SDL  2.0
controllermap.c File Reference
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "SDL.h"
+ Include dependency graph for controllermap.c:

Go to the source code of this file.

Data Structures

struct  SDL_GameControllerExtendedBind
 
struct  AxisState
 

Macros

#define DEBUG_CONTROLLERMAP
 
#define SCREEN_WIDTH   512
 
#define SCREEN_HEIGHT   320
 
#define MARKER_BUTTON   1
 
#define MARKER_AXIS   2
 
#define BINDING_COUNT   (SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_MAX)
 

Enumerations

enum  {
  SDL_CONTROLLER_BINDING_AXIS_LEFTX_NEGATIVE ,
  SDL_CONTROLLER_BINDING_AXIS_LEFTX_POSITIVE ,
  SDL_CONTROLLER_BINDING_AXIS_LEFTY_NEGATIVE ,
  SDL_CONTROLLER_BINDING_AXIS_LEFTY_POSITIVE ,
  SDL_CONTROLLER_BINDING_AXIS_RIGHTX_NEGATIVE ,
  SDL_CONTROLLER_BINDING_AXIS_RIGHTX_POSITIVE ,
  SDL_CONTROLLER_BINDING_AXIS_RIGHTY_NEGATIVE ,
  SDL_CONTROLLER_BINDING_AXIS_RIGHTY_POSITIVE ,
  SDL_CONTROLLER_BINDING_AXIS_TRIGGERLEFT ,
  SDL_CONTROLLER_BINDING_AXIS_TRIGGERRIGHT ,
  SDL_CONTROLLER_BINDING_AXIS_MAX
}
 

Functions

SDL_TextureLoadTexture (SDL_Renderer *renderer, const char *file, SDL_bool transparent)
 
static int StandardizeAxisValue (int nValue)
 
static void SetCurrentBinding (int iBinding)
 
static SDL_bool BBindingContainsBinding (const SDL_GameControllerExtendedBind *pBindingA, const SDL_GameControllerExtendedBind *pBindingB)
 
static void ConfigureBinding (const SDL_GameControllerExtendedBind *pBinding)
 
static SDL_bool BMergeAxisBindings (int iIndex)
 
static void WatchJoystick (SDL_Joystick *joystick)
 
int main (int argc, char *argv[])
 

Variables

struct {
   int   x
 
   int   y
 
   double   angle
 
   int   marker
 
s_arrBindingDisplay [BINDING_COUNT]
 
static int s_arrBindingOrder [BINDING_COUNT]
 
static SDL_GameControllerExtendedBind s_arrBindings [BINDING_COUNT]
 
static int s_nNumAxes
 
static AxisStates_arrAxisState
 
static int s_iCurrentBinding
 
static Uint32 s_unPendingAdvanceTime
 
static SDL_bool s_bBindingComplete
 
static SDL_Windowwindow
 
static SDL_bool done = SDL_FALSE
 

Macro Definition Documentation

◆ BINDING_COUNT

Definition at line 48 of file controllermap.c.

◆ DEBUG_CONTROLLERMAP

#define DEBUG_CONTROLLERMAP

Definition at line 25 of file controllermap.c.

◆ MARKER_AXIS

#define MARKER_AXIS   2

Definition at line 31 of file controllermap.c.

◆ MARKER_BUTTON

#define MARKER_BUTTON   1

Definition at line 30 of file controllermap.c.

◆ SCREEN_HEIGHT

#define SCREEN_HEIGHT   320

Definition at line 28 of file controllermap.c.

◆ SCREEN_WIDTH

#define SCREEN_WIDTH   512

Definition at line 27 of file controllermap.c.

Enumeration Type Documentation

◆ anonymous enum

anonymous enum
Enumerator
SDL_CONTROLLER_BINDING_AXIS_LEFTX_NEGATIVE 
SDL_CONTROLLER_BINDING_AXIS_LEFTX_POSITIVE 
SDL_CONTROLLER_BINDING_AXIS_LEFTY_NEGATIVE 
SDL_CONTROLLER_BINDING_AXIS_LEFTY_POSITIVE 
SDL_CONTROLLER_BINDING_AXIS_RIGHTX_NEGATIVE 
SDL_CONTROLLER_BINDING_AXIS_RIGHTX_POSITIVE 
SDL_CONTROLLER_BINDING_AXIS_RIGHTY_NEGATIVE 
SDL_CONTROLLER_BINDING_AXIS_RIGHTY_POSITIVE 
SDL_CONTROLLER_BINDING_AXIS_TRIGGERLEFT 
SDL_CONTROLLER_BINDING_AXIS_TRIGGERRIGHT 
SDL_CONTROLLER_BINDING_AXIS_MAX 

Definition at line 33 of file controllermap.c.

34 {
46 };
@ SDL_CONTROLLER_BINDING_AXIS_TRIGGERRIGHT
Definition: controllermap.c:44
@ SDL_CONTROLLER_BINDING_AXIS_MAX
Definition: controllermap.c:45
@ SDL_CONTROLLER_BINDING_AXIS_LEFTX_POSITIVE
Definition: controllermap.c:36
@ SDL_CONTROLLER_BINDING_AXIS_TRIGGERLEFT
Definition: controllermap.c:43
@ SDL_CONTROLLER_BINDING_AXIS_RIGHTX_POSITIVE
Definition: controllermap.c:40
@ SDL_CONTROLLER_BINDING_AXIS_RIGHTY_POSITIVE
Definition: controllermap.c:42
@ SDL_CONTROLLER_BINDING_AXIS_RIGHTY_NEGATIVE
Definition: controllermap.c:41
@ SDL_CONTROLLER_BINDING_AXIS_LEFTY_NEGATIVE
Definition: controllermap.c:37
@ SDL_CONTROLLER_BINDING_AXIS_LEFTX_NEGATIVE
Definition: controllermap.c:35
@ SDL_CONTROLLER_BINDING_AXIS_LEFTY_POSITIVE
Definition: controllermap.c:38
@ SDL_CONTROLLER_BINDING_AXIS_RIGHTX_NEGATIVE
Definition: controllermap.c:39

Function Documentation

◆ BBindingContainsBinding()

static SDL_bool BBindingContainsBinding ( const SDL_GameControllerExtendedBind pBindingA,
const SDL_GameControllerExtendedBind pBindingB 
)
static

Definition at line 240 of file controllermap.c.

