SDL  2.0
SDL_audio.c
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../SDL_internal.h"
22 
23 /* Allow access to a raw mixing buffer */
24 
25 #include "SDL.h"
26 #include "SDL_audio.h"
27 #include "SDL_audio_c.h"
28 #include "SDL_sysaudio.h"
29 #include "../thread/SDL_systhread.h"
30 
31 #define _THIS SDL_AudioDevice *_this
32 
35 
36 /* Available audio drivers */
37 static const AudioBootStrap *const bootstrap[] = {
38 #if SDL_AUDIO_DRIVER_PULSEAUDIO
40 #endif
41 #if SDL_AUDIO_DRIVER_ALSA
43 #endif
44 #if SDL_AUDIO_DRIVER_SNDIO
46 #endif
47 #if SDL_AUDIO_DRIVER_NETBSD
49 #endif
50 #if SDL_AUDIO_DRIVER_OSS
52 #endif
53 #if SDL_AUDIO_DRIVER_QSA
55 #endif
56 #if SDL_AUDIO_DRIVER_SUNAUDIO
58 #endif
59 #if SDL_AUDIO_DRIVER_ARTS
61 #endif
62 #if SDL_AUDIO_DRIVER_ESD
64 #endif
65 #if SDL_AUDIO_DRIVER_NACL
67 #endif
68 #if SDL_AUDIO_DRIVER_NAS
70 #endif
71 #if SDL_AUDIO_DRIVER_WASAPI
73 #endif
74 #if SDL_AUDIO_DRIVER_DSOUND
76 #endif
77 #if SDL_AUDIO_DRIVER_WINMM
79 #endif
80 #if SDL_AUDIO_DRIVER_PAUDIO
82 #endif
83 #if SDL_AUDIO_DRIVER_HAIKU
85 #endif
86 #if SDL_AUDIO_DRIVER_COREAUDIO
88 #endif
89 #if SDL_AUDIO_DRIVER_FUSIONSOUND
91 #endif
92 #if SDL_AUDIO_DRIVER_OPENSLES
94 #endif
95 #if SDL_AUDIO_DRIVER_ANDROID
97 #endif
98 #if SDL_AUDIO_DRIVER_PSP
100 #endif
101 #if SDL_AUDIO_DRIVER_EMSCRIPTEN
103 #endif
104 #if SDL_AUDIO_DRIVER_JACK
106 #endif
107 #if SDL_AUDIO_DRIVER_OS2
109 #endif
110 #if SDL_AUDIO_DRIVER_DISK
112 #endif
113 #if SDL_AUDIO_DRIVER_DUMMY
115 #endif
116  NULL
117 };
118 
119 
120 #ifdef HAVE_LIBSAMPLERATE_H
121 #ifdef SDL_LIBSAMPLERATE_DYNAMIC
122 static void *SRC_lib = NULL;
123 #endif
124 SDL_bool SRC_available = SDL_FALSE;
125 int SRC_converter = 0;
126 SRC_STATE* (*SRC_src_new)(int converter_type, int channels, int *error) = NULL;
127 int (*SRC_src_process)(SRC_STATE *state, SRC_DATA *data) = NULL;
128 int (*SRC_src_reset)(SRC_STATE *state) = NULL;
129 SRC_STATE* (*SRC_src_delete)(SRC_STATE *state) = NULL;
130 const char* (*SRC_src_strerror)(int error) = NULL;
131 
132 static SDL_bool
133 LoadLibSampleRate(void)
134 {
135  const char *hint = SDL_GetHint(SDL_HINT_AUDIO_RESAMPLING_MODE);
136 
137  SRC_available = SDL_FALSE;
138  SRC_converter = 0;
139 
140  if (!hint || *hint == '0' || SDL_strcasecmp(hint, "default") == 0) {
141  return SDL_FALSE; /* don't load anything. */
142  } else if (*hint == '1' || SDL_strcasecmp(hint, "fast") == 0) {
143  SRC_converter = SRC_SINC_FASTEST;
144  } else if (*hint == '2' || SDL_strcasecmp(hint, "medium") == 0) {
145  SRC_converter = SRC_SINC_MEDIUM_QUALITY;
146  } else if (*hint == '3' || SDL_strcasecmp(hint, "best") == 0) {
147  SRC_converter = SRC_SINC_BEST_QUALITY;
148  } else {
149  return SDL_FALSE; /* treat it like "default", don't load anything. */
150  }
151 
152 #ifdef SDL_LIBSAMPLERATE_DYNAMIC
153  SDL_assert(SRC_lib == NULL);
155  if (!SRC_lib) {
156  SDL_ClearError();
157  return SDL_FALSE;
158  }
159 
160  SRC_src_new = (SRC_STATE* (*)(int converter_type, int channels, int *error))SDL_LoadFunction(SRC_lib, "src_new");
161  SRC_src_process = (int (*)(SRC_STATE *state, SRC_DATA *data))SDL_LoadFunction(SRC_lib, "src_process");
162  SRC_src_reset = (int(*)(SRC_STATE *state))SDL_LoadFunction(SRC_lib, "src_reset");
163  SRC_src_delete = (SRC_STATE* (*)(SRC_STATE *state))SDL_LoadFunction(SRC_lib, "src_delete");
164  SRC_src_strerror = (const char* (*)(int error))SDL_LoadFunction(SRC_lib, "src_strerror");
165 
166  if (!SRC_src_new || !SRC_src_process || !SRC_src_reset || !SRC_src_delete || !SRC_src_strerror) {
167  SDL_UnloadObject(SRC_lib);
168  SRC_lib = NULL;
169  return SDL_FALSE;
170  }
171 #else
172  SRC_src_new = src_new;
173  SRC_src_process = src_process;
174  SRC_src_reset = src_reset;
175  SRC_src_delete = src_delete;
176  SRC_src_strerror = src_strerror;
177 #endif
178 
179  SRC_available = SDL_TRUE;
180  return SDL_TRUE;
181 }
182 
183 static void
184 UnloadLibSampleRate(void)
185 {
186 #ifdef SDL_LIBSAMPLERATE_DYNAMIC
187  if (SRC_lib != NULL) {
188  SDL_UnloadObject(SRC_lib);
189  }
190  SRC_lib = NULL;
191 #endif
192 
193  SRC_available = SDL_FALSE;
194  SRC_src_new = NULL;
195  SRC_src_process = NULL;
196  SRC_src_reset = NULL;
197  SRC_src_delete = NULL;
198  SRC_src_strerror = NULL;
199 }
200 #endif
201 
202 static SDL_AudioDevice *
204 {
205  id--;
206  if ((id >= SDL_arraysize(open_devices)) || (open_devices[id] == NULL)) {
207  SDL_SetError("Invalid audio device ID");
208  return NULL;
209  }
210 
211  return open_devices[id];
212 }
213 
214 
215 /* stubs for audio drivers that don't need a specific entry point... */
216 static void
218 {
219  /* you have to write your own implementation if these assertions fail. */
222 
223  SDL_AddAudioDevice(SDL_FALSE, DEFAULT_OUTPUT_DEVNAME, (void *) ((size_t) 0x1));
225  SDL_AddAudioDevice(SDL_TRUE, DEFAULT_INPUT_DEVNAME, (void *) ((size_t) 0x2));
226  }
227 }
228 
229 static void
231 { /* no-op. */
232 }
233 
234 static void
236 { /* no-op. */
237 }
238 
239 static void
241 { /* no-op. */
242 }
243 
244 static void
246 { /* no-op. */
247 }
248 
249 static void
251 { /* no-op. */
252 }
253 
254 static Uint8 *
256 {
257  return NULL;
258 }
259 
260 static int
262 {
263  return -1; /* just fail immediately. */
264 }
265 
266 static void
268 { /* no-op. */
269 }
270 
271 static void
273 { /* no-op. */
274 }
275 
276 static void
278 { /* no-op. */
279 }
280 
281 static void
283 { /* no-op. */
284 }
285 
286 static void
288 { /* no-op. */
289 }
290 
291 
292 static int
293 SDL_AudioOpenDevice_Default(_THIS, void *handle, const char *devname, int iscapture)
294 {
295  return SDL_Unsupported();
296 }
297 
298 static SDL_INLINE SDL_bool
300 {
301  /* The device thread locks the same mutex, but not through the public API.
