SDL  2.0
SDL_events.c File Reference
#include "../SDL_internal.h"
#include "SDL.h"
#include "SDL_events.h"
#include "SDL_thread.h"
#include "SDL_events_c.h"
#include "../timer/SDL_timer_c.h"
#include "../joystick/SDL_joystick_c.h"
#include "../video/SDL_sysvideo.h"
#include "SDL_syswm.h"
+ Include dependency graph for SDL_events.c:

Go to the source code of this file.

Data Structures

struct  SDL_EventWatcher
 
struct  SDL_DisabledEventBlock
 
struct  SDL_EventEntry
 
struct  SDL_SysWMEntry
 

Macros

#define SDL_PRIs64   "I64d"
 
#define SDL_MAX_QUEUED_EVENTS   65535
 
#define uint   unsigned int
 
#define SDL_EVENT_CASE(x)   case x: SDL_strlcpy(name, #x, sizeof (name));
 
#define SDL_WINDOWEVENT_CASE(x)   case x: SDL_strlcpy(name2, #x, sizeof (name2)); break
 
#define PRINT_KEY_EVENT(event)
 
#define PRINT_MBUTTON_EVENT(event)
 
#define PRINT_JBUTTON_EVENT(event)
 
#define PRINT_JOYDEV_EVENT(event)   SDL_snprintf(details, sizeof (details), " (timestamp=%u which=%d)", (uint) event->jdevice.timestamp, (int) event->jdevice.which)
 
#define PRINT_CBUTTON_EVENT(event)
 
#define PRINT_CONTROLLERDEV_EVENT(event)   SDL_snprintf(details, sizeof (details), " (timestamp=%u which=%d)", (uint) event->cdevice.timestamp, (int) event->cdevice.which)
 
#define PRINT_FINGER_EVENT(event)
 
#define PRINT_DOLLAR_EVENT(event)
 
#define PRINT_DROP_EVENT(event)   SDL_snprintf(details, sizeof (details), " (file='%s' timestamp=%u windowid=%u)", event->drop.file, (uint) event->drop.timestamp, (uint) event->drop.windowID)
 
#define PRINT_AUDIODEV_EVENT(event)   SDL_snprintf(details, sizeof (details), " (timestamp=%u which=%u iscapture=%s)", (uint) event->adevice.timestamp, (uint) event->adevice.which, event->adevice.iscapture ? "true" : "false");
 

Functions

static void SDL_CalculateShouldUpdateJoysticks ()
 
static void SDL_AutoUpdateJoysticksChanged (void *userdata, const char *name, const char *oldValue, const char *hint)
 
static void SDL_CalculateShouldUpdateSensors ()
 
static void SDL_AutoUpdateSensorsChanged (void *userdata, const char *name, const char *oldValue, const char *hint)
 
static void SDL_EventLoggingChanged (void *userdata, const char *name, const char *oldValue, const char *hint)
 
static void SDL_LogEvent (const SDL_Event *event)
 
void SDL_StopEventLoop (void)
 
int SDL_StartEventLoop (void)
 
static int SDL_AddEvent (SDL_Event *event)
 
static void SDL_CutEvent (SDL_EventEntry *entry)
 
int SDL_PeepEvents (SDL_Event *events, int numevents, SDL_eventaction action, Uint32 minType, Uint32 maxType)
 
SDL_bool SDL_HasEvent (Uint32 type)
 
SDL_bool SDL_HasEvents (Uint32 minType, Uint32 maxType)
 
void SDL_FlushEvent (Uint32 type)
 
void SDL_FlushEvents (Uint32 minType, Uint32 maxType)
 
void SDL_PumpEvents (void)
 
int SDL_PollEvent (SDL_Event *event)
 Polls for currently pending events. More...
 
int SDL_WaitEvent (SDL_Event *event)
 Waits indefinitely for the next available event. More...
 
int SDL_WaitEventTimeout (SDL_Event *event, int timeout)
 Waits until the specified timeout (in milliseconds) for the next available event. More...
 
int SDL_PushEvent (SDL_Event *event)
 Add an event to the event queue. More...
 
void SDL_SetEventFilter (SDL_EventFilter filter, void *userdata)
 
SDL_bool SDL_GetEventFilter (SDL_EventFilter *filter, void **userdata)
 
void SDL_AddEventWatch (SDL_EventFilter filter, void *userdata)
 
void SDL_DelEventWatch (SDL_EventFilter filter, void *userdata)
 
void SDL_FilterEvents (SDL_EventFilter filter, void *userdata)
 
Uint8 SDL_EventState (Uint32 type, int state)
 
Uint32 SDL_RegisterEvents (int numevents)
 
int SDL_SendAppEvent (SDL_EventType eventType)
 
int SDL_SendSysWMEvent (SDL_SysWMmsg *message)
 
int SDL_SendKeymapChangedEvent (void)
 
int SDL_SendLocaleChangedEvent (void)
 
int SDL_EventsInit (void)
 
void SDL_EventsQuit (void)
 

Variables

static SDL_mutexSDL_event_watchers_lock
 
static SDL_EventWatcher SDL_EventOK
 
static SDL_EventWatcherSDL_event_watchers = NULL
 
static int SDL_event_watchers_count = 0
 
static SDL_bool SDL_event_watchers_dispatching = SDL_FALSE
 
static SDL_bool SDL_event_watchers_removed = SDL_FALSE
 
static SDL_DisabledEventBlockSDL_disabled_events [256]
 
static Uint32 SDL_userevents = SDL_USEREVENT
 
struct {
   SDL_mutex *   lock
 
   SDL_atomic_t   active
 
   SDL_atomic_t   count
 
   int   max_events_seen
 
   SDL_EventEntry *   head
 
   SDL_EventEntry *   tail
 
   SDL_EventEntry *   free
 
   SDL_SysWMEntry *   wmmsg_used
 
   SDL_SysWMEntry *   wmmsg_free
 
SDL_EventQ = { NULL, { 1 }, { 0 }, 0, NULL, NULL, NULL, NULL, NULL }
 
static SDL_bool SDL_update_joysticks = SDL_TRUE
 
static SDL_bool SDL_update_sensors = SDL_TRUE
 
static int SDL_DoEventLogging = 0
 

Macro Definition Documentation

◆ PRINT_AUDIODEV_EVENT

#define PRINT_AUDIODEV_EVENT (   event)    SDL_snprintf(details, sizeof (details), " (timestamp=%u which=%u iscapture=%s)", (uint) event->adevice.timestamp, (uint) event->adevice.which, event->adevice.iscapture ? "true" : "false");

◆ PRINT_CBUTTON_EVENT

#define PRINT_CBUTTON_EVENT (   event)
Value:
SDL_snprintf(details, sizeof (details), " (timestamp=%u which=%d button=%u state=%s)", \
(uint) event->cbutton.timestamp, (int) event->cbutton.which, \
(uint) event->cbutton.button, event->cbutton.state == SDL_PRESSED ? "pressed" : "released")
#define SDL_snprintf
#define uint
#define SDL_PRESSED
Definition: SDL_events.h:50
struct _cl_event * event

◆ PRINT_CONTROLLERDEV_EVENT

#define PRINT_CONTROLLERDEV_EVENT (   event)    SDL_snprintf(details, sizeof (details), " (timestamp=%u which=%d)", (uint) event->cdevice.timestamp, (int) event->cdevice.which)

◆ PRINT_DOLLAR_EVENT

#define PRINT_DOLLAR_EVENT (   event)
Value:
SDL_snprintf(details, sizeof (details), " (timestamp=%u touchid=%"SDL_PRIs64" gestureid=%"SDL_PRIs64" numfingers=%u error=%f x=%f y=%f)", \
(uint) event->dgesture.timestamp, (long long)event->dgesture.touchId, \
(long long)event->dgesture.gestureId, (uint) event->dgesture.numFingers, \
event->dgesture.error, event->dgesture.x, event->dgesture.y);
#define SDL_PRIs64
Definition: SDL_events.c:38

◆ PRINT_DROP_EVENT

#define PRINT_DROP_EVENT (   event)    SDL_snprintf(details, sizeof (details), " (file='%s' timestamp=%u windowid=%u)", event->drop.file, (uint) event->drop.timestamp, (uint) event->drop.windowID)

◆ PRINT_FINGER_EVENT

#define PRINT_FINGER_EVENT (   event)
Value:
SDL_snprintf(details, sizeof (details), " (timestamp=%u touchid=%"SDL_PRIs64" fingerid=%"SDL_PRIs64" x=%f y=%f dx=%f dy=%f pressure=%f)", \
(uint) event->tfinger.timestamp, (long long)event->tfinger.touchId, \
(long long)event->tfinger.fingerId, event->tfinger.x, event->tfinger.y, \
event->tfinger.dx, event->tfinger.dy, event->tfinger.pressure)

◆ PRINT_JBUTTON_EVENT

#define PRINT_JBUTTON_EVENT (   event)
Value:
SDL_snprintf(details, sizeof (details), " (timestamp=%u which=%d button=%u state=%s)", \
(uint) event->jbutton.timestamp, (int) event->jbutton.which, \
(uint) event->jbutton.button, event->jbutton.state == SDL_PRESSED ? "pressed" : "released")

◆ PRINT_JOYDEV_EVENT

#define PRINT_JOYDEV_EVENT (   event)    SDL_snprintf(details, sizeof (details), " (timestamp=%u which=%d)", (uint) event->jdevice.timestamp, (int) event->jdevice.which)

◆ PRINT_KEY_EVENT

#define PRINT_KEY_EVENT (   event)
Value:
SDL_snprintf(details, sizeof (details), " (timestamp=%u windowid=%u state=%s repeat=%s scancode=%u keycode=%u mod=%u)", \
(uint) event->key.timestamp, (uint) event->key.windowID, \
event->key.state == SDL_PRESSED ? "pressed" : "released", \
event->key.repeat ? "true" : "false", \
(uint) event->key.keysym.scancode, \
(uint) event->key.keysym.sym, \
(uint) event->key.keysym.mod)

◆ PRINT_MBUTTON_EVENT

#define PRINT_MBUTTON_EVENT (   event)
Value:
SDL_snprintf(details, sizeof (details), " (timestamp=%u windowid=%u which=%u button=%u state=%s clicks=%u x=%d y=%d)", \
(uint) event->button.timestamp, (uint) event->button.windowID, \
(uint) event->button.which, (uint) event->button.button, \
event->button.state == SDL_PRESSED ? "pressed" : "released", \
(uint) event->button.clicks, (int) event->button.x, (int) event->button.y)

◆ SDL_EVENT_CASE

#define SDL_EVENT_CASE (   x)    case x: SDL_strlcpy(name, #x, sizeof (name));

◆ SDL_MAX_QUEUED_EVENTS

#define SDL_MAX_QUEUED_EVENTS   65535

Definition at line 44 of file SDL_events.c.

◆ SDL_PRIs64

#define SDL_PRIs64   "I64d"

Definition at line 38 of file SDL_events.c.

◆ SDL_WINDOWEVENT_CASE

#define SDL_WINDOWEVENT_CASE (   x)    case x: SDL_strlcpy(name2, #x, sizeof (name2)); break

◆ uint

#define uint   unsigned int

Function Documentation

◆ SDL_AddEvent()

static int SDL_AddEvent ( SDL_Event event)
static

Definition at line 511 of file SDL_events.c.

512 {
513  SDL_EventEntry *entry;
514  const int initial_count = SDL_AtomicGet(&SDL_EventQ.count);
515  int final_count;
516 
517  if (initial_count >= SDL_MAX_QUEUED_EVENTS) {
518  SDL_SetError("Event queue is full (%d events)", initial_count);
519  return 0;
520  }
521 
522  if (SDL_EventQ.free == NULL) {
523  entry = (SDL_EventEntry *)SDL_malloc(sizeof(*entry));
524  if (!entry) {
525  return 0;
526  }
527  } else {
528  entry = SDL_EventQ.free;
529  SDL_EventQ.free = entry->next;
530  }
531 
532  if (SDL_DoEventLogging) {
534  }
535 
536  entry->event = *event;
537  if (event->type == SDL_SYSWMEVENT) {
538  entry->msg = *event->syswm.msg;
539  entry->event.syswm.msg = &entry->msg;
540  }
541 
542  if (SDL_EventQ.tail) {
543  SDL_EventQ.tail->next = entry;
544  entry->prev = SDL_EventQ.tail;
545  SDL_EventQ.tail = entry;
546  entry->next = NULL;
547  } else {
548  SDL_assert(!SDL_EventQ.head);
549  SDL_EventQ.head = entry;
550  SDL_EventQ.tail = entry;
551  entry->prev = NULL;
552  entry->next = NULL;
553  }
554 
555  final_count = SDL_AtomicAdd(&SDL_EventQ.count, 1) + 1;
556  if (final_count > SDL_EventQ.max_events_seen) {
557  SDL_EventQ.max_events_seen = final_count;
558  }
559 
560  return 1;
561 }
#define SDL_assert(condition)
Definition: SDL_assert.h:171
#define SDL_SetError
#define SDL_malloc
#define SDL_AtomicGet
#define SDL_AtomicAdd
static struct @26 SDL_EventQ
#define SDL_MAX_QUEUED_EVENTS
Definition: SDL_events.c:44
static void SDL_LogEvent(const SDL_Event *event)
Definition: SDL_events.c:153
static int SDL_DoEventLogging
Definition: SDL_events.c:144
@ SDL_SYSWMEVENT
Definition: SDL_events.h:95
#define NULL
Definition: begin_code.h:163
Definition: SDL_events.c:68
SDL_Event event
Definition: SDL_events.c:69
struct _SDL_EventEntry * next
Definition: SDL_events.c:72
struct _SDL_EventEntry * prev
Definition: SDL_events.c:71
SDL_SysWMmsg msg
Definition: SDL_events.c:70
SDL_SysWMmsg * msg
Definition: SDL_events.h:585
union SDL_SysWMmsg::@8 msg
SDL_SysWMEvent syswm
Definition: SDL_events.h:617

References SDL_EventEntry::event, SDL_SysWMEvent::msg, SDL_SysWMmsg::msg, SDL_EventEntry::msg, SDL_EventEntry::next, NULL, SDL_EventEntry::prev, SDL_assert, SDL_AtomicAdd, SDL_AtomicGet, SDL_DoEventLogging, SDL_EventQ, SDL_LogEvent(), SDL_malloc, SDL_MAX_QUEUED_EVENTS, SDL_SetError, SDL_SYSWMEVENT, and SDL_Event::syswm.

Referenced by SDL_PeepEvents().

◆ SDL_AddEventWatch()

void SDL_AddEventWatch ( SDL_EventFilter  filter,
void userdata 
)

Add a function which is called when an event is added to the queue.

Definition at line 893 of file SDL_events.c.

894 {
896  SDL_EventWatcher *event_watchers;
897 
898  event_watchers = SDL_realloc(SDL_event_watchers, (SDL_event_watchers_count + 1) * sizeof(*event_watchers));
899  if (event_watchers) {
900  SDL_EventWatcher *watcher;
901 
902  SDL_event_watchers = event_watchers;
904  watcher->callback = filter;
905  watcher->userdata = userdata;
906  watcher->removed = SDL_FALSE;
908  }
909 
912  }
913  }
914 }
#define SDL_LockMutex
#define SDL_realloc
#define SDL_UnlockMutex
static SDL_mutex * SDL_event_watchers_lock
Definition: SDL_events.c:52
static int SDL_event_watchers_count
Definition: SDL_events.c:55
static SDL_EventWatcher * SDL_event_watchers
Definition: SDL_events.c:54
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
@ SDL_FALSE
Definition: SDL_stdinc.h:169
SDL_EventFilter callback
Definition: SDL_events.c:47
SDL_bool removed
Definition: SDL_events.c:49

References SDL_EventWatcher::callback, SDL_EventWatcher::removed, SDL_event_watchers, SDL_event_watchers_count, SDL_event_watchers_lock, SDL_FALSE, SDL_LockMutex, SDL_realloc, SDL_UnlockMutex, and SDL_EventWatcher::userdata.

◆ SDL_AutoUpdateJoysticksChanged()

static void SDL_AutoUpdateJoysticksChanged ( void userdata,
const char *  name,
const char *  oldValue,
const char *  hint 
)
static

Definition at line 111 of file SDL_events.c.

112 {
114 }
static void SDL_CalculateShouldUpdateJoysticks()
Definition: SDL_events.c:100

References SDL_CalculateShouldUpdateJoysticks().

Referenced by SDL_EventsInit(), and SDL_EventsQuit().

◆ SDL_AutoUpdateSensorsChanged()

static void SDL_AutoUpdateSensorsChanged ( void userdata,
const char *  name,
const char *  oldValue,
const char *  hint 
)
static

Definition at line 135 of file SDL_events.c.

136 {
138 }
static void SDL_CalculateShouldUpdateSensors()
Definition: SDL_events.c:124

References SDL_CalculateShouldUpdateSensors().

Referenced by SDL_EventsInit(), and SDL_EventsQuit().

◆ SDL_CalculateShouldUpdateJoysticks()

static void SDL_CalculateShouldUpdateJoysticks ( )
static

Definition at line 100 of file SDL_events.c.

101 {
105  } else {
107  }
108 }
#define SDL_GetHintBoolean
#define SDL_JoystickEventState
static SDL_bool SDL_update_joysticks
Definition: SDL_events.c:97
static SDL_DisabledEventBlock * SDL_disabled_events[256]
Definition: SDL_events.c:63
@ SDL_JOYAXISMOTION
Definition: SDL_events.h:113
#define SDL_QUERY
Definition: SDL_events.h:792
#define SDL_HINT_AUTO_UPDATE_JOYSTICKS
A variable controlling whether SDL updates joystick state when getting input events.
Definition: SDL_hints.h:1315
@ SDL_TRUE
Definition: SDL_stdinc.h:170

References SDL_disabled_events, SDL_FALSE, SDL_GetHintBoolean, SDL_HINT_AUTO_UPDATE_JOYSTICKS, SDL_JOYAXISMOTION, SDL_JoystickEventState, SDL_QUERY, SDL_TRUE, and SDL_update_joysticks.

Referenced by SDL_AutoUpdateJoysticksChanged(), and SDL_EventState().

◆ SDL_CalculateShouldUpdateSensors()

static void SDL_CalculateShouldUpdateSensors ( )
static

Definition at line 124 of file SDL_events.c.

125 {
129  } else {
131  }
132 }
static SDL_bool SDL_update_sensors
Definition: SDL_events.c:121
@ SDL_SENSORUPDATE
Definition: SDL_events.h:157
#define SDL_HINT_AUTO_UPDATE_SENSORS
A variable controlling whether SDL updates sensor state when getting input events.
Definition: SDL_hints.h:1328

References SDL_disabled_events, SDL_FALSE, SDL_GetHintBoolean, SDL_HINT_AUTO_UPDATE_SENSORS, SDL_SENSORUPDATE, SDL_TRUE, and SDL_update_sensors.

Referenced by SDL_AutoUpdateSensorsChanged(), and SDL_EventState().

◆ SDL_CutEvent()

static void SDL_CutEvent ( SDL_EventEntry entry)
static

Definition at line 565 of file SDL_events.c.

566 {
567  if (entry->prev) {
568  entry->prev->next = entry->next;
569  }
570  if (entry->next) {
571  entry->next->prev = entry->prev;
572  }
573 
574  if (entry == SDL_EventQ.head) {
575  SDL_assert(entry->prev == NULL);
576  SDL_EventQ.head = entry->next;
577  }
578  if (entry == SDL_EventQ.tail) {
579  SDL_assert(entry->next == NULL);
580  SDL_EventQ.tail = entry->prev;
581  }
582 
583  entry->next = SDL_EventQ.free;
584  SDL_EventQ.free = entry;
585  SDL_assert(SDL_AtomicGet(&SDL_EventQ.count) > 0);
586  SDL_AtomicAdd(&SDL_EventQ.count, -1);
587 }

References SDL_EventEntry::next, NULL, SDL_EventEntry::prev, SDL_assert, SDL_AtomicAdd, SDL_AtomicGet, and SDL_EventQ.

Referenced by SDL_FilterEvents(), SDL_FlushEvents(), and SDL_PeepEvents().

◆ SDL_DelEventWatch()

void SDL_DelEventWatch ( SDL_EventFilter  filter,
void userdata 
)

Remove an event watch function added with SDL_AddEventWatch()

Definition at line 917 of file SDL_events.c.

918 {
920  int i;
921 
922  for (i = 0; i < SDL_event_watchers_count; ++i) {
923  if (SDL_event_watchers[i].callback == filter && SDL_event_watchers[i].userdata == userdata) {
927  } else {
929  if (i < SDL_event_watchers_count) {
931  }
932  }
933  break;
934  }
935  }
936 
939  }
940  }
941 }
#define SDL_memmove
static SDL_bool SDL_event_watchers_dispatching
Definition: SDL_events.c:56
static SDL_bool SDL_event_watchers_removed
Definition: SDL_events.c:57
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
Definition: SDL_x11sym.h:50
static Uint32 callback(Uint32 interval, void *param)
Definition: testtimer.c:34

References callback(), i, SDL_EventWatcher::removed, SDL_event_watchers, SDL_event_watchers_count, SDL_event_watchers_dispatching, SDL_event_watchers_lock, SDL_event_watchers_removed, SDL_LockMutex, SDL_memmove, SDL_TRUE, and SDL_UnlockMutex.

◆ SDL_EventLoggingChanged()

static void SDL_EventLoggingChanged ( void userdata,
const char *  name,
const char *  oldValue,
const char *  hint 
)
static

Definition at line 147 of file SDL_events.c.

148 {
149  SDL_DoEventLogging = (hint && *hint) ? SDL_max(SDL_min(SDL_atoi(hint), 2), 0) : 0;
150 }
#define SDL_atoi
#define SDL_min(x, y)
Definition: SDL_stdinc.h:412
#define SDL_max(x, y)
Definition: SDL_stdinc.h:413

References SDL_atoi, SDL_DoEventLogging, SDL_max, and SDL_min.

Referenced by SDL_EventsInit(), and SDL_EventsQuit().

◆ SDL_EventsInit()

int SDL_EventsInit ( void  )

Definition at line 1078 of file SDL_events.c.

1079 {
1080 #if !SDL_JOYSTICK_DISABLED
1082 #endif
1083 #if !SDL_SENSOR_DISABLED
1085 #endif
1087  if (SDL_StartEventLoop() < 0) {
1089  return -1;
1090  }
1091 
1092  SDL_QuitInit();
1093 
1094  return 0;
1095 }
#define SDL_DelHintCallback
#define SDL_AddHintCallback
static void SDL_AutoUpdateSensorsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
Definition: SDL_events.c:135
static void SDL_EventLoggingChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
Definition: SDL_events.c:147
static void SDL_AutoUpdateJoysticksChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
Definition: SDL_events.c:111
int SDL_StartEventLoop(void)
Definition: SDL_events.c:469
int SDL_QuitInit(void)
Definition: SDL_quit.c:154
#define SDL_HINT_EVENT_LOGGING
A variable controlling whether SDL logs all events pushed onto its internal queue.
Definition: SDL_hints.h:1350

References NULL, SDL_AddHintCallback, SDL_AutoUpdateJoysticksChanged(), SDL_AutoUpdateSensorsChanged(), SDL_DelHintCallback, SDL_EventLoggingChanged(), SDL_HINT_AUTO_UPDATE_JOYSTICKS, SDL_HINT_AUTO_UPDATE_SENSORS, SDL_HINT_EVENT_LOGGING, SDL_QuitInit(), and SDL_StartEventLoop().

Referenced by SDL_InitSubSystem().

◆ SDL_EventsQuit()

◆ SDL_EventState()

Uint8 SDL_EventState ( Uint32  type,
int  state 
)

This function allows you to set the state of processing certain events.

  • If state is set to SDL_IGNORE, that event will be automatically dropped from the event queue and will not be filtered.
  • If state is set to SDL_ENABLE, that event will be processed normally.
  • If state is set to SDL_QUERY, SDL_EventState() will return the current processing state of the specified event.

Definition at line 961 of file SDL_events.c.

962 {
963  const SDL_bool isdnd = ((state == SDL_DISABLE) || (state == SDL_ENABLE)) &&
964  ((type == SDL_DROPFILE) || (type == SDL_DROPTEXT));
965  Uint8 current_state;
966  Uint8 hi = ((type >> 8) & 0xff);
967  Uint8 lo = (type & 0xff);
968 
969  if (SDL_disabled_events[hi] &&
970  (SDL_disabled_events[hi]->bits[lo/32] & (1 << (lo&31)))) {
971  current_state = SDL_DISABLE;
972  } else {
973  current_state = SDL_ENABLE;
974  }
975 
976  if (state != current_state)
977  {
978  switch (state) {
979  case SDL_DISABLE:
980  /* Disable this event type and discard pending events */
981  if (!SDL_disabled_events[hi]) {
983  if (!SDL_disabled_events[hi]) {
984  /* Out of memory, nothing we can do... */
985  break;
986  }
987  }
988  SDL_disabled_events[hi]->bits[lo/32] |= (1 << (lo&31));
990  break;
991  case SDL_ENABLE:
992  SDL_disabled_events[hi]->bits[lo/32] &= ~(1 << (lo&31));
993  break;
994  default:
995  /* Querying state... */
996  break;
997  }
998 
999 #if !SDL_JOYSTICK_DISABLED
1000  if (state == SDL_DISABLE || state == SDL_ENABLE) {
1002  }
1003 #endif
1004 #if !SDL_SENSOR_DISABLED
1005  if (state == SDL_DISABLE || state == SDL_ENABLE) {
1007  }
1008 #endif
1009  }
1010 
1011  /* turn off drag'n'drop support if we've disabled the events.
1012  This might change some UI details at the OS level. */
1013  if (isdnd) {
1015  }
1016 
1017  return current_state;
1018 }
#define SDL_calloc
void SDL_FlushEvent(Uint32 type)
Definition: SDL_events.c:681
@ SDL_DROPTEXT
Definition: SDL_events.h:148
@ SDL_DROPFILE
Definition: SDL_events.h:147
#define SDL_DISABLE
Definition: SDL_events.h:794
#define SDL_ENABLE
Definition: SDL_events.h:795
GLuint GLuint GLsizei GLenum type
Definition: SDL_opengl.h:1571
GLenum GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const void * bits
SDL_bool
Definition: SDL_stdinc.h:168
uint8_t Uint8
Definition: SDL_stdinc.h:185
void SDL_ToggleDragAndDropSupport(void)
Definition: SDL_video.c:1412
struct xkb_state * state

References SDL_DisabledEventBlock::bits, SDL_CalculateShouldUpdateJoysticks(), SDL_CalculateShouldUpdateSensors(), SDL_calloc, SDL_DISABLE, SDL_disabled_events, SDL_DROPFILE, SDL_DROPTEXT, SDL_ENABLE, SDL_FlushEvent(), SDL_ToggleDragAndDropSupport(), and state.

Referenced by SDL_StartEventLoop().

◆ SDL_FilterEvents()

void SDL_FilterEvents ( SDL_EventFilter  filter,
void userdata 
)

Run the filter function on the current event queue, removing any events for which the filter returns 0.

Definition at line 944 of file SDL_events.c.

945 {
946  if (!SDL_EventQ.lock || SDL_LockMutex(SDL_EventQ.lock) == 0) {
947  SDL_EventEntry *entry, *next;
948  for (entry = SDL_EventQ.head; entry; entry = next) {
949  next = entry->next;
950  if (!filter(userdata, &entry->event)) {
951  SDL_CutEvent(entry);
952  }
953  }
954  if (SDL_EventQ.lock) {
956  }
957  }
958 }
static void SDL_CutEvent(SDL_EventEntry *entry)
Definition: SDL_events.c:565

References SDL_EventEntry::event, SDL_EventEntry::next, SDL_CutEvent(), SDL_EventQ, SDL_LockMutex, and SDL_UnlockMutex.

◆ SDL_FlushEvent()

void SDL_FlushEvent ( Uint32  type)

This function clears events from the event queue This function only affects currently queued events. If you want to make sure that all pending OS events are flushed, you can call SDL_PumpEvents() on the main thread immediately before the flush call.

Definition at line 681 of file SDL_events.c.

682 {
684 }
void SDL_FlushEvents(Uint32 minType, Uint32 maxType)
Definition: SDL_events.c:687

References SDL_FlushEvents().

Referenced by SDL_EventState().

◆ SDL_FlushEvents()

void SDL_FlushEvents ( Uint32  minType,
Uint32  maxType 
)

Definition at line 687 of file SDL_events.c.

688 {
689  /* !!! FIXME: we need to manually SDL_free() the strings in TEXTINPUT and
690  drag'n'drop events if we're flushing them without passing them to the
691  app, but I don't know if this is the right place to do that. */
692 
693  /* Don't look after we've quit */
694  if (!SDL_AtomicGet(&SDL_EventQ.active)) {
695  return;
696  }
697 
698  /* Make sure the events are current */
699 #if 0
700  /* Actually, we can't do this since we might be flushing while processing
701  a resize event, and calling this might trigger further resize events.
702  */
703  SDL_PumpEvents();
704 #endif
705 
706  /* Lock the event queue */
707  if (!SDL_EventQ.lock || SDL_LockMutex(SDL_EventQ.lock) == 0) {
708  SDL_EventEntry *entry, *next;
709  Uint32 type;
710  for (entry = SDL_EventQ.head; entry; entry = next) {
711  next = entry->next;
712  type = entry->event.type;
713  if (minType <= type && type <= maxType) {
714  SDL_CutEvent(entry);
715  }
716  }
717  if (SDL_EventQ.lock) {
719  }
720  }
721 }
void SDL_PumpEvents(void)
Definition: SDL_events.c:725
uint32_t Uint32
Definition: SDL_stdinc.h:209
Uint32 type
Definition: SDL_events.h:593

References SDL_EventEntry::event, SDL_EventEntry::next, SDL_AtomicGet, SDL_CutEvent(), SDL_EventQ, SDL_LockMutex, SDL_PumpEvents(), SDL_UnlockMutex, and SDL_Event::type.

Referenced by SDL_FlushEvent(), and SDL_SetEventFilter().

◆ SDL_GetEventFilter()

SDL_bool SDL_GetEventFilter ( SDL_EventFilter filter,
void **  userdata 
)

Return the current event filter - can be used to "chain" filters. If there is no event filter set, this function returns SDL_FALSE.

Definition at line 869 of file SDL_events.c.

