QOpenGLFunctions_1_1 Class
The QOpenGLFunctions_1_1 class provides all functions for OpenGL 1.1 specification. More...
| Header: | #include <QOpenGLFunctions_1_1> |
| qmake: | QT += gui |
| Since: | Qt 5.1 |
Public Functions
| QOpenGLFunctions_1_1() | |
| ~QOpenGLFunctions_1_1() | |
| void | glAccum(int op, int value) |
| void | glAlphaFunc(int func, int ref) |
| int | glAreTexturesResident(int, const int *, int *) |
| void | glArrayElement(int i) |
| void | glBegin(int mode) |
| void | glBindTexture(int target, int texture) |
| void | glBitmap(int width, int height, int xorig, int yorig, int xmove, int ymove, const int *bitmap) |
| void | glBlendFunc(int sfactor, int dfactor) |
| void | glCallList(int list) |
| void | glCallLists(int n, int type, const int *lists) |
| void | glClear(int mask) |
| void | glClearAccum(int red, int green, int blue, int alpha) |
| void | glClearColor(int red, int green, int blue, int alpha) |
| void | glClearDepth(int depth) |
| void | glClearIndex(int c) |
| void | glClearStencil(int s) |
| void | glClipPlane(int plane, const int *equation) |
| void | glColor3b(int red, int green, int blue) |
| void | glColor3bv(const int *v) |
| void | glColor3d(int red, int green, int blue) |
| void | glColor3dv(const int *v) |
| void | glColor3f(int red, int green, int blue) |
| void | glColor3fv(const int *v) |
| void | glColor3i(int red, int green, int blue) |
| void | glColor3iv(const int *v) |
| void | glColor3s(int red, int green, int blue) |
| void | glColor3sv(const int *v) |
| void | glColor3ub(int red, int green, int blue) |
| void | glColor3ubv(const int *v) |
| void | glColor3ui(int red, int green, int blue) |
| void | glColor3uiv(const int *v) |
| void | glColor3us(int red, int green, int blue) |
| void | glColor3usv(const int *v) |
| void | glColor4b(int red, int green, int blue, int alpha) |
| void | glColor4bv(const int *v) |
| void | glColor4d(int red, int green, int blue, int alpha) |
| void | glColor4dv(const int *v) |
| void | glColor4f(int red, int green, int blue, int alpha) |
| void | glColor4fv(const int *v) |
| void | glColor4i(int red, int green, int blue, int alpha) |
| void | glColor4iv(const int *v) |
| void | glColor4s(int red, int green, int blue, int alpha) |
| void | glColor4sv(const int *v) |
| void | glColor4ub(int red, int green, int blue, int alpha) |
| void | glColor4ubv(const int *v) |
| void | glColor4ui(int red, int green, int blue, int alpha) |
| void | glColor4uiv(const int *v) |
| void | glColor4us(int red, int green, int blue, int alpha) |
| void | glColor4usv(const int *v) |
| void | glColorMask(int red, int green, int blue, int alpha) |
| void | glColorMaterial(int face, int mode) |
| void | glColorPointer(int size, int type, int stride, const int *pointer) |
| void | glCopyPixels(int x, int y, int width, int height, int type) |
| void | glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) |
| void | glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) |
| void | glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) |
| void | glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) |
| void | glCullFace(int mode) |
| void | glDeleteLists(int list, int range) |
| void | glDeleteTextures(int n, const int *textures) |
| void | glDepthFunc(int func) |
| void | glDepthMask(int flag) |
| void | glDepthRange(int nearVal, int farVal) |
| void | glDisable(int cap) |
| void | glDisableClientState(int array) |
| void | glDrawArrays(int mode, int first, int count) |
| void | glDrawBuffer(int mode) |
| void | glDrawElements(int mode, int count, int type, const int *indices) |
| void | glDrawPixels(int width, int height, int format, int type, const int *pixels) |
| void | glEdgeFlag(int flag) |
| void | glEdgeFlagPointer(int stride, const int *pointer) |
| void | glEdgeFlagv(const int *flag) |
| void | glEnable(int cap) |
| void | glEnableClientState(int array) |
| void | glEnd() |
| void | glEndList() |
| void | glEvalCoord1d(int u) |
| void | glEvalCoord1dv(const int *u) |
| void | glEvalCoord1f(int u) |
| void | glEvalCoord1fv(const int *u) |
| void | glEvalCoord2d(int u, int v) |
| void | glEvalCoord2dv(const int *u) |
| void | glEvalCoord2f(int u, int v) |
