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SDL
2.0
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#include <vulkan.hpp>
Public Types | |
| using | Type = PhysicalDeviceMeshShaderPropertiesNV |
Definition at line 66732 of file vulkan.hpp.
| using VULKAN_HPP_NAMESPACE::CppType< StructureType, StructureType::ePhysicalDeviceMeshShaderPropertiesNV >::Type = PhysicalDeviceMeshShaderPropertiesNV |
Definition at line 66734 of file vulkan.hpp.