Go to the source code of this file.
|
| | mrpt |
| | This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries.
|
| |
| | mrpt::opengl |
| | The namespace for 3D scene representation and rendering.
|
| |
|
|
| void | mrpt::opengl::enqueForRendering (const mrpt::opengl::CListOpenGLObjects &objs, const mrpt::opengl::TRenderMatrices &state, RenderQueue &rq) |
| | Processes, recursively, all objects in the list, classifying them by shader programs into a list suitable to be used within processPendingRendering() More...
|
| |
| void | mrpt::opengl::processRenderQueue (const RenderQueue &rq, std::map< shader_id_t, mrpt::opengl::Program::Ptr > &shaders, const mrpt::opengl::TLightParameters &lights) |
| | After enqueForRendering(), actually executes the rendering tasks, grouped shader by shader. More...
|
| |
|
| void | mrpt::opengl::enqueForRendering (const mrpt::opengl::CListOpenGLObjects &objs, const mrpt::opengl::TRenderMatrices &state, RenderQueue &rq) |
| | Processes, recursively, all objects in the list, classifying them by shader programs into a list suitable to be used within processPendingRendering() More...
|
| |
| void | mrpt::opengl::processRenderQueue (const RenderQueue &rq, std::map< shader_id_t, mrpt::opengl::Program::Ptr > &shaders, const mrpt::opengl::TLightParameters &lights) |
| | After enqueForRendering(), actually executes the rendering tasks, grouped shader by shader. More...
|
| |