SDL  2.0
SDL_nullvideo.c
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22 
23 #if SDL_VIDEO_DRIVER_DUMMY
24 
25 /* Dummy SDL video driver implementation; this is just enough to make an
26  * SDL-based application THINK it's got a working video driver, for
27  * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it,
28  * and also for use as a collection of stubs when porting SDL to a new
29  * platform for which you haven't yet written a valid video driver.
30  *
31  * This is also a great way to determine bottlenecks: if you think that SDL
32  * is a performance problem for a given platform, enable this driver, and
33  * then see if your application runs faster without video overhead.
34  *
35  * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion
36  * of this was cut-and-pasted from Stephane Peter's work in the AAlib
37  * SDL video driver. Renamed to "DUMMY" by Sam Lantinga.
38  */
39 
40 #include "SDL_video.h"
41 #include "SDL_mouse.h"
42 #include "../SDL_sysvideo.h"
43 #include "../SDL_pixels_c.h"
44 #include "../../events/SDL_events_c.h"
45 
46 #include "SDL_nullvideo.h"
47 #include "SDL_nullevents_c.h"
48 #include "SDL_nullframebuffer_c.h"
49 
50 #define DUMMYVID_DRIVER_NAME "dummy"
51 
52 /* Initialization/Query functions */
53 static int DUMMY_VideoInit(_THIS);
54 static int DUMMY_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
55 static void DUMMY_VideoQuit(_THIS);
56 
57 /* DUMMY driver bootstrap functions */
58 
59 static int
60 DUMMY_Available(void)
61 {
62  const char *envr = SDL_getenv("SDL_VIDEODRIVER");
63  if ((envr) && (SDL_strcmp(envr, DUMMYVID_DRIVER_NAME) == 0)) {
64  return (1);
65  }
66 
67  return (0);
68 }
69 
70 static void
71 DUMMY_DeleteDevice(SDL_VideoDevice * device)
72 {
74 }
75 
76 static SDL_VideoDevice *
77 DUMMY_CreateDevice(int devindex)
78 {
80 
81  if (!DUMMY_Available()) {
82  return (0);
83  }
84 
85  /* Initialize all variables that we clean on shutdown */
87  if (!device) {
89  return (0);
90  }
91  device->is_dummy = SDL_TRUE;
92 
93  /* Set the function pointers */
94  device->VideoInit = DUMMY_VideoInit;
95  device->VideoQuit = DUMMY_VideoQuit;
96  device->SetDisplayMode = DUMMY_SetDisplayMode;
97  device->PumpEvents = DUMMY_PumpEvents;
98  device->CreateWindowFramebuffer = SDL_DUMMY_CreateWindowFramebuffer;
99  device->UpdateWindowFramebuffer = SDL_DUMMY_UpdateWindowFramebuffer;
100  device->DestroyWindowFramebuffer = SDL_DUMMY_DestroyWindowFramebuffer;
101 
102  device->free = DUMMY_DeleteDevice;
103 
104  return device;
105 }
106 
108  DUMMYVID_DRIVER_NAME, "SDL dummy video driver",
109  DUMMY_CreateDevice
110 };
111 
112 
113 int
114 DUMMY_VideoInit(_THIS)
115 {
117 
118  /* Use a fake 32-bpp desktop mode */
119  mode.format = SDL_PIXELFORMAT_RGB888;
120  mode.w = 1024;
121  mode.h = 768;
122  mode.refresh_rate = 0;
123  mode.driverdata = NULL;
124  if (SDL_AddBasicVideoDisplay(&mode) < 0) {
125  return -1;
126  }
127 
128  SDL_zero(mode);
130 
131  /* We're done! */
132  return 0;
133 }
134 
135 static int
136 DUMMY_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
137 {
138  return 0;
139 }
140 
141 void
142 DUMMY_VideoQuit(_THIS)
143 {
144 }
145 
146 #endif /* SDL_VIDEO_DRIVER_DUMMY */
147 
148 /* vi: set ts=4 sw=4 expandtab: */
#define _THIS
#define SDL_getenv
#define SDL_free
#define SDL_strcmp
#define SDL_calloc
#define SDL_OutOfMemory()
Definition: SDL_error.h:88
void DUMMY_PumpEvents(_THIS)
int SDL_DUMMY_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
int SDL_DUMMY_UpdateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects)
void SDL_DUMMY_DestroyWindowFramebuffer(_THIS, SDL_Window *window)
GLenum mode
@ SDL_PIXELFORMAT_RGB888
Definition: SDL_pixels.h:246
#define SDL_zero(x)
Definition: SDL_stdinc.h:426
@ SDL_TRUE
Definition: SDL_stdinc.h:170
VideoBootStrap DUMMY_bootstrap
int SDL_AddBasicVideoDisplay(const SDL_DisplayMode *desktop_mode)
Definition: SDL_video.c:593
SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode *mode)
Definition: SDL_video.c:792
static SDL_VideoDevice * _this
Definition: SDL_video.c:126
#define NULL
Definition: begin_code.h:163
static SDL_AudioDeviceID device
Definition: loopwave.c:37
The structure that defines a display mode.
Definition: SDL_video.h:54
SDL_VideoDisplay * displays
Definition: SDL_sysvideo.h:326