallback ||
654  device->callbackspec.callback == SDL_BufferQueueFillCallback)
655  {
657  retval = (Uint32) SDL_CountDataQueue(device->buffer_queue);
659  }
660 
661  return retval;
662 }

References current_audio, device, get_audio_device(), SDL_AudioDriver::impl, SDL_AudioDriverImpl::LockDevice, retval, SDL_BufferQueueDrainCallback(), SDL_BufferQueueFillCallback(), SDL_CountDataQueue(), and SDL_AudioDriverImpl::UnlockDevice.

◆ SDL_LockAudio()

void SDL_LockAudio ( void  )

Definition at line 1559 of file SDL_audio.c.

1560 {
1562 }
void SDL_LockAudioDevice(SDL_AudioDeviceID devid)
Definition: SDL_audio.c:1549

References SDL_LockAudioDevice().

◆ SDL_LockAudioDevice()

void SDL_LockAudioDevice ( SDL_AudioDeviceID  devid)

Definition at line 1549 of file SDL_audio.c.

1550 {
1551  /* Obtain a lock on the mixing buffers */
1553  if (device) {
1555  }
1556 }

References current_audio, device, get_audio_device(), SDL_AudioDriver::impl, and SDL_AudioDriverImpl::LockDevice.

Referenced by SDL_LockAudio().

◆ SDL_MixAudio()

void SDL_MixAudio ( Uint8 dst,
const Uint8 src,
Uint32  len,
int  volume 
)

This takes two audio buffers of the playing audio format and mixes them, performing addition, volume adjustment, and overflow clipping. The volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME for full audio volume. Note this does not change hardware volume. This is provided for convenience – you can mix your own audio data.

Definition at line 1703 of file SDL_audio.c.

1704 {
1705  /* Mix the user-level audio format */
1707  if (device != NULL) {
1708  SDL_MixAudioFormat(dst, src, device->callbackspec.format, len, volume);
1709  }
1710 }
#define SDL_MixAudioFormat
GLenum src
GLenum GLenum dst

References device, get_audio_device(), NULL, and SDL_MixAudioFormat.

◆ SDL_NextAudioFormat()

SDL_AudioFormat SDL_NextAudioFormat ( void  )

Definition at line 1662 of file SDL_audio.c.

1663 {
1664  if ((format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS)) {
1665  return 0;
1666  }
1668 }

References format_idx, format_idx_sub, format_list, and NUM_FORMATS.

Referenced by SDL_FirstAudioFormat().

◆ SDL_OpenAudio()

int SDL_OpenAudio ( SDL_AudioSpec desired,
SDL_AudioSpec obtained 
)

This function opens the audio device with the desired parameters, and returns 0 if successful, placing the actual hardware parameters in the structure pointed to by obtained. If obtained is NULL, the audio data passed to the callback function will be guaranteed to be in the requested format, and will be automatically converted to the hardware audio format if necessary. This function returns -1 if it failed to open the audio device, or couldn't set up the audio thread.

When filling in the desired audio spec structure,

  • desired->freq should be the desired audio frequency in samples-per- second.
  • desired->format should be the desired audio format.
  • desired->samples is the desired size of the audio buffer, in samples. This number should be a power of two, and may be adjusted by the audio driver to a value more suitable for the hardware. Good values seem to range between 512 and 8096 inclusive, depending on the application and CPU speed. Smaller values yield faster response time, but can lead to underflow if the application is doing heavy processing and cannot fill the audio buffer in time. A stereo sample consists of both right and left channels in LR ordering. Note that the number of samples is directly related to time by the following formula:
    ms = (samples*1000)/freq
  • desired->size is the size in bytes of the audio buffer, and is calculated by SDL_OpenAudio().
  • desired->silence is the value used to set the buffer to silence, and is calculated by SDL_OpenAudio().
  • desired->callback should be set to a function that will be called when the audio device is ready for more data. It is passed a pointer to the audio buffer, and the length in bytes of the audio buffer. This function usually runs in a separate thread, and so you should protect data structures that it accesses by calling SDL_LockAudio() and SDL_UnlockAudio() in your code. Alternately, you may pass a NULL pointer here, and call SDL_QueueAudio() with some frequency, to queue more audio samples to be played (or for capture devices, call SDL_DequeueAudio() with some frequency, to obtain audio samples).
  • desired->userdata is passed as the first parameter to your callback function. If you passed a NULL callback, this value is ignored.