241 {
242  if (pBindingA->bindType != pBindingB->bindType)
243  {
244  return SDL_FALSE;
245  }
246  switch (pBindingA->bindType)
247  {
249  if (pBindingA->value.axis.axis != pBindingB->value.axis.axis) {
250  return SDL_FALSE;
251  }
252  if (!pBindingA->committed) {
253  return SDL_FALSE;
254  }
255  {
256  int minA = SDL_min(pBindingA->value.axis.axis_min, pBindingA->value.axis.axis_max);
257  int maxA = SDL_max(pBindingA->value.axis.axis_min, pBindingA->value.axis.axis_max);
258  int minB = SDL_min(pBindingB->value.axis.axis_min, pBindingB->value.axis.axis_max);
259  int maxB = SDL_max(pBindingB->value.axis.axis_min, pBindingB->value.axis.axis_max);
260  return (minA <= minB && maxA >= maxB);
261  }
262  /* Not reached */
263  default:
264  return SDL_memcmp(pBindingA, pBindingB, sizeof(*pBindingA)) == 0;
265  }
266 }
#define SDL_memcmp
@ SDL_CONTROLLER_BINDTYPE_AXIS
@ SDL_FALSE
Definition: SDL_stdinc.h:169
#define SDL_min(x, y)
Definition: SDL_stdinc.h:412
#define SDL_max(x, y)
Definition: SDL_stdinc.h:413
union SDL_GameControllerExtendedBind::@460 value
SDL_GameControllerBindType bindType

References SDL_GameControllerExtendedBind::axis, SDL_GameControllerExtendedBind::bindType, SDL_GameControllerExtendedBind::committed, SDL_CONTROLLER_BINDTYPE_AXIS, SDL_FALSE, SDL_max, SDL_memcmp, SDL_min, and SDL_GameControllerExtendedBind::value.

Referenced by ConfigureBinding().

◆ BMergeAxisBindings()

static SDL_bool BMergeAxisBindings ( int  iIndex)
static

Definition at line 349 of file controllermap.c.

350 {
351  SDL_GameControllerExtendedBind *pBindingA = &s_arrBindings[iIndex];
352  SDL_GameControllerExtendedBind *pBindingB = &s_arrBindings[iIndex+1];
353  if (pBindingA->bindType == SDL_CONTROLLER_BINDTYPE_AXIS &&
354  pBindingB->bindType == SDL_CONTROLLER_BINDTYPE_AXIS &&
355  pBindingA->value.axis.axis == pBindingB->value.axis.axis) {
356  if (pBindingA->value.axis.axis_min == pBindingB->value.axis.axis_min) {
357  pBindingA->value.axis.axis_min = pBindingA->value.axis.axis_max;
358  pBindingA->value.axis.axis_max = pBindingB->value.axis.axis_max;
360  return SDL_TRUE;
361  }
362  }
363  return SDL_FALSE;
364 }
@ SDL_CONTROLLER_BINDTYPE_NONE
@ SDL_TRUE
Definition: SDL_stdinc.h:170
static SDL_GameControllerExtendedBind s_arrBindings[BINDING_COUNT]

References SDL_GameControllerExtendedBind::axis, SDL_GameControllerExtendedBind::bindType, s_arrBindings, SDL_CONTROLLER_BINDTYPE_AXIS, SDL_CONTROLLER_BINDTYPE_NONE, SDL_FALSE, SDL_TRUE, and SDL_GameControllerExtendedBind::value.

Referenced by WatchJoystick().

◆ ConfigureBinding()

static void ConfigureBinding ( const SDL_GameControllerExtendedBind pBinding)
static

Definition at line 269 of file controllermap.c.

