22 #include "../../SDL_internal.h"
24 #ifdef SDL_JOYSTICK_EMSCRIPTEN
32 #include "SDL_sysjoystick_c.h"
33 #include "../SDL_joystick_c.h"
35 static SDL_joylist_item * JoystickByIndex(
int index);
37 static SDL_joylist_item *SDL_joylist =
NULL;
38 static SDL_joylist_item *SDL_joylist_tail =
NULL;
40 static int instance_counter = 0;
43 Emscripten_JoyStickConnected(
int eventType,
const EmscriptenGamepadEvent *gamepadEvent,
void *userData)
47 SDL_joylist_item *item;
49 if (JoystickByIndex(gamepadEvent->index) !=
NULL) {
53 item = (SDL_joylist_item *)
SDL_malloc(
sizeof (SDL_joylist_item));
59 item->index = gamepadEvent->index;
62 if ( item->name ==
NULL ) {
67 item->mapping =
SDL_strdup(gamepadEvent->mapping);
68 if ( item->mapping ==
NULL ) {
74 item->naxes = gamepadEvent->numAxes;
75 item->nbuttons = gamepadEvent->numButtons;
76 item->device_instance = instance_counter++;
78 item->timestamp = gamepadEvent->timestamp;
80 for(
i = 0;
i < item->naxes;
i++) {
81 item->axis[
i] = gamepadEvent->axis[
i];
84 for(
i = 0;
i < item->nbuttons;
i++) {
85 item->analogButton[
i] = gamepadEvent->analogButton[
i];
86 item->digitalButton[
i] = gamepadEvent->digitalButton[
i];
89 if (SDL_joylist_tail ==
NULL) {
90 SDL_joylist = SDL_joylist_tail = item;
92 SDL_joylist_tail->next = item;
93 SDL_joylist_tail = item;
100 #ifdef DEBUG_JOYSTICK
104 #ifdef DEBUG_JOYSTICK
105 SDL_Log(
"Added joystick with index %d", item->index);
112 Emscripten_JoyStickDisconnected(
int eventType,
const EmscriptenGamepadEvent *gamepadEvent,
void *userData)
114 SDL_joylist_item *item = SDL_joylist;
115 SDL_joylist_item *prev =
NULL;
117 while (item !=
NULL) {
118 if (item->index == gamepadEvent->index) {
129 if (item->joystick) {
130 item->joystick->hwdata =
NULL;
134 prev->next = item->next;
137 SDL_joylist = item->next;
139 if (item == SDL_joylist_tail) {
140 SDL_joylist_tail = prev;
148 #ifdef DEBUG_JOYSTICK
149 SDL_Log(
"Removed joystick with id %d", item->device_instance);
159 EMSCRIPTEN_JoystickQuit(
void)
161 SDL_joylist_item *item =
NULL;
162 SDL_joylist_item *next =
NULL;
164 for (item = SDL_joylist; item; item = next) {
171 SDL_joylist = SDL_joylist_tail =
NULL;
174 instance_counter = 0;
176 emscripten_set_gamepadconnected_callback(
NULL, 0,
NULL);
177 emscripten_set_gamepaddisconnected_callback(
NULL, 0,
NULL);
184 EMSCRIPTEN_JoystickInit(
void)
187 EmscriptenGamepadEvent gamepadState;
191 retval = emscripten_sample_gamepad_data();
194 if (
retval == EMSCRIPTEN_RESULT_NOT_SUPPORTED) {
198 numjs = emscripten_get_num_gamepads();
202 for(
i = 0;
i < numjs;
i++) {
203 retval = emscripten_get_gamepad_status(
i, &gamepadState);
204 if (
retval == EMSCRIPTEN_RESULT_SUCCESS) {
205 Emscripten_JoyStickConnected(EMSCRIPTEN_EVENT_GAMEPADCONNECTED,
212 retval = emscripten_set_gamepadconnected_callback(
NULL,
214 Emscripten_JoyStickConnected);
216 if(
retval != EMSCRIPTEN_RESULT_SUCCESS) {
217 EMSCRIPTEN_JoystickQuit();
218 return SDL_SetError(
"Could not set gamepad connect callback");
221 retval = emscripten_set_gamepaddisconnected_callback(
NULL,
223 Emscripten_JoyStickDisconnected);
224 if(