The audio device starts out playing silence when it's opened, and should be enabled for playing by calling SDL_PauseAudio(0) when you are ready for your audio callback function to be called. Since the audio driver may modify the requested size of the audio buffer, you should allocate any local mixing buffers after you open the audio device.

Definition at line 1464 of file SDL_audio.c.

1465 {
1466  SDL_AudioDeviceID id = 0;
1467 
1468  /* Start up the audio driver, if necessary. This is legacy behaviour! */
1469  if (!SDL_WasInit(SDL_INIT_AUDIO)) {
1470  if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
1471  return -1;
1472  }
1473  }
1474 
1475  /* SDL_OpenAudio() is legacy and can only act on Device ID #1. */
1476  if (open_devices[0] != NULL) {
1477  SDL_SetError("Audio device is already opened");
1478  return -1;
1479  }
1480 
1481  if (obtained) {
1482  id = open_audio_device(NULL, 0, desired, obtained,
1484  } else {
1485  SDL_AudioSpec _obtained;
1486  SDL_zero(_obtained);
1487  id = open_audio_device(NULL, 0, desired, &_obtained, 0, 1);
1488  /* On successful open, copy calculated values into 'desired'. */
1489  if (id > 0) {
1490  desired->size = _obtained.size;
1491  desired->silence = _obtained.silence;
1492  }
1493  }
1494 
1495  SDL_assert((id == 0) || (id == 1));
1496  return (id == 0) ? -1 : 0;
1497 }
static SDL_AudioDeviceID open_audio_device(const char *devname, int iscapture, const SDL_AudioSpec *desired, SDL_AudioSpec *obtained, int allowed_changes, int min_id)
Definition: SDL_audio.c:1219
#define SDL_AUDIO_ALLOW_ANY_CHANGE
Definition: SDL_audio.h:144
#define SDL_InitSubSystem

References NULL, open_audio_device(), open_devices, SDL_assert, SDL_AUDIO_ALLOW_ANY_CHANGE, SDL_INIT_AUDIO, SDL_InitSubSystem, SDL_SetError, SDL_WasInit, SDL_zero, SDL_AudioSpec::silence, and SDL_AudioSpec::size.

◆ SDL_OpenAudioDevice()

SDL_AudioDeviceID SDL_OpenAudioDevice ( const char *  device,
int  iscapture,
const SDL_AudioSpec desired,
SDL_AudioSpec obtained,
int  allowed_changes 
)

Open a specific audio device. Passing in a device name of NULL requests the most reasonable default (and is equivalent to calling SDL_OpenAudio()).

The device name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but some drivers allow arbitrary and driver-specific strings, such as a hostname/IP address for a remote audio server, or a filename in the diskaudio driver.

Returns
0 on error, a valid device ID that is >= 2 on success.

SDL_OpenAudio(), unlike this function, always acts on device ID 1.

Definition at line 1500 of file SDL_audio.c.

1503 {
1504  return open_audio_device(device, iscapture, desired, obtained,
1505  allowed_changes, 2);
1506 }

References device, and open_audio_device().

◆ SDL_OpenedAudioDeviceDisconnected()

void SDL_OpenedAudioDeviceDisconnected ( SDL_AudioDevice device)

Definition at line 489 of file SDL_audio.c.

490 {
492 
493  if (!SDL_AtomicGet(&device->enabled)) {
494  return; /* don't report disconnects more than once. */
495  }
496 
497  if (SDL_AtomicGet(&device->shutdown)) {
498  return; /* don't report disconnect if we're trying to close device. */
499  }
500 
501  /* Ends the audio callback and mark the device as STOPPED, but the
502  app still needs to close the device to free resources. */
504  SDL_AtomicSet(&device->enabled, 0);
506 
507  /* Post the event, if desired */
510  SDL_zero(event);
511  event.adevice.type = SDL_AUDIODEVICEREMOVED;
512  event.adevice.which = device->id;
513  event.adevice.iscapture = device->iscapture ? 1 : 0;
515  }
516 }
@ SDL_AUDIODEVICEREMOVED
Definition: SDL_events.h:154

References current_audio, device, get_audio_device(), SDL_AudioDriver::impl, SDL_AudioDriverImpl::LockDevice, SDL_assert, SDL_AtomicGet, SDL_AtomicSet, SDL_AUDIODEVICEREMOVED, SDL_ENABLE, SDL_GetEventState, SDL_PushEvent, SDL_zero, and SDL_AudioDriverImpl::UnlockDevice.