302  This check is in case the application, in the audio callback,
303  tries to lock the thread that we've already locked from the
304  device thread...just in case we only have non-recursive mutexes. */
305  if (device->thread && (SDL_ThreadID() == device->threadid)) {
306  return SDL_TRUE;
307  }
308 
309  return SDL_FALSE;
310 }
311 
312 static void
314 {
316  SDL_LockMutex(device->mixer_lock);
317  }
318 }
319 
320 static void
322 {
324  SDL_UnlockMutex(device->mixer_lock);
325  }
326 }
327 
328 static void
330 {
331 }
332 
333 static void
335 {
336  /*
337  * Fill in stub functions for unused driver entry points. This lets us
338  * blindly call them without having to check for validity first.
339  */
340 
344  }
347  }
348  }
349 
350 #define FILL_STUB(x) \
351  if (current_audio.impl.x == NULL) { \
352  current_audio.impl.x = SDL_Audio##x##_Default; \
353  }
354  FILL_STUB(DetectDevices);
355  FILL_STUB(OpenDevice);
356  FILL_STUB(ThreadInit);
357  FILL_STUB(ThreadDeinit);
358  FILL_STUB(BeginLoopIteration);
359  FILL_STUB(WaitDevice);
360  FILL_STUB(PlayDevice);
361  FILL_STUB(GetDeviceBuf);
362  FILL_STUB(CaptureFromDevice);
363  FILL_STUB(FlushCapture);
364  FILL_STUB(PrepareToClose);
365  FILL_STUB(CloseDevice);
366  FILL_STUB(LockDevice);
367  FILL_STUB(UnlockDevice);
368  FILL_STUB(FreeDeviceHandle);
369  FILL_STUB(Deinitialize);
370 #undef FILL_STUB
371 }
372 
373 
374 /* device hotplug support... */
375 
376 static int
377 add_audio_device(const char *name, void *handle, SDL_AudioDeviceItem **devices, int *devCount)
378 {
379  int retval = -1;
380  SDL_AudioDeviceItem *item;
381  const SDL_AudioDeviceItem *i;
382  int dupenum = 0;
383 
384  SDL_assert(handle != NULL); /* we reserve NULL, audio backends can't use it. */
385  SDL_assert(name != NULL);
386 
388  if (!item) {
389  return SDL_OutOfMemory();
390  }
391 
392  item->original_name = SDL_strdup(name);
393  if (!item->original_name) {
394  SDL_free(item);
395  return SDL_OutOfMemory();
396  }
397 
398  item->dupenum = 0;
399  item->name = item->original_name;
400  item->handle = handle;
401 
403 
404  for (i = *devices; i != NULL; i = i->next) {
405  if (SDL_strcmp(name, i->original_name) == 0) {
406  dupenum = i->dupenum + 1;
407  break; /* stop at the highest-numbered dupe. */
408  }
409  }
410 
411  if (dupenum) {
412  const size_t len = SDL_strlen(name) + 16;
413  char *replacement = (char *) SDL_malloc(len);
414  if (!replacement) {
416  SDL_free(item->original_name);
417  SDL_free(item);
418  SDL_OutOfMemory();
419  return -1;
420  }
421 
422  SDL_snprintf(replacement, len, "%s (%d)", name, dupenum + 1);
423  item->dupenum = dupenum;
424  item->name = replacement;
425  }
426 
427  item->next = *devices;
428  *devices = item;
429  retval = (*devCount)++; /* !!! FIXME: this should be an atomic increment */
430 
432 
433  return retval;
434 }
435 
436 static SDL_INLINE int
437 add_capture_device(const char *name, void *handle)
438 {
441 }
442 
443 static SDL_INLINE int
444 add_output_device(const char *name, void *handle)
445 {
447 }
448 
449 static void
451 {
452  SDL_AudioDeviceItem *item, *next;
453  for (item = *devices; item != NULL; item = next) {
454  next = item->next;
455  if (item->handle != NULL) {
457  }
458  /* these two pointers are the same if not a duplicate devname */
459  if (item->name != item->original_name) {
460  SDL_free(item->name);
461  }
462  SDL_free(item->original_name);
463  SDL_free(item);
464  }
465  *devices = NULL;
466  *devCount = 0;
467 }
468 
469 
470 /* The audio backends call this when a new device is plugged in. */
471 void
472 SDL_AddAudioDevice(const int iscapture, const char *name, void *handle)
473 {
474  const int device_index = iscapture ? add_capture_device(name, handle) : add_output_device(name, handle);
475  if (device_index != -1) {
476  /* Post the event, if desired */
479  SDL_zero(event);
480  event.adevice.type = SDL_AUDIODEVICEADDED;
481  event.adevice.which = device_index;
482  event.adevice.iscapture = iscapture;
484  }
485  }
486 }
487 
488 /* The audio backends call this when a currently-opened device is lost. */
490 {
492 
493  if (!SDL_AtomicGet(&device->enabled)) {
494  return; /* don't report disconnects more than once. */
495  }
496 
497  if (SDL_AtomicGet(&device->shutdown)) {
498  return; /* don't report disconnect if we're trying to close device. */
499  }
500 
501  /* Ends the audio callback and mark the device as STOPPED, but the
502  app still needs to close the device to free resources. */
504  SDL_AtomicSet(&device->enabled, 0);
506 
507  /* Post the event, if desired */
510  SDL_zero(event);
511  event.adevice.type = SDL_AUDIODEVICEREMOVED;
512  event.adevice.which = device->id;
513  event.adevice.iscapture = device->iscapture ? 1 : 0;
515  }
516 }
517 
518 static void
520 {
521  SDL_AudioDeviceItem *item;
522  SDL_assert(handle != NULL);
523  for (item = devices; item != NULL; item = item->next) {
524  if (item->handle == handle) {
525  item->handle = NULL;
526  *removedFlag = SDL_TRUE;
527  return;
528  }
529  }
530 }
531 
532 /* The audio backends call this when a device is removed from the system. */
533 void
534 SDL_RemoveAudioDevice(const int iscapture, void *handle)
535 {
536  int device_index;
538 
540  if (iscapture) {
542  } else {
544  }
545  for (device_index = 0; device_index < SDL_arraysize(open_devices); device_index++)
546  {
547  device = open_devices[device_index];
548  if (device != NULL && device->handle == handle)
549  {
551  break;
552  }
553  }
555 
557 }
558 
559 
560 
561 /* buffer queueing support... */
562 
563 static void SDLCALL
565 {
566  /* this function always holds the mixer lock before being called. */
567  SDL_AudioDevice *device = (SDL_AudioDevice *) userdata;
568  size_t dequeued;
569 
570  SDL_assert(device != NULL); /* this shouldn't ever happen, right?! */
571  SDL_assert(!device->iscapture); /* this shouldn't ever happen, right?! */
572  SDL_assert(len >= 0); /* this shouldn't ever happen, right?! */
573 
574  dequeued = SDL_ReadFromDataQueue(device->buffer_queue, stream, len);
575  stream += dequeued;
576  len -= (int) dequeued;
577 
578  if (len > 0) { /* fill any remaining space in the stream with silence. */
579  SDL_assert(SDL_CountDataQueue(device->buffer_queue) == 0);
580  SDL_memset(stream, device->callbackspec.silence, len);
581  }
582 }
583 
584 static void SDLCALL
586 {
587  /* this function always holds the mixer lock before being called. */
588  SDL_AudioDevice *device = (SDL_AudioDevice *) userdata;
589 
590  SDL_assert(device != NULL); /* this shouldn't ever happen, right?! */
591  SDL_assert(device->iscapture); /* this shouldn't ever happen, right?! */
592  SDL_assert(len >= 0); /* this shouldn't ever happen, right?! */
593 
594  /* note that if this needs to allocate more space and run out of memory,
595  we have no choice but to quietly drop the data and hope it works out
596  later, but you probably have bigger problems in this case anyhow. */
597  SDL_WriteToDataQueue(device->buffer_queue, stream, len);
598 }
599 
600 int
602 {
604  int rc = 0;
605 
606  if (!device) {
607  return -1; /* get_audio_device() will have set the error state */
608  } else if (device->iscapture) {
609  return SDL_SetError("This is a capture device, queueing not allowed");
610  } else if (device->callbackspec.callback != SDL_BufferQueueDrainCallback) {
611  return SDL_SetError("Audio device has a callback, queueing not allowed");
612  }
613 
614  if (len > 0) {
616  rc = SDL_WriteToDataQueue(device->buffer_queue, data, len);
618  }
619 
620  return rc;
621 }
622 
623 Uint32
625 {
627  Uint32 rc;
628 
629  if ( (len == 0) || /* nothing to do? */
630  (!device) || /* called with bogus device id */
631  (!device->iscapture) || /* playback devices can't dequeue */
632  (device->callbackspec.callback != SDL_BufferQueueFillCallback) ) { /* not set for queueing */
633  return 0; /* just report zero bytes dequeued. */
634  }
635 
637  rc = (Uint32) SDL_ReadFromDataQueue(device->buffer_queue, data, len);
639  return rc;
640 }
641 
642 Uint32
644 {
645  Uint32 retval = 0;
647 
648  if (!device) {
649  return 0;
650  }
651 
652  /* Nothing to do unless we're set up for queueing. */
653  if (device->callbackspec.callback == SDL_BufferQueueDrainCallback ||
654  device->callbackspec.callback == SDL_BufferQueueFillCallback)
655  {
657  retval = (Uint32) SDL_CountDataQueue(device->buffer_queue);
659  }
660 
661  return retval;
662 }
663 
664 void
666 {
668 
669  if (!device) {
670  return; /* nothing to do. */
671  }
672 
673  /* Blank out the device and release the mutex. Free it afterwards. */
675 
676  /* Keep up to two packets in the pool to reduce future malloc pressure. */
678 
680 }
681 
682 
683 /* The general mixing thread function */
684 static int SDLCALL
685 SDL_RunAudio(void *devicep)
686 {
687  SDL_AudioDevice *device = (SDL_AudioDevice *) devicep;
688  void *udata = device->callbackspec.userdata;
689  SDL_AudioCallback callback = device->callbackspec.callback;
690  int data_len = 0;
691  Uint8 *data;
692 
693  SDL_assert(!device->iscapture);
694 
695 #if SDL_AUDIO_DRIVER_ANDROID
696  {
697  /* Set thread priority to THREAD_PRIORITY_AUDIO */
698  extern void Android_JNI_AudioSetThreadPriority(int, int);
700  }
701 #else
702  /* The audio mixing is always a high priority thread */
704 #endif
705 
706  /* Perform any thread setup */
707  device->threadid = SDL_ThreadID();
709 
710  /* Loop, filling the audio buffers */
711  while (!SDL_AtomicGet(&device->shutdown)) {
713  data_len = device->callbackspec.size;
714 
715  /* Fill the current buffer with sound */
716  if (!device->stream && SDL_AtomicGet(&device->enabled)) {
717  SDL_assert(data_len == device->spec.size);
719  } else {
720  /* if the device isn't enabled, we still write to the
721  work_buffer, so the app's callback will fire with
722  a regular frequency, in case they depend on that
723  for timing or progress. They can use hotplug
724  now to know if the device failed.
