SDL  2.0
SDL_haptic.h File Reference

The SDL haptic subsystem allows you to control haptic (force feedback) devices. More...

#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_joystick.h"
#include "begin_code.h"
#include "close_code.h"
+ Include dependency graph for SDL_haptic.h:
+ This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Data Structures

struct  SDL_HapticDirection
 Structure that represents a haptic direction. More...
 
struct  SDL_HapticConstant
 A structure containing a template for a Constant effect. More...
 
struct  SDL_HapticPeriodic
 A structure containing a template for a Periodic effect. More...
 
struct  SDL_HapticCondition
 A structure containing a template for a Condition effect. More...
 
struct  SDL_HapticRamp
 A structure containing a template for a Ramp effect. More...
 
struct  SDL_HapticLeftRight
 A structure containing a template for a Left/Right effect. More...
 
struct  SDL_HapticCustom
 A structure containing a template for the SDL_HAPTIC_CUSTOM effect. More...
 
union  SDL_HapticEffect
 The generic template for any haptic effect. More...
 

Macros

Haptic effects
#define SDL_HAPTIC_CONSTANT   (1u<<0)
 Constant effect supported. More...
 
#define SDL_HAPTIC_SINE   (1u<<1)
 Sine wave effect supported. More...
 
#define SDL_HAPTIC_LEFTRIGHT   (1u<<2)
 Left/Right effect supported. More...
 
#define SDL_HAPTIC_TRIANGLE   (1u<<3)
 Triangle wave effect supported. More...
 
#define SDL_HAPTIC_SAWTOOTHUP   (1u<<4)
 Sawtoothup wave effect supported. More...
 
#define SDL_HAPTIC_SAWTOOTHDOWN   (1u<<5)
 Sawtoothdown wave effect supported. More...
 
#define SDL_HAPTIC_RAMP   (1u<<6)
 Ramp effect supported. More...
 
#define SDL_HAPTIC_SPRING   (1u<<7)
 Spring effect supported - uses axes position. More...
 
#define SDL_HAPTIC_DAMPER   (1u<<8)
 Damper effect supported - uses axes velocity. More...
 
#define SDL_HAPTIC_INERTIA   (1u<<9)
 Inertia effect supported - uses axes acceleration. More...
 
#define SDL_HAPTIC_FRICTION   (1u<<10)
 Friction effect supported - uses axes movement. More...
 
#define SDL_HAPTIC_CUSTOM   (1u<<11)
 Custom effect is supported. More...
 
#define SDL_HAPTIC_GAIN   (1u<<12)
 Device can set global gain. More...
 
#define SDL_HAPTIC_AUTOCENTER   (1u<<13)
 Device can set autocenter. More...
 
#define SDL_HAPTIC_STATUS   (1u<<14)
 Device can be queried for effect status. More...
 
#define SDL_HAPTIC_PAUSE   (1u<<15)
 Device can be paused. More...
 

Direction encodings

#define SDL_HAPTIC_POLAR   0
 Uses polar coordinates for the direction. More...
 
#define SDL_HAPTIC_CARTESIAN   1
 Uses cartesian coordinates for the direction. More...
 
#define SDL_HAPTIC_SPHERICAL   2
 Uses spherical coordinates for the direction. More...
 
#define SDL_HAPTIC_STEERING_AXIS   3
 Use this value to play an effect on the steering wheel axis. This provides better compatibility across platforms and devices as SDL will guess the correct axis. More...
 
#define SDL_HAPTIC_INFINITY   4294967295U
 Used to play a device an infinite number of times. More...
 
int SDL_NumHaptics (void)
 Count the number of haptic devices attached to the system. More...
 
const char * SDL_HapticName (int device_index)
 Get the implementation dependent name of a haptic device. More...
 
SDL_Haptic * SDL_HapticOpen (int device_index)
 Opens a haptic device for use. More...
 
int SDL_HapticOpened (int device_index)
 Checks if the haptic device at index has been opened. More...
 
int SDL_HapticIndex (SDL_Haptic *haptic)
 Gets the index of a haptic device. More...
 
int SDL_MouseIsHaptic (void)
 Gets whether or not the current mouse has haptic capabilities. More...
 
SDL_Haptic * SDL_HapticOpenFromMouse (void)
 Tries to open a haptic device from the current mouse. More...
 
int SDL_JoystickIsHaptic (SDL_Joystick *joystick)
 Checks to see if a joystick has haptic features. More...
 
SDL_Haptic * SDL_HapticOpenFromJoystick (SDL_Joystick *joystick)
 Opens a haptic device for use from a joystick device. More...
 
void SDL_HapticClose (SDL_Haptic *haptic)
 Closes a haptic device previously opened with SDL_HapticOpen(). More...
 
int SDL_HapticNumEffects (SDL_Haptic *haptic)
 Returns the number of effects a haptic device can store. More...
 
int SDL_HapticNumEffectsPlaying (SDL_Haptic *haptic)
 Returns the number of effects a haptic device can play at the same time. More...
 
unsigned int SDL_HapticQuery (SDL_Haptic *haptic)
 Gets the haptic device's supported features in bitwise manner. More...
 
int SDL_HapticNumAxes (SDL_Haptic *haptic)
 Gets the number of haptic axes the device has. More...
 
int SDL_HapticEffectSupported (SDL_Haptic *haptic, SDL_HapticEffect *effect)
 Checks to see if effect is supported by haptic. More...
 
int SDL_HapticNewEffect (SDL_Haptic *haptic, SDL_HapticEffect *effect)
 Creates a new haptic effect on the device. More...
 
int SDL_HapticUpdateEffect (SDL_Haptic *haptic, int effect, SDL_HapticEffect *data)
 Updates the properties of an effect. More...
 
int SDL_HapticRunEffect (SDL_Haptic *haptic, int effect, Uint32 iterations)
 Runs the haptic effect on its associated haptic device. More...
 
int SDL_HapticStopEffect (SDL_Haptic *haptic, int effect)
 Stops the haptic effect on its associated haptic device. More...
 
void SDL_HapticDestroyEffect (SDL_Haptic *haptic, int effect)
 Destroys a haptic effect on the device. More...
 
int SDL_HapticGetEffectStatus (SDL_Haptic *haptic, int effect)
 Gets the status of the current effect on the haptic device. More...
 
int SDL_HapticSetGain (SDL_Haptic *haptic, int gain)
 Sets the global gain of the device. More...
 
int SDL_HapticSetAutocenter (SDL_Haptic *haptic, int autocenter)
 Sets the global autocenter of the device. More...
 
int SDL_HapticPause (SDL_Haptic *haptic)
 Pauses a haptic device. More...
 
int SDL_HapticUnpause (SDL_Haptic *haptic)
 Unpauses a haptic device. More...
 
int SDL_HapticStopAll (SDL_Haptic *haptic)
 Stops all the currently playing effects on a haptic device. More...
 
int SDL_HapticRumbleSupported (SDL_Haptic *haptic)
 Checks to see if rumble is supported on a haptic device. More...
 
int SDL_HapticRumbleInit (SDL_Haptic *haptic)
 Initializes the haptic device for simple rumble playback. More...
 
int SDL_HapticRumblePlay (SDL_Haptic *haptic, float strength, Uint32 length)
 Runs simple rumble on a haptic device. More...
 
int SDL_HapticRumbleStop (SDL_Haptic *haptic)
 Stops the simple rumble on a haptic device. More...
 

Detailed Description

The SDL haptic subsystem allows you to control haptic (force feedback) devices.

The basic usage is as follows:

Simple rumble example:
SDL_Haptic *haptic;
// Open the device
if (haptic == NULL)
return -1;
// Initialize simple rumble
return -1;
// Play effect at 50% strength for 2 seconds
if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0)
return -1;
SDL_Delay( 2000 );
// Clean up
#define SDL_HapticRumbleInit
#define SDL_HapticRumblePlay
#define SDL_HapticClose
#define SDL_Delay
#define SDL_HapticOpen
#define NULL
Definition: begin_code.h:163
static SDL_Haptic * haptic
Definition: testhaptic.c:25
Complete example:
int test_haptic( SDL_Joystick * joystick ) {
SDL_Haptic *haptic;
int effect_id;
// Open the device
if (haptic == NULL) return -1; // Most likely joystick isn't haptic
// See if it can do sine waves
SDL_HapticClose(haptic); // No sine effect
return -1;
}
// Create the effect
memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
effect.periodic.direction.dir[0] = 18000; // Force comes from south
effect.periodic.period = 1000; // 1000 ms
effect.periodic.magnitude = 20000; // 20000/32767 strength
effect.periodic.length = 5000; // 5 seconds long
effect.periodic.attack_length = 1000; // Takes 1 second to get max strength
effect.periodic.fade_length = 1000; // Takes 1 second to fade away
// Upload the effect
effect_id = SDL_HapticNewEffect( haptic, &effect );
// Test the effect
SDL_HapticRunEffect( haptic, effect_id, 1 );
SDL_Delay( 5000); // Wait for the effect to finish
// We destroy the effect, although closing the device also does this
// Close the device
return 0; // Success
}
#define SDL_HapticDestroyEffect
#define SDL_HapticNewEffect
#define SDL_HapticOpenFromJoystick
#define SDL_HapticQuery
#define SDL_HapticRunEffect
#define SDL_HAPTIC_SINE
Sine wave effect supported.
Definition: SDL_haptic.h:172
#define SDL_HAPTIC_POLAR
Uses polar coordinates for the direction.
Definition: SDL_haptic.h:323
#define memset
Definition: SDL_malloc.c:627
SDL_HapticDirection direction
Definition: SDL_haptic.h:564
static SDL_Joystick * joystick
Definition: testjoystick.c:37
The generic template for any haptic effect.
Definition: SDL_haptic.h:810
SDL_HapticPeriodic periodic
Definition: SDL_haptic.h:814

Definition in file SDL_haptic.h.

Macro Definition Documentation

◆ SDL_HAPTIC_AUTOCENTER

#define SDL_HAPTIC_AUTOCENTER   (1u<<13)

Device can set autocenter.

Device supports setting autocenter.

See also
SDL_HapticSetAutocenter

Definition at line 291 of file SDL_haptic.h.

◆ SDL_HAPTIC_CARTESIAN

#define SDL_HAPTIC_CARTESIAN   1

Uses cartesian coordinates for the direction.

See also
SDL_HapticDirection

Definition at line 330 of file SDL_haptic.h.

◆ SDL_HAPTIC_CONSTANT

#define SDL_HAPTIC_CONSTANT   (1u<<0)

Constant effect supported.

Constant haptic effect.

See also
SDL_HapticCondition

Definition at line 163 of file SDL_haptic.h.

◆ SDL_HAPTIC_CUSTOM

#define SDL_HAPTIC_CUSTOM   (1u<<11)

Custom effect is supported.

User defined custom haptic effect.

Definition at line 269 of file SDL_haptic.h.

◆ SDL_HAPTIC_DAMPER

#define SDL_HAPTIC_DAMPER   (1u<<8)

Damper effect supported - uses axes velocity.

Condition haptic effect that simulates dampening. Effect is based on the axes velocity.

See also
SDL_HapticCondition

Definition at line 242 of file SDL_haptic.h.

◆ SDL_HAPTIC_FRICTION

#define SDL_HAPTIC_FRICTION   (1u<<10)

Friction effect supported - uses axes movement.

Condition haptic effect that simulates friction. Effect is based on the axes movement.

See also
SDL_HapticCondition

Definition at line 262 of file SDL_haptic.h.

◆ SDL_HAPTIC_GAIN

#define SDL_HAPTIC_GAIN   (1u<<12)

Device can set global gain.

Device supports setting the global gain.

See also
SDL_HapticSetGain

Definition at line 282 of file SDL_haptic.h.

◆ SDL_HAPTIC_INERTIA

#define SDL_HAPTIC_INERTIA   (1u<<9)

Inertia effect supported - uses axes acceleration.

Condition haptic effect that simulates inertia. Effect is based on the axes acceleration.

See also
SDL_HapticCondition

Definition at line 252 of file SDL_haptic.h.

◆ SDL_HAPTIC_INFINITY

#define SDL_HAPTIC_INFINITY   4294967295U

Used to play a device an infinite number of times.

See also
SDL_HapticRunEffect

Definition at line 360 of file SDL_haptic.h.

◆ SDL_HAPTIC_LEFTRIGHT

#define SDL_HAPTIC_LEFTRIGHT   (1u<<2)

Left/Right effect supported.

Haptic effect for direct control over high/low frequency motors.

See also
SDL_HapticLeftRight
Warning
this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry, we ran out of bits, and this is important for XInput devices.

Definition at line 183 of file SDL_haptic.h.

◆ SDL_HAPTIC_PAUSE

#define SDL_HAPTIC_PAUSE   (1u<<15)

Device can be paused.

Devices supports being paused.

See also
SDL_HapticPause
SDL_HapticUnpause

Definition at line 310 of file SDL_haptic.h.

◆ SDL_HAPTIC_POLAR

#define SDL_HAPTIC_POLAR   0

Uses polar coordinates for the direction.

See also
SDL_HapticDirection

Definition at line 323 of file SDL_haptic.h.

◆ SDL_HAPTIC_RAMP

#define SDL_HAPTIC_RAMP   (1u<<6)

Ramp effect supported.

Ramp haptic effect.

See also
SDL_HapticRamp

Definition at line 222 of file SDL_haptic.h.

◆ SDL_HAPTIC_SAWTOOTHDOWN

#define SDL_HAPTIC_SAWTOOTHDOWN   (1u<<5)

Sawtoothdown wave effect supported.

Periodic haptic effect that simulates saw tooth down waves.

See also
SDL_HapticPeriodic

Definition at line 213 of file SDL_haptic.h.

◆ SDL_HAPTIC_SAWTOOTHUP

#define SDL_HAPTIC_SAWTOOTHUP   (1u<<4)

Sawtoothup wave effect supported.

