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SDL
2.0
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#include <vulkan.hpp>
Public Types | |
| using | Type = PhysicalDeviceShaderAtomicFloatFeaturesEXT |
Definition at line 69306 of file vulkan.hpp.
| using VULKAN_HPP_NAMESPACE::CppType< StructureType, StructureType::ePhysicalDeviceShaderAtomicFloatFeaturesEXT >::Type = PhysicalDeviceShaderAtomicFloatFeaturesEXT |
Definition at line 69308 of file vulkan.hpp.