725  Streaming playback uses work_buffer, too. */
726  data = NULL;
727  }
728 
729  if (data == NULL) {
730  data = device->work_buffer;
731  }
732 
733  /* !!! FIXME: this should be LockDevice. */
734  SDL_LockMutex(device->mixer_lock);
735  if (SDL_AtomicGet(&device->paused)) {
736  SDL_memset(data, device->callbackspec.silence, data_len);
737  } else {
738  callback(udata, data, data_len);
739  }
740  SDL_UnlockMutex(device->mixer_lock);
741 
742  if (device->stream) {
743  /* Stream available audio to device, converting/resampling. */
744  /* if this fails...oh well. We'll play silence here. */
745  SDL_AudioStreamPut(device->stream, data, data_len);
746 
747  while (SDL_AudioStreamAvailable(device->stream) >= ((int) device->spec.size)) {
748  int got;
750  got = SDL_AudioStreamGet(device->stream, data ? data : device->work_buffer, device->spec.size);
751  SDL_assert((got < 0) || (got == device->spec.size));
752 
753  if (data == NULL) { /* device is having issues... */
754  const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq);
755  SDL_Delay(delay); /* wait for as long as this buffer would have played. Maybe device recovers later? */
756  } else {
757  if (got != device->spec.size) {
758  SDL_memset(data, device->spec.silence, device->spec.size);
759  }
762  }
763  }
764  } else if (data == device->work_buffer) {
765  /* nothing to do; pause like we queued a buffer to play. */
766  const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq);
767  SDL_Delay(delay);
768  } else { /* writing directly to the device. */
769  /* queue this buffer and wait for it to finish playing. */
772  }
773  }
774 
776 
777  /* Wait for the audio to drain. */
778  SDL_Delay(((device->spec.samples * 1000) / device->spec.freq) * 2);
779 
781 
782  return 0;
783 }
784 
785 /* !!! FIXME: this needs to deal with device spec changes. */
786 /* The general capture thread function */
787 static int SDLCALL
788 SDL_CaptureAudio(void *devicep)
789 {
790  SDL_AudioDevice *device = (SDL_AudioDevice *) devicep;
791  const int silence = (int) device->spec.silence;
792  const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq);
793  const int data_len = device->spec.size;
794  Uint8 *data;
795  void *udata = device->callbackspec.userdata;
796  SDL_AudioCallback callback = device->callbackspec.callback;
797 
798  SDL_assert(device->iscapture);
799 
800 #if SDL_AUDIO_DRIVER_ANDROID
801  {
802  /* Set thread priority to THREAD_PRIORITY_AUDIO */
803  extern void Android_JNI_AudioSetThreadPriority(int, int);
805  }
806 #else
807  /* The audio mixing is always a high priority thread */
809 #endif
810 
811  /* Perform any thread setup */
812  device->threadid = SDL_ThreadID();
814 
815  /* Loop, filling the audio buffers */
816  while (!SDL_AtomicGet(&device->shutdown)) {
817  int still_need;
818  Uint8 *ptr;
819 
821 
822  if (SDL_AtomicGet(&device->paused)) {
823  SDL_Delay(delay); /* just so we don't cook the CPU. */
824  if (device->stream) {
825  SDL_AudioStreamClear(device->stream);
826  }
827  current_audio.impl.FlushCapture(device); /* dump anything pending. */
828  continue;
829  }
830 
831  /* Fill the current buffer with sound */
832  still_need = data_len;
833 
834  /* Use the work_buffer to hold data read from the device. */
835  data = device->work_buffer;
836  SDL_assert(data != NULL);
837 
838  ptr = data;
839 
840  /* We still read from the device when "paused" to keep the state sane,
841  and block when there isn't data so this thread isn't eating CPU.