270 {
272  int iIndex;
273  int iCurrentElement = s_arrBindingOrder[s_iCurrentBinding];
274 
275  /* Do we already have this binding? */
276  for (iIndex = 0; iIndex < SDL_arraysize(s_arrBindings); ++iIndex) {
277  pCurrent = &s_arrBindings[iIndex];
278  if (BBindingContainsBinding(pCurrent, pBinding)) {
279  if (iIndex == SDL_CONTROLLER_BUTTON_A && iCurrentElement != SDL_CONTROLLER_BUTTON_B) {
280  /* Skip to the next binding */
282  return;
283  }
284 
285  if (iIndex == SDL_CONTROLLER_BUTTON_B) {
286  /* Go back to the previous binding */
288  return;
289  }
290 
291  /* Already have this binding, ignore it */
292  return;
293  }
294  }
295 
296 #ifdef DEBUG_CONTROLLERMAP
297  switch ( pBinding->bindType )
298  {
300  break;
302  SDL_Log("Configuring button binding for button %d\n", pBinding->value.button);
303  break;
305  SDL_Log("Configuring axis binding for axis %d %d/%d committed = %s\n", pBinding->value.axis.axis, pBinding->value.axis.axis_min, pBinding->value.axis.axis_max, pBinding->committed ? "true" : "false");
306  break;
308  SDL_Log("Configuring hat binding for hat %d %d\n", pBinding->value.hat.hat, pBinding->value.hat.hat_mask);
309  break;
310  }
311 #endif /* DEBUG_CONTROLLERMAP */
312 
313  /* Should the new binding override the existing one? */
314  pCurrent = &s_arrBindings[iCurrentElement];
315  if (pCurrent->bindType != SDL_CONTROLLER_BINDTYPE_NONE) {
316  SDL_bool bNativeDPad, bCurrentDPad;
317  SDL_bool bNativeAxis, bCurrentAxis;
318 
319  bNativeDPad = (iCurrentElement == SDL_CONTROLLER_BUTTON_DPAD_UP ||
320  iCurrentElement == SDL_CONTROLLER_BUTTON_DPAD_DOWN ||
321  iCurrentElement == SDL_CONTROLLER_BUTTON_DPAD_LEFT ||
322  iCurrentElement == SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
323  bCurrentDPad = (pCurrent->bindType == SDL_CONTROLLER_BINDTYPE_HAT);
324  if (bNativeDPad && bCurrentDPad) {
325  /* We already have a binding of the type we want, ignore the new one */
326  return;
327  }
328 
329  bNativeAxis = (iCurrentElement >= SDL_CONTROLLER_BUTTON_MAX);
330  bCurrentAxis = (pCurrent->bindType == SDL_CONTROLLER_BINDTYPE_AXIS);
331  if (bNativeAxis == bCurrentAxis &&
332  (pBinding->bindType != SDL_CONTROLLER_BINDTYPE_AXIS ||
333  pBinding->value.axis.axis != pCurrent->value.axis.axis)) {
334  /* We already have a binding of the type we want, ignore the new one */
335  return;
336  }
337  }
338 
339  *pCurrent = *pBinding;
340 
341  if (pBinding->committed) {
343  } else {
345  }
346 }
#define SDL_Log
@ SDL_CONTROLLER_BUTTON_B
@ SDL_CONTROLLER_BUTTON_DPAD_LEFT
@ SDL_CONTROLLER_BUTTON_DPAD_DOWN
@ SDL_CONTROLLER_BUTTON_DPAD_UP
@ SDL_CONTROLLER_BUTTON_MAX
@ SDL_CONTROLLER_BUTTON_DPAD_RIGHT
@ SDL_CONTROLLER_BUTTON_A
@ SDL_CONTROLLER_BINDTYPE_HAT
@ SDL_CONTROLLER_BINDTYPE_BUTTON
SDL_bool
Definition: SDL_stdinc.h:168
#define SDL_arraysize(array)
Definition: SDL_stdinc.h:121
Uint32 SDL_GetTicks(void)
Get the number of milliseconds since the SDL library initialization.
static SDL_bool BBindingContainsBinding(const SDL_GameControllerExtendedBind *pBindingA, const SDL_GameControllerExtendedBind *pBindingB)
static int s_arrBindingOrder[BINDING_COUNT]
Definition: controllermap.c:90
static void SetCurrentBinding(int iBinding)
static int s_iCurrentBinding
static Uint32 s_unPendingAdvanceTime

References SDL_GameControllerExtendedBind::axis, BBindingContainsBinding(), SDL_GameControllerExtendedBind::bindType, SDL_GameControllerExtendedBind::button, SDL_GameControllerExtendedBind::committed, SDL_GameControllerExtendedBind::hat, s_arrBindingOrder, s_arrBindings, s_iCurrentBinding, s_unPendingAdvanceTime, SDL_arraysize, SDL_CONTROLLER_BINDTYPE_AXIS, SDL_CONTROLLER_BINDTYPE_BUTTON, SDL_CONTROLLER_BINDTYPE_HAT, SDL_CONTROLLER_BINDTYPE_NONE, SDL_CONTROLLER_BUTTON_A, SDL_CONTROLLER_BUTTON_B, SDL_CONTROLLER_BUTTON_DPAD_DOWN, SDL_CONTROLLER_BUTTON_DPAD_LEFT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_UP, SDL_CONTROLLER_BUTTON_MAX, SDL_GetTicks(), SDL_Log, SetCurrentBinding(), and SDL_GameControllerExtendedBind::value.

Referenced by WatchJoystick().

◆ LoadTexture()

SDL_Texture* LoadTexture ( SDL_Renderer renderer,
const char *  file,
SDL_bool  transparent 
)

Definition at line 168 of file controllermap.c.

169 {
170  SDL_Surface *temp;
172 
173  /* Load the sprite image */
174  temp = SDL_LoadBMP(file);
175  if (temp == NULL) {
176  SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
177  return NULL;
178  }
179 
180  /* Set transparent pixel as the pixel at (0,0) */
181  if (transparent) {
182  if (temp->format->palette) {
183  SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels);
184  }
185  }
186 
187  /* Create textures from the image */
189  if (!texture) {
190  SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
191  SDL_FreeSurface(temp);
192  return NULL;
193  }
194  SDL_FreeSurface(temp);
195 
196  /* We're ready to roll. :) */
197  return texture;
198 }
#define SDL_SetColorKey
#define SDL_GetError
#define SDL_CreateTextureFromSurface
#define SDL_LogError
#define SDL_FreeSurface
@ SDL_LOG_CATEGORY_APPLICATION
Definition: SDL_log.h:66
GLenum GLenum GLuint texture
uint8_t Uint8
Definition: SDL_stdinc.h:185
#define SDL_LoadBMP(file)
Definition: SDL_surface.h:203
#define NULL
Definition: begin_code.h:163
SDL_Palette * palette
Definition: SDL_pixels.h:327
A collection of pixels used in software blitting.
Definition: SDL_surface.h:71
SDL_PixelFormat * format
Definition: SDL_surface.h:73
void * pixels
Definition: SDL_surface.h:76
static SDL_Renderer * renderer

References SDL_Surface::format, NULL, SDL_PixelFormat::palette, SDL_Surface::pixels, renderer, SDL_CreateTextureFromSurface, SDL_FreeSurface, SDL_GetError, SDL_LoadBMP, SDL_LOG_CATEGORY_APPLICATION, SDL_LogError, SDL_SetColorKey, and SDL_TRUE.