Periodic haptic effect that simulates saw tooth up waves.

See also
SDL_HapticPeriodic

Definition at line 204 of file SDL_haptic.h.

◆ SDL_HAPTIC_SINE

#define SDL_HAPTIC_SINE   (1u<<1)

Sine wave effect supported.

Periodic haptic effect that simulates sine waves.

See also
SDL_HapticPeriodic

Definition at line 172 of file SDL_haptic.h.

◆ SDL_HAPTIC_SPHERICAL

#define SDL_HAPTIC_SPHERICAL   2

Uses spherical coordinates for the direction.

See also
SDL_HapticDirection

Definition at line 337 of file SDL_haptic.h.

◆ SDL_HAPTIC_SPRING

#define SDL_HAPTIC_SPRING   (1u<<7)

Spring effect supported - uses axes position.

Condition haptic effect that simulates a spring. Effect is based on the axes position.

See also
SDL_HapticCondition

Definition at line 232 of file SDL_haptic.h.

◆ SDL_HAPTIC_STATUS

#define SDL_HAPTIC_STATUS   (1u<<14)

Device can be queried for effect status.

Device supports querying effect status.

See also
SDL_HapticGetEffectStatus

Definition at line 300 of file SDL_haptic.h.

◆ SDL_HAPTIC_STEERING_AXIS

#define SDL_HAPTIC_STEERING_AXIS   3

Use this value to play an effect on the steering wheel axis. This provides better compatibility across platforms and devices as SDL will guess the correct axis.

See also
SDL_HapticDirection

Definition at line 345 of file SDL_haptic.h.

◆ SDL_HAPTIC_TRIANGLE

#define SDL_HAPTIC_TRIANGLE   (1u<<3)

Triangle wave effect supported.

Periodic haptic effect that simulates triangular waves.

See also
SDL_HapticPeriodic

Definition at line 195 of file SDL_haptic.h.

Function Documentation

◆ SDL_HapticClose()

void SDL_HapticClose ( SDL_Haptic *  haptic)

Closes a haptic device previously opened with SDL_HapticOpen().

Parameters
hapticHaptic device to close.

Definition at line 338 of file SDL_haptic.c.

339 {
340  int i;
341  SDL_Haptic *hapticlist;
342  SDL_Haptic *hapticlistprev;
343 
344  /* Must be valid */
345  if (!ValidHaptic(haptic)) {
346  return;
347  }
348 
349  /* Check if it's still in use */
350  if (--haptic->ref_count > 0) {
351  return;
352  }
353 
354  /* Close it, properly removing effects if needed */
355  for (i = 0; i < haptic->neffects; i++) {
356  if (haptic->effects[i].hweffect != NULL) {
358  }
359  }
361 
362  /* Remove from the list */
363  hapticlist = SDL_haptics;
364  hapticlistprev = NULL;
365  while ( hapticlist )
366  {
367  if (haptic == hapticlist)
368  {
369  if ( hapticlistprev )
370  {
371  /* unlink this entry */
372  hapticlistprev->next = hapticlist->next;
373  }
374  else
375  {
376  SDL_haptics = haptic->next;
377  }
378 
379  break;
380  }
381  hapticlistprev = hapticlist;
382  hapticlist = hapticlist->next;
383  }
384 
385  /* Free */
386  SDL_free(haptic);
387 }
#define SDL_free
void SDL_HapticDestroyEffect(SDL_Haptic *haptic, int effect)
Destroys a haptic effect on the device.
Definition: SDL_haptic.c:591
static int ValidHaptic(SDL_Haptic *haptic)
Definition: SDL_haptic.c:55
static SDL_Haptic * SDL_haptics
Definition: SDL_haptic.c:31
void SDL_SYS_HapticClose(SDL_Haptic *haptic)
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
Definition: SDL_x11sym.h:50

References haptic, i, NULL, SDL_free, SDL_HapticDestroyEffect(), SDL_haptics, SDL_SYS_HapticClose(), and ValidHaptic().

Referenced by SDL_HapticQuit().

◆ SDL_HapticDestroyEffect()

void SDL_HapticDestroyEffect ( SDL_Haptic *  haptic,
int  effect 
)

Destroys a haptic effect on the device.

This will stop the effect if it's running. Effects are automatically destroyed when the device is closed.

Parameters
hapticDevice to destroy the effect on.
effectIdentifier of the effect to destroy.
See also
SDL_HapticNewEffect

Definition at line 591 of file SDL_haptic.c.

592 {
593  if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
594  return;
595  }
596 
597  /* Not allocated */
598  if (haptic->effects[effect].hweffect == NULL) {
599  return;
600  }
601 
602  SDL_SYS_HapticDestroyEffect(haptic, &haptic->effects[effect]);
603 }
static int ValidEffect(SDL_Haptic *haptic, int effect)
Definition: SDL_haptic.c:513
void SDL_SYS_HapticDestroyEffect(SDL_Haptic *haptic, struct haptic_effect *effect)

References haptic, NULL, SDL_SYS_HapticDestroyEffect(), ValidEffect(), and ValidHaptic().

Referenced by SDL_HapticClose().

◆ SDL_HapticEffectSupported()

int SDL_HapticEffectSupported ( SDL_Haptic *  haptic,
SDL_HapticEffect effect 
)

Checks to see if effect is supported by haptic.

Parameters
hapticHaptic device to check on.
effectEffect to check to see if it is supported.
Returns
SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
See also
SDL_HapticQuery
SDL_HapticNewEffect

Definition at line 461 of file SDL_haptic.c.

462 {
463  if (!ValidHaptic(haptic)) {
464  return -1;
465  }
466 
467  if ((haptic->supported & effect->type) != 0)
468  return SDL_TRUE;
469  return SDL_FALSE;
470 }
@ SDL_TRUE
Definition: SDL_stdinc.h:170
@ SDL_FALSE
Definition: SDL_stdinc.h:169

References haptic, SDL_FALSE, SDL_TRUE, SDL_HapticEffect::type, and ValidHaptic().

Referenced by SDL_HapticNewEffect().

◆ SDL_HapticGetEffectStatus()

int SDL_HapticGetEffectStatus ( SDL_Haptic *  haptic,
int  effect 
)

Gets the status of the current effect on the haptic device.

Device must support the SDL_HAPTIC_STATUS feature.

Parameters
hapticHaptic device to query the effect status on.
effectIdentifier of the effect to query its status.
Returns
0 if it isn't playing, 1 if it is playing or -1 on error.
See also
SDL_HapticRunEffect
SDL_HapticStopEffect

Definition at line 609 of file SDL_haptic.c.

610 {
611  if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
612  return -1;
613  }
614 
615  if ((haptic->supported & SDL_HAPTIC_STATUS) == 0) {
616  return SDL_SetError("Haptic: Device does not support status queries.");
617  }
618 
619  return SDL_SYS_HapticGetEffectStatus(haptic, &haptic->effects[effect]);
620 }
#define SDL_SetError
#define SDL_HAPTIC_STATUS
Device can be queried for effect status.
Definition: SDL_haptic.h:300
int SDL_SYS_HapticGetEffectStatus(SDL_Haptic *haptic, struct haptic_effect *effect)

References haptic, SDL_HAPTIC_STATUS, SDL_SetError, SDL_SYS_HapticGetEffectStatus(), ValidEffect(), and ValidHaptic().

◆ SDL_HapticIndex()

int SDL_HapticIndex ( SDL_Haptic *  haptic)

Gets the index of a haptic device.

Parameters
hapticHaptic device to get the index of.
Returns
The index of the haptic device or -1 on error.
See also
SDL_HapticOpen
SDL_HapticOpened

Definition at line 203 of file SDL_haptic.c.

204 {
205  if (!ValidHaptic(haptic)) {
206  return -1;
207  }
208 
209  return haptic->index;
210 }

References haptic, and ValidHaptic().

◆ SDL_HapticName()

const char* SDL_HapticName ( int  device_index)

Get the implementation dependent name of a haptic device.

This can be called before any joysticks are opened. If no name can be found, this function returns NULL.

Parameters
device_indexIndex of the device to get its name.
Returns
Name of the device or NULL on error.
See also
SDL_NumHaptics

Definition at line 96 of file SDL_haptic.c.

97 {
98  if ((device_index < 0) || (device_index >= SDL_NumHaptics())) {
99  SDL_SetError("Haptic: There are %d haptic devices available",
100  SDL_NumHaptics());
101  return NULL;
102  }
103  return SDL_SYS_HapticName(device_index);
104 }
int SDL_NumHaptics(void)
Count the number of haptic devices attached to the system.
Definition: SDL_haptic.c:86
const char * SDL_SYS_HapticName(int index)

References NULL, SDL_NumHaptics(), SDL_SetError, and SDL_SYS_HapticName().

◆ SDL_HapticNewEffect()

int SDL_HapticNewEffect ( SDL_Haptic *  haptic,
SDL_HapticEffect effect 
)

Creates a new haptic effect on the device.

Parameters
hapticHaptic device to create the effect on.
effectProperties of the effect to create.
Returns
The identifier of the effect on success or -1 on error.
See also
SDL_HapticUpdateEffect
SDL_HapticRunEffect
SDL_HapticDestroyEffect

Definition at line 476 of file SDL_haptic.c.

477 {
478  int i;
479 
480  /* Check for device validity. */
481  if (!ValidHaptic(haptic)) {
482  return -1;
483  }
484 
485  /* Check to see if effect is supported */
486  if (SDL_HapticEffectSupported(haptic, effect) == SDL_FALSE) {
487  return SDL_SetError("Haptic: Effect not supported by haptic device.");
488  }
489 
490  /* See if there's a free slot */
491  for (i = 0; i < haptic->neffects; i++) {
492  if (haptic->effects[i].hweffect == NULL) {
493 
494  /* Now let the backend create the real effect */
495  if (SDL_SYS_HapticNewEffect(haptic, &haptic->effects[i], effect)
496  != 0) {
497  return -1; /* Backend failed to create effect */
498  }
499 
500  SDL_memcpy(&haptic->effects[i].effect, effect,
501  sizeof(SDL_HapticEffect));
502  return i;
503  }
504  }
505 
506  return SDL_SetError("Haptic: Device has no free space left.");
507 }
#define SDL_memcpy
int SDL_HapticEffectSupported(SDL_Haptic *haptic, SDL_HapticEffect *effect)
Checks to see if effect is supported by haptic.
Definition: SDL_haptic.c:461
int SDL_SYS_HapticNewEffect(SDL_Haptic *haptic, struct haptic_effect *effect, SDL_HapticEffect *base)

References haptic, i, NULL, SDL_FALSE, SDL_HapticEffectSupported(), SDL_memcpy, SDL_SetError, SDL_SYS_HapticNewEffect(), and ValidHaptic().

Referenced by SDL_HapticRumbleInit().

◆ SDL_HapticNumAxes()

int SDL_HapticNumAxes ( SDL_Haptic *  haptic)

Gets the number of haptic axes the device has.

See also
SDL_HapticDirection

Definition at line 448 of file SDL_haptic.c.

449 {
450  if (!ValidHaptic(haptic)) {
451  return -1;
452  }
453 
454  return haptic->naxes;
455 }

References haptic, and ValidHaptic().

◆ SDL_HapticNumEffects()

int SDL_HapticNumEffects ( SDL_Haptic *  haptic)

Returns the number of effects a haptic device can store.

On some platforms this isn't fully supported, and therefore is an approximation. Always check to see if your created effect was actually created and do not rely solely on SDL_HapticNumEffects().

Parameters
hapticThe haptic device to query effect max.
Returns
The number of effects the haptic device can store or -1 on error.
See also
SDL_HapticNumEffectsPlaying
SDL_HapticQuery

Definition at line 406 of file SDL_haptic.c.

407 {
408  if (!ValidHaptic(haptic)) {
409  return -1;
410  }
411 
412  return haptic->neffects;
413 }

References haptic, and ValidHaptic().

◆ SDL_HapticNumEffectsPlaying()

int SDL_HapticNumEffectsPlaying ( SDL_Haptic *  haptic)

Returns the number of effects a haptic device can play at the same time.

This is not supported on all platforms, but will always return a value. Added here for the sake of completeness.

Parameters
hapticThe haptic device to query maximum playing effects.
Returns
The number of effects the haptic device can play at the same time or -1 on error.
See also
SDL_HapticNumEffects
SDL_HapticQuery

Definition at line 420 of file SDL_haptic.c.

421 {
422  if (!ValidHaptic(haptic)) {
423  return -1;
424  }
425 
426  return haptic->nplaying;
427 }

References haptic, and ValidHaptic().

◆ SDL_HapticOpen()

SDL_Haptic* SDL_HapticOpen ( int  device_index)

Opens a haptic device for use.

The index passed as an argument refers to the N'th haptic device on this system.

When opening a haptic device, its gain will be set to maximum and autocenter will be disabled. To modify these values use SDL_HapticSetGain() and SDL_HapticSetAutocenter().

Parameters
device_indexIndex of the device to open.
Returns
Device identifier or NULL on error.
See also
SDL_HapticIndex
SDL_HapticOpenFromMouse
SDL_HapticOpenFromJoystick
SDL_HapticClose
SDL_HapticSetGain
SDL_HapticSetAutocenter
SDL_HapticPause
SDL_HapticStopAll

Definition at line 111 of file SDL_haptic.c.