842  But we don't process it further or call the app's callback. */
843 
844  if (!SDL_AtomicGet(&device->enabled)) {
845  SDL_Delay(delay); /* try to keep callback firing at normal pace. */
846  } else {
847  while (still_need > 0) {
848  const int rc = current_audio.impl.CaptureFromDevice(device, ptr, still_need);
849  SDL_assert(rc <= still_need); /* device should not overflow buffer. :) */
850  if (rc > 0) {
851  still_need -= rc;
852  ptr += rc;
853  } else { /* uhoh, device failed for some reason! */
855  break;
856  }
857  }
858  }
859 
860  if (still_need > 0) {
861  /* Keep any data we already read, silence the rest. */
862  SDL_memset(ptr, silence, still_need);
863  }
864 
865  if (device->stream) {
866  /* if this fails...oh well. */
867  SDL_AudioStreamPut(device->stream, data, data_len);
868 
869  while (SDL_AudioStreamAvailable(device->stream) >= ((int) device->callbackspec.size)) {
870  const int got = SDL_AudioStreamGet(device->stream, device->work_buffer, device->callbackspec.size);
871  SDL_assert((got < 0) || (got == device->callbackspec.size));
872  if (got != device->callbackspec.size) {
873  SDL_memset(device->work_buffer, device->spec.silence, device->callbackspec.size);
874  }
875 
876  /* !!! FIXME: this should be LockDevice. */
877  SDL_LockMutex(device->mixer_lock);
878  if (!SDL_AtomicGet(&device->paused)) {
879  callback(udata, device->work_buffer, device->callbackspec.size);
880  }
881  SDL_UnlockMutex(device->mixer_lock);
882  }
883  } else { /* feeding user callback directly without streaming. */
884  /* !!! FIXME: this should be LockDevice. */
885  SDL_LockMutex(device->mixer_lock);
886  if (!SDL_AtomicGet(&device->paused)) {
887  callback(udata, data, device->callbackspec.size);
888  }
889  SDL_UnlockMutex(device->mixer_lock);
890  }
891  }
892 
894 
896 
897  return 0;
898 }
899 
900 
901 static SDL_AudioFormat
902 SDL_ParseAudioFormat(const char *string)
903 {
904 #define CHECK_FMT_STRING(x) if (SDL_strcmp(string, #x) == 0) return AUDIO_##x
905  CHECK_FMT_STRING(U8);
906  CHECK_FMT_STRING(S8);
907  CHECK_FMT_STRING(U16LSB);
908  CHECK_FMT_STRING(S16LSB);
909  CHECK_FMT_STRING(U16MSB);
910  CHECK_FMT_STRING(S16MSB);
911  CHECK_FMT_STRING(U16SYS);
912  CHECK_FMT_STRING(S16SYS);
913  CHECK_FMT_STRING(U16);
914  CHECK_FMT_STRING(S16);
915  CHECK_FMT_STRING(S32LSB);
916  CHECK_FMT_STRING(S32MSB);
917  CHECK_FMT_STRING(S32SYS);
919  CHECK_FMT_STRING(F32LSB);
920  CHECK_FMT_STRING(F32MSB);
921  CHECK_FMT_STRING(F32SYS);
922  CHECK_FMT_STRING(F32);
923 #undef CHECK_FMT_STRING
924  return 0;
925 }
926 
927 int
929 {
930  return SDL_arraysize(bootstrap) - 1;
931 }
932 
933 const char *
935 {
936  if (index >= 0 && index < SDL_GetNumAudioDrivers()) {
937  return bootstrap[index]->name;
938  }
939  return NULL;
940 }
941 
942 int
943 SDL_AudioInit(const char *driver_name)
944 {
945  int i = 0;
946  int initialized = 0;
947  int tried_to_init = 0;
948 
950  SDL_AudioQuit(); /* shutdown driver if already running. */
951  }
952 
955 
956  /* Select the proper audio driver */
957  if (driver_name == NULL) {
958  driver_name = SDL_getenv("SDL_AUDIODRIVER");
959  }
960 
961  for (i = 0; (!initialized) && (bootstrap[i]); ++i) {
962  /* make sure we should even try this driver before doing so... */
963  const AudioBootStrap *backend = bootstrap[i];
964  if ((driver_name && (SDL_strncasecmp(backend->name, driver_name, SDL_strlen(driver_name)) != 0)) ||
965  (!driver_name && backend->demand_only)) {
966  continue;
967  }
968 
969  tried_to_init = 1;
971  current_audio.name = backend->name;
972  current_audio.desc = backend->desc;
973  initialized = backend->init(&current_audio.impl);
974  }
975 
976  if (!initialized) {
977  /* specific drivers will set the error message if they fail... */
978  if (!tried_to_init) {
979  if (driver_name) {
980  SDL_SetError("Audio target '%s' not available", driver_name);
981  } else {
982  SDL_SetError("No available audio device");
983  }
984  }
985 
987  return -1; /* No driver was available, so fail. */
988  }
989 
991 
993 
994  /* Make sure we have a list of devices available at startup. */
996 
997 #ifdef HAVE_LIBSAMPLERATE_H
998  LoadLibSampleRate();
999 #endif
1000 
1001  return 0;
1002 }
1003 
1004 /*
1005  * Get the current audio driver name
1006  */
1007 const char *
1009 {
1010  return current_audio.name;
1011 }
1012 
1013 /* Clean out devices that we've removed but had to keep around for stability. */
1014 static void
1016 {
1017  SDL_AudioDeviceItem *item = *devices;
1018  SDL_AudioDeviceItem *prev = NULL;
1019  int total = 0;
1020 
1021  while (item) {
1022  SDL_AudioDeviceItem *next = item->next;
1023  if (item->handle != NULL) {
1024  total++;
1025  prev = item;
1026  } else {
1027  if (prev) {
1028  prev->next = next;
1029  } else {
1030  *devices = next;
1031  }
1032  /* these two pointers are the same if not a duplicate devname */
1033  if (item->name != item->original_name) {
1034  SDL_free(item->name);
1035  }
1036  SDL_free(item->original_name);
1037  SDL_free(item);
1038  }
1039  item = next;
1040  }
1041 
1042  *devCount = total;
1043  *removedFlag = SDL_FALSE;
1044 }
1045 
1046 
1047 int
1049 {
1050  int retval = 0;
1051 
1052  if (!SDL_WasInit(SDL_INIT_AUDIO)) {
1053  return -1;
1054  }
1055 
1057  if (iscapture && current_audio.captureDevicesRemoved) {
1059  }
1060 
1061  if (!iscapture && current_audio.outputDevicesRemoved) {
1063  }
1064 
1067 
1068  return retval;
1069 }
1070 
1071 
1072 const char *
1073 SDL_GetAudioDeviceName(int index, int iscapture)
1074 {
1075  const char *retval = NULL;
1076 
1077  if (!SDL_WasInit(SDL_INIT_AUDIO)) {
1078  SDL_SetError("Audio subsystem is not initialized");
1079  return NULL;
1080  }
1081 
1082  if (iscapture && !current_audio.impl.HasCaptureSupport) {
1083  SDL_SetError("No capture support");
1084  return NULL;
1085  }
1086 
1087  if (index >= 0) {
1088  SDL_AudioDeviceItem *item;
1089  int i;
1090 
1094  if (index < i) {
1095  for (i--; i > index; i--, item = item->next) {
1096  SDL_assert(item != NULL);
1097  }
1098  SDL_assert(item != NULL);
1099  retval = item->name;
1100  }
1102  }
1103 
1104  if (retval == NULL) {
1105  SDL_SetError("No such device");
1106  }
1107 
1108  return retval;
1109 }
1110 
1111 
1112 static void
1114 {
1115  if (!device) {
1116  return;
1117  }
1118 
1119  /* make sure the device is paused before we do anything else, so the
1120  audio callback definitely won't fire again. */
1122  SDL_AtomicSet(&device->paused, 1);
1123  SDL_AtomicSet(&device->shutdown, 1);
1124  SDL_AtomicSet(&device->enabled, 0);
1126 
1127  if (device->thread != NULL) {
1128  SDL_WaitThread(device->thread, NULL);
1129  }
1130  if (device->mixer_lock != NULL) {
1131  SDL_DestroyMutex(device->mixer_lock);
1132  }
1133 
1134  SDL_free(device->work_buffer);
1135  SDL_FreeAudioStream(device->stream);
1136 
1137  if (device->id > 0) {
1138  SDL_AudioDevice *opendev = open_devices[device->id - 1];
1139  SDL_assert((opendev == device) || (opendev == NULL));
1140  if (opendev == device) {
1141  open_devices[device->id - 1] = NULL;
1142  }
1143  }
1144 
1145  if (device->hidden != NULL) {
1147  }
1148 
1149  SDL_FreeDataQueue(device->buffer_queue);
1150 
1151  SDL_free(device);
1152 }
1153 
1154 
1155 /*
1156  * Sanity check desired AudioSpec for SDL_OpenAudio() in (orig).
1157  * Fills in a sanitized copy in (prepared).
1158  * Returns non-zero if okay, zero on fatal parameters in (orig).