Referenced by SDL_CaptureAudio(), and SDL_RemoveAudioDevice().

◆ SDL_ParseAudioFormat()

static SDL_AudioFormat SDL_ParseAudioFormat ( const char *  string)
static

Definition at line 902 of file SDL_audio.c.

903 {
904 #define CHECK_FMT_STRING(x) if (SDL_strcmp(string, #x) == 0) return AUDIO_##x
905  CHECK_FMT_STRING(U8);
906  CHECK_FMT_STRING(S8);
907  CHECK_FMT_STRING(U16LSB);
908  CHECK_FMT_STRING(S16LSB);
909  CHECK_FMT_STRING(U16MSB);
910  CHECK_FMT_STRING(S16MSB);
911  CHECK_FMT_STRING(U16SYS);
912  CHECK_FMT_STRING(S16SYS);
913  CHECK_FMT_STRING(U16);
914  CHECK_FMT_STRING(S16);
915  CHECK_FMT_STRING(S32LSB);
916  CHECK_FMT_STRING(S32MSB);
917  CHECK_FMT_STRING(S32SYS);
919  CHECK_FMT_STRING(F32LSB);
920  CHECK_FMT_STRING(F32MSB);
921  CHECK_FMT_STRING(F32SYS);
922  CHECK_FMT_STRING(F32);
923 #undef CHECK_FMT_STRING
924  return 0;
925 }
#define CHECK_FMT_STRING(x)
#define S32

References CHECK_FMT_STRING, and S32.

Referenced by prepare_audiospec().

◆ SDL_PauseAudio()

void SDL_PauseAudio ( int  pause_on)

Definition at line 1542 of file SDL_audio.c.

1543 {
1544  SDL_PauseAudioDevice(1, pause_on);
1545 }
void SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on)
Definition: SDL_audio.c:1531

References SDL_PauseAudioDevice().

◆ SDL_PauseAudioDevice()

void SDL_PauseAudioDevice ( SDL_AudioDeviceID  devid,
int  pause_on 
)

Definition at line 1531 of file SDL_audio.c.

1532 {
1534  if (device) {
1536  SDL_AtomicSet(&device->paused, pause_on ? 1 : 0);
1538  }
1539 }

References current_audio, device, get_audio_device(), SDL_AudioDriver::impl, SDL_AudioDriverImpl::LockDevice, SDL_AtomicSet, and SDL_AudioDriverImpl::UnlockDevice.

Referenced by SDL_PauseAudio().

◆ SDL_QueueAudio()

int SDL_QueueAudio ( SDL_AudioDeviceID  dev,
const void data,
Uint32  len 
)

Queue more audio on non-callback devices.

(If you are looking to retrieve queued audio from a non-callback capture device, you want SDL_DequeueAudio() instead. This will return -1 to signify an error if you use it with capture devices.)

SDL offers two ways to feed audio to the device: you can either supply a callback that SDL triggers with some frequency to obtain more audio (pull method), or you can supply no callback, and then SDL will expect you to supply data at regular intervals (push method) with this function.

There are no limits on the amount of data you can queue, short of exhaustion of address space. Queued data will drain to the device as necessary without further intervention from you. If the device needs audio but there is not enough queued, it will play silence to make up the difference. This means you will have skips in your audio playback if you aren't routinely queueing sufficient data.

This function copies the supplied data, so you are safe to free it when the function returns. This function is thread-safe, but queueing to the same device from two threads at once does not promise which buffer will be queued first.

You may not queue audio on a device that is using an application-supplied callback; doing so returns an error. You have to use the audio callback or queue audio with this function, but not both.

You should not call SDL_LockAudio() on the device before queueing; SDL handles locking internally for this function.

Parameters
devThe device ID to which we will queue audio.
dataThe data to queue to the device for later playback.
lenThe number of bytes (not samples!) to which (data) points.
Returns
0 on success, or -1 on error.
See also
SDL_GetQueuedAudioSize
SDL_ClearQueuedAudio

Definition at line 601 of file SDL_audio.c.