112 {
113  SDL_Haptic *haptic;
114  SDL_Haptic *hapticlist;
115 
116  if ((device_index < 0) || (device_index >= SDL_NumHaptics())) {
117  SDL_SetError("Haptic: There are %d haptic devices available",
118  SDL_NumHaptics());
119  return NULL;
120  }
121 
122  hapticlist = SDL_haptics;
123  /* If the haptic is already open, return it
124  * TODO: Should we create haptic instance IDs like the Joystick API?
125  */
126  while ( hapticlist )
127  {
128  if (device_index == hapticlist->index) {
129  haptic = hapticlist;
130  ++haptic->ref_count;
131  return haptic;
132  }
133  hapticlist = hapticlist->next;
134  }
135 
136  /* Create the haptic device */
137  haptic = (SDL_Haptic *) SDL_malloc((sizeof *haptic));
138  if (haptic == NULL) {
139  SDL_OutOfMemory();
140  return NULL;
141  }
142 
143  /* Initialize the haptic device */
144  SDL_memset(haptic, 0, (sizeof *haptic));
145  haptic->rumble_id = -1;
146  haptic->index = device_index;
147  if (SDL_SYS_HapticOpen(haptic) < 0) {
148  SDL_free(haptic);
149  return NULL;
150  }
151 
152  /* Add haptic to list */
153  ++haptic->ref_count;
154  /* Link the haptic in the list */
155  haptic->next = SDL_haptics;
157 
158  /* Disable autocenter and set gain to max. */
159  if (haptic->supported & SDL_HAPTIC_GAIN)
161  if (haptic->supported & SDL_HAPTIC_AUTOCENTER)
163 
164  return haptic;
165 }
#define SDL_memset
#define SDL_malloc
#define SDL_OutOfMemory()
Definition: SDL_error.h:88
int SDL_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter)
Sets the global autocenter of the device.
Definition: SDL_haptic.c:671
int SDL_HapticSetGain(SDL_Haptic *haptic, int gain)
Sets the global gain of the device.
Definition: SDL_haptic.c:626
#define SDL_HAPTIC_AUTOCENTER
Device can set autocenter.
Definition: SDL_haptic.h:291
#define SDL_HAPTIC_GAIN
Device can set global gain.
Definition: SDL_haptic.h:282
int SDL_SYS_HapticOpen(SDL_Haptic *haptic)

References haptic, NULL, SDL_free, SDL_HAPTIC_AUTOCENTER, SDL_HAPTIC_GAIN, SDL_haptics, SDL_HapticSetAutocenter(), SDL_HapticSetGain(), SDL_malloc, SDL_memset, SDL_NumHaptics(), SDL_OutOfMemory, SDL_SetError, and SDL_SYS_HapticOpen().

Referenced by SDL_HapticOpenFromMouse().

◆ SDL_HapticOpened()

int SDL_HapticOpened ( int  device_index)

Checks if the haptic device at index has been opened.

Parameters
device_indexIndex to check to see if it has been opened.
Returns
1 if it has been opened or 0 if it hasn't.
See also
SDL_HapticOpen
SDL_HapticIndex

Definition at line 172 of file SDL_haptic.c.

173 {
174  int opened;
175  SDL_Haptic *hapticlist;
176 
177  /* Make sure it's valid. */
178  if ((device_index < 0) || (device_index >= SDL_NumHaptics())) {
179  SDL_SetError("Haptic: There are %d haptic devices available",
180  SDL_NumHaptics());
181  return 0;
182  }
183 
184  opened = 0;
185  hapticlist = SDL_haptics;
186  /* TODO Should this use an instance ID? */
187  while ( hapticlist )
188  {
189  if (hapticlist->index == (Uint8) device_index) {
190  opened = 1;
191  break;
192  }
193  hapticlist = hapticlist->next;
194  }
195  return opened;
196 }
uint8_t Uint8
Definition: SDL_stdinc.h:185

References SDL_haptics, SDL_NumHaptics(), and SDL_SetError.

◆ SDL_HapticOpenFromJoystick()

SDL_Haptic* SDL_HapticOpenFromJoystick ( SDL_Joystick *  joystick)

Opens a haptic device for use from a joystick device.

You must still close the haptic device separately. It will not be closed with the joystick.

When opening from a joystick you should first close the haptic device before closing the joystick device. If not, on some implementations the haptic device will also get unallocated and you'll be unable to use force feedback on that device.

Parameters
joystickJoystick to create a haptic device from.
Returns
A valid haptic device identifier on success or NULL on error.
See also
SDL_HapticOpen
SDL_HapticClose

Definition at line 272 of file SDL_haptic.c.

273 {
274  SDL_Haptic *haptic;
275  SDL_Haptic *hapticlist;
276 
277  /* Make sure there is room. */
278  if (SDL_NumHaptics() <= 0) {
279  SDL_SetError("Haptic: There are %d haptic devices available",
280  SDL_NumHaptics());
281  return NULL;
282  }
283 
284  /* Must be a valid joystick */
286  SDL_SetError("Haptic: Joystick isn't valid.");
287  return NULL;
288  }
289 
290  /* Joystick must be haptic */
292  SDL_SetError("Haptic: Joystick isn't a haptic device.");
293  return NULL;
294  }
295 
296  hapticlist = SDL_haptics;
297  /* Check to see if joystick's haptic is already open */
298  while ( hapticlist )
299  {
300  if (SDL_SYS_JoystickSameHaptic(hapticlist, joystick)) {
301  haptic = hapticlist;
302  ++haptic->ref_count;
303  return haptic;
304  }
305  hapticlist = hapticlist->next;
306  }
307 
308  /* Create the haptic device */
309  haptic = (SDL_Haptic *) SDL_malloc((sizeof *haptic));
310  if (haptic == NULL) {
311  SDL_OutOfMemory();
312  return NULL;
313  }
314 
315  /* Initialize the haptic device */
316  SDL_memset(haptic, 0, sizeof(SDL_Haptic));
317  haptic->rumble_id = -1;
319  SDL_SetError("Haptic: SDL_SYS_HapticOpenFromJoystick failed.");
320  SDL_free(haptic);
321  return NULL;
322  }
323 
324  /* Add haptic to list */
325  ++haptic->ref_count;
326  /* Link the haptic in the list */
327  haptic->next = SDL_haptics;
329 
330  return haptic;
331 }
SDL_bool SDL_PrivateJoystickValid(SDL_Joystick *joystick)
Definition: SDL_joystick.c:559
int SDL_SYS_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
int SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick)

References haptic, joystick, NULL, SDL_free, SDL_haptics, SDL_malloc, SDL_memset, SDL_NumHaptics(), SDL_OutOfMemory, SDL_PrivateJoystickValid(), SDL_SetError, SDL_SYS_HapticOpenFromJoystick(), SDL_SYS_JoystickIsHaptic(), and SDL_SYS_JoystickSameHaptic().

◆ SDL_HapticOpenFromMouse()

SDL_Haptic* SDL_HapticOpenFromMouse ( void  )

Tries to open a haptic device from the current mouse.

Returns
The haptic device identifier or NULL on error.
See also
SDL_MouseIsHaptic
SDL_HapticOpen

Definition at line 229 of file SDL_haptic.c.