1159  */
1160 static int
1162 {
1163  SDL_memcpy(prepared, orig, sizeof(SDL_AudioSpec));
1164 
1165  if (orig->freq == 0) {
1166  const char *env = SDL_getenv("SDL_AUDIO_FREQUENCY");
1167  if ((!env) || ((prepared->freq = SDL_atoi(env)) == 0)) {
1168  prepared->freq = 22050; /* a reasonable default */
1169  }
1170  }
1171 
1172  if (orig->format == 0) {
1173  const char *env = SDL_getenv("SDL_AUDIO_FORMAT");
1174  if ((!env) || ((prepared->format = SDL_ParseAudioFormat(env)) == 0)) {
1175  prepared->format = AUDIO_S16; /* a reasonable default */
1176  }
1177  }
1178 
1179  switch (orig->channels) {
1180  case 0:{
1181  const char *env = SDL_getenv("SDL_AUDIO_CHANNELS");
1182  if ((!env) || ((prepared->channels = (Uint8) SDL_atoi(env)) == 0)) {
1183  prepared->channels = 2; /* a reasonable default */
1184  }
1185  break;
1186  }
1187  case 1: /* Mono */
1188  case 2: /* Stereo */
1189  case 4: /* Quadrophonic */
1190  case 6: /* 5.1 surround */
1191  case 8: /* 7.1 surround */
1192  break;
1193  default:
1194  SDL_SetError("Unsupported number of audio channels.");
1195  return 0;
1196  }
1197 
1198  if (orig->samples == 0) {
1199  const char *env = SDL_getenv("SDL_AUDIO_SAMPLES");
1200  if ((!env) || ((prepared->samples = (Uint16) SDL_atoi(env)) == 0)) {
1201  /* Pick a default of ~46 ms at desired frequency */
1202  /* !!! FIXME: remove this when the non-Po2 resampling is in. */
1203  const int samples = (prepared->freq / 1000) * 46;
1204  int power2 = 1;
1205  while (power2 < samples) {
1206  power2 *= 2;
1207  }
1208  prepared->samples = power2;
1209  }
1210  }
1211 
1212  /* Calculate the silence and size of the audio specification */
1213  SDL_CalculateAudioSpec(prepared);
1214 
1215  return 1;
1216 }
1217 
1218 static SDL_AudioDeviceID
1219 open_audio_device(const char *devname, int iscapture,
1220  const SDL_AudioSpec * desired, SDL_AudioSpec * obtained,
1221  int allowed_changes, int min_id)
1222 {
1223  const SDL_bool is_internal_thread = (desired->callback == NULL);
1224  SDL_AudioDeviceID id = 0;
1225  SDL_AudioSpec _obtained;
1227  SDL_bool build_stream;
1228  void *handle = NULL;
1229  int i = 0;
1230 
1231  if (!SDL_WasInit(SDL_INIT_AUDIO)) {
1232  SDL_SetError("Audio subsystem is not initialized");
1233  return 0;
1234  }
1235 
1236  if (iscapture && !current_audio.impl.HasCaptureSupport) {
1237  SDL_SetError("No capture support");
1238  return 0;
1239  }
1240 
1241  /* !!! FIXME: there is a race condition here if two devices open from two threads at once. */
1242  /* Find an available device ID... */
1243  for (id = min_id - 1; id < SDL_arraysize(open_devices); id++) {
1244  if (open_devices[id] == NULL) {
1245  break;
1246  }
1247  }
1248 
1249  if (id == SDL_arraysize(open_devices)) {
1250  SDL_SetError("Too many open audio devices");
1251  return 0;
1252  }
1253 
1254  if (!obtained) {
1255  obtained = &_obtained;
1256  }
1257  if (!prepare_audiospec(desired, obtained)) {
1258  return 0;
1259  }
1260 
1261  /* If app doesn't care about a specific device, let the user override. */
1262  if (devname == NULL) {
1263  devname = SDL_getenv("SDL_AUDIO_DEVICE_NAME");
1264  }
1265 
1266  /*
1267  * Catch device names at the high level for the simple case...
1268  * This lets us have a basic "device enumeration" for systems that
1269  * don't have multiple devices, but makes sure the device name is
1270  * always NULL when it hits the low level.
1271  *
1272  * Also make sure that the simple case prevents multiple simultaneous
1273  * opens of the default system device.
1274  */
1275 
1276  if ((iscapture) && (current_audio.impl.OnlyHasDefaultCaptureDevice)) {
1277  if ((devname) && (SDL_strcmp(devname, DEFAULT_INPUT_DEVNAME) != 0)) {
1278  SDL_SetError("No such device");
1279  return 0;
1280  }
1281  devname = NULL;
1282 
1283  for (i = 0; i < SDL_arraysize(open_devices); i++) {
1284  if ((open_devices[i]) && (open_devices[i]->iscapture)) {
1285  SDL_SetError("Audio device already open");
1286  return 0;
1287  }
1288  }
1289  } else if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) {
1290  if ((devname) && (SDL_strcmp(devname, DEFAULT_OUTPUT_DEVNAME) != 0)) {
1291  SDL_SetError("No such device");
1292  return 0;
1293  }
1294  devname = NULL;
1295 
1296  for (i = 0; i < SDL_arraysize(open_devices); i++) {
1297  if ((open_devices[i]) && (!open_devices[i]->iscapture)) {
1298  SDL_SetError("Audio device already open");
1299  return 0;
1300  }
1301  }
1302  } else if (devname != NULL) {
1303  /* if the app specifies an exact string, we can pass the backend
1304  an actual device handle thingey, which saves them the effort of
1305  figuring out what device this was (such as, reenumerating
1306  everything again to find the matching human-readable name).
1307  It might still need to open a device based on the string for,
1308  say, a network audio server, but this optimizes some cases. */
1309  SDL_AudioDeviceItem *item;
1311  for (item = iscapture ? current_audio.inputDevices : current_audio.outputDevices; item; item = item->next) {
1312  if ((item->handle != NULL) && (SDL_strcmp(item->name, devname) == 0)) {
1313  handle = item->handle;
1314  break;
1315  }
1316  }
1318  }
1319 
1321  /* has to be in our device list, or the default device. */
1322  if ((handle == NULL) && (devname != NULL)) {
1323  SDL_SetError("No such device.");
1324  return 0;
1325  }
1326  }
1327 
1328  device = (SDL_AudioDevice *) SDL_calloc(1, sizeof (SDL_AudioDevice));
1329  if (device == NULL) {
1330  SDL_OutOfMemory();
1331  return 0;
1332  }
1333  device->id = id + 1;
1334  device->spec = *obtained;
1335  device->iscapture = iscapture ? SDL_TRUE : SDL_FALSE;
1336  device->handle = handle;
1337 
1338  SDL_AtomicSet(&device->shutdown, 0); /* just in case. */
1339  SDL_AtomicSet(&device->paused, 1);
1340  SDL_AtomicSet(&device->enabled, 1);
1341 
1342  /* Create a mutex for locking the sound buffers */
1344  device->mixer_lock = SDL_CreateMutex();
1345  if (device->mixer_lock == NULL) {
1347  SDL_SetError("Couldn't create mixer lock");
1348  return 0;
1349  }
1350  }
1351 
1352  if (current_audio.impl.OpenDevice(device, handle, devname, iscapture) < 0) {
1354  return 0;
1355  }
1356 
1357  /* if your target really doesn't need it, set it to 0x1 or something. */
1358  /* otherwise, close_audio_device() won't call impl.CloseDevice(). */
1359  SDL_assert(device->hidden != NULL);
1360 
1361  /* See if we need to do any conversion */
1362  build_stream = SDL_FALSE;
1363  if (obtained->freq != device->spec.freq) {
1364  if (allowed_changes & SDL_AUDIO_ALLOW_FREQUENCY_CHANGE) {
1365  obtained->freq = device->spec.freq;
1366  } else {
1367  build_stream = SDL_TRUE;
1368  }
1369  }
1370  if (obtained->format != device->spec.format) {
1371  if (allowed_changes & SDL_AUDIO_ALLOW_FORMAT_CHANGE) {
1372  obtained->format = device->spec.format;
1373  } else {
1374  build_stream = SDL_TRUE;
1375  }
1376  }
1377  if (obtained->channels != device->spec.channels) {
1378  if (allowed_changes & SDL_AUDIO_ALLOW_CHANNELS_CHANGE) {
1379  obtained->channels = device->spec.channels;
1380  } else {
1381  build_stream = SDL_TRUE;
1382  }
1383  }
1384  if (device->spec.samples != obtained->samples) {
1385  if (allowed_changes & SDL_AUDIO_ALLOW_SAMPLES_CHANGE) {
1386  obtained->samples = device->spec.samples;
1387  } else {
1388  build_stream = SDL_TRUE;
1389  }
1390  }
1391 
1392  SDL_CalculateAudioSpec(obtained); /* recalc after possible changes. */
1393 
1394  device->callbackspec = *obtained;
1395 
1396  if (build_stream) {
1397  if (iscapture) {
1398  device->stream = SDL_NewAudioStream(device->spec.format,
1399  device->spec.channels, device->spec.freq,
1400  obtained->format, obtained->channels, obtained->freq);
1401  } else {
1402  device->stream = SDL_NewAudioStream(obtained->format, obtained->channels,
