SDL  2.0
SDL_windowswindow.h
Go to the documentation of this file.
1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22 
23 #ifndef SDL_windowswindow_h_
24 #define SDL_windowswindow_h_
25 
26 #if SDL_VIDEO_OPENGL_EGL
27 #include "../SDL_egl_c.h"
28 #endif
29 
30 typedef struct
31 {
33  HWND hwnd;
34  HWND parent;
35  HDC hdc;
36  HDC mdc;
38  HBITMAP hbm;
39  WNDPROC wndproc;
40  SDL_bool created;
53  struct SDL_VideoData *videodata;
54 #if SDL_VIDEO_OPENGL_EGL
55  EGLSurface egl_surface;
56 #endif
58 
60 extern int WIN_CreateWindowFrom(_THIS, SDL_Window * window, const void *data);
65 extern int WIN_GetWindowBordersSize(_THIS, SDL_Window * window, int *top, int *left, int *bottom, int *right);
66 extern int WIN_SetWindowOpacity(_THIS, SDL_Window * window, float opacity);
76 extern int WIN_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp);
81  struct SDL_SysWMinfo *info);
86 
87 #endif /* SDL_windowswindow_h_ */
88 
89 /* vi: set ts=4 sw=4 expandtab: */
#define _THIS
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
GLenum GLenum GLsizei const GLuint GLboolean enabled
GLdouble GLdouble GLdouble GLdouble top
GLint left
GLint GLint bottom
GLdouble GLdouble right
uint16_t Uint16
Definition: SDL_stdinc.h:197
SDL_bool
Definition: SDL_stdinc.h:168
uint8_t Uint8
Definition: SDL_stdinc.h:185
uint32_t Uint32
Definition: SDL_stdinc.h:209
int WIN_GetWindowBordersSize(_THIS, SDL_Window *window, int *top, int *left, int *bottom, int *right)
void WIN_ShowWindow(_THIS, SDL_Window *window)
void WIN_SetWindowIcon(_THIS, SDL_Window *window, SDL_Surface *icon)
int WIN_SetWindowOpacity(_THIS, SDL_Window *window, float opacity)
void WIN_RaiseWindow(_THIS, SDL_Window *window)
int WIN_CreateWindowFrom(_THIS, SDL_Window *window, const void *data)
void WIN_SetWindowPosition(_THIS, SDL_Window *window)
void WIN_HideWindow(_THIS, SDL_Window *window)
void WIN_SetWindowBordered(_THIS, SDL_Window *window, SDL_bool bordered)
void WIN_DestroyWindow(_THIS, SDL_Window *window)
int WIN_GetWindowGammaRamp(_THIS, SDL_Window *window, Uint16 *ramp)
void WIN_MinimizeWindow(_THIS, SDL_Window *window)
void WIN_SetWindowGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
void WIN_SetWindowTitle(_THIS, SDL_Window *window)
void WIN_MaximizeWindow(_THIS, SDL_Window *window)
void WIN_AcceptDragAndDrop(SDL_Window *window, SDL_bool accept)
void WIN_RestoreWindow(_THIS, SDL_Window *window)
void WIN_SetWindowResizable(_THIS, SDL_Window *window, SDL_bool resizable)
void WIN_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
int WIN_SetWindowHitTest(SDL_Window *window, SDL_bool enabled)
void WIN_OnWindowEnter(_THIS, SDL_Window *window)
int WIN_CreateWindow(_THIS, SDL_Window *window)
SDL_bool WIN_GetWindowWMInfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
void WIN_UpdateClipCursor(SDL_Window *window)
int WIN_SetWindowGammaRamp(_THIS, SDL_Window *window, const Uint16 *ramp)
void WIN_SetWindowSize(_THIS, SDL_Window *window)
void * EGLSurface
Definition: egl.h:59
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
A collection of pixels used in software blitting.
Definition: SDL_surface.h:71
struct wl_display * display
SDL_bool windowed_mode_was_maximized
SDL_bool skip_update_clipcursor
SDL_bool expected_resize
LPARAM last_pointer_update
SDL_bool in_title_click
SDL_bool in_border_change
SDL_bool in_window_deactivation
Uint32 last_updated_clipcursor
The type used to identify a window.
Definition: SDL_sysvideo.h:75
struct HINSTANCE__ * HINSTANCE
Definition: vulkan.hpp:72