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SDL
2.0
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#include <vulkan.hpp>
Data Fields | |
| const VULKAN_HPP_NAMESPACE::StructureType | sType = StructureType::ePhysicalDeviceShaderSmBuiltinsFeaturesNV |
| void * | pNext = {} |
| VULKAN_HPP_NAMESPACE::Bool32 | shaderSMBuiltins = {} |
Static Public Attributes | |
| static const bool | allowDuplicate = false |
| static VULKAN_HPP_CONST_OR_CONSTEXPR StructureType | structureType = StructureType::ePhysicalDeviceShaderSmBuiltinsFeaturesNV |
Definition at line 70221 of file vulkan.hpp.
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inline |
Definition at line 70227 of file vulkan.hpp.
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default |
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Definition at line 70233 of file vulkan.hpp.
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Definition at line 70269 of file vulkan.hpp.
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Definition at line 70264 of file vulkan.hpp.
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Definition at line 70285 of file vulkan.hpp.
References VULKAN_HPP_NAMESPACE::operator==().
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Definition at line 70245 of file vulkan.hpp.
References memcpy.
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Definition at line 70239 of file vulkan.hpp.
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Definition at line 70278 of file vulkan.hpp.
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Definition at line 70251 of file vulkan.hpp.
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Definition at line 70257 of file vulkan.hpp.
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Definition at line 70223 of file vulkan.hpp.
| void* VULKAN_HPP_NAMESPACE::PhysicalDeviceShaderSMBuiltinsFeaturesNV::pNext = {} |
Definition at line 70295 of file vulkan.hpp.
| VULKAN_HPP_NAMESPACE::Bool32 VULKAN_HPP_NAMESPACE::PhysicalDeviceShaderSMBuiltinsFeaturesNV::shaderSMBuiltins = {} |
Definition at line 70296 of file vulkan.hpp.
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static |
Definition at line 70224 of file vulkan.hpp.
| const VULKAN_HPP_NAMESPACE::StructureType VULKAN_HPP_NAMESPACE::PhysicalDeviceShaderSMBuiltinsFeaturesNV::sType = StructureType::ePhysicalDeviceShaderSmBuiltinsFeaturesNV |
Definition at line 70294 of file vulkan.hpp.