SDL  2.0
VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties Struct Reference

#include <vulkan.hpp>

Public Member Functions

VULKAN_HPP_CONSTEXPR PhysicalDeviceFloatControlsProperties (VULKAN_HPP_NAMESPACE::ShaderFloatControlsIndependence denormBehaviorIndependence_=VULKAN_HPP_NAMESPACE::ShaderFloatControlsIndependence::e32BitOnly, VULKAN_HPP_NAMESPACE::ShaderFloatControlsIndependence roundingModeIndependence_=VULKAN_HPP_NAMESPACE::ShaderFloatControlsIndependence::e32BitOnly, VULKAN_HPP_NAMESPACE::Bool32 shaderSignedZeroInfNanPreserveFloat16_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderSignedZeroInfNanPreserveFloat32_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderSignedZeroInfNanPreserveFloat64_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderDenormPreserveFloat16_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderDenormPreserveFloat32_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderDenormPreserveFloat64_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderDenormFlushToZeroFloat16_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderDenormFlushToZeroFloat32_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderDenormFlushToZeroFloat64_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTEFloat16_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTEFloat32_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTEFloat64_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTZFloat16_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTZFloat32_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTZFloat64_={}) VULKAN_HPP_NOEXCEPT
 
VULKAN_HPP_CONSTEXPR PhysicalDeviceFloatControlsProperties (PhysicalDeviceFloatControlsProperties const &rhs) VULKAN_HPP_NOEXCEPT=default
 
 PhysicalDeviceFloatControlsProperties (VkPhysicalDeviceFloatControlsProperties const &rhs) VULKAN_HPP_NOEXCEPT
 
PhysicalDeviceFloatControlsPropertiesoperator= (VkPhysicalDeviceFloatControlsProperties const &rhs) VULKAN_HPP_NOEXCEPT
 
PhysicalDeviceFloatControlsPropertiesoperator= (PhysicalDeviceFloatControlsProperties const &rhs) VULKAN_HPP_NOEXCEPT
 
 operator VkPhysicalDeviceFloatControlsProperties const & () const VULKAN_HPP_NOEXCEPT
 
 operator VkPhysicalDeviceFloatControlsProperties & () VULKAN_HPP_NOEXCEPT
 
bool operator== (PhysicalDeviceFloatControlsProperties const &rhs) const VULKAN_HPP_NOEXCEPT
 
bool operator!= (PhysicalDeviceFloatControlsProperties const &rhs) const VULKAN_HPP_NOEXCEPT
 

Data Fields

const VULKAN_HPP_NAMESPACE::StructureType sType = StructureType::ePhysicalDeviceFloatControlsProperties
 
voidpNext = {}
 
VULKAN_HPP_NAMESPACE::ShaderFloatControlsIndependence denormBehaviorIndependence = VULKAN_HPP_NAMESPACE::ShaderFloatControlsIndependence::e32BitOnly
 
VULKAN_HPP_NAMESPACE::ShaderFloatControlsIndependence roundingModeIndependence = VULKAN_HPP_NAMESPACE::ShaderFloatControlsIndependence::e32BitOnly
 
VULKAN_HPP_NAMESPACE::Bool32 shaderSignedZeroInfNanPreserveFloat16 = {}
 
VULKAN_HPP_NAMESPACE::Bool32 shaderSignedZeroInfNanPreserveFloat32 = {}
 
VULKAN_HPP_NAMESPACE::Bool32 shaderSignedZeroInfNanPreserveFloat64 = {}
 
VULKAN_HPP_NAMESPACE::Bool32 shaderDenormPreserveFloat16 = {}
 
VULKAN_HPP_NAMESPACE::Bool32 shaderDenormPreserveFloat32 = {}
 
VULKAN_HPP_NAMESPACE::Bool32 shaderDenormPreserveFloat64 = {}
 
VULKAN_HPP_NAMESPACE::Bool32 shaderDenormFlushToZeroFloat16 = {}
 
VULKAN_HPP_NAMESPACE::Bool32 shaderDenormFlushToZeroFloat32 = {}
 
VULKAN_HPP_NAMESPACE::Bool32 shaderDenormFlushToZeroFloat64 = {}
 
VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTEFloat16 = {}
 
VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTEFloat32 = {}
 
VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTEFloat64 = {}
 
VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTZFloat16 = {}
 
VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTZFloat32 = {}
 
VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTZFloat64 = {}
 

Static Public Attributes

static const bool allowDuplicate = false
 
static VULKAN_HPP_CONST_OR_CONSTEXPR StructureType structureType = StructureType::ePhysicalDeviceFloatControlsProperties
 

Detailed Description

Definition at line 64336 of file vulkan.hpp.