1403  obtained->freq, device->spec.format,
1404  device->spec.channels, device->spec.freq);
1405  }
1406 
1407  if (!device->stream) {
1409  return 0;
1410  }
1411  }
1412 
1413  if (device->spec.callback == NULL) { /* use buffer queueing? */
1414  /* pool a few packets to start. Enough for two callbacks. */
1415  device->buffer_queue = SDL_NewDataQueue(SDL_AUDIOBUFFERQUEUE_PACKETLEN, obtained->size * 2);
1416  if (!device->buffer_queue) {
1418  SDL_SetError("Couldn't create audio buffer queue");
1419  return 0;
1420  }
1421  device->callbackspec.callback = iscapture ? SDL_BufferQueueFillCallback : SDL_BufferQueueDrainCallback;
1422  device->callbackspec.userdata = device;
1423  }
1424 
1425  /* Allocate a scratch audio buffer */
1426  device->work_buffer_len = build_stream ? device->callbackspec.size : 0;
1427  if (device->spec.size > device->work_buffer_len) {
1428  device->work_buffer_len = device->spec.size;
1429  }
1430  SDL_assert(device->work_buffer_len > 0);
1431 
1432  device->work_buffer = (Uint8 *) SDL_malloc(device->work_buffer_len);
1433  if (device->work_buffer == NULL) {
1435  SDL_OutOfMemory();
1436  return 0;
1437  }
1438 
1439  open_devices[id] = device; /* add it to our list of open devices. */
1440 
1441  /* Start the audio thread if necessary */
1443  /* Start the audio thread */
1444  /* !!! FIXME: we don't force the audio thread stack size here if it calls into user code, but maybe we should? */
1445  /* buffer queueing callback only needs a few bytes, so make the stack tiny. */
1446  const size_t stacksize = is_internal_thread ? 64 * 1024 : 0;
1447  char threadname[64];
1448 
1449  SDL_snprintf(threadname, sizeof (threadname), "SDLAudio%c%d", (iscapture) ? 'C' : 'P', (int) device->id);
1450  device->thread = SDL_CreateThreadInternal(iscapture ? SDL_CaptureAudio : SDL_RunAudio, threadname, stacksize, device);
1451 
1452  if (device->thread == NULL) {
1454  SDL_SetError("Couldn't create audio thread");
1455  return 0;
1456  }
1457  }
1458 
1459  return device->id;
1460 }
1461 
1462 
1463 int
1465 {
1466  SDL_AudioDeviceID id = 0;
1467 
1468  /* Start up the audio driver, if necessary. This is legacy behaviour! */
1469  if (!SDL_WasInit(SDL_INIT_AUDIO)) {
1470  if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
1471  return -1;
1472  }
1473  }
1474 
1475  /* SDL_OpenAudio() is legacy and can only act on Device ID #1. */
1476  if (open_devices[0] != NULL) {
1477  SDL_SetError("Audio device is already opened");
1478  return -1;
1479  }
1480 
1481  if (obtained) {
1482  id = open_audio_device(NULL, 0, desired, obtained,
1484  } else {
1485  SDL_AudioSpec _obtained;
1486  SDL_zero(_obtained);
1487  id = open_audio_device(NULL, 0, desired, &_obtained, 0, 1);
1488  /* On successful open, copy calculated values into 'desired'. */
1489  if (id > 0) {
1490  desired->size = _obtained.size;
1491  desired->silence = _obtained.silence;
1492  }
1493  }
1494 
1495  SDL_assert((id == 0) || (id == 1));
1496  return (id == 0) ? -1 : 0;
1497 }
1498 
1500 SDL_OpenAudioDevice(const char *device, int iscapture,
1501  const SDL_AudioSpec * desired, SDL_AudioSpec * obtained,
1502  int allowed_changes)
1503 {
1504  return open_audio_device(device, iscapture, desired, obtained,
1505  allowed_changes, 2);
1506 }
1507 
1510 {
1513  if (device && SDL_AtomicGet(&device->enabled)) {
1514  if (SDL_AtomicGet(&device->paused)) {
1515  status = SDL_AUDIO_PAUSED;
1516  } else {
1517  status = SDL_AUDIO_PLAYING;
1518  }
1519  }
1520  return status;
1521 }
1522 
1523 
1526 {
1527  return SDL_GetAudioDeviceStatus(1);
1528 }
1529 
1530 void
1532 {
1534  if (device) {
1536  SDL_AtomicSet(&device->paused, pause_on ? 1 : 0);
1538  }
1539 }
1540 
1541 void
1542 SDL_PauseAudio(int pause_on)
1543 {
1544  SDL_PauseAudioDevice(1, pause_on);
1545 }
1546 
1547 
1548 void
1550 {
1551  /* Obtain a lock on the mixing buffers */
1553  if (device) {
1555  }
1556 }
1557 
1558 void
1560 {
1562 }
1563 
1564 void
1566 {
1567  /* Obtain a lock on the mixing buffers */
1569  if (device) {
1571  }
1572 }
1573 
1574 void
1576 {
1578 }
1579 
1580 void
1582 {
1584 }
1585 
1586 void
1588 {
1590 }
1591 
1592 void
1594 {
1596 
1597  if (!current_audio.name) { /* not initialized?! */
1598  return;
1599  }
1600 
1601  for (i = 0; i < SDL_arraysize(open_devices); i++) {
1603  }
1604 
1607 
1608  /* Free the driver data */
1610 
1612 
1615 
1616 #ifdef HAVE_LIBSAMPLERATE_H
1617  UnloadLibSampleRate();
1618 #endif
1619 
1621 }
1622 
1623 #define NUM_FORMATS 10
1624 static int format_idx;
1625 static int format_idx_sub;
1647 };
1648 
1651 {
1652  for (format_idx = 0; format_idx < NUM_FORMATS; ++format_idx) {
1653  if (format_list[format_idx][0] == format) {
1654  break;
1655  }
1656  }
1657  format_idx_sub = 0;
1658  return SDL_NextAudioFormat();
1659 }
1660 
1663 {
1664  if ((format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS)) {
1665  return 0;
1666  }
1668 }
1669 
1670 Uint8
1672 {
1673  switch (format) {
1674  /* !!! FIXME: 0x80 isn't perfect for U16, but we can't fit 0x8000 in a
1675  !!! FIXME: byte for memset() use. This is actually 0.1953 percent
1676  !!! FIXME: off from silence. Maybe just don't use U16. */
1677  case AUDIO_U16LSB:
1678  case AUDIO_U16MSB:
1679  case AUDIO_U8:
1680  return 0x80;
1681 
1682  default: break;
1683  }
1684 
1685  return 0x00;
1686 }
1687 
1688 void
1690 {
1693  spec->size *= spec->channels;
1694  spec->size *= spec->samples;
1695 }
1696 
1697 
1698 /*
1699  * Moved here from SDL_mixer.c, since it relies on internals of an opened
1700  * audio device (and is deprecated, by the way!).
1701  */
1702 void
1703 SDL_MixAudio(Uint8 * dst, const Uint8 * src, Uint32 len, int volume)
1704 {
1705  /* Mix the user-level audio format */
1707  if (device != NULL) {
1708  SDL_MixAudioFormat(dst, src, device->callbackspec.format, len, volume);
1709  }
1710 }
1711 
1712 /* vi: set ts=4 sw=4 expandtab: */
#define SDL_INIT_AUDIO
Definition: SDL.h:81
void Android_JNI_AudioSetThreadPriority(int iscapture, int device_id)
#define SDL_assert(condition)
Definition: SDL_assert.h:171
const char * SDL_GetAudioDriver(int index)
Definition: SDL_audio.c:934
static void SDL_AudioWaitDevice_Default(_THIS)
Definition: SDL_audio.c:245
static int SDL_RunAudio(void *devicep)
Definition: SDL_audio.c:685
void SDL_AudioQuit(void)
Definition: SDL_audio.c:1593
static void finish_audio_entry_points_init(void)
Definition: SDL_audio.c:334
SDL_AudioDeviceID SDL_OpenAudioDevice(const char *device, int iscapture, const SDL_AudioSpec *desired, SDL_AudioSpec *obtained, int allowed_changes)
Definition: SDL_audio.c:1500
static void SDL_BufferQueueFillCallback(void *userdata, Uint8 *stream, int len)
Definition: SDL_audio.c:585
int SDL_GetNumAudioDevices(int iscapture)
Definition: SDL_audio.c:1048
static SDL_AudioDeviceID open_audio_device(const char *devname, int iscapture, const SDL_AudioSpec *desired, SDL_AudioSpec *obtained, int allowed_changes, int min_id)
Definition: SDL_audio.c:1219
static void free_device_list(SDL_AudioDeviceItem **devices, int *devCount)
Definition: SDL_audio.c:450
const char * SDL_GetAudioDeviceName(int index, int iscapture)
Definition: SDL_audio.c:1073
static SDL_INLINE SDL_bool is_in_audio_device_thread(SDL_AudioDevice *device)
Definition: SDL_audio.c:299
static void SDL_AudioUnlockDevice_Default(SDL_AudioDevice *device)
Definition: SDL_audio.c:321
static SDL_AudioFormat SDL_ParseAudioFormat(const char *string)
Definition: SDL_audio.c:902
#define _THIS
Definition: SDL_audio.c:31
static int format_idx_sub
Definition: SDL_audio.c:1625
static SDL_AudioDriver current_audio
Definition: SDL_audio.c:33
static SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS]
Definition: SDL_audio.c:1626
void SDL_CloseAudio(void)
Definition: SDL_audio.c:1587
const char * SDL_GetCurrentAudioDriver()
Definition: SDL_audio.c:1008
#define NUM_FORMATS
