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SDL
2.0
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#include <vulkan_core.h>
Definition at line 9463 of file vulkan_core.h.
| uint32_t VkPhysicalDeviceRayTracingPropertiesNV::maxDescriptorSetAccelerationStructures |
Definition at line 9473 of file vulkan_core.h.
| uint64_t VkPhysicalDeviceRayTracingPropertiesNV::maxGeometryCount |
Definition at line 9470 of file vulkan_core.h.
| uint64_t VkPhysicalDeviceRayTracingPropertiesNV::maxInstanceCount |
Definition at line 9471 of file vulkan_core.h.
| uint32_t VkPhysicalDeviceRayTracingPropertiesNV::maxRecursionDepth |
Definition at line 9467 of file vulkan_core.h.
| uint32_t VkPhysicalDeviceRayTracingPropertiesNV::maxShaderGroupStride |
Definition at line 9468 of file vulkan_core.h.
| uint64_t VkPhysicalDeviceRayTracingPropertiesNV::maxTriangleCount |
Definition at line 9472 of file vulkan_core.h.
| void* VkPhysicalDeviceRayTracingPropertiesNV::pNext |
Definition at line 9465 of file vulkan_core.h.
| uint32_t VkPhysicalDeviceRayTracingPropertiesNV::shaderGroupBaseAlignment |
Definition at line 9469 of file vulkan_core.h.
| uint32_t VkPhysicalDeviceRayTracingPropertiesNV::shaderGroupHandleSize |
Definition at line 9466 of file vulkan_core.h.
| VkStructureType VkPhysicalDeviceRayTracingPropertiesNV::sType |
Definition at line 9464 of file vulkan_core.h.