Constructor & Destructor Documentation

◆ PhysicalDeviceFloatControlsProperties() [1/3]

VULKAN_HPP_CONSTEXPR VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties::PhysicalDeviceFloatControlsProperties ( VULKAN_HPP_NAMESPACE::ShaderFloatControlsIndependence  denormBehaviorIndependence_ = VULKAN_HPP_NAMESPACE::ShaderFloatControlsIndependence::e32BitOnly,
VULKAN_HPP_NAMESPACE::ShaderFloatControlsIndependence  roundingModeIndependence_ = VULKAN_HPP_NAMESPACE::ShaderFloatControlsIndependence::e32BitOnly,
VULKAN_HPP_NAMESPACE::Bool32  shaderSignedZeroInfNanPreserveFloat16_ = {},
VULKAN_HPP_NAMESPACE::Bool32  shaderSignedZeroInfNanPreserveFloat32_ = {},
VULKAN_HPP_NAMESPACE::Bool32  shaderSignedZeroInfNanPreserveFloat64_ = {},
VULKAN_HPP_NAMESPACE::Bool32  shaderDenormPreserveFloat16_ = {},
VULKAN_HPP_NAMESPACE::Bool32  shaderDenormPreserveFloat32_ = {},
VULKAN_HPP_NAMESPACE::Bool32  shaderDenormPreserveFloat64_ = {},
VULKAN_HPP_NAMESPACE::Bool32  shaderDenormFlushToZeroFloat16_ = {},
VULKAN_HPP_NAMESPACE::Bool32  shaderDenormFlushToZeroFloat32_ = {},
VULKAN_HPP_NAMESPACE::Bool32  shaderDenormFlushToZeroFloat64_ = {},
VULKAN_HPP_NAMESPACE::Bool32  shaderRoundingModeRTEFloat16_ = {},
VULKAN_HPP_NAMESPACE::Bool32  shaderRoundingModeRTEFloat32_ = {},
VULKAN_HPP_NAMESPACE::Bool32  shaderRoundingModeRTEFloat64_ = {},
VULKAN_HPP_NAMESPACE::Bool32  shaderRoundingModeRTZFloat16_ = {},
VULKAN_HPP_NAMESPACE::Bool32  shaderRoundingModeRTZFloat32_ = {},
VULKAN_HPP_NAMESPACE::Bool32  shaderRoundingModeRTZFloat64_ = {} 
)
inline

Definition at line 64342 of file vulkan.hpp.