Definition: SDL_audio.c:1623
void SDL_RemoveAudioDevice(const int iscapture, void *handle)
Definition: SDL_audio.c:534
int SDL_GetNumAudioDrivers(void)
Definition: SDL_audio.c:928
void SDL_AddAudioDevice(const int iscapture, const char *name, void *handle)
Definition: SDL_audio.c:472
void SDL_CalculateAudioSpec(SDL_AudioSpec *spec)
Definition: SDL_audio.c:1689
static void SDL_AudioThreadInit_Default(_THIS)
Definition: SDL_audio.c:230
static void SDL_AudioLockOrUnlockDeviceWithNoMixerLock(SDL_AudioDevice *device)
Definition: SDL_audio.c:329
#define FILL_STUB(x)
static void close_audio_device(SDL_AudioDevice *device)
Definition: SDL_audio.c:1113
static SDL_INLINE int add_capture_device(const char *name, void *handle)
Definition: SDL_audio.c:437
void SDL_UnlockAudio(void)
Definition: SDL_audio.c:1575
static SDL_AudioDevice * get_audio_device(SDL_AudioDeviceID id)
Definition: SDL_audio.c:203
static void SDL_AudioCloseDevice_Default(_THIS)
Definition: SDL_audio.c:277
static void SDL_AudioDeinitialize_Default(void)
Definition: SDL_audio.c:282
Uint32 SDL_DequeueAudio(SDL_AudioDeviceID devid, void *data, Uint32 len)
Definition: SDL_audio.c:624
SDL_AudioFormat SDL_FirstAudioFormat(SDL_AudioFormat format)
Definition: SDL_audio.c:1650
static SDL_INLINE int add_output_device(const char *name, void *handle)
Definition: SDL_audio.c:444
Uint8 SDL_SilenceValueForFormat(const SDL_AudioFormat format)
Definition: SDL_audio.c:1671
static void clean_out_device_list(SDL_AudioDeviceItem **devices, int *devCount, SDL_bool *removedFlag)
Definition: SDL_audio.c:1015
void SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume)
Definition: SDL_audio.c:1703
static void mark_device_removed(void *handle, SDL_AudioDeviceItem *devices, SDL_bool *removedFlag)
Definition: SDL_audio.c:519
static void SDL_AudioThreadDeinit_Default(_THIS)
Definition: SDL_audio.c:235
static SDL_AudioDevice * open_devices[16]
Definition: SDL_audio.c:34
static Uint8 * SDL_AudioGetDeviceBuf_Default(_THIS)
Definition: SDL_audio.c:255
void SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on)
Definition: SDL_audio.c:1531
void SDL_LockAudio(void)
Definition: SDL_audio.c:1559
void SDL_CloseAudioDevice(SDL_AudioDeviceID devid)
Definition: SDL_audio.c:1581
static void SDL_AudioPlayDevice_Default(_THIS)
Definition: SDL_audio.c:250
void SDL_OpenedAudioDeviceDisconnected(SDL_AudioDevice *device)
Definition: SDL_audio.c:489
SDL_AudioStatus SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid)
Definition: SDL_audio.c:1509
int SDL_AudioInit(const char *driver_name)
Definition: SDL_audio.c:943
static int add_audio_device(const char *name, void *handle, SDL_AudioDeviceItem **devices, int *devCount)
Definition: SDL_audio.c:377
static void SDL_AudioFlushCapture_Default(_THIS)
Definition: SDL_audio.c:267
void SDL_PauseAudio(int pause_on)
Definition: SDL_audio.c:1542
SDL_AudioStatus SDL_GetAudioStatus(void)
Definition: SDL_audio.c:1525
static const AudioBootStrap *const bootstrap[]
Definition: SDL_audio.c:37
Uint32 SDL_GetQueuedAudioSize(SDL_AudioDeviceID devid)
Definition: SDL_audio.c:643
static int format_idx
Definition: SDL_audio.c:1624
SDL_AudioFormat SDL_NextAudioFormat(void)
Definition: SDL_audio.c:1662
int SDL_QueueAudio(SDL_AudioDeviceID devid, const void *data, Uint32 len)
Definition: SDL_audio.c:601
static int prepare_audiospec(const SDL_AudioSpec *orig, SDL_AudioSpec *prepared)
Definition: SDL_audio.c:1161
#define CHECK_FMT_STRING(x)
static void SDL_BufferQueueDrainCallback(void *userdata, Uint8 *stream, int len)
Definition: SDL_audio.c:564
static void SDL_AudioDetectDevices_Default(void)
Definition: SDL_audio.c:217
void SDL_LockAudioDevice(SDL_AudioDeviceID devid)
Definition: SDL_audio.c:1549
static void SDL_AudioBeginLoopIteration_Default(_THIS)
Definition: SDL_audio.c:240
int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained)
Definition: SDL_audio.c:1464
static void SDL_AudioPrepareToClose_Default(_THIS)
Definition: SDL_audio.c:272
void SDL_ClearQueuedAudio(SDL_AudioDeviceID devid)
Definition: SDL_audio.c:665
static void SDL_AudioLockDevice_Default(SDL_AudioDevice *device)
Definition: SDL_audio.c:313
static int SDL_CaptureAudio(void *devicep)
Definition: SDL_audio.c:788
static int SDL_AudioOpenDevice_Default(_THIS, void *handle, const char *devname, int iscapture)
Definition: SDL_audio.c:293
static void SDL_AudioFreeDeviceHandle_Default(void *handle)
Definition: SDL_audio.c:287
static int SDL_AudioCaptureFromDevice_Default(_THIS, void *buffer, int buflen)
Definition: SDL_audio.c:261
void SDL_UnlockAudioDevice(SDL_AudioDeviceID devid)
Definition: SDL_audio.c:1565
#define AUDIO_U16LSB
Definition: SDL_audio.h:91
#define AUDIO_S16LSB
Definition: SDL_audio.h:92
SDL_AudioStatus
Definition: SDL_audio.h:396
@ SDL_AUDIO_STOPPED
Definition: SDL_audio.h:397
@ SDL_AUDIO_PLAYING
Definition: SDL_audio.h:398
@ SDL_AUDIO_PAUSED
Definition: SDL_audio.h:399
#define AUDIO_F32MSB
Definition: SDL_audio.h:113
#define SDL_AUDIO_ALLOW_SAMPLES_CHANGE
Definition: SDL_audio.h:143
#define AUDIO_S32MSB
Definition: SDL_audio.h:104
#define AUDIO_S16MSB
Definition: SDL_audio.h:94
#define SDL_AUDIO_ALLOW_FORMAT_CHANGE
Definition: SDL_audio.h:141
#define AUDIO_U16MSB
Definition: SDL_audio.h:93
Uint16 SDL_AudioFormat
Audio format flags.
Definition: SDL_audio.h:64
#define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE
Definition: SDL_audio.h:140
#define AUDIO_S16
Definition: SDL_audio.h:96
#define AUDIO_U8
Definition: SDL_audio.h:89
#define AUDIO_S8
Definition: SDL_audio.h:90
#define SDL_AUDIO_ALLOW_CHANNELS_CHANGE
Definition: SDL_audio.h:142
#define SDL_AUDIO_BITSIZE(x)
Definition: SDL_audio.h:75
#define AUDIO_S32LSB
Definition: SDL_audio.h:103
#define SDL_AUDIO_ALLOW_ANY_CHANGE
Definition: SDL_audio.h:144
Uint32 SDL_AudioDeviceID
Definition: SDL_audio.h:330
#define AUDIO_F32LSB
Definition: SDL_audio.h:112
void(* SDL_AudioCallback)(void *userdata, Uint8 *stream, int len)
Definition: SDL_audio.h:163
void SDL_FreeResampleFilter(void)
Definition: SDL_audiocvt.c:463
SDL_DataQueue * SDL_NewDataQueue(const size_t _packetlen, const size_t initialslack)
Definition: SDL_dataqueue.c:57
size_t SDL_CountDataQueue(SDL_DataQueue *queue)
void SDL_ClearDataQueue(SDL_DataQueue *queue, const size_t slack)
Definition: SDL_dataqueue.c:97
int SDL_WriteToDataQueue(SDL_DataQueue *queue, const void *_data, const size_t _len)
size_t SDL_ReadFromDataQueue(SDL_DataQueue *queue, void *_buf, const size_t _len)
void SDL_FreeDataQueue(SDL_DataQueue *queue)
Definition: SDL_dataqueue.c:87
AudioBootStrap DUMMYAUDIO_bootstrap
#define SDL_AtomicSet
#define SDL_SetError
#define SDL_memset
#define SDL_InitSubSystem
#define SDL_AudioStreamGet
#define SDL_PushEvent
#define SDL_SetThreadPriority
#define SDL_AudioStreamClear
#define SDL_NewAudioStream
#define SDL_LoadObject
#define SDL_WasInit
#define SDL_LockMutex
#define SDL_AudioStreamAvailable
#define SDL_UnloadObject
#define SDL_FreeAudioStream
#define SDL_getenv
#define SDL_malloc
#define SDL_strlen
#define SDL_ThreadID
#define SDL_strcasecmp
#define SDL_CreateMutex
#define SDL_ClearError
#define SDL_free
#define SDL_strdup
#define SDL_strcmp
#define SDL_AudioStreamPut
#define SDL_Delay
#define SDL_WaitThread
#define SDL_AtomicGet
#define SDL_memcpy
#define SDL_DestroyMutex
#define SDL_atoi
#define SDL_snprintf
#define SDL_calloc
#define SDL_GetHint
#define SDL_MixAudioFormat
#define SDL_strncasecmp
#define SDL_UnlockMutex
#define SDL_OutOfMemory()
Definition: SDL_error.h:88
#define SDL_Unsupported()
Definition: SDL_error.h:89
@ SDL_AUDIODEVICEREMOVED
Definition: SDL_events.h:154
@ SDL_AUDIODEVICEADDED
Definition: SDL_events.h:153
#define SDL_GetEventState(type)
Definition: SDL_events.h:808
#define SDL_ENABLE
Definition: SDL_events.h:795
#define SDL_HINT_AUDIO_RESAMPLING_MODE
A variable controlling speed/quality tradeoff of audio resampling.
