21 #include "../../SDL_internal.h"
26 #include "../SDL_systhread.h"
28 #ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
38 return SDL_SetError(
"Threads are not supported on this platform");
GLuint const GLchar * name
void(__cdecl * pfnSDL_CurrentEndThread)(unsigned code)
unsigned long SDL_threadID
uintptr_t(__cdecl * pfnSDL_CurrentBeginThread)(void *, unsigned, unsigned(__stdcall *func)(void *), void *, unsigned, unsigned *)
void SDL_SYS_SetupThread(const char *name)
int SDL_SYS_CreateThread(SDL_Thread *thread)
void SDL_SYS_DetachThread(SDL_Thread *thread)
int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
void SDL_SYS_WaitThread(SDL_Thread *thread)
SDL_threadID SDL_ThreadID(void)