230 {
231  int device_index;
232 
233  device_index = SDL_SYS_HapticMouse();
234 
235  if (device_index < 0) {
236  SDL_SetError("Haptic: Mouse isn't a haptic device.");
237  return NULL;
238  }
239 
240  return SDL_HapticOpen(device_index);
241 }
SDL_Haptic * SDL_HapticOpen(int device_index)
Opens a haptic device for use.
Definition: SDL_haptic.c:111
int SDL_SYS_HapticMouse(void)

References NULL, SDL_HapticOpen(), SDL_SetError, and SDL_SYS_HapticMouse().

◆ SDL_HapticPause()

int SDL_HapticPause ( SDL_Haptic *  haptic)

Pauses a haptic device.

Device must support the SDL_HAPTIC_PAUSE feature. Call SDL_HapticUnpause() to resume playback.

Do not modify the effects nor add new ones while the device is paused. That can cause all sorts of weird errors.

Parameters
hapticHaptic device to pause.
Returns
0 on success or -1 on error.
See also
SDL_HapticUnpause

Definition at line 696 of file SDL_haptic.c.

697 {
698  if (!ValidHaptic(haptic)) {
699  return -1;
700  }
701 
702  if ((haptic->supported & SDL_HAPTIC_PAUSE) == 0) {
703  return SDL_SetError("Haptic: Device does not support setting pausing.");
704  }
705 
706  return SDL_SYS_HapticPause(haptic);
707 }
#define SDL_HAPTIC_PAUSE
Device can be paused.
Definition: SDL_haptic.h:310
int SDL_SYS_HapticPause(SDL_Haptic *haptic)

References haptic, SDL_HAPTIC_PAUSE, SDL_SetError, SDL_SYS_HapticPause(), and ValidHaptic().

◆ SDL_HapticQuery()

unsigned int SDL_HapticQuery ( SDL_Haptic *  haptic)

Gets the haptic device's supported features in bitwise manner.

Example:

printf("We have constant haptic effect!\n");
}
#define SDL_HAPTIC_CONSTANT
Constant effect supported.
Definition: SDL_haptic.h:163
Parameters
hapticThe haptic device to query.
Returns
Haptic features in bitwise manner (OR'd).
See also
SDL_HapticNumEffects
SDL_HapticEffectSupported

Definition at line 434 of file SDL_haptic.c.

435 {
436  if (!ValidHaptic(haptic)) {
437  return 0; /* same as if no effects were supported */
438  }
439 
440  return haptic->supported;
441 }

References haptic, and ValidHaptic().

◆ SDL_HapticRumbleInit()

int SDL_HapticRumbleInit ( SDL_Haptic *  haptic)

Initializes the haptic device for simple rumble playback.

Parameters
hapticHaptic device to initialize for simple rumble playback.
Returns
0 on success or -1 on error.
See also
SDL_HapticOpen
SDL_HapticRumbleSupported
SDL_HapticRumblePlay
SDL_HapticRumbleStop

Definition at line 757 of file SDL_haptic.c.

758 {
759  SDL_HapticEffect *efx = &haptic->rumble_effect;
760 
761  if (!ValidHaptic(haptic)) {
762  return -1;
763  }
764 
765  /* Already allocated. */
766  if (haptic->rumble_id >= 0) {
767  return 0;
768  }
769 
770  SDL_zerop(efx);
771  if (haptic->supported & SDL_HAPTIC_SINE) {
772  efx->type = SDL_HAPTIC_SINE;
774  efx->periodic.period = 1000;
775  efx->periodic.magnitude = 0x4000;
776  efx->periodic.length = 5000;
777  efx->periodic.attack_length = 0;
778  efx->periodic.fade_length = 0;
779  } else if (haptic->supported & SDL_HAPTIC_LEFTRIGHT) { /* XInput? */
780  efx->type = SDL_HAPTIC_LEFTRIGHT;
781  efx->leftright.length = 5000;
782  efx->leftright.large_magnitude = 0x4000;
783  efx->leftright.small_magnitude = 0x4000;
784  } else {
785  return SDL_SetError("Device doesn't support rumble");
786  }
787 
788  haptic->rumble_id = SDL_HapticNewEffect(haptic, &haptic->rumble_effect);
789  if (haptic->rumble_id >= 0) {
790  return 0;
791  }
792  return -1;
793 }
int SDL_HapticNewEffect(SDL_Haptic *haptic, SDL_HapticEffect *effect)
Creates a new haptic effect on the device.
Definition: SDL_haptic.c:476
#define SDL_HAPTIC_LEFTRIGHT
Left/Right effect supported.
Definition: SDL_haptic.h:183
#define SDL_HAPTIC_CARTESIAN
Uses cartesian coordinates for the direction.
Definition: SDL_haptic.h:330
#define SDL_zerop(x)
Definition: SDL_stdinc.h:427
SDL_HapticLeftRight leftright
Definition: SDL_haptic.h:817

References SDL_HapticPeriodic::attack_length, SDL_HapticPeriodic::direction, SDL_HapticPeriodic::fade_length, haptic, SDL_HapticLeftRight::large_magnitude, SDL_HapticEffect::leftright, SDL_HapticPeriodic::length, SDL_HapticLeftRight::length, SDL_HapticPeriodic::magnitude, SDL_HapticPeriodic::period, SDL_HapticEffect::periodic, SDL_HAPTIC_CARTESIAN, SDL_HAPTIC_LEFTRIGHT, SDL_HAPTIC_SINE, SDL_HapticNewEffect(), SDL_SetError, SDL_zerop, SDL_HapticLeftRight::small_magnitude, SDL_HapticDirection::type, SDL_HapticEffect::type, and ValidHaptic().

◆ SDL_HapticRumblePlay()

int SDL_HapticRumblePlay ( SDL_Haptic *  haptic,
float  strength,
Uint32  length 
)

Runs simple rumble on a haptic device.

Parameters
hapticHaptic device to play rumble effect on.
strengthStrength of the rumble to play as a 0-1 float value.
lengthLength of the rumble to play in milliseconds.
Returns
0 on success or -1 on error.
See also
SDL_HapticRumbleSupported
SDL_HapticRumbleInit
SDL_HapticRumbleStop

Definition at line 799 of file SDL_haptic.c.

800 {
801  SDL_HapticEffect *efx;
802  Sint16 magnitude;
803 
804  if (!ValidHaptic(haptic)) {
805  return -1;
806  }
807 
808  if (haptic->rumble_id < 0) {
809  return SDL_SetError("Haptic: Rumble effect not initialized on haptic device");
810  }
811 
812  /* Clamp strength. */
813  if (strength > 1.0f) {
814  strength = 1.0f;
815  } else if (strength < 0.0f) {
816  strength = 0.0f;
817  }
818  magnitude = (Sint16)(32767.0f*strength);
819 
820  efx = &haptic->rumble_effect;
821  if (efx->type == SDL_HAPTIC_SINE) {
822  efx->periodic.magnitude = magnitude;
823  efx->periodic.length = length;
824  } else if (efx->type == SDL_HAPTIC_LEFTRIGHT) {
825  efx->leftright.small_magnitude = efx->leftright.large_magnitude = magnitude;
826  efx->leftright.length = length;
827  } else {
828  SDL_assert(0 && "This should have been caught elsewhere");
829  }
830 
831  if (SDL_HapticUpdateEffect(haptic, haptic->rumble_id, &haptic->rumble_effect) < 0) {
832  return -1;
833  }
834 
835  return SDL_HapticRunEffect(haptic, haptic->rumble_id, 1);
836 }
#define SDL_assert(condition)
Definition: SDL_assert.h:171
int SDL_HapticRunEffect(SDL_Haptic *haptic, int effect, Uint32 iterations)
Runs the haptic effect on its associated haptic device.
Definition: SDL_haptic.c:554
int SDL_HapticUpdateEffect(SDL_Haptic *haptic, int effect, SDL_HapticEffect *data)
Updates the properties of an effect.
Definition: SDL_haptic.c:526
GLuint GLsizei GLsizei * length
int16_t Sint16
Definition: SDL_stdinc.h:191