64342  {}, VULKAN_HPP_NAMESPACE::Bool32 shaderSignedZeroInfNanPreserveFloat32_ = {}, VULKAN_HPP_NAMESPACE::Bool32 shaderSignedZeroInfNanPreserveFloat64_ = {}, VULKAN_HPP_NAMESPACE::Bool32 shaderDenormPreserveFloat16_ = {}, VULKAN_HPP_NAMESPACE::Bool32 shaderDenormPreserveFloat32_ = {}, VULKAN_HPP_NAMESPACE::Bool32 shaderDenormPreserveFloat64_ = {}, VULKAN_HPP_NAMESPACE::Bool32 shaderDenormFlushToZeroFloat16_ = {}, VULKAN_HPP_NAMESPACE::Bool32 shaderDenormFlushToZeroFloat32_ = {}, VULKAN_HPP_NAMESPACE::Bool32 shaderDenormFlushToZeroFloat64_ = {}, VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTEFloat16_ = {}, VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTEFloat32_ = {}, VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTEFloat64_ = {}, VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTZFloat16_ = {}, VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTZFloat32_ = {}, VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTZFloat64_ = {}) VULKAN_HPP_NOEXCEPT
64343  : denormBehaviorIndependence( denormBehaviorIndependence_ ), roundingModeIndependence( roundingModeIndependence_ ), shaderSignedZeroInfNanPreserveFloat16( shaderSignedZeroInfNanPreserveFloat16_ ), shaderSignedZeroInfNanPreserveFloat32( shaderSignedZeroInfNanPreserveFloat32_ ), shaderSignedZeroInfNanPreserveFloat64( shaderSignedZeroInfNanPreserveFloat64_ ), shaderDenormPreserveFloat16( shaderDenormPreserveFloat16_ ), shaderDenormPreserveFloat32( shaderDenormPreserveFloat32_ ), shaderDenormPreserveFloat64( shaderDenormPreserveFloat64_ ), shaderDenormFlushToZeroFloat16( shaderDenormFlushToZeroFloat16_ ), shaderDenormFlushToZeroFloat32( shaderDenormFlushToZeroFloat32_ ), shaderDenormFlushToZeroFloat64( shaderDenormFlushToZeroFloat64_ ), shaderRoundingModeRTEFloat16( shaderRoundingModeRTEFloat16_ ), shaderRoundingModeRTEFloat32( shaderRoundingModeRTEFloat32_ ), shaderRoundingModeRTEFloat64( shaderRoundingModeRTEFloat64_ ), shaderRoundingModeRTZFloat16( shaderRoundingModeRTZFloat16_ ), shaderRoundingModeRTZFloat32( shaderRoundingModeRTZFloat32_ ), shaderRoundingModeRTZFloat64( shaderRoundingModeRTZFloat64_ )
64344  {}
VULKAN_HPP_NAMESPACE::ShaderFloatControlsIndependence denormBehaviorIndependence
Definition: vulkan.hpp:64415
VULKAN_HPP_NAMESPACE::Bool32 shaderSignedZeroInfNanPreserveFloat16
Definition: vulkan.hpp:64417
VULKAN_HPP_NAMESPACE::Bool32 shaderSignedZeroInfNanPreserveFloat32
Definition: vulkan.hpp:64418
VULKAN_HPP_NAMESPACE::Bool32 shaderSignedZeroInfNanPreserveFloat64
Definition: vulkan.hpp:64419
VULKAN_HPP_NAMESPACE::ShaderFloatControlsIndependence roundingModeIndependence
Definition: vulkan.hpp:64416
#define VULKAN_HPP_NOEXCEPT
Definition: vulkan.hpp:179

◆ PhysicalDeviceFloatControlsProperties() [2/3]

VULKAN_HPP_CONSTEXPR VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties::PhysicalDeviceFloatControlsProperties ( PhysicalDeviceFloatControlsProperties const &  rhs)
default

◆ PhysicalDeviceFloatControlsProperties() [3/3]

VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties::PhysicalDeviceFloatControlsProperties ( VkPhysicalDeviceFloatControlsProperties const &  rhs)
inline

Definition at line 64348 of file vulkan.hpp.

64349  {
64350  *this = rhs;
64351  }

Member Function Documentation

◆ operator VkPhysicalDeviceFloatControlsProperties &()

VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties::operator VkPhysicalDeviceFloatControlsProperties & ( )
inline

Definition at line 64372 of file vulkan.hpp.

64373  {
64374  return *reinterpret_cast<VkPhysicalDeviceFloatControlsProperties*>( this );
64375  }

◆ operator VkPhysicalDeviceFloatControlsProperties const &()

VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties::operator VkPhysicalDeviceFloatControlsProperties const & ( ) const
inline

Definition at line 64367 of file vulkan.hpp.

64368  {
64369  return *reinterpret_cast<const VkPhysicalDeviceFloatControlsProperties*>( this );
64370  }

◆ operator!=()

bool VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties::operator!= ( PhysicalDeviceFloatControlsProperties const &  rhs) const
inline

Definition at line 64404 of file vulkan.hpp.

64405  {
64406  return !operator==( rhs );
64407  }
bool operator==(PhysicalDeviceFloatControlsProperties const &rhs) const VULKAN_HPP_NOEXCEPT
Definition: vulkan.hpp:64381

References VULKAN_HPP_NAMESPACE::operator==().

◆ operator=() [1/2]

PhysicalDeviceFloatControlsProperties& VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties::operator= ( PhysicalDeviceFloatControlsProperties const &  rhs)
inline

Definition at line 64360 of file vulkan.hpp.