| void | glEvalCoord2fv(const int *u) |
| void | glEvalMesh1(int mode, int i1, int i2) |
| void | glEvalMesh2(int mode, int i1, int i2, int j1, int j2) |
| void | glEvalPoint1(int i) |
| void | glEvalPoint2(int i, int j) |
| void | glFeedbackBuffer(int size, int type, int *buffer) |
| void | glFinish() |
| void | glFlush() |
| void | glFogf(int pname, int param) |
| void | glFogfv(int pname, const int *params) |
| void | glFogi(int pname, int param) |
| void | glFogiv(int pname, const int *params) |
| void | glFrontFace(int mode) |
| void | glFrustum(int left, int right, int bottom, int top, int zNear, int zFar) |
| int | glGenLists(int) |
| void | glGenTextures(int n, int *textures) |
| void | glGetBooleanv(int pname, int *params) |
| void | glGetClipPlane(int plane, int *equation) |
| void | glGetDoublev(int pname, int *params) |
| int | glGetError() |
| void | glGetFloatv(int pname, int *params) |
| void | glGetIntegerv(int pname, int *params) |
| void | glGetLightfv(int light, int pname, int *params) |
| void | glGetLightiv(int light, int pname, int *params) |
| void | glGetMapdv(int target, int query, int *v) |
| void | glGetMapfv(int target, int query, int *v) |
| void | glGetMapiv(int target, int query, int *v) |
| void | glGetMaterialfv(int face, int pname, int *params) |
| void | glGetMaterialiv(int face, int pname, int *params) |
| void | glGetPixelMapfv(int map, int *values) |
| void | glGetPixelMapuiv(int map, int *values) |
| void | glGetPixelMapusv(int map, int *values) |
| void | glGetPointerv(int pname, int **params) |
| void | glGetPolygonStipple(int *mask) |
| const int * | glGetString(int) |
| void | glGetTexEnvfv(int target, int pname, int *params) |
| void | glGetTexEnviv(int target, int pname, int *params) |
| void | glGetTexGendv(int coord, int pname, int *params) |
| void | glGetTexGenfv(int coord, int pname, int *params) |
| void | glGetTexGeniv(int coord, int pname, int *params) |
| void | glGetTexImage(int target, int level, int format, int type, int *pixels) |
| void | glGetTexLevelParameterfv(int target, int level, int pname, int *params) |
| void | glGetTexLevelParameteriv(int target, int level, int pname, int *params) |
| void | glGetTexParameterfv(int target, int pname, int *params) |
| void | glGetTexParameteriv(int target, int pname, int *params) |
| void | glHint(int target, int mode) |
| void | glIndexMask(int mask) |
| void | glIndexPointer(int type, int stride, const int *pointer) |
| void | glIndexd(int c) |
| void | glIndexdv(const int *c) |
| void | glIndexf(int c) |
| void | glIndexfv(const int *c) |
| void | glIndexi(int c) |
| void | glIndexiv(const int *c) |
| void | glIndexs(int c) |
| void | glIndexsv(const int *c) |
| void | glIndexub(int c) |
| void | glIndexubv(const int *c) |
| void | glInitNames() |
| void | glInterleavedArrays(int format, int stride, const int *pointer) |
| int | glIsEnabled(int) |
| int | glIsList(int) |
| int | glIsTexture(int) |
| void | glLightModelf(int pname, int param) |
| void | glLightModelfv(int pname, const int *params) |
| void | glLightModeli(int pname, int param) |
| void | glLightModeliv(int pname, const int *params) |
| void | glLightf(int light, int pname, int param) |
| void | glLightfv(int light, int pname, const int *params) |
| void | glLighti(int light, int pname, int param) |
| void | glLightiv(int light, int pname, const int *params) |
| void | glLineStipple(int factor, int pattern) |
| void | glLineWidth(int width) |
| void | glListBase(int base) |
| void | glLoadIdentity() |
| void | glLoadMatrixd(const int *m) |
| void | glLoadMatrixf(const int *m) |
| void | glLoadName(int name) |
| void | glLogicOp(int opcode) |
| void | glMap1d(int target, int u1, int u2, int stride, int order, const int *points) |
| void | glMap1f(int target, int u1, int u2, int stride, int order, const int *points) |
| void | glMap2d(int target, int u1, int u2, int ustride, int uorder, int v1, int v2, int vstride, int vorder, const int *points) |
| void | glMap2f(int target, int u1, int u2, int ustride, int uorder, int v1, int v2, int vstride, int vorder, const int *points) |
| void | glMapGrid1d(int un, int u1, int u2) |
| void | glMapGrid1f(int un, int u1, int u2) |
