SDL  2.0
testspriteminimal.c
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1 /*
2  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
3 
4  This software is provided 'as-is', without any express or implied
5  warranty. In no event will the authors be held liable for any damages
6  arising from the use of this software.
7 
8  Permission is granted to anyone to use this software for any purpose,
9  including commercial applications, and to alter it and redistribute it
10  freely.
11 */
12 /* Simple program: Move N sprites around on the screen as fast as possible */
13 
14 #include <stdlib.h>
15 #include <stdio.h>
16 #include <time.h>
17 
18 #ifdef __EMSCRIPTEN__
19 #include <emscripten/emscripten.h>
20 #endif
21 
22 #include "SDL.h"
23 
24 #define WINDOW_WIDTH 640
25 #define WINDOW_HEIGHT 480
26 #define NUM_SPRITES 100
27 #define MAX_SPEED 1
28 
32 static int sprite_w, sprite_h;
33 
35 int done;
36 
37 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
38 static void
39 quit(int rc)
40 {
41  SDL_Quit();
42  exit(rc);
43 }
44 
45 int
47 {
48  SDL_Surface *temp;
49 
50  /* Load the sprite image */
51  temp = SDL_LoadBMP(file);
52  if (temp == NULL) {
53  SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", file, SDL_GetError());
54  return (-1);
55  }
56  sprite_w = temp->w;
57  sprite_h = temp->h;
58 
59  /* Set transparent pixel as the pixel at (0,0) */
60  if (temp->format->palette) {
61  SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels);
62  } else {
63  switch (temp->format->BitsPerPixel) {
64  case 15:
66  (*(Uint16 *) temp->pixels) & 0x00007FFF);
67  break;
68  case 16:
69  SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels);
70  break;
71  case 24:
73  (*(Uint32 *) temp->pixels) & 0x00FFFFFF);
74  break;
75  case 32:
76  SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels);
77  break;
78  }
79  }
80 
81  /* Create textures from the image */
83  if (!sprite) {
84  SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
85  SDL_FreeSurface(temp);
86  return (-1);
87  }
88  SDL_FreeSurface(temp);
89 
90  /* We're ready to roll. :) */
91  return (0);
92 }
93 
94 void
96 {
97  int i;
98  int window_w = WINDOW_WIDTH;
99  int window_h = WINDOW_HEIGHT;
100  SDL_Rect *position, *velocity;
101 
102  /* Draw a gray background */
103  SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
105 
106  /* Move the sprite, bounce at the wall, and draw */
107  for (i = 0; i < NUM_SPRITES; ++i) {
108  position = &positions[i];
109  velocity = &velocities[i];
110  position->x += velocity->x;
111  if ((position->x < 0) || (position->x >= (window_w - sprite_w))) {
112  velocity->x = -velocity->x;
113  position->x += velocity->x;
114  }
115  position->y += velocity->y;
116  if ((position->y < 0) || (position->y >= (window_h - sprite_h))) {
117  velocity->y = -velocity->y;
118  position->y += velocity->y;
119  }
120 
121  /* Blit the sprite onto the screen */
122  SDL_RenderCopy(renderer, sprite, NULL, position);
123  }
124 
125  /* Update the screen! */
127 }
128 
129 void loop()
130 {
132 
133  /* Check for events */
134  while (SDL_PollEvent(&event)) {
135  if (event.type == SDL_QUIT || event.type == SDL_KEYDOWN) {
136  done = 1;
137  }
138  }
140 #ifdef __EMSCRIPTEN__
141  if (done) {
142  emscripten_cancel_main_loop();
143  }
144 #endif
145 }
146 
147 int