Referenced by WatchJoystick().

◆ main()

int main ( int  argc,
char *  argv[] 
)

Definition at line 714 of file controllermap.c.

715 {
716  const char *name;
717  int i;
718  SDL_Joystick *joystick;
719 
721 
722  /* Enable standard application logging */
724 
725  /* Initialize SDL (Note: video is required to start event loop) */
727  SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
728  exit(1);
729  }
730 
731  /* Create a window to display joystick axis position */
732  window = SDL_CreateWindow("Game Controller Map", SDL_WINDOWPOS_CENTERED,
734  SCREEN_HEIGHT, 0);
735  if (window == NULL) {
736  SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
737  return 2;
738  }
739 
740  while (SDL_NumJoysticks() == 0) {
742 
743  while (SDL_PollEvent(&event) > 0) {
744  switch (event.type) {
745  case SDL_KEYDOWN:
746  if ((event.key.keysym.sym != SDLK_ESCAPE)) {
747  break;
748  }
749  /* Fall through to signal quit */
750  case SDL_QUIT:
751  done = SDL_TRUE;
752  break;
753  default:
754  break;
755  }
756  }
757  }
758 
759  /* Print information about the joysticks */
760  SDL_Log("There are %d joysticks attached\n", SDL_NumJoysticks());
761  for (i = 0; i < SDL_NumJoysticks(); ++i) {
763  SDL_Log("Joystick %d: %s\n", i, name ? name : "Unknown Joystick");
765  if (joystick == NULL) {
766  SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_JoystickOpen(%d) failed: %s\n", i,
767  SDL_GetError());
768  } else {
769  char guid[64];
771  guid, sizeof (guid));
772  SDL_Log(" axes: %d\n", SDL_JoystickNumAxes(joystick));
773  SDL_Log(" balls: %d\n", SDL_JoystickNumBalls(joystick));
774  SDL_Log(" hats: %d\n", SDL_JoystickNumHats(joystick));
775  SDL_Log(" buttons: %d\n", SDL_JoystickNumButtons(joystick));
776  SDL_Log("instance id: %d\n", SDL_JoystickInstanceID(joystick));
777  SDL_Log(" guid: %s\n", guid);
778  SDL_Log(" VID/PID: 0x%.4x/0x%.4x\n", SDL_JoystickGetVendor(joystick), SDL_JoystickGetProduct(joystick));
780  }
781  }
782 
784  if (joystick == NULL) {
785  SDL_Log("Couldn't open joystick 0: %s\n", SDL_GetError());
786  } else {
789  }
790 
792 
794 
795  return 0;
796 }
#define SDL_INIT_JOYSTICK
Definition: SDL.h:83
#define SDL_INIT_VIDEO
Definition: SDL.h:82
#define SDL_DestroyWindow
#define SDL_JoystickNumAxes
#define SDL_PollEvent
#define SDL_JoystickGetGUID
#define SDL_CreateWindow
#define SDL_JoystickNumHats
#define SDL_JoystickNameForIndex
#define SDL_JoystickClose
#define SDL_JoystickGetGUIDString
#define SDL_JoystickOpen
#define SDL_NumJoysticks
#define SDL_JoystickNumButtons
#define SDL_LogSetPriority
#define SDL_JoystickGetVendor
#define SDL_JoystickNumBalls
#define SDL_Init
#define SDL_JoystickInstanceID
#define SDL_QuitSubSystem
#define SDL_SetHint
#define SDL_JoystickGetProduct
@ SDL_QUIT
Definition: SDL_events.h:60
@ SDL_KEYDOWN
Definition: SDL_events.h:98
#define SDL_HINT_ACCELEROMETER_AS_JOYSTICK
A variable controlling whether the Android / iOS built-in accelerometer should be listed as a joystic...
Definition: SDL_hints.h:454
@ SDLK_ESCAPE
Definition: SDL_keycode.h:55
@ SDL_LOG_PRIORITY_INFO
Definition: SDL_log.h:106
struct _cl_event * event
GLuint const GLchar * name
#define SDL_WINDOWPOS_CENTERED
Definition: SDL_video.h:139
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
Definition: SDL_x11sym.h:50
static void WatchJoystick(SDL_Joystick *joystick)
#define SCREEN_WIDTH
Definition: controllermap.c:27
#define SCREEN_HEIGHT
Definition: controllermap.c:28
static SDL_bool done
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
static SDL_Joystick * joystick
Definition: testjoystick.c:37
General event structure.
Definition: SDL_events.h:592

References done, i, joystick, NULL, SCREEN_HEIGHT, SCREEN_WIDTH, SDL_CreateWindow, SDL_DestroyWindow, SDL_GetError, SDL_HINT_ACCELEROMETER_AS_JOYSTICK, SDL_Init, SDL_INIT_JOYSTICK, SDL_INIT_VIDEO, SDL_JoystickClose, SDL_JoystickGetGUID, SDL_JoystickGetGUIDString, SDL_JoystickGetProduct, SDL_JoystickGetVendor, SDL_JoystickInstanceID, SDL_JoystickNameForIndex, SDL_JoystickNumAxes, SDL_JoystickNumBalls, SDL_JoystickNumButtons, SDL_JoystickNumHats, SDL_JoystickOpen, SDL_KEYDOWN, SDL_Log, SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, SDL_LogError, SDL_LogSetPriority, SDL_NumJoysticks, SDL_PollEvent, SDL_QUIT, SDL_QuitSubSystem, SDL_SetHint, SDL_TRUE, SDL_WINDOWPOS_CENTERED, SDLK_ESCAPE, and WatchJoystick().

◆ SetCurrentBinding()

static void SetCurrentBinding ( int  iBinding)
static

Definition at line 213 of file controllermap.c.