870 {
871  SDL_EventWatcher event_ok;
872 
874  event_ok = SDL_EventOK;
875 
878  }
879  } else {
880  SDL_zero(event_ok);
881  }
882 
883  if (filter) {
884  *filter = event_ok.callback;
885  }
886  if (userdata) {
887  *userdata = event_ok.userdata;
888  }
889  return event_ok.callback ? SDL_TRUE : SDL_FALSE;
890 }
static SDL_EventWatcher SDL_EventOK
Definition: SDL_events.c:53
#define SDL_zero(x)
Definition: SDL_stdinc.h:426

References SDL_EventWatcher::callback, SDL_event_watchers_lock, SDL_EventOK, SDL_FALSE, SDL_LockMutex, SDL_TRUE, SDL_UnlockMutex, SDL_zero, and SDL_EventWatcher::userdata.

◆ SDL_HasEvent()

SDL_bool SDL_HasEvent ( Uint32  type)

Checks to see if certain event types are in the event queue.

Definition at line 669 of file SDL_events.c.

670 {
671  return (SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, type, type) > 0);
672 }
int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action, Uint32 minType, Uint32 maxType)
Definition: SDL_events.c:591
@ SDL_PEEKEVENT
Definition: SDL_events.h:652

References NULL, SDL_PEEKEVENT, and SDL_PeepEvents().

◆ SDL_HasEvents()

SDL_bool SDL_HasEvents ( Uint32  minType,
Uint32  maxType 
)

Definition at line 675 of file SDL_events.c.

676 {
677  return (SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, minType, maxType) > 0);
678 }

References NULL, SDL_PEEKEVENT, and SDL_PeepEvents().

◆ SDL_LogEvent()

static void SDL_LogEvent ( const SDL_Event event)
static

Definition at line 153 of file SDL_events.c.

154 {
155  char name[32];
156  char details[128];
157 
158  /* mouse/finger motion are spammy, ignore these if they aren't demanded. */
159  if ( (SDL_DoEventLogging < 2) &&
160  ( (event->type == SDL_MOUSEMOTION) ||
161  (event->type == SDL_FINGERMOTION) ) ) {
162  return;
163  }
164 
165  /* this is to make SDL_snprintf() calls cleaner. */
166  #define uint unsigned int
167 
168  name[0] = '\0';
169  details[0] = '\0';
170 
171  /* !!! FIXME: This code is kinda ugly, sorry. */
172 
173  if ((event->type >= SDL_USEREVENT) && (event->type <= SDL_LASTEVENT)) {
174  char plusstr[16];
175  SDL_strlcpy(name, "SDL_USEREVENT", sizeof (name));
176  if (event->type > SDL_USEREVENT) {
177  SDL_snprintf(plusstr, sizeof (plusstr), "+%u", ((uint) event->type) - SDL_USEREVENT);
178  } else {
179  plusstr[0] = '\0';
180  }
181  SDL_snprintf(details, sizeof (details), "%s (timestamp=%u windowid=%u code=%d data1=%p data2=%p)",
182  plusstr, (uint) event->user.timestamp, (uint) event->user.windowID,
183  (int) event->user.code, event->user.data1, event->user.data2);
184  }
185 
186  switch (event->type) {
187  #define SDL_EVENT_CASE(x) case x: SDL_strlcpy(name, #x, sizeof (name));
188  SDL_EVENT_CASE(SDL_FIRSTEVENT) SDL_strlcpy(details, " (THIS IS PROBABLY A BUG!)", sizeof (details)); break;
189  SDL_EVENT_CASE(SDL_QUIT) SDL_snprintf(details, sizeof (details), " (timestamp=%u)", (uint) event->quit.timestamp); break;
200 
202  char name2[64];
203  switch(event->window.event) {
204  case SDL_WINDOWEVENT_NONE: SDL_strlcpy(name2, "SDL_WINDOWEVENT_NONE (THIS IS PROBABLY A BUG!)", sizeof (name2)); break;
205  #define SDL_WINDOWEVENT_CASE(x) case x: SDL_strlcpy(name2, #x, sizeof (name2)); break
222  #undef SDL_WINDOWEVENT_CASE
223  default: SDL_strlcpy(name2, "UNKNOWN (bug? fixme?)", sizeof (name2)); break;
224  }
225  SDL_snprintf(details, sizeof (details), " (timestamp=%u windowid=%u event=%s data1=%d data2=%d)",
226  (uint) event->window.timestamp, (uint) event->window.windowID, name2, (int) event->window.data1, (int) event->window.data2);
227  break;
228  }
229 
231  /* !!! FIXME: we don't delve further at the moment. */
232  SDL_snprintf(details, sizeof (details), " (timestamp=%u)", (uint) event->syswm.timestamp);
233  break;
234 
235  #define PRINT_KEY_EVENT(event) \
236  SDL_snprintf(details, sizeof (details), " (timestamp=%u windowid=%u state=%s repeat=%s scancode=%u keycode=%u mod=%u)", \
237  (uint) event->key.timestamp, (uint) event->key.windowID, \
238  event->key.state == SDL_PRESSED ? "pressed" : "released", \
239  event->key.repeat ? "true" : "false", \
240  (uint) event->key.keysym.scancode, \
241  (uint) event->key.keysym.sym, \
242  (uint) event->key.keysym.mod)
245  #undef PRINT_KEY_EVENT
246 
248  SDL_snprintf(details, sizeof (details), " (timestamp=%u windowid=%u text='%s' start=%d length=%d)",
249  (uint) event->edit.timestamp, (uint) event->edit.windowID,
250  event->edit.text, (int) event->edit.start, (int) event->edit.length);
251  break;
252 
254  SDL_snprintf(details, sizeof (details), " (timestamp=%u windowid=%u text='%s')", (uint) event->text.timestamp, (uint) event->text.windowID, event->text.text);
255  break;
256 
257 
259  SDL_snprintf(details, sizeof (details), " (timestamp=%u windowid=%u which=%u state=%u x=%d y=%d xrel=%d yrel=%d)",
260  (uint) event->motion.timestamp, (uint) event->motion.windowID,
261  (uint) event->motion.which, (uint) event->motion.state,
262  (int) event->motion.x, (int) event->motion.y,
263  (int) event->motion.xrel, (int) event->motion.yrel);
264  break;
265 
266  #define PRINT_MBUTTON_EVENT(event) \
267  SDL_snprintf(details, sizeof (details), " (timestamp=%u windowid=%u which=%u button=%u state=%s clicks=%u x=%d y=%d)", \
268  (uint) event->button.timestamp, (uint) event->button.windowID, \
269  (uint) event->button.which, (uint) event->button.button, \
270  event->button.state == SDL_PRESSED ? "pressed" : "released", \
271  (uint) event->button.clicks, (int) event->button.x, (int) event->button.y)
274  #undef PRINT_MBUTTON_EVENT
275 
276 
278  SDL_snprintf(details, sizeof (details), " (timestamp=%u windowid=%u which=%u x=%d y=%d direction=%s)",
279  (uint) event->wheel.timestamp, (uint) event->wheel.windowID,
280  (uint) event->wheel.which, (int) event->wheel.x, (int) event->wheel.y,
281  event->wheel.direction == SDL_MOUSEWHEEL_NORMAL ? "normal" : "flipped");
282  break;
283 
285  SDL_snprintf(details, sizeof (details), " (timestamp=%u which=%d axis=%u value=%d)",
286  (uint) event->jaxis.timestamp, (int) event->jaxis.which,
287  (uint) event->jaxis.axis, (int) event->jaxis.value);
288  break;
289 
291  SDL_snprintf(details, sizeof (details), " (timestamp=%u which=%d ball=%u xrel=%d yrel=%d)",
292  (uint) event->jball.timestamp, (int) event->jball.which,
293  (uint) event->jball.ball, (int) event->jball.xrel, (int) event->jball.yrel);
294  break;
295 
297  SDL_snprintf(details, sizeof (details), " (timestamp=%u which=%d hat=%u value=%u)",
298  (uint) event->jhat.timestamp, (int) event->jhat.which,
299  (uint) event->jhat.hat, (uint) event->jhat.value);
300  break;
301 
302  #define PRINT_JBUTTON_EVENT(event) \
303  SDL_snprintf(details, sizeof (details), " (timestamp=%u which=%d button=%u state=%s)", \
304  (uint) event->jbutton.timestamp, (int) event->jbutton.which, \
305  (uint) event->jbutton.button, event->jbutton.state == SDL_PRESSED ? "pressed" : "released")
308  #undef PRINT_JBUTTON_EVENT
309 
310  #define PRINT_JOYDEV_EVENT(event) SDL_snprintf(details, sizeof (details), " (timestamp=%u which=%d)", (uint) event->jdevice.timestamp, (int) event->jdevice.which)
313  #undef PRINT_JOYDEV_EVENT
314 
316  SDL_snprintf(details, sizeof (details), " (timestamp=%u which=%d axis=%u value=%d)",
317  (uint) event->caxis.timestamp, (int) event->caxis.which,
318  (uint) event->caxis.axis, (int) event->caxis.value);
319  break;
320 
321  #define PRINT_CBUTTON_EVENT(event) \
322  SDL_snprintf(details, sizeof (details), " (timestamp=%u which=%d button=%u state=%s)", \
323  (uint) event->cbutton.timestamp, (int) event->cbutton.which, \
324  (uint) event->cbutton.button, event->cbutton.state == SDL_PRESSED ? "pressed" : "released")
327  #undef PRINT_CBUTTON_EVENT
328 
329  #define PRINT_CONTROLLERDEV_EVENT(event) SDL_snprintf(details, sizeof (details), " (timestamp=%u which=%d)", (uint) event->cdevice.timestamp, (int) event->cdevice.which)
333  #undef PRINT_CONTROLLERDEV_EVENT
334 
335  #define PRINT_FINGER_EVENT(event) \
336  SDL_snprintf(details, sizeof (details), " (timestamp=%u touchid=%"SDL_PRIs64" fingerid=%"SDL_PRIs64" x=%f y=%f dx=%f dy=%f pressure=%f)", \
337  (uint) event->tfinger.timestamp, (long long)event->tfinger.touchId, \
338  (long long)event->tfinger.fingerId, event->tfinger.x, event->tfinger.y, \
339  event->tfinger.dx, event->tfinger.dy, event->tfinger.pressure)
343  #undef PRINT_FINGER_EVENT
344 
345  #define PRINT_DOLLAR_EVENT(event) \
346  SDL_snprintf(details, sizeof (details), " (timestamp=%u touchid=%"SDL_PRIs64" gestureid=%"SDL_PRIs64" numfingers=%u error=%f x=%f y=%f)", \
347  (uint) event->dgesture.timestamp, (long long)event->dgesture.touchId, \
348  (long long)event->dgesture.gestureId, (uint) event->dgesture.numFingers, \
349  event->dgesture.error, event->dgesture.x, event->dgesture.y);
352  #undef PRINT_DOLLAR_EVENT
353 
355  SDL_snprintf(details, sizeof (details), " (timestamp=%u touchid=%"SDL_PRIs64" dtheta=%f ddist=%f x=%f y=%f numfingers=%u)",
356  (uint) event->mgesture.timestamp, (long long)event->mgesture.touchId,
357  event->mgesture.dTheta, event->mgesture.dDist,
358  event->mgesture.x, event->mgesture.y, (uint) event->mgesture.numFingers);
359  break;
360 
361  #define PRINT_DROP_EVENT(event) SDL_snprintf(details, sizeof (details), " (file='%s' timestamp=%u windowid=%u)", event->drop.file, (uint) event->drop.timestamp, (uint) event->drop.windowID)
366  #undef PRINT_DROP_EVENT
367 
368  #define PRINT_AUDIODEV_EVENT(event) SDL_snprintf(details, sizeof (details), " (timestamp=%u which=%u iscapture=%s)", (uint) event->adevice.timestamp, (uint) event->adevice.which, event->adevice.iscapture ? "true" : "false");
371  #undef PRINT_AUDIODEV_EVENT
372 
373  #undef SDL_EVENT_CASE
374 
375  default:
376  if (!name[0]) {
377  SDL_strlcpy(name, "UNKNOWN", sizeof (name));
378  SDL_snprintf(details, sizeof (details), " #%u! (Bug? FIXME?)", (uint) event->type);
379  }
380  break;
381  }
382 
383  if (name[0]) {
384  SDL_Log("SDL EVENT: %s%s", name, details);
385  }
386 
387  #undef uint
388 }
#define SDL_strlcpy
#define SDL_Log
#define PRINT_CONTROLLERDEV_EVENT(event)
#define SDL_EVENT_CASE(x)
#define PRINT_DOLLAR_EVENT(event)
#define PRINT_KEY_EVENT(event)
#define PRINT_DROP_EVENT(event)
#define PRINT_JOYDEV_EVENT(event)
#define PRINT_AUDIODEV_EVENT(event)
#define PRINT_FINGER_EVENT(event)
#define SDL_WINDOWEVENT_CASE(x)
#define PRINT_JBUTTON_EVENT(event)
#define PRINT_CBUTTON_EVENT(event)
#define PRINT_MBUTTON_EVENT(event)
@ SDL_MOUSEMOTION
Definition: SDL_events.h:107
@ SDL_JOYDEVICEADDED
Definition: SDL_events.h:118
@ SDL_DROPBEGIN
Definition: SDL_events.h:149
@ SDL_FINGERMOTION
Definition: SDL_events.h:136
@ SDL_TEXTEDITING
Definition: SDL_events.h:100
@ SDL_QUIT
Definition: SDL_events.h:60
@ SDL_APP_LOWMEMORY
Definition: SDL_events.h:67
@ SDL_JOYBUTTONDOWN
Definition: SDL_events.h:116
@ SDL_APP_WILLENTERFOREGROUND
Definition: SDL_events.h:79
@ SDL_USEREVENT
Definition: SDL_events.h:166
@ SDL_MOUSEBUTTONUP
Definition: SDL_events.h:109
@ SDL_JOYDEVICEREMOVED
Definition: SDL_events.h:119
@ SDL_TEXTINPUT
Definition: SDL_events.h:101
@ SDL_WINDOWEVENT
Definition: SDL_events.h:94
@ SDL_MOUSEWHEEL
Definition: SDL_events.h:110
@ SDL_CLIPBOARDUPDATE
Definition: SDL_events.h:144
@ SDL_JOYBUTTONUP
Definition: SDL_events.h:117
@ SDL_JOYBALLMOTION
Definition: SDL_events.h:114
@ SDL_FINGERUP
Definition: SDL_events.h:135
@ SDL_RENDER_DEVICE_RESET
Definition: SDL_events.h:161
@ SDL_CONTROLLERBUTTONUP
Definition: SDL_events.h:124
@ SDL_MOUSEBUTTONDOWN
Definition: SDL_events.h:108
@ SDL_CONTROLLERDEVICEADDED
Definition: SDL_events.h:125
@ SDL_APP_DIDENTERFOREGROUND
Definition: SDL_events.h:83
@ SDL_DOLLARRECORD
Definition: SDL_events.h:140
@ SDL_APP_WILLENTERBACKGROUND
Definition: SDL_events.h:71
@ SDL_MULTIGESTURE
Definition: SDL_events.h:141
@ SDL_FINGERDOWN
Definition: SDL_events.h:134
@ SDL_DROPCOMPLETE
Definition: SDL_events.h:150
@ SDL_DOLLARGESTURE
Definition: SDL_events.h:139
@ SDL_CONTROLLERBUTTONDOWN
Definition: SDL_events.h:123
@ SDL_APP_DIDENTERBACKGROUND
Definition: SDL_events.h:75
@ SDL_APP_TERMINATING
Definition: SDL_events.h:63
@ SDL_CONTROLLERAXISMOTION
Definition: SDL_events.h:122
@ SDL_KEYDOWN
Definition: SDL_events.h:98
@ SDL_KEYMAPCHANGED
Definition: SDL_events.h:102
@ SDL_AUDIODEVICEREMOVED
Definition: SDL_events.h:154
@ SDL_AUDIODEVICEADDED
Definition: SDL_events.h:153
@ SDL_KEYUP
Definition: SDL_events.h:99
@ SDL_CONTROLLERDEVICEREMOVED
Definition: SDL_events.h:126
@ SDL_RENDER_TARGETS_RESET
Definition: SDL_events.h:160
@ SDL_CONTROLLERDEVICEREMAPPED
Definition: SDL_events.h:127
@ SDL_JOYHATMOTION
Definition: SDL_events.h:115
@ SDL_FIRSTEVENT
Definition: SDL_events.h:57
@ SDL_LASTEVENT
Definition: SDL_events.h:171
@ SDL_MOUSEWHEEL_NORMAL
Definition: SDL_mouse.h:68
GLuint const GLchar * name
@ SDL_WINDOWEVENT_HIDDEN
Definition: SDL_video.h:150
@ SDL_WINDOWEVENT_FOCUS_LOST
Definition: SDL_video.h:166
@ SDL_WINDOWEVENT_CLOSE
Definition: SDL_video.h:167
@ SDL_WINDOWEVENT_RESIZED
Definition: SDL_video.h:155
@ SDL_WINDOWEVENT_HIT_TEST
Definition: SDL_video.h:169
@ SDL_WINDOWEVENT_FOCUS_GAINED
Definition: SDL_video.h:165
@ SDL_WINDOWEVENT_SHOWN
Definition: SDL_video.h:149
@ SDL_WINDOWEVENT_MOVED
Definition: SDL_video.h:153
@ SDL_WINDOWEVENT_TAKE_FOCUS
Definition: SDL_video.h:168
@ SDL_WINDOWEVENT_MINIMIZED
Definition: SDL_video.h:159
@ SDL_WINDOWEVENT_LEAVE
Definition: SDL_video.h:164
@ SDL_WINDOWEVENT_MAXIMIZED
Definition: SDL_video.h:160
@ SDL_WINDOWEVENT_SIZE_CHANGED
Definition: SDL_video.h:156
@ SDL_WINDOWEVENT_RESTORED
Definition: SDL_video.h:161
@ SDL_WINDOWEVENT_EXPOSED
Definition: SDL_video.h:151
@ SDL_WINDOWEVENT_ENTER
Definition: SDL_video.h:163
@ SDL_WINDOWEVENT_NONE
Definition: SDL_video.h:148