148 main(int argc, char *argv[])
149 {
151  int i;
152 
153 
154  /* Enable standard application logging */
156 
158  quit(2);
159  }
160 
161  if (LoadSprite("icon.bmp", renderer) < 0) {
162  quit(2);
163  }
164 
165  /* Initialize the sprite positions */
166  srand(time(NULL));
167  for (i = 0; i < NUM_SPRITES; ++i) {
168  positions[i].x = rand() % (WINDOW_WIDTH - sprite_w);
169  positions[i].y = rand() % (WINDOW_HEIGHT - sprite_h);
170  positions[i].w = sprite_w;
171  positions[i].h = sprite_h;
172  velocities[i].x = 0;
173  velocities[i].y = 0;
174  while (!velocities[i].x && !velocities[i].y) {
175  velocities[i].x = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
176  velocities[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
177  }
178  }
179 
180  /* Main render loop */
181  done = 0;
182 
183 #ifdef __EMSCRIPTEN__
184  emscripten_set_main_loop(loop, 0, 1);
185 #else
186  while (!done) {
187  loop();
188  }
189 #endif
190  quit(0);
191 
192  return 0; /* to prevent compiler warning */
193 }
194 
195 /* vi: set ts=4 sw=4 expandtab: */
#define SDL_RenderPresent
#define SDL_SetColorKey
#define SDL_GetError
#define SDL_PollEvent
#define SDL_SetRenderDrawColor
#define SDL_CreateTextureFromSurface
#define SDL_LogSetPriority
#define SDL_RenderClear
#define SDL_LogError
#define SDL_RenderCopy
#define SDL_Quit
#define SDL_FreeSurface
#define SDL_CreateWindowAndRenderer
@ SDL_QUIT
Definition: SDL_events.h:60
@ SDL_KEYDOWN
Definition: SDL_events.h:98
@ SDL_LOG_PRIORITY_INFO
Definition: SDL_log.h:106
@ SDL_LOG_CATEGORY_APPLICATION
Definition: SDL_log.h:66
GLint GLint GLint GLint GLint GLint y
Definition: SDL_opengl.h:1574
GLint GLint GLint GLint GLint x
Definition: SDL_opengl.h:1574
struct _cl_event * event
uint16_t Uint16
Definition: SDL_stdinc.h:197
@ SDL_TRUE
Definition: SDL_stdinc.h:170
uint8_t Uint8
Definition: SDL_stdinc.h:185
uint32_t Uint32
Definition: SDL_stdinc.h:209
#define SDL_LoadBMP(file)
Definition: SDL_surface.h:203
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
Definition: SDL_x11sym.h:50
#define NULL
Definition: begin_code.h:163
EGLSurface EGLnsecsANDROID time
Definition: eglext.h:518
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
Uint8 BitsPerPixel
Definition: SDL_pixels.h:328
SDL_Palette * palette
Definition: SDL_pixels.h:327
A rectangle, with the origin at the upper left (integer).
Definition: SDL_rect.h:78
int h
Definition: SDL_rect.h:80
int w
Definition: SDL_rect.h:80
int y
Definition: SDL_rect.h:79
int x
Definition: SDL_rect.h:79
A collection of pixels used in software blitting.
Definition: SDL_surface.h:71
SDL_PixelFormat * format
Definition: SDL_surface.h:73
void * pixels
Definition: SDL_surface.h:76
The type used to identify a window.
Definition: SDL_sysvideo.h:75
int window_w
Definition: testoverlay2.c:145
int window_h
Definition: testoverlay2.c:146
int main(int argc, char *argv[])
static int sprite_w
static SDL_Rect velocities[NUM_SPRITES]
static void quit(int rc)
static SDL_Rect positions[NUM_SPRITES]
#define WINDOW_WIDTH
#define WINDOW_HEIGHT
int done
int LoadSprite(char *file, SDL_Renderer *renderer)
SDL_Renderer * renderer
static SDL_Texture * sprite
static int sprite_h
#define NUM_SPRITES
#define MAX_SPEED
void MoveSprites(SDL_Renderer *renderer, SDL_Texture *sprite)
void loop()
General event structure.
Definition: SDL_events.h:592