64361  {
64362  memcpy( static_cast<void *>( this ), &rhs, sizeof( PhysicalDeviceFloatControlsProperties ) );
64363  return *this;
64364  }
#define memcpy
Definition: SDL_malloc.c:630
VULKAN_HPP_CONSTEXPR PhysicalDeviceFloatControlsProperties(VULKAN_HPP_NAMESPACE::ShaderFloatControlsIndependence denormBehaviorIndependence_=VULKAN_HPP_NAMESPACE::ShaderFloatControlsIndependence::e32BitOnly, VULKAN_HPP_NAMESPACE::ShaderFloatControlsIndependence roundingModeIndependence_=VULKAN_HPP_NAMESPACE::ShaderFloatControlsIndependence::e32BitOnly, VULKAN_HPP_NAMESPACE::Bool32 shaderSignedZeroInfNanPreserveFloat16_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderSignedZeroInfNanPreserveFloat32_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderSignedZeroInfNanPreserveFloat64_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderDenormPreserveFloat16_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderDenormPreserveFloat32_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderDenormPreserveFloat64_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderDenormFlushToZeroFloat16_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderDenormFlushToZeroFloat32_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderDenormFlushToZeroFloat64_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTEFloat16_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTEFloat32_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTEFloat64_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTZFloat16_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTZFloat32_={}, VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTZFloat64_={}) VULKAN_HPP_NOEXCEPT
Definition: vulkan.hpp:64342

References memcpy.

◆ operator=() [2/2]

PhysicalDeviceFloatControlsProperties& VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties::operator= ( VkPhysicalDeviceFloatControlsProperties const &  rhs)
inline

Definition at line 64354 of file vulkan.hpp.

64355  {
64356  *this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties const *>( &rhs );
64357  return *this;
64358  }

◆ operator==()

bool VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties::operator== ( PhysicalDeviceFloatControlsProperties const &  rhs) const
inline

Definition at line 64381 of file vulkan.hpp.

64382  {
64383  return ( sType == rhs.sType )
64384  && ( pNext == rhs.pNext )
64385  && ( denormBehaviorIndependence == rhs.denormBehaviorIndependence )
64386  && ( roundingModeIndependence == rhs.roundingModeIndependence )
64387  && ( shaderSignedZeroInfNanPreserveFloat16 == rhs.shaderSignedZeroInfNanPreserveFloat16 )
64388  && ( shaderSignedZeroInfNanPreserveFloat32 == rhs.shaderSignedZeroInfNanPreserveFloat32 )
64389  && ( shaderSignedZeroInfNanPreserveFloat64 == rhs.shaderSignedZeroInfNanPreserveFloat64 )
64390  && ( shaderDenormPreserveFloat16 == rhs.shaderDenormPreserveFloat16 )
64391  && ( shaderDenormPreserveFloat32 == rhs.shaderDenormPreserveFloat32 )
64392  && ( shaderDenormPreserveFloat64 == rhs.shaderDenormPreserveFloat64 )
64393  && ( shaderDenormFlushToZeroFloat16 == rhs.shaderDenormFlushToZeroFloat16 )
64394  && ( shaderDenormFlushToZeroFloat32 == rhs.shaderDenormFlushToZeroFloat32 )
64395  && ( shaderDenormFlushToZeroFloat64 == rhs.shaderDenormFlushToZeroFloat64 )
64396  && ( shaderRoundingModeRTEFloat16 == rhs.shaderRoundingModeRTEFloat16 )
64397  && ( shaderRoundingModeRTEFloat32 == rhs.shaderRoundingModeRTEFloat32 )
64398  && ( shaderRoundingModeRTEFloat64 == rhs.shaderRoundingModeRTEFloat64 )
64399  && ( shaderRoundingModeRTZFloat16 == rhs.shaderRoundingModeRTZFloat16 )
64400  && ( shaderRoundingModeRTZFloat32 == rhs.shaderRoundingModeRTZFloat32 )
64401  && ( shaderRoundingModeRTZFloat64 == rhs.shaderRoundingModeRTZFloat64 );
64402  }
const VULKAN_HPP_NAMESPACE::StructureType sType
Definition: vulkan.hpp:64413

Field Documentation

◆ allowDuplicate

const bool VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties::allowDuplicate = false
static

Definition at line 64338 of file vulkan.hpp.

◆ denormBehaviorIndependence

VULKAN_HPP_NAMESPACE::ShaderFloatControlsIndependence VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties::denormBehaviorIndependence = VULKAN_HPP_NAMESPACE::ShaderFloatControlsIndependence::e32BitOnly

Definition at line 64415 of file vulkan.hpp.