References PRINT_AUDIODEV_EVENT, PRINT_CBUTTON_EVENT, PRINT_CONTROLLERDEV_EVENT, PRINT_DOLLAR_EVENT, PRINT_DROP_EVENT, PRINT_FINGER_EVENT, PRINT_JBUTTON_EVENT, PRINT_JOYDEV_EVENT, PRINT_KEY_EVENT, PRINT_MBUTTON_EVENT, SDL_APP_DIDENTERBACKGROUND, SDL_APP_DIDENTERFOREGROUND, SDL_APP_LOWMEMORY, SDL_APP_TERMINATING, SDL_APP_WILLENTERBACKGROUND, SDL_APP_WILLENTERFOREGROUND, SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED, SDL_CLIPBOARDUPDATE, SDL_CONTROLLERAXISMOTION, SDL_CONTROLLERBUTTONDOWN, SDL_CONTROLLERBUTTONUP, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEREMAPPED, SDL_CONTROLLERDEVICEREMOVED, SDL_DoEventLogging, SDL_DOLLARGESTURE, SDL_DOLLARRECORD, SDL_DROPBEGIN, SDL_DROPCOMPLETE, SDL_DROPFILE, SDL_DROPTEXT, SDL_EVENT_CASE, SDL_FINGERDOWN, SDL_FINGERMOTION, SDL_FINGERUP, SDL_FIRSTEVENT, SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED, SDL_JOYHATMOTION, SDL_KEYDOWN, SDL_KEYMAPCHANGED, SDL_KEYUP, SDL_LASTEVENT, SDL_Log, SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP, SDL_MOUSEMOTION, SDL_MOUSEWHEEL, SDL_MOUSEWHEEL_NORMAL, SDL_MULTIGESTURE, SDL_PRIs64, SDL_QUIT, SDL_RENDER_DEVICE_RESET, SDL_RENDER_TARGETS_RESET, SDL_snprintf, SDL_strlcpy, SDL_SYSWMEVENT, SDL_TEXTEDITING, SDL_TEXTINPUT, SDL_USEREVENT, SDL_WINDOWEVENT, SDL_WINDOWEVENT_CASE, SDL_WINDOWEVENT_CLOSE, SDL_WINDOWEVENT_ENTER, SDL_WINDOWEVENT_EXPOSED, SDL_WINDOWEVENT_FOCUS_GAINED, SDL_WINDOWEVENT_FOCUS_LOST, SDL_WINDOWEVENT_HIDDEN, SDL_WINDOWEVENT_HIT_TEST, SDL_WINDOWEVENT_LEAVE, SDL_WINDOWEVENT_MAXIMIZED, SDL_WINDOWEVENT_MINIMIZED, SDL_WINDOWEVENT_MOVED, SDL_WINDOWEVENT_NONE, SDL_WINDOWEVENT_RESIZED, SDL_WINDOWEVENT_RESTORED, SDL_WINDOWEVENT_SHOWN, SDL_WINDOWEVENT_SIZE_CHANGED, SDL_WINDOWEVENT_TAKE_FOCUS, and uint.