| void | glMapGrid2d(int un, int u1, int u2, int vn, int v1, int v2) |
| void | glMapGrid2f(int un, int u1, int u2, int vn, int v1, int v2) |
| void | glMaterialf(int face, int pname, int param) |
| void | glMaterialfv(int face, int pname, const int *params) |
| void | glMateriali(int face, int pname, int param) |
| void | glMaterialiv(int face, int pname, const int *params) |
| void | glMatrixMode(int mode) |
| void | glMultMatrixd(const int *m) |
| void | glMultMatrixf(const int *m) |
| void | glNewList(int list, int mode) |
| void | glNormal3b(int nx, int ny, int nz) |
| void | glNormal3bv(const int *v) |
| void | glNormal3d(int nx, int ny, int nz) |
| void | glNormal3dv(const int *v) |
| void | glNormal3f(int nx, int ny, int nz) |
| void | glNormal3fv(const int *v) |
| void | glNormal3i(int nx, int ny, int nz) |
| void | glNormal3iv(const int *v) |
| void | glNormal3s(int nx, int ny, int nz) |
| void | glNormal3sv(const int *v) |
| void | glNormalPointer(int type, int stride, const int *pointer) |
| void | glOrtho(int left, int right, int bottom, int top, int zNear, int zFar) |
| void | glPassThrough(int token) |
| void | glPixelMapfv(int map, int mapsize, const int *values) |
| void | glPixelMapuiv(int map, int mapsize, const int *values) |
| void | glPixelMapusv(int map, int mapsize, const int *values) |
| void | glPixelStoref(int pname, int param) |
| void | glPixelStorei(int pname, int param) |
| void | glPixelTransferf(int pname, int param) |
| void | glPixelTransferi(int pname, int param) |
| void | glPixelZoom(int xfactor, int yfactor) |
| void | glPointSize(int size) |
| void | glPolygonMode(int face, int mode) |
| void | glPolygonOffset(int factor, int units) |
| void | glPolygonStipple(const int *mask) |
| void | glPopAttrib() |
| void | glPopClientAttrib() |
| void | glPopMatrix() |
| void | glPopName() |
| void | glPrioritizeTextures(int n, const int *textures, const int *priorities) |
| void | glPushAttrib(int mask) |
| void | glPushClientAttrib(int mask) |
| void | glPushMatrix() |
| void | glPushName(int name) |
| void | glRasterPos2d(int x, int y) |
| void | glRasterPos2dv(const int *v) |
| void | glRasterPos2f(int x, int y) |
| void | glRasterPos2fv(const int *v) |
| void | glRasterPos2i(int x, int y) |
| void | glRasterPos2iv(const int *v) |
| void | glRasterPos2s(int x, int y) |
| void | glRasterPos2sv(const int *v) |
| void | glRasterPos3d(int x, int y, int z) |
| void | glRasterPos3dv(const int *v) |
| void | glRasterPos3f(int x, int y, int z) |
| void | glRasterPos3fv(const int *v) |
| void | glRasterPos3i(int x, int y, int z) |
| void | glRasterPos3iv(const int *v) |
| void | glRasterPos3s(int x, int y, int z) |
| void | glRasterPos3sv(const int *v) |
| void | glRasterPos4d(int x, int y, int z, int w) |
| void | glRasterPos4dv(const int *v) |
| void | glRasterPos4f(int x, int y, int z, int w) |
| void | glRasterPos4fv(const int *v) |
| void | glRasterPos4i(int x, int y, int z, int w) |
| void | glRasterPos4iv(const int *v) |
| void | glRasterPos4s(int x, int y, int z, int w) |
| void | glRasterPos4sv(const int *v) |
| void | glReadBuffer(int mode) |
| void | glReadPixels(int x, int y, int width, int height, int format, int type, int *pixels) |
| void | glRectd(int x1, int y1, int x2, int y2) |
| void | glRectdv(const int *v1, const int *v2) |
| void | glRectf(int x1, int y1, int x2, int y2) |
| void | glRectfv(const int *v1, const int *v2) |
| void | glRecti(int x1, int y1, int x2, int y2) |
| void | glRectiv(const int *v1, const int *v2) |
| void | glRects(int x1, int y1, int x2, int y2) |
| void | glRectsv(const int *v1, const int *v2) |
| int | glRenderMode(int) |
| void | glRotated(int angle, int x, int y, int z) |
| void | glRotatef(int angle, int x, int y, int z) |
| void | glScaled(int x, int y, int z) |
| void | glScalef(int x, int y, int z) |
| void | glScissor(int x, int y, int width, int height) |
| void | glSelectBuffer(int size, int *buffer) |
| void | glShadeModel(int mode) |
| void | glStencilFunc(int func, int ref, int mask) |
| void | glStencilMask(int mask) |
| void | glStencilOp(int fail, int zfail, int zpass) |
| void | glTexCoord1d(int s) |
| void | glTexCoord1dv(const int *v) |