214 {
215  int iIndex;
217 
218  if (iBinding < 0) {
219  return;
220  }
221 
222  if (iBinding == BINDING_COUNT) {
224  return;
225  }
226 
227  s_iCurrentBinding = iBinding;
228 
230  SDL_zerop(pBinding);
231 
232  for (iIndex = 0; iIndex < s_nNumAxes; ++iIndex) {
234  }
235 
237 }
#define SDL_zerop(x)
Definition: SDL_stdinc.h:427
static SDL_bool s_bBindingComplete
static AxisState * s_arrAxisState
static int s_nNumAxes
#define BINDING_COUNT
Definition: controllermap.c:48
int m_nStartingValue
int m_nFarthestValue

References BINDING_COUNT, AxisState::m_nFarthestValue, AxisState::m_nStartingValue, s_arrAxisState, s_arrBindingOrder, s_arrBindings, s_bBindingComplete, s_iCurrentBinding, s_nNumAxes, s_unPendingAdvanceTime, SDL_TRUE, and SDL_zerop.

Referenced by ConfigureBinding(), and WatchJoystick().

◆ StandardizeAxisValue()

static int StandardizeAxisValue ( int  nValue)
static

Definition at line 201 of file controllermap.c.

202 {
203  if (nValue > SDL_JOYSTICK_AXIS_MAX/2) {
204  return SDL_JOYSTICK_AXIS_MAX;
205  } else if (nValue < SDL_JOYSTICK_AXIS_MIN/2) {
206  return SDL_JOYSTICK_AXIS_MIN;
207  } else {
208  return 0;
209  }
210 }
#define SDL_JOYSTICK_AXIS_MIN
Definition: SDL_joystick.h:359
#define SDL_JOYSTICK_AXIS_MAX
Definition: SDL_joystick.h:358

References SDL_JOYSTICK_AXIS_MAX, and SDL_JOYSTICK_AXIS_MIN.

Referenced by WatchJoystick().

◆ WatchJoystick()

static void WatchJoystick ( SDL_Joystick *  joystick)
static

Definition at line 367 of file controllermap.c.

