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SDL
2.0
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#include "../SDL_internal.h"#include "SDL_hints.h"#include "SDL_timer.h"#include "SDL_events.h"#include "SDL_events_c.h"#include "../SDL_hints_c.h"#include "../video/SDL_sysvideo.h"#include "../core/windows/SDL_windows.h"
Include dependency graph for SDL_mouse.c:Go to the source code of this file.
Variables | |
| static SDL_Mouse | SDL_mouse |
| static SDL_bool | track_mouse_down = SDL_FALSE |
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Definition at line 469 of file SDL_mouse.c.
References button, SDL_Mouse::clickstate, i, NULL, SDL_Mouse::num_clickstates, SDL_realloc, and SDL_zero.
Referenced by SDL_PrivateSendMouseButton().
Definition at line 311 of file SDL_mouse.c.
References int(), SDL_ceil, and SDL_floor.
Referenced by SDL_PrivateSendMouseMotion().
Capture the mouse, to track input outside an SDL window.
| enabled | Whether or not to enable capturing |
Capturing enables your app to obtain mouse events globally, instead of just within your window. Not all video targets support this function. When capturing is enabled, the current window will get all mouse events, but unlike relative mode, no change is made to the cursor and it is not restrained to your window.
This function may also deny mouse input to other windows–both those in your application and others on the system–so you should use this function sparingly, and in small bursts. For example, you might want to track the mouse while the user is dragging something, until the user releases a mouse button. It is not recommended that you capture the mouse for long periods of time, such as the entire time your app is running.
While captured, mouse events still report coordinates relative to the current (foreground) window, but those coordinates may be outside the bounds of the window (including negative values). Capturing is only allowed for the foreground window. If the window loses focus while capturing, the capture will be disabled automatically.
While capturing is enabled, the current window will have the SDL_WINDOW_MOUSE_CAPTURE flag set.
Definition at line 856 of file SDL_mouse.c.
References SDL_Mouse::CaptureMouse, SDL_Window::flags, NULL, SDL_GetKeyboardFocus, SDL_GetMouse(), SDL_SetError, SDL_Unsupported, and SDL_WINDOW_MOUSE_CAPTURE.
Referenced by SDL_MouseQuit().
| SDL_Cursor* SDL_CreateColorCursor | ( | SDL_Surface * | surface, |
| int | hot_x, | ||
| int | hot_y | ||
| ) |
Create a color cursor.
Definition at line 940 of file SDL_mouse.c.
References SDL_Mouse::CreateCursor, cursor, SDL_Mouse::cursors, hot_x, SDL_Cursor::next, NULL, SDL_ConvertSurfaceFormat, SDL_FreeSurface, SDL_GetMouse(), SDL_PIXELFORMAT_ARGB8888, and SDL_SetError.
Referenced by SDL_CreateCursor().
| SDL_Cursor* SDL_CreateCursor | ( | const Uint8 * | data, |
| const Uint8 * | mask, | ||
| int | w, | ||
| int | h, | ||
| int | hot_x, | ||
| int | hot_y | ||
| ) |
Create a cursor, using the specified bitmap data and mask (in MSB format).
The cursor width must be a multiple of 8 bits.
The cursor is created in black and white according to the following:
| data | mask | resulting pixel on screen |
| 0 | 1 | White |
| 1 | 1 | Black |
| 0 | 0 | Transparent |
| 1 | 0 | Inverted color if possible, black if not. |
Definition at line 891 of file SDL_mouse.c.
References cursor, hot_x, NULL, SDL_CreateColorCursor(), SDL_CreateRGBSurface, and SDL_FreeSurface.
| SDL_Cursor* SDL_CreateSystemCursor | ( | SDL_SystemCursor | id | ) |
Create a system cursor.
Definition at line 983 of file SDL_mouse.c.
References SDL_Mouse::CreateSystemCursor, cursor, SDL_Mouse::cursors, SDL_Cursor::next, NULL, SDL_GetMouse(), and SDL_SetError.
| void SDL_FreeCursor | ( | SDL_Cursor * | cursor | ) |
Frees a cursor created with SDL_CreateCursor() or similar functions.
Definition at line 1069 of file SDL_mouse.c.