Referenced by SDL_AddEvent().

◆ SDL_PeepEvents()

int SDL_PeepEvents ( SDL_Event events,
int  numevents,
SDL_eventaction  action,
Uint32  minType,
Uint32  maxType 
)

Checks the event queue for messages and optionally returns them.

If action is SDL_ADDEVENT, up to numevents events will be added to the back of the event queue.

If action is SDL_PEEKEVENT, up to numevents events at the front of the event queue, within the specified minimum and maximum type, will be returned and will not be removed from the queue.

If action is SDL_GETEVENT, up to numevents events at the front of the event queue, within the specified minimum and maximum type, will be returned and will be removed from the queue.

Returns
The number of events actually stored, or -1 if there was an error.

This function is thread-safe.

Definition at line 591 of file SDL_events.c.

593 {
594  int i, used;
595 
596  /* Don't look after we've quit */
597  if (!SDL_AtomicGet(&SDL_EventQ.active)) {
598  /* We get a few spurious events at shutdown, so don't warn then */
599  if (action != SDL_ADDEVENT) {
600  SDL_SetError("The event system has been shut down");
601  }
602  return (-1);
603  }
604  /* Lock the event queue */
605  used = 0;
606  if (!SDL_EventQ.lock || SDL_LockMutex(SDL_EventQ.lock) == 0) {
607  if (action == SDL_ADDEVENT) {
608  for (i = 0; i < numevents; ++i) {
609  used += SDL_AddEvent(&events[i]);
610  }
611  } else {
612  SDL_EventEntry *entry, *next;
613  SDL_SysWMEntry *wmmsg, *wmmsg_next;
614  Uint32 type;
615 
616  if (action == SDL_GETEVENT) {
617  /* Clean out any used wmmsg data
618  FIXME: Do we want to retain the data for some period of time?
619  */
620  for (wmmsg = SDL_EventQ.wmmsg_used; wmmsg; wmmsg = wmmsg_next) {
621  wmmsg_next = wmmsg->next;
622  wmmsg->next = SDL_EventQ.wmmsg_free;
623  SDL_EventQ.wmmsg_free = wmmsg;
624  }
625  SDL_EventQ.wmmsg_used = NULL;
626  }
627 
628  for (entry = SDL_EventQ.head; entry && (!events || used < numevents); entry = next) {
629  next = entry->next;
630  type = entry->event.type;
631  if (minType <= type && type <= maxType) {
632  if (events) {
633  events[used] = entry->event;
634  if (entry->event.type == SDL_SYSWMEVENT) {
635  /* We need to copy the wmmsg somewhere safe.
636  For now we'll guarantee it's valid at least until
637  the next call to SDL_PeepEvents()
638  */
639  if (SDL_EventQ.wmmsg_free) {
640  wmmsg = SDL_EventQ.wmmsg_free;
641  SDL_EventQ.wmmsg_free = wmmsg->next;
642  } else {
643  wmmsg = (SDL_SysWMEntry *)SDL_malloc(sizeof(*wmmsg));
644  }
645  wmmsg->msg = *entry->event.syswm.msg;
646  wmmsg->next = SDL_EventQ.wmmsg_used;
647  SDL_EventQ.wmmsg_used = wmmsg;
648  events[used].syswm.msg = &wmmsg->msg;
649  }
650 
651  if (action == SDL_GETEVENT) {
652  SDL_CutEvent(entry);
653  }
654  }
655  ++used;
656  }
657  }
658  }
659  if (SDL_EventQ.lock) {
661  }
662  } else {
663  return SDL_SetError("Couldn't lock event queue");
664  }
665  return (used);
666 }
static int SDL_AddEvent(SDL_Event *event)
Definition: SDL_events.c:511
@ SDL_ADDEVENT
Definition: SDL_events.h:651
@ SDL_GETEVENT
Definition: SDL_events.h:653
set set set set set set set set set set set set set set set set set set set set *set set set macro pixldst op &r &cond WK op &r &cond WK op &r &cond WK else op &m &cond &ia op &r &cond WK else op &m &cond &ia elseif elseif else error unsupported base if elseif elseif else error unsupported unaligned pixldst unaligned endm macro pixst base base else pixldst base endif endm macro PF base if bpp PF set rept prefetch_distance PF set OFFSET endr endif endm macro preload_leading_step2 base if bpp ifc DST PF PF else if bpp lsl PF PF lsl PF PF lsl PF PF PF else PF lsl PF lsl PF lsl PF endif SIZE macro preload_middle scratch_holds_offset if bpp if else PF PF endif endif endif endm macro preload_trailing base if bpp if bpp *pix_per_block PF PF lsl PF PF PF PF PF else PF lsl PF lsl PF PF PF PF PF base if bpp if narrow_case &&bpp<=dst_w_bpp) PF bic, WK0, base, #31 PF pld,[WK0] PF add, WK1, base, X, LSL #bpp_shift PF sub, WK1, WK1, #1 PF bic, WK1, WK1, #31 PF cmp, WK1, WK0 PF beq, 90f PF pld,[WK1]90:.else PF bic, WK0, base, #31 PF pld,[WK0] PF add, WK1, base, X, lsl #bpp_shift PF sub, WK1, WK1, #1 PF bic, WK1, WK1, #31 PF cmp, WK1, WK0 PF beq, 92f91:PF add, WK0, WK0, #32 PF cmp, WK0, WK1 PF pld,[WK0] PF bne, 91b92:.endif .endif.endm.macro conditional_process1_helper cond, process_head, process_tail, numbytes, firstreg, unaligned_src, unaligned_mask, decrementx process_head cond, numbytes, firstreg, unaligned_src, unaligned_mask, 0 .if decrementx sub &cond X, X, #8 *numbytes/dst_w_bpp .endif process_tail cond, numbytes, firstreg .if !((flags) &FLAG_PROCESS_DOES_STORE) pixst cond, numbytes, firstreg, DST .endif.endm.macro conditional_process1 cond, process_head, process_tail, numbytes, firstreg, unaligned_src, unaligned_mask, decrementx .if(flags) &FLAG_BRANCH_OVER .ifc cond, mi bpl 100f .endif .ifc cond, cs bcc 100f .endif .ifc cond, ne beq 100f .endif conditional_process1_helper, process_head, process_tail, numbytes, firstreg, unaligned_src, unaligned_mask, decrementx100:.else conditional_process1_helper cond, process_head, process_tail, numbytes, firstreg, unaligned_src, unaligned_mask, decrementx .endif.endm.macro conditional_process2 test, cond1, cond2, process_head, process_tail, numbytes1, numbytes2, firstreg1, firstreg2, unaligned_src, unaligned_mask, decrementx .if(flags) &(FLAG_DST_READWRITE|FLAG_BRANCH_OVER|FLAG_PROCESS_CORRUPTS_PSR|FLAG_PROCESS_DOES_STORE) test conditional_process1 cond1, process_head, process_tail, numbytes1, firstreg1, unaligned_src, unaligned_mask, decrementx .if(flags) &FLAG_PROCESS_CORRUPTS_PSR test .endif conditional_process1 cond2, process_head, process_tail, numbytes2, firstreg2, unaligned_src, unaligned_mask, decrementx .else test process_head cond1, numbytes1, firstreg1, unaligned_src, unaligned_mask, 0 process_head cond2, numbytes2, firstreg2, unaligned_src, unaligned_mask, 0 .if decrementx sub &cond1 X, X, #8 *numbytes1/dst_w_bpp sub &cond2 X, X, #8 *numbytes2/dst_w_bpp .endif process_tail cond1, numbytes1, firstreg1 process_tail cond2, numbytes2, firstreg2 pixst cond1, numbytes1, firstreg1, DST pixst cond2, numbytes2, firstreg2, DST .endif.endm.macro test_bits_1_0_ptr .if(flags) &FLAG_PROCESS_CORRUPTS_WK0 movs SCRATCH, X, lsl #32-1 .else movs SCRATCH, WK0, lsl #32-1 .endif.endm.macro test_bits_3_2_ptr .if(flags) &FLAG_PROCESS_CORRUPTS_WK0 movs SCRATCH, X, lsl #32-3 .else movs SCRATCH, WK0, lsl #32-3 .endif.endm.macro leading_15bytes process_head, process_tail .set DECREMENT_X, 1 .if(flags) &FLAG_PROCESS_CORRUPTS_WK0 .set DECREMENT_X, 0 sub X, X, WK0, lsr #dst_bpp_shift str X,[sp, #LINE_SAVED_REG_COUNT *4] mov X, WK0 .endif .if dst_w_bpp==8 conditional_process2 test_bits_1_0_ptr, mi, cs, process_head, process_tail, 1, 2, 1, 2, 1, 1, DECREMENT_X .elseif dst_w_bpp==16 test_bits_1_0_ptr conditional_process1 cs, process_head, process_tail, 2, 2, 1, 1, DECREMENT_X .endif conditional_process2 test_bits_3_2_ptr, mi, cs, process_head, process_tail, 4, 8, 1, 2, 1, 1, DECREMENT_X .if(flags) &FLAG_PROCESS_CORRUPTS_WK0 ldr X,[sp, #LINE_SAVED_REG_COUNT *4] .endif.endm.macro test_bits_3_2_pix movs SCRATCH, X, lsl #dst_bpp_shift+32-3.endm.macro test_bits_1_0_pix .if dst_w_bpp==8 movs SCRATCH, X, lsl #dst_bpp_shift+32-1 .else movs SCRATCH, X, lsr #1 .endif.endm.macro trailing_15bytes process_head, process_tail, unaligned_src, unaligned_mask conditional_process2 test_bits_3_2_pix, cs, mi, process_head, process_tail, 8, 4, 0, 2, unaligned_src, unaligned_mask, 0 .if dst_w_bpp==16 test_bits_1_0_pix conditional_process1 cs, process_head, process_tail, 2, 0, unaligned_src, unaligned_mask, 0 .elseif dst_w_bpp==8 conditional_process2 test_bits_1_0_pix, cs, mi, process_head, process_tail, 2, 1, 0, 1, unaligned_src, unaligned_mask, 0 .endif.endm.macro wide_case_inner_loop process_head, process_tail, unaligned_src, unaligned_mask, dst_alignment110:.set SUBBLOCK, 0 .rept pix_per_block *dst_w_bpp/128 process_head, 16, 0, unaligned_src, unaligned_mask, 1 .if(src_bpp > 0) &&(mask_bpp==0) &&((flags) &FLAG_PROCESS_PRESERVES_SCRATCH) preload_middle src_bpp, SRC, 1 .elseif(src_bpp==0) &&(mask_bpp > 0) &&((flags) &FLAG_PROCESS_PRESERVES_SCRATCH) preload_middle mask_bpp, MASK, 1 .else preload_middle src_bpp, SRC, 0 preload_middle mask_bpp, MASK, 0 .endif .if(dst_r_bpp > 0) &&((SUBBLOCK % 2)==0) &&(((flags) &FLAG_NO_PRELOAD_DST)==0) PF pld,[DST, #32 *prefetch_distance - dst_alignment] .endif process_tail, 16, 0 .if !((flags) &FLAG_PROCESS_DOES_STORE) pixst, 16, 0, DST .endif .set SUBBLOCK, SUBBLOCK+1 .endr subs X, X, #pix_per_block bhs 110b.endm.macro wide_case_inner_loop_and_trailing_pixels process_head, process_tail, process_inner_loop, exit_label, unaligned_src, unaligned_mask .if dst_r_bpp > tst bne process_inner_loop DST_PRELOAD_BIAS endif preload_trailing SRC preload_trailing MASK DST endif add medium_case_inner_loop_and_trailing_pixels unaligned_mask endm macro medium_case_inner_loop_and_trailing_pixels DST endif subs bhs tst beq exit_label trailing_15bytes unaligned_mask endm macro narrow_case_inner_loop_and_trailing_pixels unaligned_mask tst conditional_process1 trailing_15bytes unaligned_mask endm macro switch_on_alignment action
Definition: SDL_events.c:76
SDL_SysWMmsg msg
Definition: SDL_events.c:77
struct _SDL_SysWMEntry * next
Definition: SDL_events.c:78
static SDL_Event events[EVENT_BUF_SIZE]
Definition: testgesture.c:39