368 {
371  const char *name = NULL;
373  SDL_Rect dst;
374  Uint8 alpha=200, alpha_step = -1;
375  Uint32 alpha_ticks = 0;
376  SDL_JoystickID nJoystickID;
377 
378  screen = SDL_CreateRenderer(window, -1, 0);
379  if (screen == NULL) {
380  SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
381  return;
382  }
383 
384  background_front = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
385  background_back = LoadTexture(screen, "controllermap_back.bmp", SDL_FALSE);
386  button = LoadTexture(screen, "button.bmp", SDL_TRUE);
387  axis = LoadTexture(screen, "axis.bmp", SDL_TRUE);
389 
390  /* scale for platforms that don't give you the window size you asked for. */
392 
393  /* Print info about the joystick we are watching */
395  SDL_Log("Watching joystick %d: (%s)\n", SDL_JoystickInstanceID(joystick),
396  name ? name : "Unknown Joystick");
397  SDL_Log("Joystick has %d axes, %d hats, %d balls, and %d buttons\n",
400 
401  SDL_Log("\n\n\
402  ====================================================================================\n\
403  Press the buttons on your controller when indicated\n\
404  (Your controller may look different than the picture)\n\
405  If you want to correct a mistake, press backspace or the back button on your device\n\
406  To skip a button, press SPACE or click/touch the screen\n\
407  To exit, press ESC\n\
408  ====================================================================================\n");
409 
410  nJoystickID = SDL_JoystickInstanceID(joystick);
411 
414 
415  /* Skip any spurious events at start */
416  while (SDL_PollEvent(&event) > 0) {
417  continue;
418  }
419 
420  /* Loop, getting joystick events! */
421  while (!done && !s_bBindingComplete) {
422  int iElement = s_arrBindingOrder[s_iCurrentBinding];
423 
424  switch (s_arrBindingDisplay[iElement].marker) {
425  case MARKER_AXIS:
426  marker = axis;
427  break;
428  case MARKER_BUTTON:
429  marker = button;
430  break;
431  default:
432  break;
433  }
434 
435  dst.x = s_arrBindingDisplay[iElement].x;
436  dst.y = s_arrBindingDisplay[iElement].y;
437  SDL_QueryTexture(marker, NULL, NULL, &dst.w, &dst.h);
438 
439  if (SDL_GetTicks() - alpha_ticks > 5) {
440  alpha_ticks = SDL_GetTicks();
441  alpha += alpha_step;
442  if (alpha == 255) {
443  alpha_step = -1;
444  }
445  if (alpha < 128) {
446  alpha_step = 1;
447  }
448  }
449 
450  SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
455  } else {
457  }
459  SDL_SetTextureColorMod(marker, 10, 255, 21);
462 
463  while (SDL_PollEvent(&event) > 0) {
464  switch (event.type) {
466  if (event.jaxis.which == nJoystickID) {
467  done = SDL_TRUE;
468  }
469  break;
470  case SDL_JOYAXISMOTION:
471  if (event.jaxis.which == nJoystickID) {
472  const int MAX_ALLOWED_JITTER = SDL_JOYSTICK_AXIS_MAX / 80; /* ShanWan PS3 controller needed 96 */
473  AxisState *pAxisState = &s_arrAxisState[event.jaxis.axis];
474  int nValue = event.jaxis.value;
475  int nCurrentDistance, nFarthestDistance;
476  if (!pAxisState->m_bMoving) {
477  Sint16 nInitialValue;
478  pAxisState->m_bMoving = SDL_JoystickGetAxisInitialState(joystick, event.jaxis.axis, &nInitialValue);
479  pAxisState->m_nLastValue = nValue;
480  pAxisState->m_nStartingValue = nInitialValue;
481  pAxisState->m_nFarthestValue = nInitialValue;
482  } else if (SDL_abs(nValue - pAxisState->m_nLastValue) <= MAX_ALLOWED_JITTER) {
483  break;
484  } else {
485  pAxisState->m_nLastValue = nValue;
486  }
487  nCurrentDistance = SDL_abs(nValue - pAxisState->m_nStartingValue);
488  nFarthestDistance = SDL_abs(pAxisState->m_nFarthestValue - pAxisState->m_nStartingValue);
489  if (nCurrentDistance > nFarthestDistance) {
490  pAxisState->m_nFarthestValue = nValue;
491  nFarthestDistance = SDL_abs(pAxisState->m_nFarthestValue - pAxisState->m_nStartingValue);
492  }
493 
494 #ifdef DEBUG_CONTROLLERMAP
495  SDL_Log("AXIS %d nValue %d nCurrentDistance %d nFarthestDistance %d\n", event.jaxis.axis, nValue, nCurrentDistance, nFarthestDistance);
496 #endif
497  if (nFarthestDistance >= 16000) {
498  /* If we've gone out far enough and started to come back, let's bind this axis */
499  SDL_bool bCommitBinding = (nCurrentDistance <= 10000) ? SDL_TRUE : SDL_FALSE;
501  SDL_zero(binding);
503  binding.value.axis.axis = event.jaxis.axis;
504  binding.value.axis.axis_min = StandardizeAxisValue(pAxisState->m_nStartingValue);
505  binding.value.axis.axis_max = StandardizeAxisValue(pAxisState->m_nFarthestValue);
506  binding.committed = bCommitBinding;
507  ConfigureBinding(&binding);
508  }
509  }
510  break;
511  case SDL_JOYHATMOTION:
512  if (event.jhat.which == nJoystickID) {
513  if (event.jhat.value != SDL_HAT_CENTERED) {
515 
516 #ifdef DEBUG_CONTROLLERMAP
517  SDL_Log("HAT %d %d\n", event.jhat.hat, event.jhat.value);
518 #endif
519  SDL_zero(binding);
521  binding.value.hat.hat = event.jhat.hat;
522  binding.value.hat.hat_mask = event.jhat.value;
523  binding.committed = SDL_TRUE;
524  ConfigureBinding(&binding);
525  }
526  }
527  break;
528  case SDL_JOYBALLMOTION:
529  break;
530  case SDL_JOYBUTTONDOWN:
531  if (event.jbutton.which == nJoystickID) {
533 
534 #ifdef DEBUG_CONTROLLERMAP
535  SDL_Log("BUTTON %d\n", event.jbutton.button);
536 #endif
537  SDL_zero(binding);
539  binding.value.button = event.jbutton.button;
540  binding.committed = SDL_TRUE;
541  ConfigureBinding(&binding);
542  }
543  break;
544  case SDL_FINGERDOWN:
545  case SDL_MOUSEBUTTONDOWN:
546  /* Skip this step */
548  break;
549  case SDL_KEYDOWN:
550  if (event.key.keysym.sym == SDLK_BACKSPACE || event.key.keysym.sym == SDLK_AC_BACK) {
552  break;
553  }
554  if (event.key.keysym.sym == SDLK_SPACE) {
556  break;
557  }
558 
559  if ((event.key.keysym.sym != SDLK_ESCAPE)) {
560  break;
561  }
562  /* Fall through to signal quit */
563  case SDL_QUIT:
564  done = SDL_TRUE;
565  break;
566  default:
567  break;
568  }
569  }
570 
571  SDL_Delay(15);
572 
573  /* Wait 100 ms for joystick events to stop coming in,
574  in case a controller sends multiple events for a single control (e.g. axis and button for trigger)
575  */
578  }
579  }
580 
581  if (s_bBindingComplete) {
582  char mapping[1024];
583  char trimmed_name[128];
584  char *spot;
585  int iIndex;
586  char pszElement[12];
587 
588  SDL_strlcpy(trimmed_name, name, SDL_arraysize(trimmed_name));
589  while (SDL_isspace(trimmed_name[0])) {
590  SDL_memmove(&trimmed_name[0], &trimmed_name[1], SDL_strlen(trimmed_name));
591  }
592  while (trimmed_name[0] && SDL_isspace(trimmed_name[SDL_strlen(trimmed_name) - 1])) {
593  trimmed_name[SDL_strlen(trimmed_name) - 1] = '\0';
594  }
595  while ((spot = SDL_strchr(trimmed_name, ',')) != NULL) {
596  SDL_memmove(spot, spot + 1, SDL_strlen(spot));
597  }
598 
599  /* Initialize mapping with GUID and name */
602  SDL_strlcat(mapping, trimmed_name, SDL_arraysize(mapping));
604  SDL_strlcat(mapping, "platform:", SDL_arraysize(mapping));
607 
608  for (iIndex = 0; iIndex < SDL_arraysize(s_arrBindings); ++iIndex) {
609  SDL_GameControllerExtendedBind *pBinding = &s_arrBindings[iIndex];
610  if (pBinding->bindType == SDL_CONTROLLER_BINDTYPE_NONE) {
611  continue;
612  }
613 
614  if (iIndex < SDL_CONTROLLER_BUTTON_MAX) {
617  } else {
618  const char *pszAxisName;
619  switch (iIndex - SDL_CONTROLLER_BUTTON_MAX) {
621  if (!BMergeAxisBindings(iIndex)) {
623  }
625  break;
629  break;
631  if (!BMergeAxisBindings(iIndex)) {
633  }
635  break;
639  break;
641  if (!BMergeAxisBindings(iIndex)) {
643  }
645  break;
649  break;
651  if (!BMergeAxisBindings(iIndex)) {
653  }
655  break;
659  break;
662  break;
665  break;
666  }
667  SDL_strlcat(mapping, pszAxisName, SDL_arraysize(mapping));
668  }
670 
671  pszElement[0] = '\0';
672  switch (pBinding->bindType) {
674  SDL_snprintf(pszElement, sizeof(pszElement), "b%d", pBinding->value.button);
675  break;
677  if (pBinding->value.axis.axis_min == 0 && pBinding->value.axis.axis_max == SDL_JOYSTICK_AXIS_MIN) {
678  /* The negative half axis */
679  SDL_snprintf(pszElement, sizeof(pszElement), "-a%d", pBinding->value.axis.axis);
680  } else if (pBinding->value.axis.axis_min == 0 && pBinding->value.axis.axis_max == SDL_JOYSTICK_AXIS_MAX) {
681  /* The positive half axis */
682  SDL_snprintf(pszElement, sizeof(pszElement), "+a%d", pBinding->value.axis.axis);
683  } else {
684  SDL_snprintf(pszElement, sizeof(pszElement), "a%d", pBinding->value.axis.axis);
685  if (pBinding->value.axis.axis_min > pBinding->value.axis.axis_max) {
686  /* Invert the axis */
687  SDL_strlcat(pszElement, "~", SDL_arraysize(pszElement));
688  }
689  }
690  break;
692  SDL_snprintf(pszElement, sizeof(pszElement), "h%d.%d", pBinding->value.hat.hat, pBinding->value.hat.hat_mask);
693  break;
694  default:
695  SDL_assert(!"Unknown bind type");
696  break;
697  }
698  SDL_strlcat(mapping, pszElement, SDL_arraysize(mapping));
700  }
701 
702  SDL_Log("Mapping:\n\n%s\n\n", mapping);
703  /* Print to stdout as well so the user can cat the output somewhere */
704  printf("%s\n", mapping);
705  }
706 
709 
711 }
#define SDL_assert(condition)
Definition: SDL_assert.h:171
#define SDL_QueryTexture
#define SDL_SetTextureAlphaMod
#define SDL_strchr
#define SDL_JoystickName
#define SDL_RenderPresent
#define SDL_abs
#define SDL_DestroyRenderer
#define SDL_SetRenderDrawColor
#define SDL_RenderCopyEx
#define SDL_strlcat
#define SDL_RenderSetLogicalSize
#define SDL_GameControllerGetStringForButton
#define SDL_CreateRenderer
#define SDL_strlen
#define SDL_strlcpy
#define SDL_GetPlatform
#define SDL_RenderClear
#define SDL_RaiseWindow
#define SDL_free
#define SDL_Delay
#define SDL_isspace
#define SDL_RenderCopy
#define SDL_JoystickGetAxisInitialState
#define SDL_GameControllerGetStringForAxis
#define SDL_SetTextureColorMod
#define SDL_snprintf
#define SDL_memmove
#define SDL_calloc
@ SDL_JOYBUTTONDOWN
Definition: SDL_events.h:116
@ SDL_JOYDEVICEREMOVED
Definition: SDL_events.h:119
@ SDL_JOYBALLMOTION
Definition: SDL_events.h:114
@ SDL_MOUSEBUTTONDOWN
Definition: SDL_events.h:108
@ SDL_FINGERDOWN
Definition: SDL_events.h:134
@ SDL_JOYAXISMOTION
Definition: SDL_events.h:113
@ SDL_JOYHATMOTION
Definition: SDL_events.h:115
@ SDL_CONTROLLER_AXIS_LEFTX
@ SDL_CONTROLLER_AXIS_TRIGGERRIGHT
@ SDL_CONTROLLER_AXIS_RIGHTY
@ SDL_CONTROLLER_AXIS_RIGHTX
@ SDL_CONTROLLER_AXIS_TRIGGERLEFT
@ SDL_CONTROLLER_AXIS_LEFTY
SDL_GameControllerButton
@ SDL_CONTROLLER_BUTTON_PADDLE1
@ SDL_CONTROLLER_BUTTON_PADDLE4
Sint32 SDL_JoystickID
Definition: SDL_joystick.h:81
#define SDL_HAT_CENTERED
Definition: SDL_joystick.h:386
@ SDLK_BACKSPACE
Definition: SDL_keycode.h:56
@ SDLK_AC_BACK
Definition: SDL_keycode.h:301
@ SDLK_SPACE
Definition: SDL_keycode.h:58
GLenum GLenum dst
GLfloat angle
GLenum GLenum GLenum GLenum mapping
GLfloat GLfloat GLfloat alpha
const GLchar * marker
#define SDL_ALPHA_OPAQUE
Definition: SDL_pixels.h:46
@ SDL_FLIP_NONE
Definition: SDL_render.h:123
int16_t Sint16
Definition: SDL_stdinc.h:191
#define SDL_zero(x)
Definition: SDL_stdinc.h:426
uint32_t Uint32
Definition: SDL_stdinc.h:209
static struct @459 s_arrBindingDisplay[BINDING_COUNT]
#define MARKER_AXIS
Definition: controllermap.c:31
#define MARKER_BUTTON
Definition: controllermap.c:30
int marker
Definition: controllermap.c:54
static SDL_bool BMergeAxisBindings(int iIndex)
static int StandardizeAxisValue(int nValue)
static void ConfigureBinding(const SDL_GameControllerExtendedBind *pBinding)
SDL_Texture * LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
int m_nLastValue
SDL_bool m_bMoving
A rectangle, with the origin at the upper left (integer).
Definition: SDL_rect.h:78
SDL_Texture * button
SDL_Texture * axis
SDL_Texture * background_front
SDL_Renderer * screen
SDL_Texture * background_back