References SDL_Mouse::cur_cursor, cursor, SDL_Mouse::cursors, SDL_Mouse::def_cursor, SDL_Mouse::FreeCursor, SDL_Cursor::next, NULL, SDL_GetMouse(), and SDL_SetCursor().
Referenced by SDL_MouseQuit().
| SDL_Cursor* SDL_GetCursor | ( | void | ) |
Return the active cursor.
Definition at line 1047 of file SDL_mouse.c.
References SDL_Mouse::cur_cursor, NULL, and SDL_GetMouse().
| SDL_Cursor* SDL_GetDefaultCursor | ( | void | ) |
Return the default cursor.
Definition at line 1058 of file SDL_mouse.c.
References SDL_Mouse::def_cursor, NULL, and SDL_GetMouse().
Get the current state of the mouse, in relation to the desktop.
This works just like SDL_GetMouseState(), but the coordinates will be reported relative to the top-left of the desktop. This can be useful if you need to track the mouse outside of a specific window and SDL_CaptureMouse() doesn't fit your needs. For example, it could be useful if you need to track the mouse while dragging a window, where coordinates relative to a window might not be in sync at all times.
| x | Returns the current X coord, relative to the desktop. Can be NULL. |
| y | Returns the current Y coord, relative to the desktop. Can be NULL. |
Definition at line 727 of file SDL_mouse.c.
References SDL_Mouse::GetGlobalMouseState, SDL_GetMouse(), and SDL_GetMouseState().
Definition at line 175 of file SDL_mouse.c.
References SDL_mouse.
Referenced by SDL_BApp::_HandleMouseMove(), SDL_CaptureMouse(), SDL_CreateColorCursor(), SDL_CreateSystemCursor(), SDL_FreeCursor(), SDL_GetCursor(), SDL_GetDefaultCursor(), SDL_GetGlobalMouseState(), SDL_GetMouseFocus(), SDL_GetMouseState(), SDL_GetRelativeMouseMode(), SDL_GetRelativeMouseState(), SDL_MouseInit(), SDL_MouseQuit(), SDL_OnWindowFocusGained(), SDL_PrivateSendMouseButton(), SDL_PrivateSendMouseMotion(), SDL_SendMouseMotion(), SDL_SendMouseWheel(), SDL_SendTouch(), SDL_SendTouchMotion(), SDL_SetCursor(), SDL_SetDefaultCursor(), SDL_SetMouseFocus(), SDL_SetRelativeMouseMode(), SDL_ShowCursor(), SDL_UpdateMouseFocus(), SDL_UpdateWindowGrab(), SDL_WarpMouseGlobal(), and SDL_WarpMouseInWindow().
| SDL_Window* SDL_GetMouseFocus | ( | void | ) |
Get the window which currently has mouse focus.
Definition at line 181 of file SDL_mouse.c.
References SDL_Mouse::focus, and SDL_GetMouse().
Retrieve the current state of the mouse.
The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros, and x and y are set to the mouse cursor position relative to the focus window for the currently selected mouse. You can pass NULL for either x or y.
Definition at line 697 of file SDL_mouse.c.
References SDL_Mouse::buttonstate, SDL_GetMouse(), SDL_Mouse::x, and SDL_Mouse::y.
Referenced by SDL_GetGlobalMouseState().
Query whether relative mouse mode is enabled.
Definition at line 848 of file SDL_mouse.c.
References SDL_Mouse::relative_mode, and SDL_GetMouse().
Retrieve the relative state of the mouse.
The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros, and x and y are set to the mouse deltas since the last call to SDL_GetRelativeMouseState().
Definition at line 711 of file SDL_mouse.c.
References SDL_Mouse::buttonstate, SDL_GetMouse(), SDL_Mouse::xdelta, and SDL_Mouse::ydelta.
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Definition at line 69 of file SDL_mouse.c.
References SDL_Mouse::double_click_radius, and SDL_atoi.
Referenced by SDL_MouseInit().
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Definition at line 51 of file SDL_mouse.c.
References SDL_Mouse::double_click_time, and SDL_atoi.
Referenced by SDL_MouseInit().
Definition at line 132 of file SDL_mouse.c.
References SDL_Mouse::cursor_shown, SDL_AddHintCallback, SDL_FALSE, SDL_GetMouse(), SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS, SDL_HINT_MOUSE_DOUBLE_CLICK_TIME, SDL_HINT_MOUSE_NORMAL_SPEED_SCALE, SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE, SDL_HINT_MOUSE_TOUCH_EVENTS, SDL_HINT_TOUCH_MOUSE_EVENTS, SDL_MouseDoubleClickRadiusChanged(), SDL_MouseDoubleClickTimeChanged(), SDL_MouseNormalSpeedScaleChanged(), SDL_MouseRelativeSpeedScaleChanged(), SDL_MouseTouchEventsChanged(), SDL_TouchMouseEventsChanged(), SDL_TRUE, SDL_zerop, and SDL_Mouse::was_touch_mouse_events.
Referenced by SDL_VideoInit().
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Definition at line 81 of file SDL_mouse.c.
References SDL_Mouse::normal_speed_scale, and SDL_atof.
Referenced by SDL_MouseInit(), and SDL_MouseQuit().
Definition at line 659 of file SDL_mouse.c.
References SDL_Mouse::CaptureMouse, SDL_Mouse::clickstate, SDL_Mouse::cur_cursor, cursor, SDL_Mouse::cursors, SDL_Mouse::def_cursor, SDL_Mouse::FreeCursor, SDL_Cursor::next, NULL, SDL_CaptureMouse(), SDL_DelHintCallback, SDL_FALSE, SDL_free, SDL_FreeCursor(), SDL_GetMouse(), SDL_HINT_MOUSE_NORMAL_SPEED_SCALE, SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE, SDL_MouseNormalSpeedScaleChanged(), SDL_MouseRelativeSpeedScaleChanged(), SDL_SetRelativeMouseMode(), and SDL_ShowCursor().
Referenced by SDL_VideoQuit().
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Definition at line 93 of file SDL_mouse.c.
References SDL_Mouse::relative_speed_scale, and SDL_atof.
Referenced by SDL_MouseInit(), and SDL_MouseQuit().
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Definition at line 113 of file SDL_mouse.c.
References SDL_Mouse::mouse_touch_events, SDL_AddTouch(), SDL_FALSE, SDL_GetStringBoolean(), SDL_MOUSE_TOUCHID, SDL_TOUCH_DEVICE_DIRECT, and SDL_TRUE.
Referenced by SDL_MouseInit().
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Definition at line 488 of file SDL_mouse.c.
References button, SDL_Mouse::buttonstate, SDL_MouseClickState::click_count, SDL_Mouse::double_click_radius, SDL_Mouse::double_click_time, SDL_Mouse::focus, GetMouseClickState(), SDL_Window::id, SDL_MouseClickState::last_timestamp, SDL_MouseClickState::last_x, SDL_MouseClickState::last_y, SDL_Mouse::mouse_touch_events, SDL_abs, SDL_BUTTON, SDL_BUTTON_LEFT, SDL_ENABLE, SDL_FALSE, SDL_GetEventState, SDL_GetMouse(), SDL_GetTicks(), SDL_min, SDL_MOUSE_TOUCHID, SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP, SDL_PRESSED, SDL_PushEvent, SDL_RELEASED, SDL_SendTouch(), SDL_TICKS_PASSED, SDL_TOUCH_MOUSEID, SDL_TRUE, SDL_UpdateMouseFocus(), state, SDL_Mouse::touch_mouse_events, track_mouse_down, SDL_Mouse::x, and SDL_Mouse::y.
Referenced by SDL_SendMouseButton(), and SDL_SendMouseButtonClicks().
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Definition at line 326 of file SDL_mouse.c.