602 {
604  int rc = 0;
605 
606  if (!device) {
607  return -1; /* get_audio_device() will have set the error state */
608  } else if (device->iscapture) {
609  return SDL_SetError("This is a capture device, queueing not allowed");
610  } else if (device->callbackspec.callback != SDL_BufferQueueDrainCallback) {
611  return SDL_SetError("Audio device has a callback, queueing not allowed");
612  }
613 
614  if (len > 0) {
616  rc = SDL_WriteToDataQueue(device->buffer_queue, data, len);
618  }
619 
620  return rc;
621 }

References current_audio, device, get_audio_device(), SDL_AudioDriver::impl, SDL_AudioDriverImpl::LockDevice, SDL_BufferQueueDrainCallback(), SDL_SetError, SDL_WriteToDataQueue(), and SDL_AudioDriverImpl::UnlockDevice.

◆ SDL_RemoveAudioDevice()

void SDL_RemoveAudioDevice ( const int  iscapture,
void handle 
)

◆ SDL_RunAudio()

static int SDL_RunAudio ( void devicep)
static

Definition at line 685 of file SDL_audio.c.

686 {
687  SDL_AudioDevice *device = (SDL_AudioDevice *) devicep;
688  void *udata = device->callbackspec.userdata;
689  SDL_AudioCallback callback = device->callbackspec.callback;
690  int data_len = 0;
691  Uint8 *data;
692 
693  SDL_assert(!device->iscapture);
694 
695 #if SDL_AUDIO_DRIVER_ANDROID
696  {
697  /* Set thread priority to THREAD_PRIORITY_AUDIO */
698  extern void Android_JNI_AudioSetThreadPriority(int, int);
700  }
701 #else
702  /* The audio mixing is always a high priority thread */
704 #endif
705 
706  /* Perform any thread setup */
707  device->threadid = SDL_ThreadID();
709 
710  /* Loop, filling the audio buffers */
711  while (!SDL_AtomicGet(&device->shutdown)) {
713  data_len = device->callbackspec.size;
714 
715  /* Fill the current buffer with sound */
716  if (!device->stream && SDL_AtomicGet(&device->enabled)) {
717  SDL_assert(data_len == device->spec.size);
719  } else {
720  /* if the device isn't enabled, we still write to the
721  work_buffer, so the app's callback will fire with
722  a regular frequency, in case they depend on that
723  for timing or progress. They can use hotplug
724  now to know if the device failed.
725  Streaming playback uses work_buffer, too. */
726  data = NULL;
727  }
728 
729  if (data == NULL) {
730  data = device->work_buffer;
731  }
732 
733  /* !!! FIXME: this should be LockDevice. */
734  SDL_LockMutex(device->mixer_lock);
735  if (SDL_AtomicGet(&device->paused)) {
736  SDL_memset(data, device->callbackspec.silence, data_len);
737  } else {
738  callback(udata, data, data_len);
739  }
740  SDL_UnlockMutex(device->mixer_lock);
741 
742  if (device->stream) {
743  /* Stream available audio to device, converting/resampling. */
744  /* if this fails...oh well. We'll play silence here. */
745  SDL_AudioStreamPut(device->stream, data, data_len);
746 
747  while (SDL_AudioStreamAvailable(device->stream) >= ((int) device->spec.size)) {
748  int got;
750  got = SDL_AudioStreamGet(device->stream, data ? data : device->work_buffer, device->spec.size);
751  SDL_assert((got < 0) || (got == device->spec.size));
752 
753  if (data == NULL) { /* device is having issues... */
754  const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq);
755  SDL_Delay(delay); /* wait for as long as this buffer would have played. Maybe device recovers later? */
756  } else {
757  if (got != device->spec.size) {
758  SDL_memset(data, device->spec.silence, device->spec.size);
759  }
762  }
763  }
764  } else if (data == device->work_buffer) {
765  /* nothing to do; pause like we queued a buffer to play. */
766  const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq);
767  SDL_Delay(delay);
768  } else { /* writing directly to the device. */
769  /* queue this buffer and wait for it to finish playing. */
772  }
773  }
774 
776 
777  /* Wait for the audio to drain. */
778  SDL_Delay(((device->spec.samples * 1000) / device->spec.freq) * 2);
779 
781 
782  return 0;
783 }
@ SDL_THREAD_PRIORITY_TIME_CRITICAL
Definition: SDL_thread.h:68
void(* PlayDevice)(_THIS)
Definition: SDL_sysaudio.h:73
void(* WaitDevice)(_THIS)
Definition: SDL_sysaudio.h:72
void(* PrepareToClose)(_THIS)
Definition: SDL_sysaudio.h:77
Uint8 *(* GetDeviceBuf)(_THIS)
Definition: SDL_sysaudio.h:74