References haptic, SDL_HapticLeftRight::large_magnitude, SDL_HapticEffect::leftright, SDL_HapticPeriodic::length, SDL_HapticLeftRight::length, SDL_HapticPeriodic::magnitude, SDL_HapticEffect::periodic, SDL_assert, SDL_HAPTIC_LEFTRIGHT, SDL_HAPTIC_SINE, SDL_HapticRunEffect(), SDL_HapticUpdateEffect(), SDL_SetError, SDL_HapticLeftRight::small_magnitude, SDL_HapticEffect::type, and ValidHaptic().

◆ SDL_HapticRumbleStop()

int SDL_HapticRumbleStop ( SDL_Haptic *  haptic)

Stops the simple rumble on a haptic device.

Parameters
hapticHaptic to stop the rumble on.
Returns
0 on success or -1 on error.
See also
SDL_HapticRumbleSupported
SDL_HapticRumbleInit
SDL_HapticRumblePlay

Definition at line 842 of file SDL_haptic.c.

843 {
844  if (!ValidHaptic(haptic)) {
845  return -1;
846  }
847 
848  if (haptic->rumble_id < 0) {
849  return SDL_SetError("Haptic: Rumble effect not initialized on haptic device");
850  }
851 
852  return SDL_HapticStopEffect(haptic, haptic->rumble_id);
853 }
int SDL_HapticStopEffect(SDL_Haptic *haptic, int effect)
Stops the haptic effect on its associated haptic device.
Definition: SDL_haptic.c:573

References haptic, SDL_HapticStopEffect(), SDL_SetError, and ValidHaptic().

◆ SDL_HapticRumbleSupported()

int SDL_HapticRumbleSupported ( SDL_Haptic *  haptic)

Checks to see if rumble is supported on a haptic device.

Parameters
hapticHaptic device to check to see if it supports rumble.
Returns
SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
See also
SDL_HapticRumbleInit
SDL_HapticRumblePlay
SDL_HapticRumbleStop

Definition at line 743 of file SDL_haptic.c.

744 {
745  if (!ValidHaptic(haptic)) {
746  return -1;
747  }
748 
749  /* Most things can use SINE, but XInput only has LEFTRIGHT. */
750  return ((haptic->supported & (SDL_HAPTIC_SINE|SDL_HAPTIC_LEFTRIGHT)) != 0);
751 }

References haptic, SDL_HAPTIC_LEFTRIGHT, SDL_HAPTIC_SINE, and ValidHaptic().

◆ SDL_HapticRunEffect()

int SDL_HapticRunEffect ( SDL_Haptic *  haptic,
int  effect,
Uint32  iterations 
)

Runs the haptic effect on its associated haptic device.

If iterations are SDL_HAPTIC_INFINITY, it'll run the effect over and over repeating the envelope (attack and fade) every time. If you only want the effect to last forever, set SDL_HAPTIC_INFINITY in the effect's length parameter.

Parameters
hapticHaptic device to run the effect on.
effectIdentifier of the haptic effect to run.
iterationsNumber of iterations to run the effect. Use SDL_HAPTIC_INFINITY for infinity.
Returns
0 on success or -1 on error.
See also
SDL_HapticStopEffect
SDL_HapticDestroyEffect
SDL_HapticGetEffectStatus

Definition at line 554 of file SDL_haptic.c.

555 {
556  if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
557  return -1;
558  }
559 
560  /* Run the effect */
561  if (SDL_SYS_HapticRunEffect(haptic, &haptic->effects[effect], iterations)
562  < 0) {
563  return -1;
564  }
565 
566  return 0;
567 }
int SDL_SYS_HapticRunEffect(SDL_Haptic *haptic, struct haptic_effect *effect, Uint32 iterations)
static int iterations
Definition: testsprite2.c:45

References haptic, iterations, SDL_SYS_HapticRunEffect(), ValidEffect(), and ValidHaptic().

Referenced by SDL_HapticRumblePlay().

◆ SDL_HapticSetAutocenter()

int SDL_HapticSetAutocenter ( SDL_Haptic *  haptic,
int  autocenter 
)

Sets the global autocenter of the device.

Autocenter should be between 0 and 100. Setting it to 0 will disable autocentering.

Device must support the SDL_HAPTIC_AUTOCENTER feature.

Parameters
hapticHaptic device to set autocentering on.
autocenterValue to set autocenter to, 0 disables autocentering.
Returns
0 on success or -1 on error.
See also
SDL_HapticQuery

Definition at line 671 of file SDL_haptic.c.

672 {
673  if (!ValidHaptic(haptic)) {
674  return -1;
675  }
676 
677  if ((haptic->supported & SDL_HAPTIC_AUTOCENTER) == 0) {
678  return SDL_SetError("Haptic: Device does not support setting autocenter.");
679  }
680 
681  if ((autocenter < 0) || (autocenter > 100)) {
682  return SDL_SetError("Haptic: Autocenter must be between 0 and 100.");
683  }
684 
685  if (SDL_SYS_HapticSetAutocenter(haptic, autocenter) < 0) {
686  return -1;
687  }
688 
689  return 0;
690 }
int SDL_SYS_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter)

References haptic, SDL_HAPTIC_AUTOCENTER, SDL_SetError, SDL_SYS_HapticSetAutocenter(), and ValidHaptic().

Referenced by SDL_HapticOpen().

◆ SDL_HapticSetGain()

int SDL_HapticSetGain ( SDL_Haptic *  haptic,
int  gain 
)

Sets the global gain of the device.

Device must support the SDL_HAPTIC_GAIN feature.

The user may specify the maximum gain by setting the environment variable SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to SDL_HapticSetGain() will scale linearly using SDL_HAPTIC_GAIN_MAX as the maximum.

Parameters
hapticHaptic device to set the gain on.
gainValue to set the gain to, should be between 0 and 100.
Returns
0 on success or -1 on error.
See also
SDL_HapticQuery

Definition at line 626 of file SDL_haptic.c.