◆ pNext

void* VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties::pNext = {}

Definition at line 64414 of file vulkan.hpp.

◆ roundingModeIndependence

VULKAN_HPP_NAMESPACE::ShaderFloatControlsIndependence VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties::roundingModeIndependence = VULKAN_HPP_NAMESPACE::ShaderFloatControlsIndependence::e32BitOnly

Definition at line 64416 of file vulkan.hpp.

◆ shaderDenormFlushToZeroFloat16

VULKAN_HPP_NAMESPACE::Bool32 VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties::shaderDenormFlushToZeroFloat16 = {}

Definition at line 64423 of file vulkan.hpp.

◆ shaderDenormFlushToZeroFloat32

VULKAN_HPP_NAMESPACE::Bool32 VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties::shaderDenormFlushToZeroFloat32 = {}

Definition at line 64424 of file vulkan.hpp.

◆ shaderDenormFlushToZeroFloat64

VULKAN_HPP_NAMESPACE::Bool32 VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties::shaderDenormFlushToZeroFloat64 = {}

Definition at line 64425 of file vulkan.hpp.

◆ shaderDenormPreserveFloat16

VULKAN_HPP_NAMESPACE::Bool32 VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties::shaderDenormPreserveFloat16 = {}

Definition at line 64420 of file vulkan.hpp.

◆ shaderDenormPreserveFloat32

VULKAN_HPP_NAMESPACE::Bool32 VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties::shaderDenormPreserveFloat32 = {}

Definition at line 64421 of file vulkan.hpp.

◆ shaderDenormPreserveFloat64

VULKAN_HPP_NAMESPACE::Bool32 VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties::shaderDenormPreserveFloat64 = {}

Definition at line 64422 of file vulkan.hpp.

◆ shaderRoundingModeRTEFloat16

VULKAN_HPP_NAMESPACE::Bool32 VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties::shaderRoundingModeRTEFloat16 = {}

Definition at line 64426 of file vulkan.hpp.

◆ shaderRoundingModeRTEFloat32

VULKAN_HPP_NAMESPACE::Bool32 VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties::shaderRoundingModeRTEFloat32 = {}

Definition at line 64427 of file vulkan.hpp.

◆ shaderRoundingModeRTEFloat64

VULKAN_HPP_NAMESPACE::Bool32 VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties::shaderRoundingModeRTEFloat64 = {}

Definition at line 64428 of file vulkan.hpp.

◆ shaderRoundingModeRTZFloat16

VULKAN_HPP_NAMESPACE::Bool32 VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties::shaderRoundingModeRTZFloat16 = {}

Definition at line 64429 of file vulkan.hpp.

◆ shaderRoundingModeRTZFloat32

VULKAN_HPP_NAMESPACE::Bool32 VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties::shaderRoundingModeRTZFloat32 = {}

Definition at line 64430 of file vulkan.hpp.

◆ shaderRoundingModeRTZFloat64

VULKAN_HPP_NAMESPACE::Bool32 VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties::shaderRoundingModeRTZFloat64 = {}

Definition at line 64431 of file vulkan.hpp.

◆ shaderSignedZeroInfNanPreserveFloat16

VULKAN_HPP_NAMESPACE::Bool32 VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties::shaderSignedZeroInfNanPreserveFloat16 = {}

Definition at line 64417 of file vulkan.hpp.

◆ shaderSignedZeroInfNanPreserveFloat32

VULKAN_HPP_NAMESPACE::Bool32 VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties::shaderSignedZeroInfNanPreserveFloat32 = {}

Definition at line 64418 of file vulkan.hpp.

◆ shaderSignedZeroInfNanPreserveFloat64

VULKAN_HPP_NAMESPACE::Bool32 VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties::shaderSignedZeroInfNanPreserveFloat64 = {}

Definition at line 64419 of file vulkan.hpp.

◆ structureType

VULKAN_HPP_CONST_OR_CONSTEXPR StructureType VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties::structureType = StructureType::ePhysicalDeviceFloatControlsProperties
static

Definition at line 64339 of file vulkan.hpp.

◆ sType

const VULKAN_HPP_NAMESPACE::StructureType VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties::sType = StructureType::ePhysicalDeviceFloatControlsProperties

Definition at line 64413 of file vulkan.hpp.


The documentation for this struct was generated from the following file: