64342 {},
VULKAN_HPP_NAMESPACE::Bool32 shaderSignedZeroInfNanPreserveFloat32_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderSignedZeroInfNanPreserveFloat64_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderDenormPreserveFloat16_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderDenormPreserveFloat32_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderDenormPreserveFloat64_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderDenormFlushToZeroFloat16_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderDenormFlushToZeroFloat32_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderDenormFlushToZeroFloat64_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTEFloat16_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTEFloat32_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTEFloat64_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTZFloat16_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTZFloat32_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTZFloat64_ = {})
VULKAN_HPP_NOEXCEPT
64343 :
denormBehaviorIndependence( denormBehaviorIndependence_ ),
roundingModeIndependence( roundingModeIndependence_ ),
shaderSignedZeroInfNanPreserveFloat16( shaderSignedZeroInfNanPreserveFloat16_ ),
shaderSignedZeroInfNanPreserveFloat32( shaderSignedZeroInfNanPreserveFloat32_ ),
shaderSignedZeroInfNanPreserveFloat64( shaderSignedZeroInfNanPreserveFloat64_ ),
shaderDenormPreserveFloat16( shaderDenormPreserveFloat16_ ),
shaderDenormPreserveFloat32( shaderDenormPreserveFloat32_ ),
shaderDenormPreserveFloat64( shaderDenormPreserveFloat64_ ),
shaderDenormFlushToZeroFloat16( shaderDenormFlushToZeroFloat16_ ),
shaderDenormFlushToZeroFloat32( shaderDenormFlushToZeroFloat32_ ),
shaderDenormFlushToZeroFloat64( shaderDenormFlushToZeroFloat64_ ),
shaderRoundingModeRTEFloat16( shaderRoundingModeRTEFloat16_ ),
shaderRoundingModeRTEFloat32( shaderRoundingModeRTEFloat32_ ),
shaderRoundingModeRTEFloat64( shaderRoundingModeRTEFloat64_ ),
shaderRoundingModeRTZFloat16( shaderRoundingModeRTZFloat16_ ),
shaderRoundingModeRTZFloat32( shaderRoundingModeRTZFloat32_ ),
shaderRoundingModeRTZFloat64( shaderRoundingModeRTZFloat64_ )
VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTEFloat32
VULKAN_HPP_NAMESPACE::ShaderFloatControlsIndependence denormBehaviorIndependence
VULKAN_HPP_NAMESPACE::Bool32 shaderSignedZeroInfNanPreserveFloat16
VULKAN_HPP_NAMESPACE::Bool32 shaderSignedZeroInfNanPreserveFloat32
VULKAN_HPP_NAMESPACE::Bool32 shaderSignedZeroInfNanPreserveFloat64
VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTZFloat32
VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTEFloat64
VULKAN_HPP_NAMESPACE::Bool32 shaderDenormPreserveFloat16
VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTZFloat64
VULKAN_HPP_NAMESPACE::Bool32 shaderDenormFlushToZeroFloat64
VULKAN_HPP_NAMESPACE::ShaderFloatControlsIndependence roundingModeIndependence
VULKAN_HPP_NAMESPACE::Bool32 shaderDenormPreserveFloat64
VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTEFloat16
VULKAN_HPP_NAMESPACE::Bool32 shaderDenormPreserveFloat32
VULKAN_HPP_NAMESPACE::Bool32 shaderDenormFlushToZeroFloat16
VULKAN_HPP_NAMESPACE::Bool32 shaderDenormFlushToZeroFloat32
VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTZFloat16
#define VULKAN_HPP_NOEXCEPT