627 {
628  const char *env;
629  int real_gain, max_gain;
630 
631  if (!ValidHaptic(haptic)) {
632  return -1;
633  }
634 
635  if ((haptic->supported & SDL_HAPTIC_GAIN) == 0) {
636  return SDL_SetError("Haptic: Device does not support setting gain.");
637  }
638 
639  if ((gain < 0) || (gain > 100)) {
640  return SDL_SetError("Haptic: Gain must be between 0 and 100.");
641  }
642 
643  /* We use the envvar to get the maximum gain. */
644  env = SDL_getenv("SDL_HAPTIC_GAIN_MAX");
645  if (env != NULL) {
646  max_gain = SDL_atoi(env);
647 
648  /* Check for sanity. */
649  if (max_gain < 0)
650  max_gain = 0;
651  else if (max_gain > 100)
652  max_gain = 100;
653 
654  /* We'll scale it linearly with SDL_HAPTIC_GAIN_MAX */
655  real_gain = (gain * max_gain) / 100;
656  } else {
657  real_gain = gain;
658  }
659 
660  if (SDL_SYS_HapticSetGain(haptic, real_gain) < 0) {
661  return -1;
662  }
663 
664  return 0;
665 }
#define SDL_getenv
#define SDL_atoi
int SDL_SYS_HapticSetGain(SDL_Haptic *haptic, int gain)

References haptic, NULL, SDL_atoi, SDL_getenv, SDL_HAPTIC_GAIN, SDL_SetError, SDL_SYS_HapticSetGain(), and ValidHaptic().

Referenced by SDL_HapticOpen().

◆ SDL_HapticStopAll()

int SDL_HapticStopAll ( SDL_Haptic *  haptic)

Stops all the currently playing effects on a haptic device.

Parameters
hapticHaptic device to stop.
Returns
0 on success or -1 on error.

Definition at line 730 of file SDL_haptic.c.

731 {
732  if (!ValidHaptic(haptic)) {
733  return -1;
734  }
735 
737 }
int SDL_SYS_HapticStopAll(SDL_Haptic *haptic)

References haptic, SDL_SYS_HapticStopAll(), and ValidHaptic().

◆ SDL_HapticStopEffect()

int SDL_HapticStopEffect ( SDL_Haptic *  haptic,
int  effect 
)

Stops the haptic effect on its associated haptic device.

Parameters
hapticHaptic device to stop the effect on.
effectIdentifier of the effect to stop.
Returns
0 on success or -1 on error.
See also
SDL_HapticRunEffect
SDL_HapticDestroyEffect

Definition at line 573 of file SDL_haptic.c.

574 {
575  if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
576  return -1;
577  }
578 
579  /* Stop the effect */
580  if (SDL_SYS_HapticStopEffect(haptic, &haptic->effects[effect]) < 0) {
581  return -1;
582  }
583 
584  return 0;
585 }
int SDL_SYS_HapticStopEffect(SDL_Haptic *haptic, struct haptic_effect *effect)

References haptic, SDL_SYS_HapticStopEffect(), ValidEffect(), and ValidHaptic().

Referenced by SDL_HapticRumbleStop().

◆ SDL_HapticUnpause()

int SDL_HapticUnpause ( SDL_Haptic *  haptic)

Unpauses a haptic device.

Call to unpause after SDL_HapticPause().

Parameters
hapticHaptic device to unpause.
Returns
0 on success or -1 on error.
See also
SDL_HapticPause

Definition at line 713 of file SDL_haptic.c.

714 {
715  if (!ValidHaptic(haptic)) {
716  return -1;
717  }
718 
719  if ((haptic->supported & SDL_HAPTIC_PAUSE) == 0) {
720  return 0; /* Not going to be paused, so we pretend it's unpaused. */
721  }
722 
724 }
int SDL_SYS_HapticUnpause(SDL_Haptic *haptic)

References haptic, SDL_HAPTIC_PAUSE, SDL_SYS_HapticUnpause(), and ValidHaptic().

◆ SDL_HapticUpdateEffect()

int SDL_HapticUpdateEffect ( SDL_Haptic *  haptic,
int  effect,
SDL_HapticEffect data 
)

Updates the properties of an effect.

Can be used dynamically, although behavior when dynamically changing direction may be strange. Specifically the effect may reupload itself and start playing from the start. You cannot change the type either when running SDL_HapticUpdateEffect().

Parameters
hapticHaptic device that has the effect.
effectIdentifier of the effect to update.
dataNew effect properties to use.
Returns
0 on success or -1 on error.
See also
SDL_HapticNewEffect
SDL_HapticRunEffect
SDL_HapticDestroyEffect

Definition at line 526 of file SDL_haptic.c.

528 {
529  if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
530  return -1;
531  }
532 
533  /* Can't change type dynamically. */
534  if (data->type != haptic->effects[effect].effect.type) {
535  return SDL_SetError("Haptic: Updating effect type is illegal.");
536  }
537 
538  /* Updates the effect */
539  if (SDL_SYS_HapticUpdateEffect(haptic, &haptic->effects[effect], data) <
540  0) {
541  return -1;
542  }
543 
544  SDL_memcpy(&haptic->effects[effect].effect, data,
545  sizeof(SDL_HapticEffect));
546  return 0;
547 }
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
int SDL_SYS_HapticUpdateEffect(SDL_Haptic *haptic, struct haptic_effect *effect, SDL_HapticEffect *data)

References haptic, SDL_memcpy, SDL_SetError, SDL_SYS_HapticUpdateEffect(), ValidEffect(), and ValidHaptic().

Referenced by SDL_HapticRumblePlay().

◆ SDL_JoystickIsHaptic()

int SDL_JoystickIsHaptic ( SDL_Joystick *  joystick)

Checks to see if a joystick has haptic features.

Parameters
joystickJoystick to test for haptic capabilities.
Returns
SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't or -1 if an error occurred.
See also
SDL_HapticOpenFromJoystick

Definition at line 248 of file SDL_haptic.c.

249 {
250  int ret;
251 
252  /* Must be a valid joystick */
254  return -1;
255  }
256 
258 
259  if (ret > 0)
260  return SDL_TRUE;
261  else if (ret == 0)
262  return SDL_FALSE;
263  else
264  return -1;
265 }

References joystick, SDL_FALSE, SDL_PrivateJoystickValid(), SDL_SYS_JoystickIsHaptic(), and SDL_TRUE.

◆ SDL_MouseIsHaptic()

int SDL_MouseIsHaptic ( void  )

Gets whether or not the current mouse has haptic capabilities.

Returns
SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't.
See also
SDL_HapticOpenFromMouse

Definition at line 195 of file SDL_dynapi_procs.h.

References SDL_FALSE, SDL_SYS_HapticMouse(), and SDL_TRUE.

◆ SDL_NumHaptics()

int SDL_NumHaptics ( void  )

Count the number of haptic devices attached to the system.

Returns
Number of haptic devices detected on the system.

Definition at line 86 of file SDL_haptic.c.

87 {
88  return SDL_SYS_NumHaptics();
89 }
int SDL_SYS_NumHaptics(void)

References SDL_SYS_NumHaptics().

Referenced by SDL_HapticName(), SDL_HapticOpen(), SDL_HapticOpened(), and SDL_HapticOpenFromJoystick().