21 #include "../../SDL_internal.h"
23 #if SDL_VIDEO_DRIVER_WINRT
32 #include "../SDL_sysvideo.h"
33 #include "../../events/SDL_events_c.h"
34 #include "../../events/SDL_mouse_c.h"
35 #include "../../events/SDL_touch_c.h"
52 Windows::Foundation::Point
54 Windows::Foundation::Point rawPosition,
55 WINRT_CursorNormalizationType normalization)
57 using namespace Windows::UI::Core;
58 using namespace Windows::Graphics::Display;
65 if (windowData->coreWindow ==
nullptr) {
76 SDL_assert(CoreWindow::GetForCurrentThread() !=
nullptr);
78 CoreWindow ^ nativeWindow = windowData->coreWindow.Get();
79 Windows::Foundation::Point outputPosition;
84 #if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION > NTDDI_WIN8)
85 outputPosition.X = rawPosition.X / nativeWindow->Bounds.Width;
86 outputPosition.Y = rawPosition.Y / nativeWindow->Bounds.Height;
88 switch (WINRT_DISPLAY_PROPERTY(CurrentOrientation))
90 case DisplayOrientations::Portrait:
91 outputPosition.X = rawPosition.X / nativeWindow->Bounds.Width;
92 outputPosition.Y = rawPosition.Y / nativeWindow->Bounds.Height;
94 case DisplayOrientations::PortraitFlipped:
95 outputPosition.X = 1.0f - (rawPosition.X / nativeWindow->Bounds.Width);
96 outputPosition.Y = 1.0f - (rawPosition.Y / nativeWindow->Bounds.Height);
98 case DisplayOrientations::Landscape:
99 outputPosition.X = rawPosition.Y / nativeWindow->Bounds.Height;
100 outputPosition.Y = 1.0f - (rawPosition.X / nativeWindow->Bounds.Width);
102 case DisplayOrientations::LandscapeFlipped:
103 outputPosition.X = 1.0f - (rawPosition.Y / nativeWindow->Bounds.Height);
104 outputPosition.Y = rawPosition.X / nativeWindow->Bounds.Width;
111 if (normalization == TransformToSDLWindowSize) {
112 outputPosition.X *= ((float32)
window->w);
113 outputPosition.Y *= ((float32)
window->h);
116 return outputPosition;
123 return (
int)
floor(arg + 0.5f);
125 return (
int)ceil(arg - 0.5f);
130 WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^pt)
132 using namespace Windows::UI::Input;
134 #if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
137 switch (pt->Properties->PointerUpdateKind)
139 case PointerUpdateKind::LeftButtonPressed:
140 case PointerUpdateKind::LeftButtonReleased:
143 case PointerUpdateKind::RightButtonPressed:
144 case PointerUpdateKind::RightButtonReleased:
147 case PointerUpdateKind::MiddleButtonPressed:
148 case PointerUpdateKind::MiddleButtonReleased:
151 case PointerUpdateKind::XButton1Pressed:
152 case PointerUpdateKind::XButton1Released:
155 case PointerUpdateKind::XButton2Pressed:
156 case PointerUpdateKind::XButton2Released:
202 WINRT_IsTouchEvent(Windows::UI::Input::PointerPoint ^pointerPoint)
204 #if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
207 using namespace Windows::Devices::Input;
208 switch (pointerPoint->PointerDevice->PointerDeviceType) {
209 case PointerDeviceType::Touch:
210 case PointerDeviceType::Pen:
218 void WINRT_ProcessPointerPressedEvent(
SDL_Window *
window, Windows::UI::Input::PointerPoint ^pointerPoint)
224 Uint8 button = WINRT_GetSDLButtonForPointerPoint(pointerPoint);
226 if ( ! WINRT_IsTouchEvent(pointerPoint)) {
229 Windows::Foundation::Point normalizedPoint = WINRT_TransformCursorPosition(
window, pointerPoint->Position, NormalizeZeroToOne);
230 Windows::Foundation::Point windowPoint = WINRT_TransformCursorPosition(
window, pointerPoint->Position, TransformToSDLWindowSize);
239 pointerPoint->Properties->Pressure);
244 WINRT_ProcessPointerMovedEvent(
SDL_Window *
window, Windows::UI::Input::PointerPoint ^pointerPoint)
250 Windows::Foundation::Point normalizedPoint = WINRT_TransformCursorPosition(
window, pointerPoint->Position, NormalizeZeroToOne);
251 Windows::Foundation::Point windowPoint = WINRT_TransformCursorPosition(
window, pointerPoint->Position, TransformToSDLWindowSize);
253 if ( ! WINRT_IsTouchEvent(pointerPoint)) {
262 pointerPoint->Properties->Pressure);
266 void WINRT_ProcessPointerReleasedEvent(
SDL_Window *
window, Windows::UI::Input::PointerPoint ^pointerPoint)
272 Uint8 button = WINRT_GetSDLButtonForPointerPoint(pointerPoint);
274 if (!WINRT_IsTouchEvent(pointerPoint)) {
277 Windows::Foundation::Point normalizedPoint = WINRT_TransformCursorPosition(
window, pointerPoint->Position, NormalizeZeroToOne);
286 pointerPoint->Properties->Pressure);