References SDL_GameControllerExtendedBind::axis, axis, background_back, background_front, SDL_GameControllerExtendedBind::bindType, BMergeAxisBindings(), SDL_GameControllerExtendedBind::button, button, SDL_GameControllerExtendedBind::committed, ConfigureBinding(), done, SDL_GameControllerExtendedBind::hat, joystick, LoadTexture(), AxisState::m_bMoving, AxisState::m_nFarthestValue, AxisState::m_nLastValue, AxisState::m_nStartingValue, marker, MARKER_AXIS, MARKER_BUTTON, NULL, s_arrAxisState, s_arrBindingDisplay, s_arrBindingOrder, s_arrBindings, s_bBindingComplete, s_iCurrentBinding, s_nNumAxes, s_unPendingAdvanceTime, screen, SCREEN_HEIGHT, SCREEN_WIDTH, SDL_abs, SDL_ALPHA_OPAQUE, SDL_arraysize, SDL_assert, SDL_calloc, SDL_CONTROLLER_AXIS_LEFTX, SDL_CONTROLLER_AXIS_LEFTY, SDL_CONTROLLER_AXIS_RIGHTX, SDL_CONTROLLER_AXIS_RIGHTY, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_CONTROLLER_BINDING_AXIS_LEFTX_NEGATIVE, SDL_CONTROLLER_BINDING_AXIS_LEFTX_POSITIVE, SDL_CONTROLLER_BINDING_AXIS_LEFTY_NEGATIVE, SDL_CONTROLLER_BINDING_AXIS_LEFTY_POSITIVE, SDL_CONTROLLER_BINDING_AXIS_RIGHTX_NEGATIVE, SDL_CONTROLLER_BINDING_AXIS_RIGHTX_POSITIVE, SDL_CONTROLLER_BINDING_AXIS_RIGHTY_NEGATIVE, SDL_CONTROLLER_BINDING_AXIS_RIGHTY_POSITIVE, SDL_CONTROLLER_BINDING_AXIS_TRIGGERLEFT, SDL_CONTROLLER_BINDING_AXIS_TRIGGERRIGHT, SDL_CONTROLLER_BINDTYPE_AXIS, SDL_CONTROLLER_BINDTYPE_BUTTON, SDL_CONTROLLER_BINDTYPE_HAT, SDL_CONTROLLER_BINDTYPE_NONE, SDL_CONTROLLER_BUTTON_MAX, SDL_CONTROLLER_BUTTON_PADDLE1, SDL_CONTROLLER_BUTTON_PADDLE4, SDL_CreateRenderer, SDL_Delay, SDL_DestroyRenderer, SDL_FALSE, SDL_FINGERDOWN, SDL_FLIP_NONE, SDL_free, SDL_GameControllerGetStringForAxis, SDL_GameControllerGetStringForButton, SDL_GetError, SDL_GetPlatform, SDL_GetTicks(), SDL_HAT_CENTERED, SDL_isspace, SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYBUTTONDOWN, SDL_JOYDEVICEREMOVED, SDL_JOYHATMOTION, SDL_JOYSTICK_AXIS_MAX, SDL_JOYSTICK_AXIS_MIN, SDL_JoystickGetAxisInitialState, SDL_JoystickGetGUID, SDL_JoystickGetGUIDString, SDL_JoystickInstanceID, SDL_JoystickName, SDL_JoystickNumAxes, SDL_JoystickNumBalls, SDL_JoystickNumButtons, SDL_JoystickNumHats, SDL_KEYDOWN, SDL_Log, SDL_LOG_CATEGORY_APPLICATION, SDL_LogError, SDL_memmove, SDL_MOUSEBUTTONDOWN, SDL_PollEvent, SDL_QueryTexture, SDL_QUIT, SDL_RaiseWindow, SDL_RenderClear, SDL_RenderCopy, SDL_RenderCopyEx, SDL_RenderPresent, SDL_RenderSetLogicalSize, SDL_SetRenderDrawColor, SDL_SetTextureAlphaMod, SDL_SetTextureColorMod, SDL_snprintf, SDL_strchr, SDL_strlcat, SDL_strlcpy, SDL_strlen, SDL_TRUE, SDL_zero, SDLK_AC_BACK, SDLK_BACKSPACE, SDLK_ESCAPE, SDLK_SPACE, SetCurrentBinding(), StandardizeAxisValue(), and SDL_GameControllerExtendedBind::value.