retval != EMSCRIPTEN_RESULT_SUCCESS) {
225 EMSCRIPTEN_JoystickQuit();
226 return SDL_SetError(
"Could not set gamepad disconnect callback");
233 static SDL_joylist_item *
234 JoystickByDeviceIndex(
int device_index)
236 SDL_joylist_item *item = SDL_joylist;
238 while (0 < device_index) {
247 static SDL_joylist_item *
248 JoystickByIndex(
int index)
250 SDL_joylist_item *item = SDL_joylist;
256 while (item !=
NULL) {
257 if (item->index ==
index) {
267 EMSCRIPTEN_JoystickGetCount(
void)
273 EMSCRIPTEN_JoystickDetect(
void)
278 EMSCRIPTEN_JoystickGetDeviceName(
int device_index)
280 return JoystickByDeviceIndex(device_index)->name;
284 EMSCRIPTEN_JoystickGetDevicePlayerIndex(
int device_index)
290 EMSCRIPTEN_JoystickSetDevicePlayerIndex(
int device_index,
int player_index)
295 EMSCRIPTEN_JoystickGetDeviceInstanceID(
int device_index)
297 return JoystickByDeviceIndex(device_index)->device_instance;
306 EMSCRIPTEN_JoystickOpen(SDL_Joystick *
joystick,
int device_index)
308 SDL_joylist_item *item = JoystickByDeviceIndex(device_index);
314 if (item->joystick !=
NULL) {
318 joystick->instance_id = item->device_instance;
338 EMSCRIPTEN_JoystickUpdate(SDL_Joystick *
joystick)
340 EmscriptenGamepadEvent gamepadState;
341 SDL_joylist_item *
item = (SDL_joylist_item *)
joystick->hwdata;
344 emscripten_sample_gamepad_data();
347 result = emscripten_get_gamepad_status(
item->index, &gamepadState);
348 if(
result == EMSCRIPTEN_RESULT_SUCCESS) {
349 if(gamepadState.timestamp == 0 || gamepadState.timestamp !=
item->timestamp) {
350 for(
i = 0;
i <
item->nbuttons;
i++) {
351 if(
item->digitalButton[
i] != gamepadState.digitalButton[
i]) {
357 item->analogButton[
i] = gamepadState.analogButton[
i];
358 item->digitalButton[
i] = gamepadState.digitalButton[
i];
361 for(
i = 0;
i <
item->naxes;
i++) {
362 if(
item->axis[
i] != gamepadState.axis[
i]) {
365 (
Sint16) (32767.*gamepadState.axis[
i]));
369 item->axis[
i] = gamepadState.axis[
i];
372 item->timestamp = gamepadState.timestamp;
380 EMSCRIPTEN_JoystickClose(SDL_Joystick *
joystick)
382 SDL_joylist_item *
item = (SDL_joylist_item *)
joystick->hwdata;
389 EMSCRIPTEN_JoystickGetDeviceGUID(
int device_index)
393 const char *
name = EMSCRIPTEN_JoystickGetDeviceName(device_index);
400 EMSCRIPTEN_JoystickRumble(SDL_Joystick *
joystick,
Uint16 low_frequency_rumble,
Uint16 high_frequency_rumble)
406 EMSCRIPTEN_JoystickRumbleTriggers(SDL_Joystick *
joystick,
Uint16 left_rumble,
Uint16 right_rumble)
418 EMSCRIPTEN_JoystickHasLED(SDL_Joystick *
joystick)
437 EMSCRIPTEN_JoystickInit,
438 EMSCRIPTEN_JoystickGetCount,
439 EMSCRIPTEN_JoystickDetect,
440 EMSCRIPTEN_JoystickGetDeviceName,
441 EMSCRIPTEN_JoystickGetDevicePlayerIndex,
442 EMSCRIPTEN_JoystickSetDevicePlayerIndex,
443 EMSCRIPTEN_JoystickGetDeviceGUID,
444 EMSCRIPTEN_JoystickGetDeviceInstanceID,
445 EMSCRIPTEN_JoystickOpen,
446 EMSCRIPTEN_JoystickRumble,
447 EMSCRIPTEN_JoystickRumbleTriggers,
448 EMSCRIPTEN_JoystickHasLED,
449 EMSCRIPTEN_JoystickSetLED,
450 EMSCRIPTEN_JoystickSetSensorsEnabled,
451 EMSCRIPTEN_JoystickUpdate,
452 EMSCRIPTEN_JoystickClose,
453 EMSCRIPTEN_JoystickQuit,
454 EMSCRIPTEN_JoystickGetGamepadMapping
#define SDL_assert(condition)
#define SDL_Unsupported()
void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance)
int SDL_PrivateJoystickAxis(SDL_Joystick *joystick, Uint8 axis, Sint16 value)
void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance)
int SDL_PrivateJoystickButton(SDL_Joystick *joystick, Uint8 button, Uint8 state)
char * SDL_CreateJoystickName(Uint16 vendor, Uint16 product, const char *vendor_name, const char *product_name)
GLenum GLenum GLsizei const GLuint GLboolean enabled
GLuint const GLchar * name
SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
set set set set set set set macro pixldst1 abits if abits op else op endif endm macro pixldst2 abits if abits op else op endif endm macro pixldst4 abits if abits op else op endif endm macro pixldst0 abits op endm macro pixldst3 mem_operand op endm macro pixldst30 mem_operand op endm macro pixldst abits if abits elseif abits elseif abits elseif abits elseif abits pixldst0 abits else pixldst0 abits pixldst0 abits pixldst0 abits pixldst0 abits endif elseif abits else pixldst0 abits pixldst0 abits endif elseif abits else error unsupported bpp *numpix else pixst endif endm macro pixld1_s mem_operand if asr adds SRC_WIDTH_FIXED bpl add asl mov asr adds SRC_WIDTH_FIXED bpl add asl mov asr adds SRC_WIDTH_FIXED bpl add asl mov asr adds SRC_WIDTH_FIXED bpl add asl elseif asr adds SRC_WIDTH_FIXED bpl add asl mov asr adds SRC_WIDTH_FIXED bpl add asl else error unsupported endif endm macro pixld2_s mem_operand if mov asr add asl add asl mov asr sub UNIT_X add asl mov asr add asl add asl mov asr add UNIT_X add asl else pixld1_s mem_operand pixld1_s mem_operand endif endm macro pixld0_s mem_operand if asr adds SRC_WIDTH_FIXED bpl add asl elseif asr adds SRC_WIDTH_FIXED bpl add asl endif endm macro pixld_s_internal mem_operand if mem_operand pixld2_s mem_operand pixdeinterleave basereg elseif mem_operand elseif mem_operand elseif mem_operand elseif mem_operand pixld0_s mem_operand else pixld0_s mem_operand pixld0_s mem_operand pixld0_s mem_operand pixld0_s mem_operand endif elseif mem_operand else pixld0_s mem_operand pixld0_s mem_operand endif elseif mem_operand else error unsupported mem_operand if bpp mem_operand endif endm macro vuzp8 reg2 vuzp d d ®2 endm macro vzip8 reg2 vzip d d ®2 endm macro pixdeinterleave basereg basereg basereg basereg basereg endif endm macro pixinterleave basereg basereg basereg basereg basereg endif endm macro PF boost_increment endif if endif PF tst PF addne PF subne PF cmp ORIG_W if endif if endif if endif PF subge ORIG_W PF subges if endif if endif if endif endif endm macro cache_preload_simple endif if dst_r_bpp pld[DST_R, #(PREFETCH_DISTANCE_SIMPLE *dst_r_bpp/8)] endif if mask_bpp pld if[MASK, #(PREFETCH_DISTANCE_SIMPLE *mask_bpp/8)] endif endif endm macro fetch_mask_pixblock pixld mask_basereg pixblock_size MASK endm macro ensure_destination_ptr_alignment process_pixblock_tail_head if beq irp skip1(dst_w_bpp<=(lowbit *8)) &&((lowbit *8)<(pixblock_size *dst_w_bpp)) .if lowbit< 16 tst DST_R
struct SDL_joylist_item * item
static SDL_Joystick * joystick