21 #include "../SDL_internal.h"
55 bit = (
byte & 0x80) >> 7;
72 bit = (
byte & 0x80) >> 7;
110 bit = (
byte & 0x80) >> 7;
128 int srcskip, dstskip;
146 bit = (
byte & 0x80) >> 7;
167 int srcskip, dstskip;
186 bit = (
byte & 0x80) >> 7;
221 bit = (
byte & 0x80) >> 7;
238 bit = (
byte & 0x80) >> 7;
274 bit = (
byte & 0x80) >> 7;
276 *dstp = ((
Uint16 *) palmap)[bit];
308 bit = (
byte & 0x80) >> 7;
343 bit = (
byte & 0x80) >> 7;
345 *dstp = ((
Uint32 *) palmap)[bit];
370 unsigned dR, dG, dB, dA;
371 const unsigned A = info->
a;
383 bit = (
byte & 0x80) >> 7;
416 unsigned dR, dG, dB, dA;
417 const unsigned A = info->
a;
430 bit = (
byte & 0x80) >> 7;
460 if (
surface->format->BitsPerPixel != 1) {
464 if (
surface->map->dst->format->BitsPerPixel < 8) {
467 which =
surface->map->dst->format->BytesPerPixel;
#define ASSEMBLE_RGBA(buf, bpp, fmt, r, g, b, a)
#define ALPHA_BLEND_RGBA(sR, sG, sB, sA, dR, dG, dB, dA)
#define SDL_COPY_RLE_MASK
#define DISEMBLE_RGBA(buf, bpp, fmt, Pixel, r, g, b, a)
#define SDL_COPY_COLORKEY
#define SDL_COPY_MODULATE_ALPHA
void(* SDL_BlitFunc)(SDL_BlitInfo *info)
static void BlitBto1Key(SDL_BlitInfo *info)
static void BlitBto3(SDL_BlitInfo *info)
static void BlitBto4(SDL_BlitInfo *info)
static void BlitBto3Key(SDL_BlitInfo *info)
static void BlitBto2Key(SDL_BlitInfo *info)
static void BlitBtoNAlpha(SDL_BlitInfo *info)
SDL_BlitFunc SDL_CalculateBlit0(SDL_Surface *surface)
static void BlitBto4Key(SDL_BlitInfo *info)
static void BlitBtoNAlphaKey(SDL_BlitInfo *info)
static const SDL_BlitFunc bitmap_blit[]
static void BlitBto1(SDL_BlitInfo *info)
static void BlitBto2(SDL_BlitInfo *info)
static const SDL_BlitFunc colorkey_blit[]
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint GLint j2 GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLfloat *params GLenum GLint GLenum GLenum GLvoid *pixels GLenum GLint GLenum GLint *params GLenum GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLenum GLenum const GLint *params GLenum GLfloat GLfloat GLint GLint const GLfloat *points GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat *points GLint GLfloat GLfloat GLint GLfloat GLfloat v2 GLenum GLenum const GLint *params GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum map
GLint GLint GLsizei width
GLint GLint GLsizei GLsizei height
SDL_PixelFormat * src_fmt
SDL_PixelFormat * dst_fmt
A collection of pixels used in software blitting.