References SDL_Mouse::buttonstate, SDL_Mouse::cur_cursor, SDL_Mouse::cursor_shown, SDL_Mouse::focus, GetScaledMouseDelta(), SDL_Mouse::has_position, SDL_Window::id, SDL_Mouse::last_x, SDL_Mouse::last_y, SDL_Mouse::mouse_touch_events, SDL_Mouse::MoveCursor, SDL_Mouse::normal_speed_scale, SDL_Mouse::relative_mode, SDL_Mouse::relative_mode_warp, SDL_Mouse::relative_speed_scale, SDL_Mouse::scale_accum_x, SDL_Mouse::scale_accum_y, SDL_ENABLE, SDL_FALSE, SDL_GetEventState, SDL_GetMouse(), SDL_GetWindowSize, SDL_MOUSE_TOUCHID, SDL_MOUSEMOTION, SDL_PushEvent, SDL_SendTouchMotion(), SDL_TOUCH_MOUSEID, SDL_TRUE, SDL_WarpMouseInWindow(), SDL_WINDOW_MOUSE_CAPTURE, SDL_Mouse::touch_mouse_events, track_mouse_down, SDL_Mouse::was_touch_mouse_events, SDL_Mouse::x, SDL_Mouse::xdelta, SDL_Mouse::y, and SDL_Mouse::ydelta.
Referenced by SDL_SendMouseMotion(), and SDL_UpdateMouseFocus().
| int SDL_SendMouseButton | ( | SDL_Window * | window, |
| SDL_MouseID | mouseID, | ||
| Uint8 | state, | ||
| Uint8 | button | ||
| ) |
Definition at line 599 of file SDL_mouse.c.
References button, SDL_PrivateSendMouseButton(), and state.
Referenced by SDL_BApp::_HandleMouseButton(), and SDL_SendTouch().
| int SDL_SendMouseButtonClicks | ( | SDL_Window * | window, |
| SDL_MouseID | mouseID, | ||
| Uint8 | state, | ||
| Uint8 | button, | ||
| int | clicks | ||
| ) |
Definition at line 592 of file SDL_mouse.c.
References button, SDL_max, SDL_PrivateSendMouseButton(), and state.
| int SDL_SendMouseMotion | ( | SDL_Window * | window, |
| SDL_MouseID | mouseID, | ||
| int | relative, | ||
| int | x, | ||
| int | y | ||
| ) |
Definition at line 298 of file SDL_mouse.c.
References SDL_Mouse::buttonstate, SDL_FALSE, SDL_GetMouse(), SDL_PrivateSendMouseMotion(), SDL_TOUCH_MOUSEID, SDL_TRUE, and SDL_UpdateMouseFocus().
Referenced by SDL_BApp::_HandleMouseMove(), SDL_SendTouch(), SDL_SendTouchMotion(), and SDL_WarpMouseInWindow().
| int SDL_SendMouseWheel | ( | SDL_Window * | window, |
| SDL_MouseID | mouseID, | ||
| float | x, | ||
| float | y, | ||
| SDL_MouseWheelDirection | direction | ||
| ) |
Definition at line 605 of file SDL_mouse.c.
References SDL_Mouse::accumulated_wheel_x, SDL_Mouse::accumulated_wheel_y, SDL_Mouse::focus, SDL_Window::id, int(), SDL_ceil, SDL_ENABLE, SDL_floor, SDL_GetEventState, SDL_GetMouse(), SDL_MOUSEWHEEL, SDL_PushEvent, and SDL_SetMouseFocus().
Referenced by SDL_BApp::_HandleMouseWheel().
| void SDL_SetCursor | ( | SDL_Cursor * | cursor | ) |
Set the active cursor.
Definition at line 1007 of file SDL_mouse.c.
References SDL_Mouse::cur_cursor, cursor, SDL_Mouse::cursor_shown, SDL_Mouse::cursors, SDL_Mouse::def_cursor, SDL_Mouse::focus, SDL_Cursor::next, NULL, SDL_Mouse::relative_mode, SDL_GetMouse(), SDL_SetError, and SDL_Mouse::ShowCursor.
Referenced by SDL_FreeCursor(), SDL_SetDefaultCursor(), SDL_SetMouseFocus(), SDL_SetRelativeMouseMode(), and SDL_ShowCursor().
| void SDL_SetDefaultCursor | ( | SDL_Cursor * | cursor | ) |
Definition at line 164 of file SDL_mouse.c.
References SDL_Mouse::cur_cursor, cursor, SDL_Mouse::def_cursor, SDL_GetMouse(), and SDL_SetCursor().
| void SDL_SetMouseFocus | ( | SDL_Window * | window | ) |
Definition at line 208 of file SDL_mouse.c.