290 void WINRT_ProcessPointerEnteredEvent(
SDL_Window *
window, Windows::UI::Input::PointerPoint ^pointerPoint)
296 if (!WINRT_IsTouchEvent(pointerPoint)) {
301 void WINRT_ProcessPointerExitedEvent(
SDL_Window *
window, Windows::UI::Input::PointerPoint ^pointerPoint)
307 if (!WINRT_IsTouchEvent(pointerPoint)) {
313 WINRT_ProcessPointerWheelChangedEvent(
SDL_Window *
window, Windows::UI::Input::PointerPoint ^pointerPoint)
319 float motion = (float) pointerPoint->Properties->MouseWheelDelta / WHEEL_DELTA;
324 WINRT_ProcessMouseMovedEvent(
SDL_Window *
window, Windows::Devices::Input::MouseEventArgs ^args)
386 const Windows::Foundation::Point mouseDeltaInDIPs((
float)args->MouseDelta.X, (
float)args->MouseDelta.Y);
387 const Windows::Foundation::Point mouseDeltaInSDLWindowCoords = WINRT_TransformCursorPosition(
window, mouseDeltaInDIPs, TransformToSDLWindowSize);
392 _lround(mouseDeltaInSDLWindowCoords.X),
393 _lround(mouseDeltaInSDLWindowCoords.Y));
#define SDL_assert(condition)
int SDL_SendMouseButton(SDL_Window *window, SDL_MouseID mouseID, Uint8 state, Uint8 button)
void SDL_SetMouseFocus(SDL_Window *window)
int SDL_SendMouseWheel(SDL_Window *window, SDL_MouseID mouseID, float x, float y, SDL_MouseWheelDirection direction)
int SDL_SendMouseMotion(SDL_Window *window, SDL_MouseID mouseID, int relative, int x, int y)
#define SDL_BUTTON_MIDDLE
int SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid, SDL_Window *window, SDL_bool down, float x, float y, float pressure)
int SDL_AddTouch(SDL_TouchID touchID, SDL_TouchDeviceType type, const char *name)
int SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid, SDL_Window *window, float x, float y, float pressure)
@ SDL_TOUCH_DEVICE_DIRECT
void WINRT_InitTouch(_THIS)
SDL_bool WINRT_UsingRelativeMouseMode
EGLSurface EGLNativeWindowType * window
set set set set set set set macro pixldst1 abits if abits op else op endif endm macro pixldst2 abits if abits op else op endif endm macro pixldst4 abits if abits op else op endif endm macro pixldst0 abits op endm macro pixldst3 mem_operand op endm macro pixldst30 mem_operand op endm macro pixldst abits if abits elseif abits elseif abits elseif abits elseif abits pixldst0 abits else pixldst0 abits pixldst0 abits pixldst0 abits pixldst0 abits endif elseif abits else pixldst0 abits pixldst0 abits endif elseif abits else error unsupported bpp *numpix else pixst endif endm macro pixld1_s mem_operand if asr adds SRC_WIDTH_FIXED bpl add asl mov asr adds SRC_WIDTH_FIXED bpl add asl mov asr adds SRC_WIDTH_FIXED bpl add asl mov asr adds SRC_WIDTH_FIXED bpl add asl elseif asr adds SRC_WIDTH_FIXED bpl add asl mov asr adds SRC_WIDTH_FIXED bpl add asl else error unsupported endif endm macro pixld2_s mem_operand if mov asr add asl add asl mov asr sub UNIT_X add asl mov asr add asl add asl mov asr add UNIT_X add asl else pixld1_s mem_operand pixld1_s mem_operand endif endm macro pixld0_s mem_operand if asr adds SRC_WIDTH_FIXED bpl add asl elseif asr adds SRC_WIDTH_FIXED bpl add asl endif endm macro pixld_s_internal mem_operand if mem_operand pixld2_s mem_operand pixdeinterleave basereg elseif mem_operand elseif mem_operand elseif mem_operand elseif mem_operand pixld0_s mem_operand else pixld0_s mem_operand pixld0_s mem_operand pixld0_s mem_operand pixld0_s mem_operand endif elseif mem_operand else pixld0_s mem_operand pixld0_s mem_operand endif elseif mem_operand else error unsupported mem_operand if bpp mem_operand endif endm macro vuzp8 reg2 vuzp d d ®2 endm macro vzip8 reg2 vzip d d ®2 endm macro pixdeinterleave basereg basereg basereg basereg basereg endif endm macro pixinterleave basereg basereg basereg basereg basereg endif endm macro PF boost_increment endif if endif PF tst PF addne PF subne PF cmp ORIG_W if endif if endif if endif PF subge ORIG_W PF subges if endif if endif if endif endif endm macro cache_preload_simple endif if dst_r_bpp pld[DST_R, #(PREFETCH_DISTANCE_SIMPLE *dst_r_bpp/8)] endif if mask_bpp pld if[MASK, #(PREFETCH_DISTANCE_SIMPLE *mask_bpp/8)] endif endif endm macro fetch_mask_pixblock pixld mask_basereg pixblock_size MASK endm macro ensure_destination_ptr_alignment process_pixblock_tail_head if beq irp skip1(dst_w_bpp<=(lowbit *8)) &&((lowbit *8)<(pixblock_size *dst_w_bpp)) .if lowbit< 16 tst DST_R
The type used to identify a window.