References Android_JNI_AudioSetThreadPriority(), SDL_AudioDriverImpl::BeginLoopIteration, callback(), current_audio, device, SDL_AudioDriverImpl::GetDeviceBuf, SDL_AudioDriver::impl, NULL, SDL_AudioDriverImpl::PlayDevice, SDL_AudioDriverImpl::PrepareToClose, SDL_assert, SDL_AtomicGet, SDL_AudioStreamAvailable, SDL_AudioStreamGet, SDL_AudioStreamPut, SDL_Delay, SDL_LockMutex, SDL_memset, SDL_SetThreadPriority, SDL_THREAD_PRIORITY_TIME_CRITICAL, SDL_ThreadID, SDL_UnlockMutex, SDL_AudioDriverImpl::ThreadDeinit, SDL_AudioDriverImpl::ThreadInit, and SDL_AudioDriverImpl::WaitDevice.

Referenced by open_audio_device().

◆ SDL_SilenceValueForFormat()

Uint8 SDL_SilenceValueForFormat ( const SDL_AudioFormat  format)

Definition at line 1671 of file SDL_audio.c.

1672 {
1673  switch (format) {
1674  /* !!! FIXME: 0x80 isn't perfect for U16, but we can't fit 0x8000 in a
1675  !!! FIXME: byte for memset() use. This is actually 0.1953 percent
1676  !!! FIXME: off from silence. Maybe just don't use U16. */
1677  case AUDIO_U16LSB:
1678  case AUDIO_U16MSB:
1679  case AUDIO_U8:
1680  return 0x80;
1681 
1682  default: break;
1683  }
1684 
1685  return 0x00;
1686 }
#define AUDIO_U16LSB
Definition: SDL_audio.h:91
#define AUDIO_U16MSB
Definition: SDL_audio.h:93
#define AUDIO_U8
Definition: SDL_audio.h:89

References AUDIO_U16LSB, AUDIO_U16MSB, and AUDIO_U8.

Referenced by SDL_CalculateAudioSpec(), and WaveLoad().

◆ SDL_UnlockAudio()

void SDL_UnlockAudio ( void  )

Definition at line 1575 of file SDL_audio.c.

1576 {
1578 }
void SDL_UnlockAudioDevice(SDL_AudioDeviceID devid)
Definition: SDL_audio.c:1565

References SDL_UnlockAudioDevice().

◆ SDL_UnlockAudioDevice()

void SDL_UnlockAudioDevice ( SDL_AudioDeviceID  devid)

Definition at line 1565 of file SDL_audio.c.

1566 {
1567  /* Obtain a lock on the mixing buffers */
1569  if (device) {
1571  }
1572 }

References current_audio, device, get_audio_device(), SDL_AudioDriver::impl, and SDL_AudioDriverImpl::UnlockDevice.

Referenced by SDL_UnlockAudio().

Variable Documentation

◆ bootstrap

const AudioBootStrap* const bootstrap[]
static

Definition at line 37 of file SDL_audio.c.

Referenced by SDL_AudioInit(), SDL_GetAudioDriver(), and SDL_GetNumAudioDrivers().

◆ current_audio

◆ format_idx

int format_idx
static

Definition at line 1624 of file SDL_audio.c.

Referenced by SDL_FirstAudioFormat(), and SDL_NextAudioFormat().

◆ format_idx_sub

int format_idx_sub
static

Definition at line 1625 of file SDL_audio.c.

Referenced by SDL_FirstAudioFormat(), and SDL_NextAudioFormat().

◆ format_list

SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS]
static
Initial value:
= {
}
#define AUDIO_S16LSB
Definition: SDL_audio.h:92
#define AUDIO_F32MSB
Definition: SDL_audio.h:113
#define AUDIO_S32MSB
Definition: SDL_audio.h:104
#define AUDIO_S16MSB
Definition: SDL_audio.h:94
#define AUDIO_S8
Definition: SDL_audio.h:90
#define AUDIO_S32LSB
Definition: SDL_audio.h:103
#define AUDIO_F32LSB
Definition: SDL_audio.h:112

Definition at line 1626 of file SDL_audio.c.

Referenced by SDL_FirstAudioFormat(), and SDL_NextAudioFormat().

◆ open_devices