References SDL_Mouse::focus, SDL_Mouse::has_position, NULL, SDL_FALSE, SDL_GetMouse(), SDL_SendWindowEvent(), SDL_SetCursor(), SDL_WINDOWEVENT_ENTER, and SDL_WINDOWEVENT_LEAVE.
Referenced by SDL_BApp::_HandleMouseFocus(), SDL_DestroyWindow(), SDL_OnWindowFocusGained(), SDL_SendMouseWheel(), SDL_SetRelativeMouseMode(), and SDL_UpdateMouseFocus().
Set relative mouse mode.
| enabled | Whether or not to enable relative mode |
While the mouse is in relative mode, the cursor is hidden, and the driver will try to report continuous motion in the current window. Only relative motion events will be delivered, the mouse position will not change.
Definition at line 794 of file SDL_mouse.c.
References SDL_Mouse::focus, SDL_Window::h, NULL, SDL_Mouse::relative_mode, SDL_Mouse::relative_mode_warp, SDL_Mouse::scale_accum_x, SDL_Mouse::scale_accum_y, SDL_FALSE, SDL_FlushEvent, SDL_GetKeyboardFocus, SDL_GetMouse(), SDL_MOUSEMOTION, SDL_SetCursor(), SDL_SetError, SDL_SetMouseFocus(), SDL_TRUE, SDL_UpdateWindowGrab(), SDL_WarpMouseInWindow(), SDL_Mouse::SetRelativeMouseMode, ShouldUseRelativeModeWarp(), SDL_Window::w, SDL_Mouse::WarpMouse, SDL_Mouse::x, and SDL_Mouse::y.
Referenced by SDL_MouseQuit().
Toggle whether or not the cursor is shown.
| toggle | 1 to show the cursor, 0 to hide it, -1 to query the current state. |
Definition at line 1103 of file SDL_mouse.c.
References SDL_Mouse::cursor_shown, NULL, SDL_FALSE, SDL_GetMouse(), SDL_SetCursor(), and SDL_TRUE.
Referenced by SDL_MouseQuit().
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Definition at line 105 of file SDL_mouse.c.
References SDL_GetStringBoolean(), SDL_TRUE, and SDL_Mouse::touch_mouse_events.
Referenced by SDL_MouseInit().
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Definition at line 246 of file SDL_mouse.c.
References SDL_Mouse::focus, SDL_Mouse::mouseID, NULL, SDL_FALSE, SDL_GetMouse(), SDL_GetWindowSize, SDL_PrivateSendMouseMotion(), SDL_SetMouseFocus(), SDL_TRUE, and SDL_WINDOW_MOUSE_CAPTURE.
Referenced by SDL_PrivateSendMouseButton(), and SDL_SendMouseMotion().
Moves the mouse to the given position in global screen space.
| x | The x coordinate |
| y | The y coordinate |
Definition at line 771 of file SDL_mouse.c.
References SDL_GetMouse(), SDL_Unsupported, and SDL_Mouse::WarpMouseGlobal.
| void SDL_WarpMouseInWindow | ( | SDL_Window * | window, |
| int | x, | ||
| int | y | ||
| ) |
Moves the mouse to the given position within the window.
| window | The window to move the mouse into, or NULL for the current mouse focus |
| x | The x coordinate within the window |
| y | The y coordinate within the window |
Definition at line 751 of file SDL_mouse.c.
References SDL_Mouse::focus, SDL_Mouse::mouseID, NULL, SDL_GetMouse(), SDL_SendMouseMotion(), and SDL_Mouse::WarpMouse.
Referenced by SDL_PrivateSendMouseMotion(), and SDL_SetRelativeMouseMode().
Definition at line 783 of file SDL_mouse.c.
References SDL_FALSE, SDL_GetHintBoolean, SDL_HINT_MOUSE_RELATIVE_MODE_WARP, and SDL_Mouse::WarpMouse.
Referenced by SDL_SetRelativeMouseMode().
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Definition at line 42 of file SDL_mouse.c.
Referenced by SDL_GetMouse().
Definition at line 45 of file SDL_mouse.c.
Referenced by SDL_PrivateSendMouseButton(), and SDL_PrivateSendMouseMotion().