References action, SDL_EventEntry::event, events, i, SDL_SysWMEvent::msg, SDL_SysWMEntry::msg, SDL_EventEntry::next, SDL_SysWMEntry::next, NULL, SDL_ADDEVENT, SDL_AddEvent(), SDL_AtomicGet, SDL_CutEvent(), SDL_EventQ, SDL_GETEVENT, SDL_LockMutex, SDL_malloc, SDL_SetError, SDL_SYSWMEVENT, SDL_UnlockMutex, SDL_Event::syswm, and SDL_Event::type.

Referenced by SDL_HasEvent(), SDL_HasEvents(), SDL_PushEvent(), and SDL_WaitEventTimeout().

◆ SDL_PollEvent()

int SDL_PollEvent ( SDL_Event event)

Polls for currently pending events.

Returns
1 if there are any pending events, or 0 if there are none available.
Parameters
eventIf not NULL, the next event is removed from the queue and stored in that area.

Definition at line 757 of file SDL_events.c.

758 {
759  return SDL_WaitEventTimeout(event, 0);
760 }
int SDL_WaitEventTimeout(SDL_Event *event, int timeout)
Waits until the specified timeout (in milliseconds) for the next available event.
Definition: SDL_events.c:769

References SDL_WaitEventTimeout().

◆ SDL_PumpEvents()

void SDL_PumpEvents ( void  )

Pumps the event loop, gathering events from the input devices.

This function updates the event queue and internal input device state.

This should only be run in the thread that sets the video mode.

Definition at line 725 of file SDL_events.c.

726 {
728 
729  /* Release any keys held down from last frame */
731 
732  /* Get events from the video subsystem */
733  if (_this) {
735  }
736 
737 #if !SDL_JOYSTICK_DISABLED
738  /* Check for joystick state change */
739  if (SDL_update_joysticks) {
741  }
742 #endif
743 
744 #if !SDL_SENSOR_DISABLED
745  /* Check for sensor state change */
746  if (SDL_update_sensors) {
748  }
749 #endif
750 
751  SDL_SendPendingSignalEvents(); /* in case we had a signal handler fire, etc. */
752 }
#define SDL_JoystickUpdate
#define SDL_SensorUpdate
void SDL_SendPendingSignalEvents(void)
Definition: SDL_quit.c:175
void SDL_ReleaseAutoReleaseKeys(void)
Definition: SDL_keyboard.c:818
SDL_VideoDevice * SDL_GetVideoDevice(void)
Definition: SDL_video.c:587
static SDL_VideoDevice * _this
Definition: SDL_video.c:126
void(* PumpEvents)(_THIS)
Definition: SDL_sysvideo.h:291

References _this, SDL_VideoDevice::PumpEvents, SDL_GetVideoDevice(), SDL_JoystickUpdate, SDL_ReleaseAutoReleaseKeys(), SDL_SendPendingSignalEvents(), SDL_SensorUpdate, SDL_update_joysticks, and SDL_update_sensors.

Referenced by SDL_FlushEvents(), and SDL_WaitEventTimeout().

◆ SDL_PushEvent()

int SDL_PushEvent ( SDL_Event event)

Add an event to the event queue.

Returns
1 on success, 0 if the event was filtered, or -1 if the event queue was full or there was some other error.

Definition at line 800 of file SDL_events.c.

801 {
802  event->common.timestamp = SDL_GetTicks();
803 
809  }
810  return 0;
811  }
812 
813  if (SDL_event_watchers_count > 0) {
814  /* Make sure we only dispatch the current watcher list */
815  int i, event_watchers_count = SDL_event_watchers_count;
816 
818  for (i = 0; i < event_watchers_count; ++i) {
819  if (!SDL_event_watchers[i].removed) {
821  }
822  }
824 
826  for (i = SDL_event_watchers_count; i--; ) {
827  if (SDL_event_watchers[i].removed) {
829  if (i < SDL_event_watchers_count) {
831  }
832  }
833  }
835  }
836  }
837 
840  }
841  }
842  }
843 
844  if (SDL_PeepEvents(event, 1, SDL_ADDEVENT, 0, 0) <= 0) {
845  return -1;
846  }
847 
849 
850  return 1;
851 }
void SDL_GestureProcessEvent(SDL_Event *event)
Definition: SDL_gesture.c:551
Uint32 SDL_GetTicks(void)
Get the number of milliseconds since the SDL library initialization.

References SDL_EventWatcher::callback, i, SDL_ADDEVENT, SDL_event_watchers, SDL_event_watchers_count, SDL_event_watchers_dispatching, SDL_event_watchers_lock, SDL_event_watchers_removed, SDL_EventOK, SDL_FALSE, SDL_GestureProcessEvent(), SDL_GetTicks(), SDL_LockMutex, SDL_memmove, SDL_PeepEvents(), SDL_TRUE, SDL_UnlockMutex, and SDL_EventWatcher::userdata.

Referenced by SDL_SendAppEvent(), and SDL_SendSysWMEvent().

◆ SDL_RegisterEvents()

Uint32 SDL_RegisterEvents ( int  numevents)

This function allocates a set of user-defined events, and returns the beginning event number for that set of events.

If there aren't enough user-defined events left, this function returns (Uint32)-1

Definition at line 1021 of file SDL_events.c.

1022 {
1023  Uint32 event_base;
1024 
1025  if ((numevents > 0) && (SDL_userevents+numevents <= SDL_LASTEVENT)) {
1026  event_base = SDL_userevents;
1027  SDL_userevents += numevents;
1028  } else {
1029  event_base = (Uint32)-1;
1030  }
1031  return event_base;
1032 }
static Uint32 SDL_userevents
Definition: SDL_events.c:64

References SDL_LASTEVENT, and SDL_userevents.

◆ SDL_SendAppEvent()

int SDL_SendAppEvent ( SDL_EventType  eventType)

Definition at line 1035 of file SDL_events.c.

1036 {
1037  int posted;
1038 
1039  posted = 0;
1040  if (SDL_GetEventState(eventType) == SDL_ENABLE) {
1041  SDL_Event event;
1042  event.type = eventType;
1043  posted = (SDL_PushEvent(&event) > 0);
1044  }
1045  return (posted);
1046 }
int SDL_PushEvent(SDL_Event *event)
Add an event to the event queue.
Definition: SDL_events.c:800
#define SDL_GetEventState(type)
Definition: SDL_events.h:808
General event structure.
Definition: SDL_events.h:592

References SDL_ENABLE, SDL_GetEventState, and SDL_PushEvent().

Referenced by SDL_OnApplicationDidBecomeActive(), SDL_OnApplicationDidEnterBackground(), SDL_OnApplicationDidReceiveMemoryWarning(), SDL_OnApplicationWillEnterForeground(), SDL_OnApplicationWillResignActive(), SDL_OnApplicationWillTerminate(), SDL_SendKeymapChangedEvent(), SDL_SendLocaleChangedEvent(), and SDL_SendQuit().

◆ SDL_SendKeymapChangedEvent()

int SDL_SendKeymapChangedEvent ( void  )

Definition at line 1066 of file SDL_events.c.

1067 {
1069 }
int SDL_SendAppEvent(SDL_EventType eventType)
Definition: SDL_events.c:1035

References SDL_KEYMAPCHANGED, and SDL_SendAppEvent().

◆ SDL_SendLocaleChangedEvent()

int SDL_SendLocaleChangedEvent ( void  )

Definition at line 1072 of file SDL_events.c.

1073 {
1075 }
@ SDL_LOCALECHANGED
Definition: SDL_events.h:88

References SDL_LOCALECHANGED, and SDL_SendAppEvent().

Referenced by SDL_BApp::MessageReceived().

◆ SDL_SendSysWMEvent()

int SDL_SendSysWMEvent ( SDL_SysWMmsg message)

Definition at line 1049 of file SDL_events.c.

1050 {
1051  int posted;
1052 
1053  posted = 0;
1055  SDL_Event event;
1056  SDL_memset(&event, 0, sizeof(event));
1057  event.type = SDL_SYSWMEVENT;
1058  event.syswm.msg = message;
1059  posted = (SDL_PushEvent(&event) > 0);
1060  }
1061  /* Update internal event state */
1062  return (posted);
1063 }
#define SDL_memset
GLuint GLsizei const GLchar * message

References SDL_ENABLE, SDL_GetEventState, SDL_memset, SDL_PushEvent(), and SDL_SYSWMEVENT.

◆ SDL_SetEventFilter()

void SDL_SetEventFilter ( SDL_EventFilter  filter,
void userdata 
)

Sets up a filter to process all events before they change internal state and are posted to the internal event queue.

The filter is prototyped as:

int SDL_EventFilter(void *userdata, SDL_Event * event);
int(* SDL_EventFilter)(void *userdata, SDL_Event *event)
Definition: SDL_events.h:735

If the filter returns 1, then the event will be added to the internal queue. If it returns 0, then the event will be dropped from the queue, but the internal state will still be updated. This allows selective filtering of dynamically arriving events.

Warning
Be very careful of what you do in the event filter function, as it may run in a different thread!

There is one caveat when dealing with the SDL_QuitEvent event type. The event filter is only called when the window manager desires to close the application window. If the event filter returns 1, then the window will be closed, otherwise the window will remain open if possible.

If the quit event is generated by an interrupt signal, it will bypass the internal queue and be delivered to the application at the next event poll.

Definition at line 854 of file SDL_events.c.

855 {
857  /* Set filter and discard pending events */
859  SDL_EventOK.userdata = userdata;
861 
864  }
865  }
866 }

References SDL_EventWatcher::callback, SDL_event_watchers_lock, SDL_EventOK, SDL_FIRSTEVENT, SDL_FlushEvents(), SDL_LASTEVENT, SDL_LockMutex, SDL_UnlockMutex, and SDL_EventWatcher::userdata.

◆ SDL_StartEventLoop()

int SDL_StartEventLoop ( void  )

Definition at line 469 of file SDL_events.c.

470 {
471  /* We'll leave the event queue alone, since we might have gotten
472  some important events at launch (like SDL_DROPFILE)
473 
474  FIXME: Does this introduce any other bugs with events at startup?
475  */
476 
477  /* Create the lock and set ourselves active */
478 #if !SDL_THREADS_DISABLED
479  if (!SDL_EventQ.lock) {
480  SDL_EventQ.lock = SDL_CreateMutex();
481  if (SDL_EventQ.lock == NULL) {
482  return -1;
483  }
484  }
485 
488  if (SDL_event_watchers_lock == NULL) {
489  return -1;
490  }
491  }
492 #endif /* !SDL_THREADS_DISABLED */
493 
494  /* Process most event types */
498 #if 0 /* Leave these events enabled so apps can respond to items being dragged onto them at startup */
501 #endif
502 
503  SDL_AtomicSet(&SDL_EventQ.active, 1);
504 
505  return 0;
506 }
#define SDL_AtomicSet
#define SDL_CreateMutex
Uint8 SDL_EventState(Uint32 type, int state)
Definition: SDL_events.c:961

References NULL, SDL_AtomicSet, SDL_CreateMutex, SDL_DISABLE, SDL_DROPFILE, SDL_DROPTEXT, SDL_event_watchers_lock, SDL_EventQ, SDL_EventState(), SDL_SYSWMEVENT, SDL_TEXTEDITING, and SDL_TEXTINPUT.

Referenced by SDL_EventsInit().

◆ SDL_StopEventLoop()

void SDL_StopEventLoop ( void  )

Definition at line 395 of file SDL_events.c.

396 {
397  const char *report = SDL_GetHint("SDL_EVENT_QUEUE_STATISTICS");
398  int i;
399  SDL_EventEntry *entry;
400  SDL_SysWMEntry *wmmsg;
401 
402  if (SDL_EventQ.lock) {
404  }
405 
406  SDL_AtomicSet(&SDL_EventQ.active, 0);
407 
408  if (report && SDL_atoi(report)) {
409  SDL_Log("SDL EVENT QUEUE: Maximum events in-flight: %d\n",
410  SDL_EventQ.max_events_seen);
411  }
412 
413  /* Clean out EventQ */
414  for (entry = SDL_EventQ.head; entry; ) {
415  SDL_EventEntry *next = entry->next;
416  SDL_free(entry);
417  entry = next;
418  }
419  for (entry = SDL_EventQ.free; entry; ) {
420  SDL_EventEntry *next = entry->next;
421  SDL_free(entry);
422  entry = next;
423  }
424  for (wmmsg = SDL_EventQ.wmmsg_used; wmmsg; ) {
425  SDL_SysWMEntry *next = wmmsg->next;
426  SDL_free(wmmsg);
427  wmmsg = next;
428  }
429  for (wmmsg = SDL_EventQ.wmmsg_free; wmmsg; ) {
430  SDL_SysWMEntry *next = wmmsg->next;
431  SDL_free(wmmsg);
432  wmmsg = next;
433  }
434 
435  SDL_AtomicSet(&SDL_EventQ.count, 0);
436  SDL_EventQ.max_events_seen = 0;
437  SDL_EventQ.head = NULL;
438  SDL_EventQ.tail = NULL;
439  SDL_EventQ.free = NULL;
440  SDL_EventQ.wmmsg_used = NULL;
441  SDL_EventQ.wmmsg_free = NULL;
442 
443  /* Clear disabled event state */
444  for (i = 0; i < SDL_arraysize(SDL_disabled_events); ++i) {
447  }
448 
452  }
453  if (SDL_event_watchers) {
457  }
459 
460  if (SDL_EventQ.lock) {
463  SDL_EventQ.lock = NULL;
464  }
465 }
#define SDL_free
#define SDL_DestroyMutex
#define SDL_GetHint
#define SDL_arraysize(array)
Definition: SDL_stdinc.h:121

References i, SDL_EventEntry::next, SDL_SysWMEntry::next, NULL, SDL_arraysize, SDL_atoi, SDL_AtomicSet, SDL_DestroyMutex, SDL_disabled_events, SDL_event_watchers, SDL_event_watchers_count, SDL_event_watchers_lock, SDL_EventOK, SDL_EventQ, SDL_free, SDL_GetHint, SDL_LockMutex, SDL_Log, SDL_UnlockMutex, and SDL_zero.

Referenced by SDL_EventsQuit().

◆ SDL_WaitEvent()

int SDL_WaitEvent ( SDL_Event event)

Waits indefinitely for the next available event.

Returns
1, or 0 if there was an error while waiting for events.
Parameters
eventIf not NULL, the next event is removed from the queue and stored in that area.

Definition at line 763 of file SDL_events.c.

764 {
765  return SDL_WaitEventTimeout(event, -1);
766 }

References SDL_WaitEventTimeout().

◆ SDL_WaitEventTimeout()

int SDL_WaitEventTimeout ( SDL_Event event,
int  timeout 
)

Waits until the specified timeout (in milliseconds) for the next available event.

Returns
1, or 0 if there was an error while waiting for events.
Parameters
eventIf not NULL, the next event is removed from the queue and stored in that area.
timeoutThe timeout (in milliseconds) to wait for next event.

Definition at line 769 of file SDL_events.c.

770 {
771  Uint32 expiration = 0;
772 
773  if (timeout > 0)
774  expiration = SDL_GetTicks() + timeout;
775 
776  for (;;) {
777  SDL_PumpEvents();
779  case -1:
780  return 0;
781  case 0:
782  if (timeout == 0) {
783  /* Polling and no events, just return */
784  return 0;
785  }
786  if (timeout > 0 && SDL_TICKS_PASSED(SDL_GetTicks(), expiration)) {
787  /* Timeout expired and no events */
788  return 0;
789  }
790  SDL_Delay(1);
791  break;
792  default:
793  /* Has events */
794  return 1;
795  }
796  }
797 }
#define SDL_Delay
GLbitfield GLuint64 timeout
#define SDL_TICKS_PASSED(A, B)
Compare SDL ticks values, and return true if A has passed B.
Definition: SDL_timer.h:56

References SDL_Delay, SDL_FIRSTEVENT, SDL_GETEVENT, SDL_GetTicks(), SDL_LASTEVENT, SDL_PeepEvents(), SDL_PumpEvents(), and SDL_TICKS_PASSED.

Referenced by SDL_PollEvent(), and SDL_WaitEvent().

Variable Documentation

◆ active

SDL_atomic_t active

Definition at line 84 of file SDL_events.c.

Referenced by SDL_BWin::WindowActivated().

◆ count

Definition at line 85 of file SDL_events.c.

◆ free

◆ head

Definition at line 87 of file SDL_events.c.

Referenced by mmap_alloc(), SDL_ListAdd(), and SDL_ListRemove().

◆ lock

◆ max_events_seen

int max_events_seen

Definition at line 86 of file SDL_events.c.

◆ SDL_disabled_events

◆ SDL_DoEventLogging

int SDL_DoEventLogging = 0
static

Definition at line 144 of file SDL_events.c.

Referenced by SDL_AddEvent(), SDL_EventLoggingChanged(), and SDL_LogEvent().

◆ SDL_event_watchers

SDL_EventWatcher* SDL_event_watchers = NULL
static

◆ SDL_event_watchers_count

int SDL_event_watchers_count = 0
static

◆ SDL_event_watchers_dispatching

SDL_bool SDL_event_watchers_dispatching = SDL_FALSE
static

Definition at line 56 of file SDL_events.c.

Referenced by SDL_DelEventWatch(), and SDL_PushEvent().

◆ SDL_event_watchers_lock

◆ SDL_event_watchers_removed

SDL_bool SDL_event_watchers_removed = SDL_FALSE
static

Definition at line 57 of file SDL_events.c.

Referenced by SDL_DelEventWatch(), and SDL_PushEvent().

◆ SDL_EventOK

SDL_EventWatcher SDL_EventOK
static

◆ 

◆ SDL_update_joysticks

SDL_bool SDL_update_joysticks = SDL_TRUE
static

Definition at line 97 of file SDL_events.c.

Referenced by SDL_CalculateShouldUpdateJoysticks(), and SDL_PumpEvents().

◆ SDL_update_sensors

SDL_bool SDL_update_sensors = SDL_TRUE
static

Definition at line 121 of file SDL_events.c.

Referenced by SDL_CalculateShouldUpdateSensors(), and SDL_PumpEvents().

◆ SDL_userevents

Uint32 SDL_userevents = SDL_USEREVENT
static

Definition at line 64 of file SDL_events.c.

Referenced by SDL_RegisterEvents().

◆ tail

Definition at line 88 of file SDL_events.c.

◆ wmmsg_free

SDL_SysWMEntry* wmmsg_free

Definition at line 91 of file SDL_events.c.

◆ wmmsg_used

SDL_SysWMEntry* wmmsg_used

Definition at line 90 of file SDL_events.c.