Referenced by main().

Variable Documentation

◆ angle

double angle

Definition at line 53 of file controllermap.c.

◆ done

SDL_bool done = SDL_FALSE
static

Definition at line 165 of file controllermap.c.

Referenced by main(), and WatchJoystick().

◆ marker

Definition at line 54 of file controllermap.c.

Referenced by WatchJoystick().

◆ s_arrAxisState

AxisState* s_arrAxisState
static

Definition at line 158 of file controllermap.c.

Referenced by SetCurrentBinding(), and WatchJoystick().

◆ 

struct { ... } s_arrBindingDisplay[BINDING_COUNT]

Referenced by WatchJoystick().

◆ s_arrBindingOrder

int s_arrBindingOrder[BINDING_COUNT]
static

Definition at line 90 of file controllermap.c.

Referenced by ConfigureBinding(), SetCurrentBinding(), and WatchJoystick().

◆ s_arrBindings

◆ s_bBindingComplete

SDL_bool s_bBindingComplete
static

Definition at line 162 of file controllermap.c.

Referenced by SetCurrentBinding(), and WatchJoystick().

◆ s_iCurrentBinding

int s_iCurrentBinding
static

Definition at line 160 of file controllermap.c.

Referenced by ConfigureBinding(), SetCurrentBinding(), and WatchJoystick().

◆ s_nNumAxes

int s_nNumAxes
static

Definition at line 157 of file controllermap.c.

Referenced by SetCurrentBinding(), and WatchJoystick().

◆ s_unPendingAdvanceTime

Uint32 s_unPendingAdvanceTime
static

Definition at line 161 of file controllermap.c.

Referenced by ConfigureBinding(), SetCurrentBinding(), and WatchJoystick().

◆ window

SDL_Window* window
static

Definition at line 164 of file controllermap.c.

◆ x

int x

Definition at line 52 of file controllermap.c.

◆ y

int y

Definition at line 52 of file controllermap.c.