Definition: SDL_hints.h:1265
#define SDLCALL
Definition: SDL_internal.h:49
void * SDL_LoadFunction(void *handle, const char *name)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
Definition: SDL_opengl.h:1572
GLuint GLuint stream
struct _cl_event * event
GLsizei samples
GLenum src
GLuint index
GLuint id
GLenum GLsizei len
GLuint buffer
GLenum GLenum dst
GLuint const GLchar * name
uint16_t Uint16
Definition: SDL_stdinc.h:197
#define SDL_zero(x)
Definition: SDL_stdinc.h:426
#define SDL_zeroa(x)
Definition: SDL_stdinc.h:428
SDL_bool
Definition: SDL_stdinc.h:168
@ SDL_TRUE
Definition: SDL_stdinc.h:170
@ SDL_FALSE
Definition: SDL_stdinc.h:169
#define SDL_arraysize(array)
Definition: SDL_stdinc.h:121
uint8_t Uint8
Definition: SDL_stdinc.h:185
uint32_t Uint32
Definition: SDL_stdinc.h:209
AudioBootStrap DSOUND_bootstrap
AudioBootStrap HAIKUAUDIO_bootstrap
AudioBootStrap SNDIO_bootstrap
AudioBootStrap PULSEAUDIO_bootstrap
AudioBootStrap ARTS_bootstrap
AudioBootStrap EMSCRIPTENAUDIO_bootstrap
AudioBootStrap JACK_bootstrap
AudioBootStrap FUSIONSOUND_bootstrap
AudioBootStrap NACLAUDIO_bootstrap
AudioBootStrap SUNAUDIO_bootstrap
AudioBootStrap OS2AUDIO_bootstrap
AudioBootStrap NETBSDAUDIO_bootstrap
AudioBootStrap QSAAUDIO_bootstrap
AudioBootStrap PAUDIO_bootstrap
AudioBootStrap openslES_bootstrap
AudioBootStrap ANDROIDAUDIO_bootstrap
AudioBootStrap DSP_bootstrap
#define DEFAULT_OUTPUT_DEVNAME
Definition: SDL_sysaudio.h:32
AudioBootStrap PSPAUDIO_bootstrap
AudioBootStrap COREAUDIO_bootstrap
AudioBootStrap ESD_bootstrap
AudioBootStrap WASAPI_bootstrap
AudioBootStrap WINMM_bootstrap
AudioBootStrap ALSA_bootstrap
#define DEFAULT_INPUT_DEVNAME
Definition: SDL_sysaudio.h:33
AudioBootStrap NAS_bootstrap
#define SDL_AUDIOBUFFERQUEUE_PACKETLEN
Definition: SDL_sysaudio.h:63
AudioBootStrap DISKAUDIO_bootstrap
SDL_Thread * SDL_CreateThreadInternal(int(*fn)(void *), const char *name, const size_t stacksize, void *data)
Definition: SDL_thread.c:391
#define S32
@ SDL_THREAD_PRIORITY_TIME_CRITICAL
Definition: SDL_thread.h:68
@ SDL_THREAD_PRIORITY_HIGH
Definition: SDL_thread.h:67
struct xkb_state * state
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
Definition: SDL_x11sym.h:50
#define NULL
Definition: begin_code.h:163
#define SDL_INLINE
Definition: begin_code.h:130
EGLDeviceEXT * devices
Definition: eglext.h:621
EGLImageKHR EGLint EGLint * handle
Definition: eglext.h:937
#define SDL_LIBSAMPLERATE_DYNAMIC
Definition: SDL_config.h:448
SDL_AudioSpec spec
Definition: loopwave.c:31
static SDL_AudioDeviceID device
Definition: loopwave.c:37
set set set set set set set set set set set set set set set set set set set set *set set set macro pixldst op &r &cond WK op &r &cond WK op &r &cond WK else op &m &cond &ia op &r &cond WK else op &m &cond &ia elseif elseif else error unsupported base if elseif elseif else error unsupported unaligned pixldst unaligned endm macro pixst base base else pixldst base endif endm macro PF ptr
const char * name
Definition: SDL_sysaudio.h:178
const char * desc
Definition: SDL_sysaudio.h:179
int(* init)(SDL_AudioDriverImpl *impl)
Definition: SDL_sysaudio.h:180
SDL_bool iscapture
Definition: SDL_sysaudio.h:150
struct SDL_AudioDeviceItem * next
Definition: SDL_sysaudio.h:103
SDL_AudioDeviceItem * inputDevices
Definition: SDL_sysaudio.h:126
SDL_bool captureDevicesRemoved
Definition: SDL_sysaudio.h:121
SDL_bool outputDevicesRemoved
Definition: SDL_sysaudio.h:122
const char * name
Definition: SDL_sysaudio.h:111
SDL_mutex * detectionLock
Definition: SDL_sysaudio.h:120
const char * desc
Definition: SDL_sysaudio.h:115
SDL_AudioDriverImpl impl
Definition: SDL_sysaudio.h:117
SDL_AudioDeviceItem * outputDevices
Definition: SDL_sysaudio.h:125
void(* PlayDevice)(_THIS)
Definition: SDL_sysaudio.h:73
void(* WaitDevice)(_THIS)
Definition: SDL_sysaudio.h:72
void(* CloseDevice)(_THIS)
Definition: SDL_sysaudio.h:78
void(* FlushCapture)(_THIS)
Definition: SDL_sysaudio.h:76
void(* PrepareToClose)(_THIS)
Definition: SDL_sysaudio.h:77
void(* UnlockDevice)(_THIS)
Definition: SDL_sysaudio.h:80
void(* DetectDevices)(void)
Definition: SDL_sysaudio.h:67
void(* LockDevice)(_THIS)
Definition: SDL_sysaudio.h:79
void(* ThreadDeinit)(_THIS)
Definition: SDL_sysaudio.h:70
Uint8 *(* GetDeviceBuf)(_THIS)
Definition: SDL_sysaudio.h:74
void(* Deinitialize)(void)
Definition: SDL_sysaudio.h:82
void(* BeginLoopIteration)(_THIS)
Definition: SDL_sysaudio.h:71
void(* ThreadInit)(_THIS)
Definition: SDL_sysaudio.h:69
int(* CaptureFromDevice)(_THIS, void *buffer, int buflen)
Definition: SDL_sysaudio.h:75
void(* FreeDeviceHandle)(void *handle)
Definition: SDL_sysaudio.h:81
int(* OpenDevice)(_THIS, void *handle, const char *devname, int iscapture)
Definition: SDL_sysaudio.h:68
Uint32 size
Definition: SDL_audio.h:186
SDL_AudioCallback callback
Definition: SDL_audio.h:187
Uint16 samples
Definition: SDL_audio.h:184
Uint8 channels
Definition: SDL_audio.h:182
Uint8 silence
Definition: SDL_audio.h:183
SDL_AudioFormat format
Definition: SDL_audio.h:181
SDL_bool retval
static Uint32 callback(Uint32 interval, void *param)
Definition: testtimer.c:34
General event structure.
Definition: SDL_events.h:592
typedef int(__stdcall *FARPROC)()