| void | glTexCoord1f(int s) |
| void | glTexCoord1fv(const int *v) |
| void | glTexCoord1i(int s) |
| void | glTexCoord1iv(const int *v) |
| void | glTexCoord1s(int s) |
| void | glTexCoord1sv(const int *v) |
| void | glTexCoord2d(int s, int t) |
| void | glTexCoord2dv(const int *v) |
| void | glTexCoord2f(int s, int t) |
| void | glTexCoord2fv(const int *v) |
| void | glTexCoord2i(int s, int t) |
| void | glTexCoord2iv(const int *v) |
| void | glTexCoord2s(int s, int t) |
| void | glTexCoord2sv(const int *v) |
| void | glTexCoord3d(int s, int t, int r) |
| void | glTexCoord3dv(const int *v) |
| void | glTexCoord3f(int s, int t, int r) |
| void | glTexCoord3fv(const int *v) |
| void | glTexCoord3i(int s, int t, int r) |
| void | glTexCoord3iv(const int *v) |
| void | glTexCoord3s(int s, int t, int r) |
| void | glTexCoord3sv(const int *v) |
| void | glTexCoord4d(int s, int t, int r, int q) |
| void | glTexCoord4dv(const int *v) |
| void | glTexCoord4f(int s, int t, int r, int q) |
| void | glTexCoord4fv(const int *v) |
| void | glTexCoord4i(int s, int t, int r, int q) |
| void | glTexCoord4iv(const int *v) |
| void | glTexCoord4s(int s, int t, int r, int q) |
| void | glTexCoord4sv(const int *v) |
| void | glTexCoordPointer(int size, int type, int stride, const int *pointer) |
| void | glTexEnvf(int target, int pname, int param) |
| void | glTexEnvfv(int target, int pname, const int *params) |
| void | glTexEnvi(int target, int pname, int param) |
| void | glTexEnviv(int target, int pname, const int *params) |
| void | glTexGend(int coord, int pname, int param) |
| void | glTexGendv(int coord, int pname, const int *params) |
| void | glTexGenf(int coord, int pname, int param) |
| void | glTexGenfv(int coord, int pname, const int *params) |
| void | glTexGeni(int coord, int pname, int param) |
| void | glTexGeniv(int coord, int pname, const int *params) |
| void | glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, const int *pixels) |
| void | glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, const int *pixels) |
| void | glTexParameterf(int target, int pname, int param) |
| void | glTexParameterfv(int target, int pname, const int *params) |
| void | glTexParameteri(int target, int pname, int param) |
| void | glTexParameteriv(int target, int pname, const int *params) |
| void | glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, const int *pixels) |
| void | glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, const int *pixels) |
| void | glTranslated(int x, int y, int z) |
| void | glTranslatef(int x, int y, int z) |
| void | glVertex2d(int x, int y) |
| void | glVertex2dv(const int *v) |
| void | glVertex2f(int x, int y) |
| void | glVertex2fv(const int *v) |
| void | glVertex2i(int x, int y) |
| void | glVertex2iv(const int *v) |
| void | glVertex2s(int x, int y) |
| void | glVertex2sv(const int *v) |
| void | glVertex3d(int x, int y, int z) |
| void | glVertex3dv(const int *v) |
| void | glVertex3f(int x, int y, int z) |
| void | glVertex3fv(const int *v) |
| void | glVertex3i(int x, int y, int z) |
| void | glVertex3iv(const int *v) |
| void | glVertex3s(int x, int y, int z) |
| void | glVertex3sv(const int *v) |
| void | glVertex4d(int x, int y, int z, int w) |
| void | glVertex4dv(const int *v) |
| void | glVertex4f(int x, int y, int z, int w) |
| void | glVertex4fv(const int *v) |
| void | glVertex4i(int x, int y, int z, int w) |
| void | glVertex4iv(const int *v) |
| void | glVertex4s(int x, int y, int z, int w) |
| void | glVertex4sv(const int *v) |
| void | glVertexPointer(int size, int type, int stride, const int *pointer) |
| void | glViewport(int x, int y, int width, int height) |
| bool | initializeOpenGLFunctions() |
Detailed Description
The QOpenGLFunctions_1_1 class provides all functions for OpenGL 1.1 specification.
This class is a wrapper for functions from OpenGL 1.1 specification. See reference pages on opengl.org for function documentation.
See also QAbstractOpenGLFunctions.
Member Function Documentation
QOpenGLFunctions_1_1::QOpenGLFunctions_1_1()
Default constructs an instance of QOpenGLFunctions_1_1.
QOpenGLFunctions_1_1::~QOpenGLFunctions_1_1()
Destroys the instance of QOpenGLFunctions_1_1.