SDL  2.0
VkPhysicalDeviceFragmentShadingRateFeaturesKHR Struct Reference

#include <vulkan_core.h>

Data Fields

VkStructureType sType
 
voidpNext
 
VkBool32 pipelineFragmentShadingRate
 
VkBool32 primitiveFragmentShadingRate
 
VkBool32 attachmentFragmentShadingRate
 

Detailed Description

Definition at line 7246 of file vulkan_core.h.

Field Documentation

◆ attachmentFragmentShadingRate

VkBool32 VkPhysicalDeviceFragmentShadingRateFeaturesKHR::attachmentFragmentShadingRate

Definition at line 7251 of file vulkan_core.h.

◆ pipelineFragmentShadingRate

VkBool32 VkPhysicalDeviceFragmentShadingRateFeaturesKHR::pipelineFragmentShadingRate

Definition at line 7249 of file vulkan_core.h.

◆ pNext

void* VkPhysicalDeviceFragmentShadingRateFeaturesKHR::pNext

Definition at line 7248 of file vulkan_core.h.

◆ primitiveFragmentShadingRate

VkBool32 VkPhysicalDeviceFragmentShadingRateFeaturesKHR::primitiveFragmentShadingRate

Definition at line 7250 of file vulkan_core.h.

◆ sType

VkStructureType VkPhysicalDeviceFragmentShadingRateFeaturesKHR::sType

Definition at line 7247 of file vulkan_core.h.


The documentation for this struct was generated from the following file: