21 #ifndef SDL_uikitopengles_
22 #define SDL_uikitopengles_
24 #if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
26 #include "../SDL_sysvideo.h"
35 extern void *UIKit_GL_GetProcAddress(
_THIS,
const char *proc);
36 extern int UIKit_GL_LoadLibrary(
_THIS,
const char *
path);
38 extern void UIKit_GL_RestoreCurrentContext(
void);
GLsizei const GLchar *const * path
GLfloat GLfloat GLfloat GLfloat h
GLubyte GLubyte GLubyte GLubyte w
void * SDL_GLContext
An opaque handle to an OpenGL context.
EGLSurface EGLNativeWindowType * window
The type used to identify a window.
static screen_context_t context